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Posted

I started playing this game fairly recently, started over a lot getting used to how to play etc, but I've noticed everytime I settle in an area it turns unstable. 

I find an area I like, I check the character sheet (C) and it shows the area is stable, and my gear isn't turning to the left.

I spend the first day gathering reeds, flint, sticks, logs, and berries, then when night comes I build up a packed dirt hovel as a temp house and usually before morning the area changes to unstable.

I've read this isn't supposed to happen, and found a few others posts complaining about it in older builds, but it's been happening to me over and over on the current build. 

I have about 4 mods installed, all of them are popular ones like the carry capacity mod, so maybe one of them is causing it?

Any ideas or suggestions on how to fix the issue?

Thanks,

 

 

Posted

You reference two different things.  The character sheet will show rift activity which WILL change.  The other thing you mention is the temporal stability (the green spinning gear) of a geographical location.  To date that shouldn't change unless you change altitude, typically stability decreases as you descend into the depths of the world.

  • Like 2
Posted
Just now, Maelstrom said:

You reference two different things.  The character sheet will show rift activity which WILL change.  The other thing you mention is the temporal stability (the green spinning gear) of a geographical location.  To date that shouldn't change unless you change altitude, typically stability decreases as you descend into the depths of the world.

I had both happening, but I think the issue was, across a few different games, I kept building on the edge of an unstable area. I'd check my stability and it would be fine, but then I'd build up my base, rifts/portals would appear near me and suddenly my gear would start spinning left. 

After posting this thread, I started another game and made sure to check a large area around where I was going to build, to be sure it was all stable, and so far I just get rift activity here and there, but temporal stability is staying normal. 

Mods can delete my post if they want.

  • 2 years later...
Posted

I'm 20 hours into playing on a new world with no mods, finally made a bizmuth anvil and tools and now my house has become unstable. The only thing I changed recently was not sleeping at night but staying up clay forming more pots. Any tips would be appreciated.

Posted
1 hour ago, Andrejplaysgames said:

I'm 20 hours into playing on a new world with no mods, finally made a bizmuth anvil and tools and now my house has become unstable. The only thing I changed recently was not sleeping at night but staying up clay forming more pots. Any tips would be appreciated.

Welcome to the forums! I'm not sure how big your house is, but it's possible you built on the edge of an unstable area and part of your house happens to be in that instability. Usually the transition between stable and unstable chunks is somewhat lenient, but sometimes it can be a bit abrupt. In any case, I would investigate your base to see if the whole area is affected, or just parts.

Posted

yeah that happened to me on the last server I played on... settled on a nice hill. Part of the hill ended up being temporally unstable... but just a very small part of it. It was kind of funny to see the wheel going back and forth while performing daily tasks.

  • Like 1
Posted
36 minutes ago, traugdor said:

yeah that happened to me on the last server I played on... settled on a nice hill. Part of the hill ended up being temporally unstable... but just a very small part of it. It was kind of funny to see the wheel going back and forth while performing daily tasks.

Does said temporal instability, ever move away? Or are they just tainted forever?

  • 1 month later...
Posted

Yo, got the same problem.. We have nice dirt house, just got the first copper tools. Now (shortly after exploring a cave very close to our house that leads directly below our house), our area got instable, which means we cannot live there anymore without loosing it all the time... Any fix for that or is there something we need to destroy? Couldn't explore the whole cave yet as we don't have enough food or sanity for that.. There were a couple smaller ruins we found below, but nothing there seems to be the cause of it.

Posted
45 minutes ago, BotMaster3000 said:

Yo, got the same problem.. We have nice dirt house, just got the first copper tools. Now (shortly after exploring a cave very close to our house that leads directly below our house), our area got instable, which means we cannot live there anymore without loosing it all the time... Any fix for that or is there something we need to destroy? Couldn't explore the whole cave yet as we don't have enough food or sanity for that.. There were a couple smaller ruins we found below, but nothing there seems to be the cause of it.

Welcome to the forums! What is the teal gear doing when you're actually in your house? Chunks in Vintage Story don't quite operate like Minecraft chunks, in that what the chunk boundaries and properties don't go from bedrock to world height. Chunks in Vintage Story are more just cubic areas stacked on each other, which is how the underground is so unstable while the surface is relatively safe. I'm guessing what you've encountered here is a stable chunk on the surface, with unstable chunks underneath it, which is why your house can be perfectly fine and stable but the caves underneath it not so much.

Posted
3 hours ago, LadyWYT said:

Welcome to the forums! What is the teal gear doing when you're actually in your house? Chunks in Vintage Story don't quite operate like Minecraft chunks, in that what the chunk boundaries and properties don't go from bedrock to world height. Chunks in Vintage Story are more just cubic areas stacked on each other, which is how the underground is so unstable while the surface is relatively safe. I'm guessing what you've encountered here is a stable chunk on the surface, with unstable chunks underneath it, which is why your house can be perfectly fine and stable but the caves underneath it not so much.

The gear is going down, so we keep loosing sanity whilst being in our house now. the last ~3-5 hours we spent there that wasn't the case. It definitely started after we started going into the cave that leads below our house.

Posted
10 minutes ago, BotMaster3000 said:

The gear is going down, so we keep loosing sanity whilst being in our house now. the last ~3-5 hours we spent there that wasn't the case. It definitely started after we started going into the cave that leads below our house.

Weird. I don't know that there's a good answer to your problem, other than check other parts of your base to see if the issue is just in a specific piece, which can happen in parts that are on chunk borders. Otherwise, you may consider relocating(or just building a hangout spot in a stable area to recover), or starting a new world.

Posted

Something like that can happen if a rift spawns really close to you, but it\'s got to be really close. You would be able to hear it.

That would be a cool monster power, though. The ability to drain stability in a moderate radius.

I don't know if it's related or not, but generally if I'm over a cave, the stability goes negative. I use it like a dowsing rod to find caves not too far under the surface, and it rarely fails. The converse has also been true. Very positive stability is strongly correlated with being able to sink a shaft to the mantle without hitting a cave.

  • Like 1
Posted
4 hours ago, BotMaster3000 said:

The gear is going down, so we keep loosing sanity whilst being in our house now. the last ~3-5 hours we spent there that wasn't the case. It definitely started after we started going into the cave that leads below our house.

As I stated above your first post. The stability is tied to the World seed and does not change during gameplay or ever. You can create the same world over and over and go to the same location and it will have the same temporal stability. The temporal rifts as Thorfinn stated may change it for a limited time when you are near them but they go away in time.

 

It was probably always slightly unstable but you were coming and going and didn't notice. Then after you went below your house where it is more temporally unstable and came back up you noticed because it isn't recovering. Unless you are using a mod of some sort, I don't think what you are saying is possible. I built my first base in a location like that. It wasn't unstable enough for me to notice until I was trying to regain stability and it wasn't happening. 

  • Like 1
Posted
8 minutes ago, Krougal said:

It seems like the area around the spawn is unstable, maybe to encourage the player to explore a bit, or is it just happenstance?

Happenstance. 

 

5 hours ago, Thorfinn said:

That would be a cool monster power, though. The ability to drain stability in a moderate radius.

That would be a cool power. If not a constant drain, you could just make the monster take a sliver of your stability every time it hits you, instead of doing standard damage. That way you can still deal with it without taking damage, if you're skilled enough, and you wouldn't be punished by it if it happens to be somewhere you can't reach for some reason. And much like the bell...it's also not something you can afford to ignore either.

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