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Diff

Vintarian
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Everything posted by Diff

  1. ok so is that a no for this? cause you just breezed past it last I asked.
  2. I think you may need to spell out what you are expecting because that's not very clear right now. What, precisely, about the server are you trying to discover how to configure? You have a graphical control panel where you can configure server and world settings, as shown in that screenshot I took from the store page. As far as I know, you also have the standard suite of in-game commands (like /worldconfig) that you can use to configure the game. What do you feel that you are missing?
  3. Do the worldconfig commands or the other commands in the command handbook (Type .chb in the chat bar to access) not work properly for you? It's intended to be plug-and-play hosting. It's pretty clear about that on the store page, where it also mentions the world and server settings panels. It might be helpful to e-read them a bit more closely, I'm sure it answers other common questions you may be having about the official hosting as well.
  4. Official VS hosting like the hosting that's offered in the stores? That isn't stored on your PC, it's stored on Anego's servers, and while you can download it, it's stated on the store page that you can't upload a world.
  5. Gotcha, well keep in mind that I have not bought hosting from here before, but based on the information on the store page: "Does not support 3rd party mods, meaning mods not created by Anego Studios directly cannot be installed." And there is no link to manage your server, as: " Upon purchase, you get access to a server dashboard right inside your game, from there you can start/stop the server as well as change various setting and update the server should a new version of the game come out." I believe world settings and such should be able to be changed from here.
  6. What host did you buy your server from?
  7. Unfortunately not, I tried a few weeks back and didn't see any difference. After looking on the forums, I saw some people saying it even has the potential to make it warmer due to it being a transparent block.
  8. Diff

    Main Lore

    Just making sure, the treasure hunter trader specifically?
  9. I went file diving to find out, so spoilers:
  10. Normal wood doesn't burn hot enough, but if you burn firewood and starve it of oxygen in a charcoal pit, you can get charcoal that will burn hot enough to smelt with in an ordinary firepit with a crucible like Dekoser mentioned. If you press H, there are guides for smelting and for making proper charcoal pits in the handbook. If you hover over a fuel, you can see the temperature it burns at, and if hover over a metal nugget you can see the temperature it smelts at.
  11. The way I read this, looks like the error doesn't lie in this JSON, but in foodcrate-opened that this JSON depends on.
  12. It was always a requirement, but in 1.21 it did change from .net 7 to .net 8.
  13. It's so good, I only learned about it the other day from I think @Thorfinn, VS is spoiling me after having to manually collect mod zips and manually merge and compile XML files for Dragon Age Origins. ModMaker makes tinkering with VS so much easier.
  14. Just commenting on this narrow bit, it's very easy in 3D for rotation to affect position. In 3D, you aren't moving/rotating/scaling objects, you're moving/rotating/scaling the actual space they exist in. If I scale down on Z to make a cube flat, it's actually still a perfect cube, just in flattened space. If I rotate a cube, it's easily possible it'll move around wildly, because I'm not rotating the cube around its center, I'm rotating the space that the cube exists in around its center. If those two centers aren't in the same place, the cube will move as well as rotate. So to solve your problem I think you need to figure out where your transform origins are. This is all generic 3D stuff though, not specific to VSMC. It's been a while since I've been in there, so I'm a little fuzzy on the VSMC-specifics. A full JSON file to toy around with might be helpful in figuring out where it's going wrong though.
  15. Nah, in that case I'm more inclined to say that I'm full of it.
  16. Saw one suggestion in a thread like this, I think it was @LadyWYT? But dump all your stuff into a chest or two, then use the worldedit tools to export it from the old and import it into the new.
  17. Definitely done that before. Even worse, my Steam Deck ran out of battery immediately after, and when I loaded back in, the world was in a weird state where the tree was still chopped down, but I didn't even get the honeycomb out of it. Just gone into the void. Way too easy to miss, especially if you've got the volume low/off. At least without something like subtitles.
  18. Did she have BetterRuins/Do you have BetterRuins? I don't recall any full on castle ruins in vanilla VintageStory, but I have seen them in the BetterRuins mod.
  19. Scratch the above yet again, the real updated deal is now available on Flathub, Discover, Bazaar, and your local Flatpak dealer.
  20. Yeah that's about it. Mods like that are typically a bunch of patches/changes to make to the original file, so even if the original file changes or gets replaced, the game will still have the changes it needs to make. Worth noting, changing the original files is the first step for a lot of mods. There's a program called ModMaker in the same install directory as Vintage Story that will take any changes made and spit them out into a brand new mod for you.
  21. You should post that on GitHub or Discord, and include more information when you do. What exact steps do you take to reproduce it, what is your system like, do you have any mods installed, does it still happen when they're disabled, what do the logs say? This information is really important to actually finding out what's going wrong and fixing bugs.
  22. Everything generated in a world depends on the seed. If you use the same seed, you get the same world, same crops, same traders, same climates, same everything. You can restart the game, but you'll only get different results if you use a different seed. If you're saying it didn't work like that before, that's v surprising to me since the whole concept of a random seed is for predictable randomness. If you saw things changing within a seed before, it sounds likely that it was a bug. And if it's no longer working that way, one that was fixed?
  23. Is it possible to change the seed of a world? If so maybe you could change the seed, then regenerate all chunks.
  24. The flatpak is currently not updated to 1.21 yet, it's still on 1.20.12. I'm not sure how you're getting v1.21.0, but I would guess that that's related to the problem.
  25. Thing about this is that it's not about the forums, or the workshop, or the cards, or any other feature. If Epic had all of those features, someone saying "No Steam, No Buy" wouldn't be swayed, because it's not about any of that. Steam is just the horse they're backing. It's the ecosystem they've invested in. They don't need to worry about installing and managing other stores and worrying about their policies or quirks, just Steam. VS is unique in a few ways that make it being Not Steam less of a drag, like not requiring a separate full launcher like EA, Ubisoft, Epic, whatever else, but whether that's enough is up to the person's personal preference about it just Not Being Steam, not up to a wealth or lack of features.
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