Stroam Posted February 23, 2018 Report Share Posted February 23, 2018 (edited) I got tired of having so many different mods adding building stuff and then multiple mods needing the same tools so I combined them all into one large building mode. I welcome you to Brick by Brick! This mod adds a number of building materials. Grants access to some vanilla building materials only available in creative mode. Also includes smithing recipe for the chisel. Search the thread for the latest updates. 1.8.6-BrickByBrick.zip 1.7.3-BrickByBrick.zip 1.6.7-BrickByBrick.zip If any recipes say something generic like sand, it means any sand can be used. Special thanks to: Milo for helping out with the lamppost code. Novocain for doing various art such as the roman roads. Tyron for advice and creating such a wonderful game. Edited March 23, 2019 by Stroam update 8 Link to comment Share on other sites More sharing options...
tony Liberatto Posted February 24, 2018 Report Share Posted February 24, 2018 I wish it was added to the server. My new house would benefit. Thanks Stroam , we really needed that. Link to comment Share on other sites More sharing options...
Stroam Posted February 24, 2018 Author Report Share Posted February 24, 2018 (edited) It will be added to the server eventually. Edited February 28, 2018 by Stroam Link to comment Share on other sites More sharing options...
Milo Christiansen Posted February 28, 2018 Report Share Posted February 28, 2018 What about stone path slabs and stairs? Stairs in particular would be great for roads. (That rope ladder looks awesome!) 1 Link to comment Share on other sites More sharing options...
Stroam Posted March 1, 2018 Author Report Share Posted March 1, 2018 I'll think on it. 1 Link to comment Share on other sites More sharing options...
Stroam Posted March 14, 2018 Author Report Share Posted March 14, 2018 Rope Ladders have been Added! 1 Link to comment Share on other sites More sharing options...
copygirl Posted March 16, 2018 Report Share Posted March 16, 2018 Fill The Gaps seems to break Vanilla wooden slab recipes somehow..? Link to comment Share on other sites More sharing options...
Stroam Posted March 21, 2018 Author Report Share Posted March 21, 2018 Fill the gaps has updated and now includes inner and outer stairs for planks!!!!!!!! The RopeLadder mod has been removed as I will no longer be updating it. Instead be on the lookout for ladders+ in the future! Link to comment Share on other sites More sharing options...
Stroam Posted March 21, 2018 Author Report Share Posted March 21, 2018 There's a few things on my TODO list for primitive construction. Different textures for stacked stone for every stone type Get rammed earth out of the crafting grid by getting a ramming tool to squish dirt together better textures on wicker block Different textures for adobe for each sand type I would like users of the mod to please post on what they would like to see implemented first or stuff they'd like to see added to primitive construction. Thanks Link to comment Share on other sites More sharing options...
Ivan Posted March 21, 2018 Report Share Posted March 21, 2018 Really cool. I am going to try the Primitive Building set first. It has a few things that look really essential. Link to comment Share on other sites More sharing options...
redram Posted March 25, 2018 Report Share Posted March 25, 2018 (edited) In the recipes you give, maybe also give the output? If they're all 1, then cob seems pretty expensive (for the stone age) at 12 sticks. Sticks aren't near as fast to get in the stone age as they are after shears. I think a wicker fence would be cool. Pretty expensive for sticks again, in the stoneage, (though at least attainable) but I'd see it more as an aesthetic choice than practical. Also a tall wicker basket chest, so they're not all short ones? Edited March 25, 2018 by redram Link to comment Share on other sites More sharing options...
Stroam Posted March 31, 2018 Author Report Share Posted March 31, 2018 The wicker block in Primitive construction has been swapped out for the wicker fence. A fence gap has been added. A brand new mod has come out as well. Lamp Posts. Great for entrances, decor and hanging lanterns off of! Link to comment Share on other sites More sharing options...
Stroam Posted April 8, 2018 Author Report Share Posted April 8, 2018 (edited) Fill the Gaps *Update* -vanilla bamboo planks recipe now makes a new type of bamboo planks that behaves like logs in that the top of the planks always points towards you. Didn't do the same with slabs. -vanilla stone path recipe now makes a new type of stone path that when placed on top of each other produces slabs with the same speed bonus -vanilla ladder recipe now makes a new ladder type that doesn't pancake you and if you look down at the very top of a ladder, sneak, and right click with an empty hand it'll place the bottom most ladder in your inventory. Great for mining. -disabled recipes for: all plank corners all polished stone allstone brick all raw stone -added grid recipes for: polishing stone - stone over sand quartz block - quicklime surrounded by 8 quartz ore. -added knapping recipe: stone chisel added new items: polishing stone - get real close and hold right click on rock to polish it. stone chisel - If you are holding a stone chisel and have a hammer in your hotbar, by right clicking on raw stone it'll turn it into stone brick. On quartz blocks it makes ornate and column quartz blocks. note: All pre-existing blocks will remain. Meaning old roads, ladders, and bamboo planks won't have the new feature but also won't turn into ?'s Edited April 9, 2018 by Stroam 1 Link to comment Share on other sites More sharing options...
tony Liberatto Posted April 8, 2018 Report Share Posted April 8, 2018 Great, thank you very much for this wonderful mod. We really appreciate. Link to comment Share on other sites More sharing options...
copygirl Posted April 8, 2018 Report Share Posted April 8, 2018 Thanks for the update. Two issues I noticed: The chisel doesn't appear to be craftable. Breaking a "half" path blocks drops the half block, but placing it will place a full block. Link to comment Share on other sites More sharing options...
Stroam Posted April 9, 2018 Author Report Share Posted April 9, 2018 (edited) 11 hours ago, copygirl said: Thanks for the update. Two issues I noticed: The chisel doesn't appear to be craftable. Breaking a "half" path blocks drops the half block, but placing it will place a full block. The chisel has to be made from non-flint stone. And yah I didn't override the drops for path slabs so I need to do that at some point. Thanks for the feedback. *warning* chisel will consume hammer tool heads thinking they are hammers. Don't carry around hammer tool heads and chisel. Edited April 9, 2018 by Stroam Link to comment Share on other sites More sharing options...
tony Liberatto Posted April 17, 2018 Report Share Posted April 17, 2018 I have been using the stone chisel extensively, and come to the conclusion that the durability usage for the hammer is a bit expensive. Is easy to destroy even an iron hammer when mining for resources. Could you please reduce it? Or remove it completely? After all we are already damaging the chisel itself. There is no need to damage the Hammer. Link to comment Share on other sites More sharing options...
Stroam Posted April 17, 2018 Author Report Share Posted April 17, 2018 Sure. I will revisit that mechanic and see how I can improve it. Link to comment Share on other sites More sharing options...
Stroam Posted April 28, 2018 Author Report Share Posted April 28, 2018 releasing an update to fill the gaps that makes polishing stones work more consistently and stops chisels from eating hammer heads. Also releasing a version of the roads mod. Some time down the road it'll get merged with lamp posts but not now. Link to comment Share on other sites More sharing options...
Balduranne Posted April 28, 2018 Report Share Posted April 28, 2018 Just FYI: Fill The Gaps - Polishing Stones mispelled, bamboo stairs and slab unnamed in the lang file, Hay Stairs/hay slab/bamboo slab name is all lower case, Brass/Titanium levigators unnamed Link to comment Share on other sites More sharing options...
Stroam Posted April 29, 2018 Author Report Share Posted April 29, 2018 Thank you for the info. Link to comment Share on other sites More sharing options...
tony Liberatto Posted June 5, 2018 Report Share Posted June 5, 2018 Getting errors with VS 1.5.5: Lamp Post.: Spoiler 4.6.2018 20:44:12 [Error] [LampPosts(1.0).zip] An exception was thrown when trying to load assembly: System.Exception: Contains no .cs or .dll files at _laoFVIWmMesWzdQoxks1HFKWb9b._dbkS7t0hdPoFBaTJc5vSvm5nu3f(_YNngeriaH8LNbehRHTcHRRNQX43b , _MttHEqswsr0dfV2DAqIj6ryYz1A ) 4.6.2018 20:44:12 [Error] [LampPosts(1.0).zip] An exception was thrown trying to to load the ModInfo: System.ArgumentNullException: Value cannot be null. Parameter name: element at System.Attribute.GetCustomAttributes(Assembly element, Type attributeType, Boolean inherit) at System.Attribute.GetCustomAttribute(Assembly element, Type attributeType, Boolean inherit) at System.Reflection.CustomAttributeExtensions.GetCustomAttribute[T](Assembly element) at _laoFVIWmMesWzdQoxks1HFKWb9b._MdaAUcSVl0fK39hfUGAmxgNLsuP(Assembly , EnumAppSide ) at _laoFVIWmMesWzdQoxks1HFKWb9b._rsLzkgnt77WwVw5J4hXtysCjlHE(_YNngeriaH8LNbehRHTcHRRNQX43b , _MttHEqswsr0dfV2DAqIj6ryYz1A , EnumAppSide ) Primitive Construction: Spoiler 4.6.2018 20:52:52 [Error] [PrimitiveConstruction(2.0).zip] An exception was thrown when trying to load assembly: System.Exception: Contains no .cs or .dll files at _laoFVIWmMesWzdQoxks1HFKWb9b._dbkS7t0hdPoFBaTJc5vSvm5nu3f(_YNngeriaH8LNbehRHTcHRRNQX43b , _MttHEqswsr0dfV2DAqIj6ryYz1A ) 4.6.2018 20:52:52 [Error] [PrimitiveConstruction(2.0).zip] An exception was thrown trying to to load the ModInfo: System.ArgumentNullException: Value cannot be null. Parameter name: element at System.Attribute.GetCustomAttributes(Assembly element, Type attributeType, Boolean inherit) at System.Attribute.GetCustomAttribute(Assembly element, Type attributeType, Boolean inherit) at System.Reflection.CustomAttributeExtensions.GetCustomAttribute[T](Assembly element) at _laoFVIWmMesWzdQoxks1HFKWb9b._MdaAUcSVl0fK39hfUGAmxgNLsuP(Assembly , EnumAppSide ) at _laoFVIWmMesWzdQoxks1HFKWb9b._rsLzkgnt77WwVw5J4hXtysCjlHE(_YNngeriaH8LNbehRHTcHRRNQX43b , _MttHEqswsr0dfV2DAqIj6ryYz1A , EnumAppSide ) Roads: Spoiler 4.6.2018 20:55:51 [Error] [Roads.zip] An exception was thrown when trying to load assembly: System.Exception: Contains no .cs or .dll files at _laoFVIWmMesWzdQoxks1HFKWb9b._dbkS7t0hdPoFBaTJc5vSvm5nu3f(_YNngeriaH8LNbehRHTcHRRNQX43b , _MttHEqswsr0dfV2DAqIj6ryYz1A ) 4.6.2018 20:55:51 [Error] [Roads.zip] An exception was thrown trying to to load the ModInfo: System.ArgumentNullException: Value cannot be null. Parameter name: element at System.Attribute.GetCustomAttributes(Assembly element, Type attributeType, Boolean inherit) at System.Attribute.GetCustomAttribute(Assembly element, Type attributeType, Boolean inherit) at System.Reflection.CustomAttributeExtensions.GetCustomAttribute[T](Assembly element) at _laoFVIWmMesWzdQoxks1HFKWb9b._MdaAUcSVl0fK39hfUGAmxgNLsuP(Assembly , EnumAppSide ) at _laoFVIWmMesWzdQoxks1HFKWb9b._rsLzkgnt77WwVw5J4hXtysCjlHE(_YNngeriaH8LNbehRHTcHRRNQX43b , _MttHEqswsr0dfV2DAqIj6ryYz1A , EnumAppSide ) Link to comment Share on other sites More sharing options...
copygirl Posted June 5, 2018 Report Share Posted June 5, 2018 @tony Liberatto This was somewhat my fault. Mods without a modinfo.json file defaulted to being code mods, which only make sense when they contain .cs or .dll files. I feel like the fix should've made it into 1.5.5 already but I guess I'm misremembering something..? Link to comment Share on other sites More sharing options...
Tyron Posted June 5, 2018 Report Share Posted June 5, 2018 Not in 1.5.5, sorry. Stroam would need to update his modinfo to set the right mod type. Link to comment Share on other sites More sharing options...
Stroam Posted June 28, 2018 Author Report Share Posted June 28, 2018 New mod - Peaceful Mod Link to comment Share on other sites More sharing options...
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