Jump to content

Spear and Fang

Very supportive Vintarian
  • Posts

    480
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Spear and Fang

  1. Gosh, thanks @Tech_Rabbit. It means a lot!
  2. Wow! This is incredible @ZigTheHedge! Such original, creative content. And the presentation is top notch. Great stuff!
  3. I've made a note on my roadmap about the smoked meat/jerky strips so I don't forget to revisit your comments. Will also implement the fillets as per your suggestion because I like it when things make sense!
  4. Well that's a question I cannot answer. I've watched a number of server streams on Twitch and seen my pelts laying around, but I'm not entirely sure of the versions being used. I'll ask around...
  5. Pelts are a hide and a lump of fat in the crafting grid (followed by a bit of a wait for the transformation to happen). Worms are found under sticks and rocks that are sitting on dirt, but you have to right click pick up those sticks and rocks, NOT break them and pick them up!
  6. Thanks for reporting this Nozarati - it seems like there's a few problems with my molds so I'll do a deep dive and see what I can find out.
  7. Hey Boomer Bill, glad you're enjoying the mod! That's a lot to unpack, so I'll be brief...the smoker is still very much on my to-do list, but I'm now leaning towards a primitive pit smoker with a similar mechanic to making coal. Haven't even started on the specifics because I really want to try my hand at making a raft first. A fishing rod isn't on my radar at all. In fact if it isn't something relatively simple, I'm trying to avoid fishing at this point. Fishing will be coming to the vanilla game and perhaps sooner than later, so I don't want to invest a lot of time just to have it become obsolete. Point taken about the fillet, I'll tidy this up a bit, probably by making the catfish output 2 fillets.
  8. Yeah I can do that. I've added to my next release to-do list.
  9. Yeah I'll do that Vallen. I need to give some purpose to those nails and spikes, so that sounds like a great place to start with that.
  10. @Vallen @Monahven @ZigTheHedge @Kai Effelsberg New version up. Bump. Added - Two new fish - Perch and Carp Fixed - Orientation of the nail and spike molds in the mold rack - thanks @Jelani! Fixed - Worm mechanic, worm castings - thanks @Jelani! Fixed - Worms spawning causing server lag.
  11. @Lotan @Greylocke Oops - one more thing. There needs to be soil (like any sort of dirt) under those sticks, flint, and rocks that you're picking up.
  12. @Lotan @Greylocke Although you might come across them in the wild, the absolute fastest way to collect earthworms is to run around picking up rocks and sticks. Like right click picking them up, NOT breaking them and then picking them up. Focus on sticks and flint on the ground in particular, the odds are much better in those cases. Picking up regular stones should provide some returns, although much less. Every single time I've tested (focusing my efforts entirely on finding worms), I've been able to find 15-20 in an hour. They are also susceptible to extreme temperatures, so make sure it's between 0-35C at the time.
  13. Thanks so much for this Vallen...I have been working on this, and appreciate the additional info!
  14. Oh did I ever. My ego was off the chain. Thanks again!
  15. Yet another release. Nothing brand new, just some minor improvements. Bump! Added: Complete support for internationalization. Updated: In game Handbook Guide pretty much up-to-date. Added: More complete Russian translation, again thanks to @ZigTheHedge!
  16. If anyone else is experiencing a similar problem in multiplayer, please let me know! I really need to know if this is a one-off or not before I do an even deeper dive.
  17. Very cool @jakecool19! It does indeed get pretty lonely around the house. And the programmer in me wants that welcome mat to say "hello world".
  18. Fixed. Thanks again @LocoMiner!
  19. Oh lawd, you're right! I wonder what happened there since it was working (my screenshots were of pelts on claystone and cobble). I'll get that sorted out asap. Thanks for the heads up.
  20. Why thank you! Cured (salted) fish would be quite easy to implement. Not sure if it would be used a lot, as salt is pretty hard to find right now in Vanilla. I'll keep it in mind though. I'm currently mulling over the idea of implementing a "hole smoker" or "pit smoker". Perhaps a mechanic similar to the charcoal pit but allowing you to smoke all your fish, meat, and cheese. It sounds like something that would fit the primitive theme quite nicely. I'm also hoping the addition of earthworms goes over well. If so, I'd like to tackle another entity, perhaps something with a little bite (like a snake), or an actual fish swimming around (purely for aesthetics, like the butterfly) to liven up the game a bit more. I also want to focus some time on "the things that shall not be named", since I've already added a bunch of content related to that but have yet to bring it in to the survival game. So many plans, so little time.
  21. Gosh thanks! I too hope some of these ideas make it into the base game, ideally after a more talented coder with a fresh set of eyes gives it some much needed polish!
  22. Primitive Survival - New Years Russian Earthworm Edition Thanks @ZigTheHedge for the Russian translation. You're the best! New: Find some Earthworms in the wild or under rocks and branches and put them to good use. They'll aerate and fertilize your farmland or "generate" some premium worm castings for fertilizer. Eat them raw for a quick protein boost, or bait your fishing hooks and baskets and catch yourself a fish! Bump.
  23. That was added to the latest release of my mod only, so I want to say no, not on vs 3.4. I made this separate mod for someone the other day, so you *could* try it @LocoMiner pelts1.0.0.zip
  24. I didn't realize that the small pelt had been disabled in vanilla recently. If you're anxious to place small pelts on the floor before the next release, you *could* add this oiledhide.json file to the latest release. Put it in the zipped file in this folder: assets\primitivesurvival\patches oiledhide.json Apologies!
  25. @Ashielet al. New version up. Laundry list of changes (and along with that, probably some new bugs). Tested with ozBillo's bushmeat mod, so you should be good to go! New: fish fillet functionality for better inventory management/cooking - new item, new recipe, added to soup/stew recipes. New: basic taxidermy - place pelts on the floor for rugs. Made them a little derpy to reduce z-fighting issues with large ones. Might need a better long term solution. Updated: jerky, mushrooms, bread, poultry, pickled vegetables, red meat, bushmeat, and cheese to accepted bait types for snares, deadfalls, trot lines, limblines, and fish baskets. Updated: 3rd person handheld fish so they're more like holding a lantern than a club. Changed 1st person to match somewhat. Updated: Remove rotten fish occasionally from hooks and other fishing traps - they tend to pile up, especially on multiplayer. Updated: Investigated fishing in general and made some minor changes to catch percentages. Updated: Made deadfall and snare trap slightly more effective to hopefully scare off larger animals. Fixed: some minor z-fighting issues with fish. Fixed: (More than likely) intermittent weir trap crash - prevented collisions from unsetting trap AND prevented the sneak-click from recreating trap if it was already a weir trap. Fixed: Removed giant weird shadow from deadfall and fish basket on land. Fixed fish in soup/stew recipes now rendering properly in pots and bowls. Fixed: Removed shapeless from monkey bridge grid recipe so it would pull items from the correct slots. Verified: Logic around relics in fish traps (i.e. gears) - seems to be aok. Verified: ozBillo's bushmeat mod together with this mod - seems good. Fish Fillet... Pelts as carpets...
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.