thewayman Posted November 16, 2020 Report Posted November 16, 2020 (edited) Basically these are huge reasons I just stopped playing instead of re-rolling a world or progressing. 1. The game felt empty the world did at least, a lot of these dumb death caves have nothing but quartz in them. Id explore for hours and hours old to find quartz all over the map. ( am not talking about biomes or anything the world looks pretty i mean imagine minecraft just 1 billion times better this game looks beautiful just something about exploring was off not rewarding maybe?) 2. When I try to progress from tin bronze rather it be another bronze or iron I get no where because the pro pick doesn't find any resources.. The concept of just randomly digging and using the pro pick is horrible. The issue is that i spent many hours trying to find new ore and go no where after about 10 hours... found a lot of caves mind you that had nothing. The game shouldn't be easier at all but the ore generation and balance seems off IMO. 3. Trading seemed useless like what is the point? 4. Combat of the AI seems very boring like they hit you once and run away. I had a few temporal storms but they aren't interesting like 7 days to die 7th day when the horde night comes im excited and ready to go! When a TS comes I annoyed and bored of it. Idk just me I guess.. 5. No level system seems to throw progression off and the lack of PoI's are harsh just ruins mostly nothing else. There are a lot of little underlining issues as well but the main focus of it is that there is a lot of room for improvement but I know it is early access and they are adding more so I look forward to it when it gets more updates I will play more! As for now I felt empty. Don't get me wrong either there is a million things TO DO in this game, but as for the purpose of those things it is off setting the replay ability, or rather the progression or end game. Edited November 16, 2020 by thewayman 2 2
ECI Posted November 17, 2020 Report Posted November 17, 2020 I totally agree with point number one. The world feels very empty. That is one of the main reasons I don't play a lot more. If there was more reward for exploring I would probably play more. 1 1 1
thewayman Posted November 17, 2020 Author Report Posted November 17, 2020 I guess I am not the only one, I know some more PoI's are coming which will help.
Fredrik Blomquist Posted November 21, 2020 Report Posted November 21, 2020 I get the feeling, got a little of the same, but i don't think POI:s is the way, or more ores, even if i wouldn't mind some more. I think more crafting options is what i lack most. I felt once i got bronze the advancements lost speed. More animals and more usable herbs in the world would improve a lot, but more i miss crafting. The textile crafting doesn't even exist, that should be evolved. A spindle that can be replaced by a spinning wheel to make thread, perhaps mechanized with a spinning machine, and perhaps a few versions of looms for textile, a warp weighted loom and a drawloom. Glass is made with quartz, but quartz glass is really extremely hard to make. There is potash in the game, it should be implemented, Crossbows, why not battle axes, maces as well. I'm not fond of the bronze scythe, such have never existed. Why not a sickle instead? There could be more tools with different uses introduced. A few of these ideas might be on the way anyway, but i tought might share them anyway. Also, glazing ceramics, tin-glaze and lead-glaze would be nice, why not a stoneware clay as well, guess that would have to come with a new high temperature oven, i think glass making should be made in a such aswell, not in the bloomery. But perhaps different kind of bloomerys can be introduced? These suggestions should perhaps be posted in a thread on there own, but since i got started, think the wolves should be balanced. Think they do to much damage. Sure, they can be tricked jumping into water, getting them in pits or nerfpulling but right now they are a much greater threat than drifters. Sure, the game should still be hard, but i would prefer if they could attack in a more realistic way, following the player hidden, and assemble help from other wolfes nearby, and attack in a pack. But, it might be hard with the IA. Why not introduce bears that can deal a greater amount of damage? I also think berry bushes give way to much nutrition. I should be reduced, its far to easy to get fed simply by living of the bushes found around the map. By gathering them your food problem summertime is basically filled. Regarding ores i do find iron, specially surface iron to be far to rare, but i guess it got to do with game mechanics, making iron working a later stage in the game. If iron sand and iron lake deposits where common i guess it would make it possible to go to iron tools pretty early in the game. Still, i do think it would be nice to see that on some places on the map. 1
Hastsezini Posted November 23, 2020 Report Posted November 23, 2020 I recommend that each of you try a multiplayer server as it requires you to have a larger food storage/cooking setup as time doesn't stop when you log off the game. Also makes for more interesting interactions/builds and sight seeing. Always awesome to travel 1km or so to another player's setup to see how they tackled survival. 1 1
Fredrik Blomquist Posted November 23, 2020 Report Posted November 23, 2020 9 hours ago, Hastsezini said: I recommend that each of you try a multiplayer server as it requires you to have a larger food storage/cooking setup as time doesn't stop when you log off the game. Also makes for more interesting interactions/builds and sight seeing. Always awesome to travel 1km or so to another player's setup to see how they tackled survival. Would like to try multiplayer sometime, but i pretty busy with family and work and never know how much time i have to play. It wouldn't be nice waiting for spring only to find next time i get a chance to play again it's back to winter. I constantly needs to leave the game when im called for, so interactions with others will be pretty limited. But sure, i think i might try sometime in the future when i have more time. But besides that, i think crops should be the thing stockpiling food - after all - that's the reason why people left hunter/gathering. It should be hard to stockpile food just from berry bushes.
Hastsezini Posted November 23, 2020 Report Posted November 23, 2020 1 hour ago, Fredrik Blomquist said: Would like to try multiplayer sometime, but i pretty busy with family and work and never know how much time i have to play. It wouldn't be nice waiting for spring only to find next time i get a chance to play again it's back to winter. I constantly needs to leave the game when im called for, so interactions with others will be pretty limited. But sure, i think i might try sometime in the future when i have more time. But besides that, i think crops should be the thing stockpiling food - after all - that's the reason why people left hunter/gathering. It should be hard to stockpile food just from berry bushes. I'm pretty busy too. Just got to find a server that matches your lifestyle/playstyle with others that are in similar situations. No one is going to expect you to play 12+ hours a day. I usually am only able to log 1-2 hours on my MP server with no issues. Keep in mind that if you are wanting to advance at a similar rate as other players, this will take you logging more hours. As long as you are okay with slow progression, than MP may be the right choice for you.
l33tmaan Posted November 23, 2020 Report Posted November 23, 2020 That's hilarious because the people I play MP with blaze through progression way faster than I'm able to on my own. It's like they just find resources out of nowhere.
Enjen Posted June 26, 2025 Report Posted June 26, 2025 (edited) i can agree the biggest thing for me is the loneliness. I am very much an introvert BUT I do derive comfort from seeing others playing online at the same time in the same world. Also having a bunch of different communities that you can visit throughout everyone's playthrough on the SAME world is really satisfying. Edited June 26, 2025 by Enjen
DefinitelyWorth Posted June 26, 2025 Report Posted June 26, 2025 Yep, there are not too many structures in the game that would make exploration that interesting. World generator is not the best, ruins are not the best (thats why you install better ruins mod), merchants are all the same and in caves you pretty much search only for translocators. Its not like I’m not enjoying the game because I am and I hope that many of these things will be improves eventually. The thing is that whenever I go out I usually go in search of resources (wood, leather, resin, ore, etc.) and not pure exploration. The game already has classes to choose so it already feels like 5-10% rpg, we should wind it up a bit and add some dungeos and (maybe) xp system (but a bit more limited since its vintage story), some more structures, villages, better world generation.
LadyWYT Posted June 26, 2025 Report Posted June 26, 2025 34 minutes ago, DefinitelyWorth said: villages There is already a village in the game. Whether or not more settlements are added in the future, I'm not sure, though I would expect to see at least one or two more. It's important to note that according to Vintage Story's lore, most of humanity was wiped out, and the surviving settlements are very rare. I'll also note that unlike the villages from the other block game, the village in Vintage Story is much more detailed, and I would expect any future settlements to include that same high level of detail. It's also the reason that Vintage Story's settlements are unique locations rather than randomly generated points of interest that you can find anywhere. As for other major points of interest, I would recommend playing through the main story. There's a handful already implemented that are quite interesting(and sometimes dangerous!) to poke around in. Do note though that only two out of eight planned chapters are implemented, so not all planned locations are yet available. As for randomly generated points of interest like dungeons...I know the idea has been floated around a few times, but it may or may not be implemented into the game. In the meantime, you might try out a mod like Better Ruins to have more interesting things to explore, though keep in mind that such mods tend to be a little more demanding on performance.
Maelstrom Posted June 27, 2025 Report Posted June 27, 2025 This game is WORLDS better than it was back in 2020. Trading is immensely more profitable now than it was back then. Temporal storms only had up to nightmare drifters and the same horrid drop rates. But some of the complaints from the OP are just not part of VS, like a levelling system. As for their complaint about prospecting? Seems like he/she wanted an easy way of getting resources. Mind you prospecting was much harder back then as the work Streetwind did wasn't widely known yet. 1
Thorfinn Posted June 27, 2025 Report Posted June 27, 2025 2 hours ago, Maelstrom said: Trading is immensely more profitable now than it was back then. Too much so, IMO. Particularly if you give yourself a delay before monsters. Focus on cave diving and finding traders, and you can be in a much better position than if you had focused on progression. If you play with map, it's especially sweet, as it doesn't require the time and effort of creating landmarks.
Zane Mordien Posted June 27, 2025 Report Posted June 27, 2025 The world still feels empty to me. I wish they would add some abandoned villages or failed farmsteads to show where modern humans had tried and failed to survive.
LadyWYT Posted June 27, 2025 Report Posted June 27, 2025 34 minutes ago, Zane Mordien said: I wish they would add some abandoned villages or failed farmsteads to show where modern humans had tried and failed to survive. Abandoned villages and failed farmsteads already exist in the game, as well as ruined forts, monasteries, cathedrals, markets, and other various relics of civilization. Some of those ruin types are more rare than others; remains of villages are semi-common, while cathedrals, castles, or other large buildings are much more rare. You can also install a mod like Better Ruins that adds much larger, more detailed ruins, but keep in mind that such mods tend to be performance heavy. Do note though that if you are playing the Homo Sapiens game mode, all lore content is disabled, so you won't be finding anything related to any kind of civilization aside from what you build yourself. 1
Zane Mordien Posted June 28, 2025 Report Posted June 28, 2025 20 hours ago, LadyWYT said: Abandoned villages and failed farmsteads already exist in the game, as well as ruined forts, monasteries, cathedrals, markets, and other various relics of civilization. Some of those ruin types are more rare than others; remains of villages are semi-common, while cathedrals, castles, or other large buildings are much more rare. You can also install a mod like Better Ruins that adds much larger, more detailed ruins, but keep in mind that such mods tend to be performance heavy. Do note though that if you are playing the Homo Sapiens game mode, all lore content is disabled, so you won't be finding anything related to any kind of civilization aside from what you build yourself. I mean something more recent and not just stone blocks. The better ruins mod has some half rotten wood villages. More then that though something like the story village except half rotting and deserted.
Maethius Posted July 1, 2025 Report Posted July 1, 2025 Better Ruins has some incredible structures, and many have far more than just stone blocks; palisades, rusted pipes, fences, iron bars, iron doors, lore items, Jonas machinery, ladders, etc. Hell, IMHO Better Ruins should be flat-out included in the vanilla game! I've found several full castles (not just a crumbled wall section), villages with multi-floor houses, sport fields, libraries, large churches, a prison (got 8 iron doors to fix up my castle from there!), laboratories, towers, graveyards, gravestones (too many pieces! Have to use Carry On to box 'em all up and take 'em home!), several large statues, crossroads, monuments, and I finally found the massive cathedral! I know things can feel lonely or scattered, even with the mod, but I have TWO base locations that consist of a main castle within sight of multiple village spawns; my main base castle is finally repaired and there is a town of perhaps 15 structures, a monument, a decent sized church, and a large graveyard within sight of the battlements... it feels very much like it was once the hub of a large city or settlement.
Facethief Posted July 1, 2025 Report Posted July 1, 2025 (edited) My issue with Better Ruins, and I know others have expressed this too, is that the ruins it adds just put out “easy loot,” ore & tools & things on the surface. I personally play with lore disabled as I find the existing ruins too easy (there’s a ruin that has iron ore in its loot table), and I like building my own world (and I don’t like drifters too much). For me, the ruins ingame feel too much like TOBG structures, and that excludes the ruins with querns in them added by BR. Edited July 1, 2025 by Facethief Corrected “ruins” to “structures” 2
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