caffeine9999
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Everything posted by caffeine9999
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(Fixed/Mitigated in 1.16) Fundamental Combat Problems
caffeine9999 replied to Erik's topic in Discussion
Knockback is kind of a game-y thing rather than a real-life thing, so I'm "meh" on adding it Some stagger/pain animation would work as well -
Love the Mushrooms and Fruit Trees update - Great Job
caffeine9999 replied to UGB76765's topic in Discussion
So much this! -
Woot! This is massive Is there a psychedelic variant? The new forest floors look gorgeous
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There is an open bug on Github: https://github.com/anegostudios/VintageStory-Issues/issues/596
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Homesteading balance and stability patch #1 (v1.15.6-rc.1, rc.2)
caffeine9999 replied to Tyron's topic in News
I know it's not a gaming setup, but I'm pretty sure it was pretty tolerable before 1.15.5. I actually did, and while the overall performance is (and was) mediocre, there are no such huge lag spikes in 1.15.4 -
Homesteading balance and stability patch #1 (v1.15.6-rc.1, rc.2)
caffeine9999 replied to Tyron's topic in News
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Homesteading balance and stability patch #1 (v1.15.6-rc.1, rc.2)
caffeine9999 replied to Tyron's topic in News
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Homesteading balance and stability patch #1 (v1.15.6-rc.1, rc.2)
caffeine9999 replied to Tyron's topic in News
nope, I have 8. Still not much these days, but the game was perfectly playeable before 1.15. I'll take a look into the wiki -
Homesteading balance and stability patch #2 (v1.15.6-rc.3)
caffeine9999 replied to Tyron's topic in News
Still absolutely unplayable on Linux as of 1.15 due to performance issues -
Homesteading balance and stability patch #1 (v1.15.6-rc.1, rc.2)
caffeine9999 replied to Tyron's topic in News
Unfortunately the performance regression introduced in 15.5 still presents in this version. The game basically grinds to halt after initial 3-4 minutes. -
Alternative viewpoint: Currently temporal storms are boring because they don't give any rewards, but have lots of drawbacks. Mechanically they are pretty close to Terraria events (such as Blood Moon or Goblin invasion). I think they are a good example of a game mechanic done right. Why they are fun in Terraria? Because they give some unique rewards and items that are inaccessible otherwise (higher risk - high reward). Temporal storms don't give anything except for food spoilage and high-level drifters (that still don't have good drops). Some of special events will eventually end (like Blood Moon), some won't until the player deals with them (goblin army won't go away until you defeat it). Another fun aspect is that a player can invoke some events by using unique items and performing some actions on them. Please don't. We already have time of day, temperature, xyz-coordinates, a map and temporal storm countdown messages "for free", without any efforts from a player. IMO this list should become shorter, not longer
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Would love to have some steampunk-themed tech (pistons, springs, elevators with chains/ropes). Also things like compass, depth meter (Terraria-style) would be nice (instead of getting them for free like we have now)
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World Gen option to toggle spawning of Traders
caffeine9999 replied to Neutral's topic in Suggestions
Would love to get rid of them too! They simply don't fit in the theme/lore. Who they trade with (except for the player)? There are other "seraphs"? If so, why we can't meet them? A rare wanderer that shows up from time to time and doesn't mind to trade some wares before disappearing would be good, but a stationary trader that restocks every week doesn't make any sense -
What are the must-haves for a "finished" Vintage Story?
caffeine9999 replied to Tyron's topic in Discussion
That's nice to know, thanks for the heads up -
Would love to have it too
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The amount of drifters spawning in caves is WAY too much
caffeine9999 replied to Gonzo's topic in Discussion
This is how this problem solved (kinda) in a 2D sandbox game with a similar problem. Blocks takes some time to build and the build process can be stopped by an attack. I totally agree that the current minecraft-ish mechanic of building inside dungeons breaks immersion. Unfortunately, this is only one of many dungeon-related problems. The unreasonable amount of drifters and their dumbness are other notable mentions. -
What are the must-haves for a "finished" Vintage Story?
caffeine9999 replied to Tyron's topic in Discussion
LuuBluum that's interesting, thanks for the heads up. It's not open source, more like "source available", but worth taking a look anyway -
What are the must-haves for a "finished" Vintage Story?
caffeine9999 replied to Tyron's topic in Discussion
@redram have you guys considered opensourcing the engine (but not assets)? That way you could have some free contributions and focus more on new content. I, for one, would dedicate some time to improve the engine and fix some bugs -
Braziers would be a very nice addition and would perfectly fit the game theme
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Regardless of specific proposals I would love to see cold biomes improvements
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They should calm down eventually, try approaching them after several days
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Durability vs stamina as a combat endurance system
caffeine9999 replied to Erik's topic in Discussion
This stamina/durability combo sounds pretty close to Dark Souls for me (I'm not saying it's a bad thing) -
What is missing and what is too much (Only my opinion)
caffeine9999 replied to Skandarella's topic in Suggestions
Please don't. There are enough cartoonish-looking MC clones -
Abandoned trader wagons - this time on purpose ;)
caffeine9999 replied to junawood's topic in Suggestions
Also trader wagons would greatly benefit from the brand-new technology known as "chiseling" to get round wheels -
Bastez I'm just pointing that this is a known issue and there is no solution at the moment. In a recent update drifter groans became a bit quieter though