-
Posts
343 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Bumber
-
Parity between game Handbook and web site Wiki?
Bumber replied to jumpityjumpjump's topic in Suggestions
Wiki tends to be outdated, so it's not very useful most of the time anyway. -
Distant Horizons Minecraft mod for Vintage Story
Bumber replied to TrashMammal's topic in Suggestions
Looks like DH would support changing of seasons for grass. Snow coverage is probably close to the same solution. VS needs to do something about the map being outdated anyway, so it's a two-for-one deal. -
Where's the hobbit milk, Jacob?
-
We don't have aluminum, though. Just bauxite, which can't be smelted at our tech level. I'm not sure it'd be worth it to create assets for native aluminum, aluminum metal, and aluminum bronze just to make something that basically looks like brass anyway.
-
You also can melt them down directly in a bloomery. That's time and fuel inefficient for copper, though.
-
Isn't there an aged firewood item? Could probably use that.
-
It's more to do with items being too close to the edge of a block rather than anything with trees. The client thinks the items fell over the edge and to the ground, and the server keeps having to remind the client of the (almost) correct position by the block. Supposedly this is improved in the pre-releases, but I'm not sure by how much.
-
Bear/Wolf Aggression - Entity Distance and Hunger Modifier
Bumber replied to Valhal's topic in Suggestions
Lore wise, wolves are specifically more aggressive now than they were before the incident that caused temporal instability. The Ambush tapestry lore mentions it. I don't think it's connected to the Rot (which has probably been resolved as far as spreading goes,) but rather they're really displeased about the intrusion of the rust world. -
Will water in a bucket cool hot metal items like water source blocks?
Bumber replied to Chuckerton's topic in Questions
No. Neither buckets nor barrels work. The basic solution is to use chiseled blocks around a source block to create a fake container. (Bonus tip: Watering cans cool down hot ingot and item molds.) There's a mod that makes barrels work. You have to place the item in the barrel slot instead of just tossing it in, though. -
Animals can rarely phase through fences, too. I've had it happen with domesticated piglets and chickens in pens. Probably happens when chunks are loading or unloading.
-
I left it on 9 days per month and it says 14 days to ripen.
-
I noticed this too. I thought it was a display issue with the Extra Info mod at first, but it doesn't seem to be caused just by having that enabled (having tested just now in creative,) the timer itself is displayed without mods, and you didn't list it in your mods. Of the mods you're using, I'm using Animal Cages, CommonLib, Carry On, Farmland Drops Soil, and ProspectorInfo. I've been using the bed to skip time a lot, which could be related (but it's not a problem when using creative time skipping.) The cheese does eventually ripen at 100%, but it takes much longer than it's supposed to.
-
Looks like this was added in v1.19.0-pre.6? People on stable version might have to wait a bit for this.
-
Pretty sure they only heat stuff in contact with the boiling water. Good for killing drifters and other mobs, though.
-
The OP stated they used the crafting grid. The issue might have been that they weren't aiming at the paper's hitbox while trying to draw, assuming it worked that way back in 2022.
-
I think the bed specifically overwrites hunger rate? That is, the hunger penalty for wearing armor, etc., is ignored and hunger is drained at a constant rate.
-
It seems scrap weapons have the same attack delay as bare hands or a knife, despite having larger range and being bulky. I'm pretty sure they outclass steel falxes in DPS due to this. With the additional consideration of how easy they are to obtain, it seems they definitely need an attack speed nerf.
-
I pretty much have to nerd pillar while using a spear (or arrows) to deal with them. There's an annoying issue where your attacks sometimes fail to hit bears right in your face, which makes direct confrontation inadvisable even with armor since they get free hits on you. (And of course you have to chase them down once they start running away proper.)
-
Except it is as easily doffed in game, and if your penalty is too high it's as if the bandage is evaporating rather than failing to be applied. Feels like it should be a chance to fail to use the item instead.
-
Isn't there already a 10x hunger reduction just for standing still?
-
Some rough quantities of these materials by mass in an adult human male: Muscle 30% (including stomach, but not heart, brain, etc.) Bone 12% (not sure if this includes the mass by marrow) Marrow 5% This could probably extend to pigs, so they might be about 45% kcal by meat (150 x 0.3) and 39% kcal by marrow (780 x 0.05).
-
Need help cause my friends crash a lot when we co-op
Bumber replied to MiGHT_GP's topic in Discussion
Probably need your friends' crash logs to even guess at a cause. You didn't mention any mods, for instance. -
Not sure what the nutrition in bones is in relation to the meat. Chicken is worth 375 (200 x1.5) protein in a meal. Bones could be worth around 90 (30 x1.5) each and be balanced for the amount you get per carcass (since bone drops aren't lowered in winter.) Bones don't rot, however, which means they either have to be made to dry out and lose their nutritional value after some time, or they just have to be worth so little that it's only worth cooking them as starvation food. For reference, the only protein food that doesn't rot at all is walnuts. They're worth 40 protein (raw, can't be cooked) and are hard to stockpile because they grown in 12-16 days (weather permitting) and the drop rate is low enough that you might not even get one to replant a given tree. (The remaining non-rotting food is honey, as fruit, which is balanced by the need for barrel storage.) If we avoid having bones dry out, then they should probably be worth 30-45 (20-30 x1.5) each for the effort of cooking them. A serving of 3x bone stew (remaining slot is water) would then be worth 90-135 protein, which is fine when you've got a few stacks of bones sitting in a chest and it's winter. Also, fish probably shouldn't drop bones. They've got cartilage, which might still be valid for P fertilizer, but not for nutritious soup.
-
assets/survival/itemtypes/meta/stackrandomizer.json contains the info about which clothing generates in a given random loot type. stackrandomizer-cloth-lowstatus: "clothes-upperbody-peasent-shirt" "clothes-upperbody-shepherd-tunic" "clothes-upperbody-hunter-shirt" "clothes-upperbody-great-steppe-shirt" "clothes-upperbody-pearl-shirt" "clothes-upperbody-tattered-crimson-tunic" "clothes-upperbody-tattered-linen-shirt" "clothes-upperbody-woolen-shirt" "clothes-upperbody-linen-tunic" "clothes-upperbody-great-steppe-shirt" "clothes-upperbody-reindeer-herder-collared-shirt" "clothes-upperbody-raw-hide-mantle" "clothes-upperbody-marketeer" "clothes-upperbody-miner" "clothes-upperbody-survivor" "clothes-lowerbody-tattered-peasent-gown" "clothes-lowerbody-shepherd-pants" "clothes-lowerbody-raw-hide-trousers" "clothes-lowerbody-dirty-linen-trousers" "clothes-lowerbody-torn-riding-pants" "clothes-lowerbody-warm-woolen-pants" "clothes-lowerbody-workmans-gown" "clothes-lowerbody-nomad-trousers" "clothes-lowerbody-reindeer-herder-trousers" "clothes-lowerbody-marketeer" "clothes-lowerbody-rotwalker" "clothes-lowerbody-miner" "clothes-lowerbody-survivor" "clothes-hand-fur-gloves" "clothes-hand-miner" "clothes-hand-survivor" "clothes-foot-peasent-slippers" "clothes-foot-shepherd-sandals" "clothes-foot-knee-high-fur-boots" "clothes-foot-prisoner-binds" "clothes-foot-worn-leather-boots" "clothes-foot-wool-lined-knee-high-boots" "clothes-foot-metalcap-boots" "clothes-foot-nomad-boots" "clothes-foot-great-steppe-boots" "clothes-foot-fur-lined-reindeer-herder-shoes" "clothes-foot-marketeer" "clothes-foot-rotwalker" "clothes-foot-miner" "clothes-foot-survivor" "clothes-shoulder-embroidered-collar" "clothes-shoulder-blacksmith-apron" "clothes-shoulder-peasent-kaftan" "clothes-shoulder-artisans-scarf" "clothes-shoulder-jord-robe" "clothes-shoulder-hunter-poncho" "clothes-shoulder-stained-leather-poncho" "clothes-shoulder-marketeer" "clothes-shoulder-rotwalker" "clothes-shoulder-miner" "clothes-shoulder-survivor" "clothes-waist-peasant-strap" "clothes-waist-fortune-teller-hip-scarf" "clothes-waist-heavy-belt" "clothes-waist-linen-rope" "clothes-waist-sturdy-leather-belt" "clothes-waist-reindeer-herder-waistband" "clothes-waist-cerise-embroidered-reindeer-herder-waistband" "clothes-waist-marketeer" "clothes-waist-miner" "clothes-upperbodyover-huntsmans-tunic" "clothes-upperbodyover-fur-coat" "clothes-upperbodyover-great-steppe-mantle" "clothes-upperbodyover-cerise-embroidered-reindeer-herder-coat" "clothes-upperbodyover-marketeer" "clothes-upperbodyover-rotwalker" "clothes-upperbodyover-miner" "clothes-head-shepherds-cowl" "clothes-head-snow-goggles" "clothes-head-peasent-head-scarf" "clothes-head-fortune-tellers-scarf" "clothes-head-embroidered-coif" "clothes-head-marketeer" "clothes-head-rotwalker" stackrandomizer-cloth-mediumstatus: "clothes-upperbody-jailor-tunic" "clothes-upperbody-lackey-shirt" "clothes-upperbody-merchant-shirt" "clothes-upperbody-minstrel-shirt" "clothes-upperbody-squire-shirt" "clothes-upperbody-earth-toned-robe" "clothes-upperbody-surgeon" "clothes-upperbody-alchemist" "clothes-upperbody-scribe" "clothes-lowerbody-jailor-pants" "clothes-lowerbody-lackey-breeches" "clothes-lowerbody-merchant-pants" "clothes-lowerbody-minstrel-pants" "clothes-lowerbody-squire-pants" "clothes-lowerbody-woolen-leggings" "clothes-lowerbody-surgeon" "clothes-lowerbody-alchemist" "clothes-lowerbody-scribe" "clothes-hand-minstrel-gloves" "clothes-hand-lackey-gloves" "clothes-hand-heavy-leather-gloves" "clothes-hand-surgeon" "clothes-hand-scribe" "clothes-foot-jailor-boots" "clothes-foot-lackey-shoes" "clothes-foot-high-leather-boots" "clothes-foot-merchant-shoes" "clothes-foot-minstrel-boots" "clothes-foot-squire-boots" "clothes-foot-soldier-boots" "clothes-foot-surgeon" "clothes-foot-alchemist" "clothes-foot-scribe" "clothes-shoulder-woolen-scarf" "clothes-shoulder-minstrel-coat" "clothes-shoulder-hooded-cape" "clothes-shoulder-squire-tunic" "clothes-shoulder-surgeon" "clothes-shoulder-alchemist" "clothes-shoulder-scribe" "clothes-waist-jailor-belt" "clothes-waist-merchant-belt" "clothes-waist-squire-belt" "clothes-waist-sturdy-belt" "clothes-waist-heavy-tool-belt" "clothes-waist-alchemist" "clothes-waist-scribe" "clothes-head-jailors-hat" "clothes-head-lackey-hat" "clothes-head-fancy-head-dress" "clothes-head-merchant-hat" "clothes-head-minstrel-hat" "clothes-head-squire-hood" "clothes-head-surgeon" "clothes-head-alchemist" "clothes-upperbodyover-warm-robe" "clothes-upperbodyover-surgeon" stackrandomizer-cloth-highstatus: "clothes-upperbody-aristocrat-shirt" "clothes-upperbody-messenger-shirt" "clothes-upperbody-prince-tunic" "clothes-upperbody-noble-shirt" "clothes-upperbody-temptress-velvet-shirt" "clothes-upperbody-rottenking" "clothes-upperbody-forlorn-tunic" "clothes-upperbody-forgotten" "clothes-lowerbody-aristocrat-leggings" "clothes-lowerbody-messenger-trousers" "clothes-lowerbody-prince-breeches" "clothes-lowerbody-noble-pants" "clothes-lowerbody-fine-trousers" "clothes-lowerbody-rottenking" "clothes-lowerbody-forlorn-pants" "clothes-lowerbody-forgotten" "clothes-hand-prince-gloves" "clothes-hand-noble-riding-gloves" "clothes-hand-laced-handsome-gloves" "clothes-hand-rottenking" "clothes-hand-forlorn-bracer" "clothes-hand-forgotten" "clothes-foot-aristocrat-shoes" "clothes-foot-messenger-shoes" "clothes-foot-prince-boots" "clothes-foot-tigh-high-boots" "clothes-foot-noble-shoes" "clothes-foot-temptress-velvet-shoes" "clothes-foot-rottenking" "clothes-foot-forlorn-shoes" "clothes-foot-forgotten" "clothes-shoulder-aristocrat-mantle" "clothes-shoulder-royal-fur" "clothes-shoulder-noble-fur-collar" "clothes-shoulder-forlorn-sash" "clothes-waist-aristocrat-belt" "clothes-waist-messenger-belt" "clothes-waist-prince-waistband" "clothes-waist-fancy-royal-belt" "clothes-waist-noble-sash" "clothes-waist-rottenking" "clothes-waist-forlorn-belt" "clothes-upperbodyover-forgotten" "clothes-head-messengers-hat" "clothes-head-roll-hat" "clothes-head-noble-fillet" "clothes-head-rottenking" stackrandomizer-accessory-lowstatus: "clothes-arm-copper-bracelet" "clothes-arm-rosary" "clothes-arm-leather-bracers" "clothes-arm-prisoner-binds" "clothes-emblem-blue-seal" "clothes-neck-pearl-necklace" "clothes-neck-copper-torc" "clothes-face-hummingbird" "clothes-face-corroded" "clothes-face-cat" "clothes-face-sheepskull" "clothes-face-crow" "clothes-face-marketeer" "clothes-face-rotwalker" "clothes-face-miner" "clothes-face-survivor" stackrandomizer-accessory-mediumstatus: "clothes-arm-bronze-armlet" "clothes-arm-bronze-bracelet" "clothes-arm-merchant-bracelet" "clothes-arm-squire-bracers" "clothes-emblem-squire-emblem" "clothes-emblem-messenger-pin" "clothes-neck-merchant-amulet" "clothes-neck-bronze-gem-necklace" "clothes-face-festivecat" "clothes-face-surgeon" "clothes-head-glasses" stackrandomizer-accessory-highstatus: "clothes-arm-silver-bracelet" "clothes-arm-silver-chain" "clothes-emblem-royal-pin" "clothes-emblem-silver-pin" "clothes-emblem-silver-star" "clothes-emblem-brass-ruby-brooch" "clothes-waist-gold-waist-chain" "clothes-head-gem-encrusted-fur-hat" "clothes-head-gold-coronet" "clothes-head-silver-diadem" "clothes-neck-golden-necklace" "clothes-neck-fancy-royal-collar" "clothes-neck-noble-necklace" "clothes-neck-forlorn-talisman" "clothes-neck-forgotten" "armor-head-antique-forlorn-broken" "armor-body-antique-forlorn-broken" "armor-legs-antique-forlorn-broken" "blade-forlorn-iron" "clothes-face-forlorn-veil" "clothes-face-rottenking" "clothes-face-forgotten" These items are all the ones obtainable in various ruins. If you see one of these in a given ruins container, it's a fair bet that the other items in the same category can be found in a corresponding container in similar ruins.