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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Dear Homesteaders v1.15.8, a stable release, can now be downloaded through the account manager. [Edit:] Also released v1.15.9 to fix a creative mode crash. Alright, the rc.1 seems to have produce no new issues, so seems stable enough! The stable build contains a few more valuable bugfixes. Thanks for your continuous help with bug reporting and translating, dear community! Screenshot by Thor8472 on Discord Game updates New in 1.15.8-rc.1 Tweak: Improved world loading times (~42% faster loading times when using the BuildingPlus mod) (Technical info: Skip uncessarry regex captures, skip unecessary dictionary creation during block resolving, lazy load decal meshes, Tweak: Fix client side lag spikes caused by containers Tweak: Added additional info, and a link to the wiki, when describing block reinforcement system Tweak: Added game launch vanilla mod/engine integrity check to prevent undefined behavior (technical info: Crash if survival/creative/essentials mod versiion and engine versions do not match) Tweak: Improve sound debug logging to find Aledarks sound issues, more error reporting to find issue #1367 Fixed: Click+Drag distributing of items not distributing correctly, especially on high latency servers Fixed: Ground mist effect not working Fixed: Items that somehow ended up in the crafting grid got lost after rejoin/world reload Fixed: Coloring lanterns did not update lighting server side, causing them to get lost after server restart Fixed: Farmland perma boosters still applicable multiple times Fixed: Chiseled blocks held item name did not use custom names Fixed: Bright halo around cassava leaves Fixed: GUI flicker when dressing/undressing clothes on non 100% resolution setting Fixed: /weather seti not properly reloading weather config Fixed: Reducing view distance while chunks are loading could cause eternal chunk load/unload loop, increasing server and client load Fixed: Pit kiln not emitting light Fixed: Pie stacksize desync issue Fixed: Soldering iron usable as chisel ô_Ô Fixed: A few dozen texts were not translatable Fixed: Armor infotext: Missing 'High damage tier resistant' notice on some armor, missing + sign on Ranged Weapon Charge Time Fixed: Not able to ditch first item in creative inventory into the empty area Fixed: Mouse stayed uncaptured when using .bsedit and no block was selected Fixed: Fire clay chimney not in handbook Fixed: Small oiled hide not craftable Fixed: Text rendering/formatting issues when using japanese translations Fixed: Broken slanted roofing not stacking with freshly crafted ones New since 1.15.8-rc.1 Tweak: Lower drifter spawn max block light by another light level to make bases more safe Tweak: Greatly improve minimap performance for players with 1000+ waypoints Tweak: Updated comunity translations Fixed: Derpy water foam effect, fine tuned water visuals Fixed: Wrong text line breaks on chiseled block names Fixed: OpenAL OutOfMemory error with large amounts of mechanical power blocks Fixed: Should fix occasional crash when putting a cooking pot in a firepit or grindable in a quern Fixed: Should fix able to right click moving of more than one cooking pot into the firepit Fixed: A crash when righting clicking a barrel with a bowl in hands Fixed: Visual fixes Leather helmet z-fighting with hair, meteoric chain pants texture issues Api Tweak: Creative inventory: Doubled the possible creative tab spaces by adding a right hand side list Api Fixed: Creative inventory: Long tab names got cut off, now doubled the possible length View full record
  2. Dear Homesteaders v1.15.8, a stable release, can now be downloaded through the account manager. [Edit:] Also released v1.15.9 to fix a creative mode crash. Alright, the rc.1 seems to have produce no new issues, so seems stable enough! The stable build contains a few more valuable bugfixes. Thanks for your continuous help with bug reporting and translating, dear community! Screenshot by Thor8472 on Discord Game updates New in 1.15.8-rc.1 Tweak: Improved world loading times (~42% faster loading times when using the BuildingPlus mod) (Technical info: Skip uncessarry regex captures, skip unecessary dictionary creation during block resolving, lazy load decal meshes, Tweak: Fix client side lag spikes caused by containers Tweak: Added additional info, and a link to the wiki, when describing block reinforcement system Tweak: Added game launch vanilla mod/engine integrity check to prevent undefined behavior (technical info: Crash if survival/creative/essentials mod versiion and engine versions do not match) Tweak: Improve sound debug logging to find Aledarks sound issues, more error reporting to find issue #1367 Fixed: Click+Drag distributing of items not distributing correctly, especially on high latency servers Fixed: Ground mist effect not working Fixed: Items that somehow ended up in the crafting grid got lost after rejoin/world reload Fixed: Coloring lanterns did not update lighting server side, causing them to get lost after server restart Fixed: Farmland perma boosters still applicable multiple times Fixed: Chiseled blocks held item name did not use custom names Fixed: Bright halo around cassava leaves Fixed: GUI flicker when dressing/undressing clothes on non 100% resolution setting Fixed: /weather seti not properly reloading weather config Fixed: Reducing view distance while chunks are loading could cause eternal chunk load/unload loop, increasing server and client load Fixed: Pit kiln not emitting light Fixed: Pie stacksize desync issue Fixed: Soldering iron usable as chisel ô_Ô Fixed: A few dozen texts were not translatable Fixed: Armor infotext: Missing 'High damage tier resistant' notice on some armor, missing + sign on Ranged Weapon Charge Time Fixed: Not able to ditch first item in creative inventory into the empty area Fixed: Mouse stayed uncaptured when using .bsedit and no block was selected Fixed: Fire clay chimney not in handbook Fixed: Small oiled hide not craftable Fixed: Text rendering/formatting issues when using japanese translations Fixed: Broken slanted roofing not stacking with freshly crafted ones New since 1.15.8-rc.1 Tweak: Lower drifter spawn max block light by another light level to make bases more safe Tweak: Greatly improve minimap performance for players with 1000+ waypoints Tweak: Updated comunity translations Fixed: Derpy water foam effect, fine tuned water visuals Fixed: Wrong text line breaks on chiseled block names Fixed: OpenAL OutOfMemory error with large amounts of mechanical power blocks Fixed: Should fix occasional crash when putting a cooking pot in a firepit or grindable in a quern Fixed: Should fix able to right click moving of more than one cooking pot into the firepit Fixed: A crash when righting clicking a barrel with a bowl in hands Fixed: Visual fixes Leather helmet z-fighting with hair, meteoric chain pants texture issues Api Tweak: Creative inventory: Doubled the possible creative tab spaces by adding a right hand side list Api Fixed: Creative inventory: Long tab names got cut off, now doubled the possible length
  3. Dear Homesteaders v1.15.8-rc.1, a unstable release, can now be downloaded through the account manager. While working on our next major update, I noticed our pretty ground fog system stopped functioning in 1.15, that with a couple other notable issues made another stable patch worthwhile. Also I think I finally fixed the bug with Left click+Drag distributing of item stacks! Oh ground fog, how I missed thee. Chiseled Painting event results In other news, the popular community driven VS server Aura Fury ran a very fruitful chiseled painting event called “Essence and Moments of Vintage Story”. Contestants were required to create chiseled painting in survival mode with vanilla items only. They had to use their own materials, tools, and follow a set of other contest rules. 12 contestants competed for a set of prices that were to be awarded to the top two painting chosen by the judges as well as one contestant chosen by community vote as their favorite. The judges Ashantin, copygirl and Saraty chose Eye of the Storm by Aorsak for 1st place and Winds of Hope by Ahueono for 2nd place. Three honorable mentions in no particular order were: Every Farmland's Nightmare by Rammgirl, Hyenas by Kendi64, and The Edge of the Dragon Ruins by Arkan. The Aura Fury community voted for Risk & Opportunity by Aledark as their favorite. The works turned in by everyone were astounding it was hard for both the judges and the community to decide the winners! Congratulations to all the winners and all those who joined! Game updates Tweak: Improved world loading times (~42% faster loading times when using the BuildingPlus mod) (Technical info: Skip uncessarry regex captures, skip unecessary dictionary creation during block resolving, lazy load decal meshes, Tweak: Fix client side lag spikes caused by containers Tweak: Added additional info, and a link to the wiki, when describing block reinforcement system Tweak: Added game launch vanilla mod/engine integrity check to prevent undefined behavior (technical info: Crash if survival/creative/essentials mod versiion and engine versions do not match) Tweak: Improve sound debug logging to find Aledarks sound issues, more error reporting to find issue #1367 Fixed: Click+Drag distributing of items not distributing correctly, especially on high latency servers Fixed: Ground mist effect not working Fixed: Items that somehow ended up in the crafting grid got lost after rejoin/world reload Fixed: Coloring lanterns did not update lighting server side, causing them to get lost after server restart Fixed: Farmland perma boosters still applicable multiple times Fixed: Chiseled blocks held item name did not use custom names Fixed: Bright halo around cassava leaves Fixed: GUI flicker when dressing/undressing clothes on non 100% resolution setting Fixed: /weather seti not properly reloading weather config Fixed: Reducing view distance while chunks are loading could cause eternal chunk load/unload loop, increasing server and client load Fixed: Pit kiln not emitting light Fixed: Pie stacksize desync issue Fixed: Soldering iron usable as chisel Fixed: A few dozen texts were not translatable Fixed: Armor infotext: Missing 'High damage tier resistant' notice on some armor, missing + sign on Ranged Weapon Charge Time Fixed: Not able to ditch first item in creative inventory into the empty area Fixed: Mouse stayed uncaptured when using .bsedit and no block was selected Fixed: Fire clay chimney not in handbook Fixed: Small oiled hide not craftable Fixed: Text rendering/formatting issues when using japanese translations Fixed: Broken slanted roofing not stacking with freshly crafted ones
  4. Dear Homesteaders v1.15.8-rc.1, a unstable release, can now be downloaded through the account manager. While working on our next major update, I noticed our pretty ground fog system stopped functioning in 1.15, that with a couple other notable issues made another stable patch worthwhile. Also I think I finally fixed the bug with Left click+Drag distributing of item stacks! Oh ground fog, how I missed thee. Chiseled Painting event results In other news, the popular community driven VS server Aura Fury ran a very fruitful chiseled painting event called “Essence and Moments of Vintage Story”. Contestants were required to create chiseled painting in survival mode with vanilla items only. They had to use their own materials, tools, and follow a set of other contest rules. 12 contestants competed for a set of prices that were to be awarded to the top two painting chosen by the judges as well as one contestant chosen by community vote as their favorite. The judges Ashantin, copygirl and Saraty chose Eye of the Storm by Aorsak for 1st place and Winds of Hope by Ahueono for 2nd place. Three honorable mentions in no particular order were: Every Farmland's Nightmare by Rammgirl, Hyenas by Kendi64, and The Edge of the Dragon Ruins by Arkan. The Aura Fury community voted for Risk & Opportunity by Aledark as their favorite. The works turned in by everyone were astounding it was hard for both the judges and the community to decide the winners! Congratulations to all the winners and all those who joined! Game updates Tweak: Improved world loading times (~42% faster loading times when using the BuildingPlus mod) (Technical info: Skip uncessarry regex captures, skip unecessary dictionary creation during block resolving, lazy load decal meshes, Tweak: Fix client side lag spikes caused by containers Tweak: Added additional info, and a link to the wiki, when describing block reinforcement system Tweak: Added game launch vanilla mod/engine integrity check to prevent undefined behavior (technical info: Crash if survival/creative/essentials mod versiion and engine versions do not match) Tweak: Improve sound debug logging to find Aledarks sound issues, more error reporting to find issue #1367 Fixed: Click+Drag distributing of items not distributing correctly, especially on high latency servers Fixed: Ground mist effect not working Fixed: Items that somehow ended up in the crafting grid got lost after rejoin/world reload Fixed: Coloring lanterns did not update lighting server side, causing them to get lost after server restart Fixed: Farmland perma boosters still applicable multiple times Fixed: Chiseled blocks held item name did not use custom names Fixed: Bright halo around cassava leaves Fixed: GUI flicker when dressing/undressing clothes on non 100% resolution setting Fixed: /weather seti not properly reloading weather config Fixed: Reducing view distance while chunks are loading could cause eternal chunk load/unload loop, increasing server and client load Fixed: Pit kiln not emitting light Fixed: Pie stacksize desync issue Fixed: Soldering iron usable as chisel Fixed: A few dozen texts were not translatable Fixed: Armor infotext: Missing 'High damage tier resistant' notice on some armor, missing + sign on Ranged Weapon Charge Time Fixed: Not able to ditch first item in creative inventory into the empty area Fixed: Mouse stayed uncaptured when using .bsedit and no block was selected Fixed: Fire clay chimney not in handbook Fixed: Small oiled hide not craftable Fixed: Text rendering/formatting issues when using japanese translations Fixed: Broken slanted roofing not stacking with freshly crafted ones View full record
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  5. /gamemode spectator My suggestions: - Announce it 2-3 weeks before the start of the event - Let tyron know early enough, I can donate a game key for the winner - Perhaps you place the loot as players join or so. When I joined nobody was online and I basically looted all the goodies in solo. Felt super unfair towards other players, lol.
  6. My coords. Thanks for the event, that was fun!
  7. Dear Homesteaders v1.15.7, a stable release, can now be downloaded through the account manager. Wolf Ambush. Screenshot by Mortui on Discord Game updates since 1.15.6 Feature: Varying surface & deep drifter spawns. The environment dialog (opened via C) now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16) Feature: All wearable Bags are now placeable (thanks, Cral) Tweak: Significantly improved server performance and smoothness by fixing multiple server-side lag spike sources (even in single player games there will be some benefit) Up to 2x faster AI path finding Significantly improved room search performance (which is used by many blocks) Optimized update checks on berry bushes, farmland and similar blocks; dead crops no longer update at all Fix potential lag sources in the entity spawner (what showed up as testspawn in the profiler) Optimized entity weight simulation (what showed up as bh-harvestable in the profiler) Reduced Waypoints autosave time by >70% (350ms => 70ms on TOPTS) Significantly reduce game saving time Tweak: Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks) Tweak: Upped View Distance slider max from 1024 to 1536 (read performance tips on the Wiki if using this) Tweak: Mitigate source of lag spikes on Radeon cards when loading chunks Tweak: in the Handbook, list all the guides first, and item stacks after Tweak: Removed quiver from handbook Tweak: Small performance optimization when tesselating (=client side loading) chunks Tweak: Added webRequestTimeout client config to adjust connection timeouts with the auth server (default is 10 seconds) Tweak: Update language files Fixed: Major crash on Mudwall (technical info: Crashed due to a no longer existing decor block. Maybe bug in the remapper, not sure) Fixed: Music not playing in wilderness survival Fixed: Crash in Rhonen's mod due to empty VAO Fixed: Being able to see through the world on snowed-over stairs Fixed: Floating layer of snow appearing when standing inside a snowed-over vertical slab Fixed: Game crashing if a bucket contains an invalid item Fixed: Breaking a dead pumpkin crop threw an exception and kicked players as a result Fixed: Should fix seraphs randomly glowing and emitting blue light when joining the game: it is supposed to happen only on respawning! Fixed: Incorrect randomization in the "Created by" recipe preview in the handbook Api Tweak: Added [JsonIgnore] to some Vec3d getter properties Api Fixed: Don't crash handbook on invalid bakeable outputs
  8. Dear Homesteaders v1.15.7, a stable release, can now be downloaded through the account manager. Wolf Ambush. Screenshot by Mortui on Discord Game updates since 1.15.6 Feature: Varying surface & deep drifter spawns. The environment dialog (opened via C) now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16) Feature: All wearable Bags are now placeable (thanks, Cral) Tweak: Significantly improved server performance and smoothness by fixing multiple server-side lag spike sources (even in single player games there will be some benefit) Up to 2x faster AI path finding Significantly improved room search performance (which is used by many blocks) Optimized update checks on berry bushes, farmland and similar blocks; dead crops no longer update at all Fix potential lag sources in the entity spawner (what showed up as testspawn in the profiler) Optimized entity weight simulation (what showed up as bh-harvestable in the profiler) Reduced Waypoints autosave time by >70% (350ms => 70ms on TOPTS) Significantly reduce game saving time Tweak: Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks) Tweak: Upped View Distance slider max from 1024 to 1536 (read performance tips on the Wiki if using this) Tweak: Mitigate source of lag spikes on Radeon cards when loading chunks Tweak: in the Handbook, list all the guides first, and item stacks after Tweak: Removed quiver from handbook Tweak: Small performance optimization when tesselating (=client side loading) chunks Tweak: Added webRequestTimeout client config to adjust connection timeouts with the auth server (default is 10 seconds) Tweak: Update language files Fixed: Major crash on Mudwall (technical info: Crashed due to a no longer existing decor block. Maybe bug in the remapper, not sure) Fixed: Music not playing in wilderness survival Fixed: Crash in Rhonen's mod due to empty VAO Fixed: Being able to see through the world on snowed-over stairs Fixed: Floating layer of snow appearing when standing inside a snowed-over vertical slab Fixed: Game crashing if a bucket contains an invalid item Fixed: Breaking a dead pumpkin crop threw an exception and kicked players as a result Fixed: Should fix seraphs randomly glowing and emitting blue light when joining the game: it is supposed to happen only on respawning! Fixed: Incorrect randomization in the "Created by" recipe preview in the handbook Api Tweak: Added [JsonIgnore] to some Vec3d getter properties Api Fixed: Don't crash handbook on invalid bakeable outputs View full record
  9. Yea, thats intentional, but in your case not what you intended to have. I can make the durability changing behavior configurable
  10. Dear Homesteaders v1.15.7-rc.2, a unstable release, can now be downloaded through the account manager. In addition to everything in v1.15.7-rc.1 here's what is new: Game updates Tweak: Fix massive source of lag spikes on Radeon cards when loading chunks, also noticed decently reduced lag spikes on intel integrated graphics. Tweak: More server performance improvements (Dead crop no longer ticks. Up to 2x faster pathfinding and collision testing. Significantly improve game saving time, reduce save file size. Room search (and others): improved chunk caching) Tweak: Small performance optimization when tesselating (=client side loading) chunks Tweak: Added the latest community translations Tweak: Upped view distance slider max from 1024 to 1536 Fixed: Bags not placeable while inside the backpack inventory Fixed: Incorrect randomization in the "Created by" recipe preview in the handbook
  11. Dear Homesteaders v1.15.7-rc.2, a unstable release, can now be downloaded through the account manager. In addition to everything in v1.15.7-rc.1 here's what is new: Game updates Tweak: Fix massive source of lag spikes on Radeon cards when loading chunks, also noticed decently reduced lag spikes on intel integrated graphics. Tweak: More server performance improvements (Dead crop no longer ticks. Up to 2x faster pathfinding and collision testing. Significantly improve game saving time, reduce save file size. Room search (and others): improved chunk caching) Tweak: Small performance optimization when tesselating (=client side loading) chunks Tweak: Added the latest community translations Tweak: Upped view distance slider max from 1024 to 1536 Fixed: Bags not placeable while inside the backpack inventory Fixed: Incorrect randomization in the "Created by" recipe preview in the handbook View full record
  12. Dear Homesteaders v1.15.7-rc.1, a unstable release, can now be downloaded through the account manager. Version 1.15.6 caused a bit of an imbalance with drifter spawn and we also continued improving server side performance. Please be aware, some of our changes might break things, so we're releasing it as unstable first. Shared by Thranos on Discord Game updates Feature: Varying surface & deep drifter spawns. The environment dialog (opened via C) now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16) Feature: All wearable Bags are now placeable (thanks, Cral) Tweak: Significantly improved server performance by fixing multiple server-side lag spike sources Optimized AI path finding Significantly improved RoomRegistry search algorithm performance Optimized update checks on berry bushes, farmland and similar blocks Fix potential lag sources in the entity spawner Optimized entity weight simulation (what showed up as bh-harvestable in the profiler) Reduced Waypoints autosave time by >70% (350ms => 70ms on TOPTS) Tweak: Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks) Tweak: List handbook guides first, and item stacks after Tweak: Removed quiver from handbook Tweak: Update language files Fixed: Major crash on Mudwall (technical info: Crashed due to a no longer existing decor block. Maybe bug in the remapper, not sure) Fixed: Music not playing in wilderness survival Fixed: Crash in Rhonens mod due to empty VAO Fixed: Being able to see through the world on snowed over stairs Fixed: Floating layer of snow appearing when standing inside a snowed over vertical slab Fixed: Game crashing if a bucket contains an invalid item Fixed: Breaking a dead pumpkin crop threw an exception and kicked players as a result Fixed: Should fix seraphs randomly glowing and emitting light Api Tweak: Added [JsonIgnore] to some Vec3d getter properties
  13. Dear Homesteaders v1.15.7-rc.1, a unstable release, can now be downloaded through the account manager. Version 1.15.6 caused a bit of an imbalance with drifter spawn and we also continued improving server side performance. Please be aware, some of our changes might break things, so we're releasing it as unstable first. Shared by Thranos on Discord Game updates Feature: Varying surface & deep drifter spawns. The environment dialog (opened via C) now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16) Feature: All wearable Bags are now placeable (thanks, Cral) Tweak: Significantly improved server performance by fixing multiple server-side lag spike sources Optimized AI path finding Significantly improved RoomRegistry search algorithm performance Optimized update checks on berry bushes, farmland and similar blocks Fix potential lag sources in the entity spawner Optimized entity weight simulation (what showed up as bh-harvestable in the profiler) Reduced Waypoints autosave time by >70% (350ms => 70ms on TOPTS) Tweak: Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks) Tweak: List handbook guides first, and item stacks after Tweak: Removed quiver from handbook Tweak: Update language files Fixed: Major crash on Mudwall (technical info: Crashed due to a no longer existing decor block. Maybe bug in the remapper, not sure) Fixed: Music not playing in wilderness survival Fixed: Crash in Rhonens mod due to empty VAO Fixed: Being able to see through the world on snowed over stairs Fixed: Floating layer of snow appearing when standing inside a snowed over vertical slab Fixed: Game crashing if a bucket contains an invalid item Fixed: Breaking a dead pumpkin crop threw an exception and kicked players as a result Fixed: Should fix seraphs randomly glowing and emitting light Api Tweak: Added [JsonIgnore] to some Vec3d getter properties View full record
  14. The theme is "Finish up the previous theme"
  15. Seems like we missed updating the price lists. Those tools were supposed to sell for more now.
  16. hm, in that case I would need the profiling info as explained here - https://wiki.vintagestory.at/index.php?title=Debugging
  17. Dear Community v1.15.6, a stable release, can now be downloaded through the account manager. Alrighty, 1.15.6 seems stable enough, bringing in some surely worthwhile balancing changes, server side optimizations and fixes. Also, check out this incredible screenshot from Templar132, showcasing a number of new blocks for his upcoming BuildingPlus mod v1.2 update. Fits perfectly to the Vintage Story aesthetic, if you ask me Screenshot & Mod by Templar132 All game updates since 1.15.5 Feature: Can now remove cave art drawings individually with a watering can Feature: Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night. Should mitigate spawning in pitch blackness a bit. Tweak/Mitigate: Animals taking forever to reproduce when not in loaded chunks. They will now eat quicker when they were not loaded & females and where they still need food for reproduction Tweak: Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players. It also evenly distributes mob spawns around each player. Added server /serverconfig spawncapplayerscaling 0..1 A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on. Default value is 0.75 Tweak: Significantly improve Entity simulation performance (Technical details: Simplified repuls agents system code, prevent some garbage collection in client animations, reduce block reads for Locusts. Total gain maybe 10 to 40%? Depending on the test case.) Tweak: Attempt to fix lag spikes cause by server mob spawning code (Technical details: call spawn code more often but try spawning less often to even out the load and also added some caching) Tweak: Attempt to fix lag spikes caused by the body temperature system (Technical details: Fix an issue in the room registry, maybe faster block reading loop) Tweak: Improve shape tesselator performance by about 20%. Reduces game startup for this part from 9.5 seconds to 7.7 seconds. (Technical details: Simplifed matrix math code) Tweak: Halved clay oven cooldown speed Tweak: Updated language files, added Japanese and slovak Languages, fixed some bits of text not translateable Tweak: Removed hack suspicion logging, moved chest open/close logging from debug log to audit log Tweak: Upgraded pit kiln models Tweak: Cave art drawing supplies now gets consumed with a 10% chance each drawing, so that on average each 10 cave art drawings require one resource Tweak: Improve tapestry gui/ground/held transforms, improve tapestry block name Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements) Fixed: Room registry derpiness. Now actually keeps memory of every single block in a room to prevent overlaps with undefined behavior, unloaded chiseled blocks lost their thermal insulation properties, potential cause of lag spikes Fixed: Bighorn sheep and other animal AI derp when trying to reach food troughs Fixed: Able to sell completely broken tools to traders (now need at least 95% durability) Fixed: Able to create brand new items using completely broken ingredients in grid crafting (example, steel armor from chain armor) Fixed: Peridot ore never spawning on linux servers? (and logging warnings instead) Fixed: Ladders not attachable to chiseled blocks Fixed: Crash when rotating hanging lichen (through world edit or worldgen) Fixed: Missing block names for clay roofing Fixed: Bombed crystals dropping the wrong variant Fixed: Small memory leak in the character selector Fixed: Able to stack cooking pots in the firepit, causing them to disappear aftering cooking in them Fixed: Reappearing decor after removing them Fixed: Multiple issues with hanging lichen (creative mode only block) Fixed: Server dashboard derpiness when preparing a world download (also fixes new servers no properly initialized with default values on the auth server) Fixed: Ember block not providing heat Fixed: A crash a user had on a bloomery with modded content (i.e. bloomery no longer crashes if it contains unsmeltable material) Fixed: Issues with 8x8 mil and larger worlds (changes to chunks not saved, might fix a crash) Fixed: Rot not shown in troughts Fixed: Incorrect aged fence texture Fixed: Not able to place wallpaper on chiseled blocks Fixed: Removing the last sand/bony soil layer not making water flow Fixed: Shift + Left click items from creative inventory lag spike when inventory was full Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40% Fixed: Mantle block had wrong the block material Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced) Fixed: Handboook page stack overflow on modded items Fixed: Missing "with decor" translation entry Fixed: Should fix crash when pasting unicode text on linux Fixed: Knapping surface invisible Api tweak: Made some fields and methods public Api Tweak: Major code cleanup on the cave art system Updates since rc.3 Fixed: Handboook page stack overflow on modded items Fixed: Missing "with decor" translation entry Fixed: Should fix crash when pasting unicode text on linux Fixed: Knapping surface invisible View full record
  18. Dear Community v1.15.6, a stable release, can now be downloaded through the account manager. Alrighty, 1.15.6 seems stable enough, bringing in some surely worthwhile balancing changes, server side optimizations and fixes. Also, check out this incredible screenshot from Templar132, showcasing a number of new blocks for his upcoming BuildingPlus mod v1.2 update. Fits perfectly to the Vintage Story aesthetic, if you ask me Screenshot & Mod by Templar132 All game updates since 1.15.5 Feature: Can now remove cave art drawings individually with a watering can Feature: Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night. Should mitigate spawning in pitch blackness a bit. Tweak/Mitigate: Animals taking forever to reproduce when not in loaded chunks. They will now eat quicker when they were not loaded & females and where they still need food for reproduction Tweak: Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players. It also evenly distributes mob spawns around each player. Added server /serverconfig spawncapplayerscaling 0..1 A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on. Default value is 0.75 Tweak: Significantly improve Entity simulation performance (Technical details: Simplified repuls agents system code, prevent some garbage collection in client animations, reduce block reads for Locusts. Total gain maybe 10 to 40%? Depending on the test case.) Tweak: Attempt to fix lag spikes cause by server mob spawning code (Technical details: call spawn code more often but try spawning less often to even out the load and also added some caching) Tweak: Attempt to fix lag spikes caused by the body temperature system (Technical details: Fix an issue in the room registry, maybe faster block reading loop) Tweak: Improve shape tesselator performance by about 20%. Reduces game startup for this part from 9.5 seconds to 7.7 seconds. (Technical details: Simplifed matrix math code) Tweak: Halved clay oven cooldown speed Tweak: Updated language files, added Japanese and slovak Languages, fixed some bits of text not translateable Tweak: Removed hack suspicion logging, moved chest open/close logging from debug log to audit log Tweak: Upgraded pit kiln models Tweak: Cave art drawing supplies now gets consumed with a 10% chance each drawing, so that on average each 10 cave art drawings require one resource Tweak: Improve tapestry gui/ground/held transforms, improve tapestry block name Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements) Fixed: Room registry derpiness. Now actually keeps memory of every single block in a room to prevent overlaps with undefined behavior, unloaded chiseled blocks lost their thermal insulation properties, potential cause of lag spikes Fixed: Bighorn sheep and other animal AI derp when trying to reach food troughs Fixed: Able to sell completely broken tools to traders (now need at least 95% durability) Fixed: Able to create brand new items using completely broken ingredients in grid crafting (example, steel armor from chain armor) Fixed: Peridot ore never spawning on linux servers? (and logging warnings instead) Fixed: Ladders not attachable to chiseled blocks Fixed: Crash when rotating hanging lichen (through world edit or worldgen) Fixed: Missing block names for clay roofing Fixed: Bombed crystals dropping the wrong variant Fixed: Small memory leak in the character selector Fixed: Able to stack cooking pots in the firepit, causing them to disappear aftering cooking in them Fixed: Reappearing decor after removing them Fixed: Multiple issues with hanging lichen (creative mode only block) Fixed: Server dashboard derpiness when preparing a world download (also fixes new servers no properly initialized with default values on the auth server) Fixed: Ember block not providing heat Fixed: A crash a user had on a bloomery with modded content (i.e. bloomery no longer crashes if it contains unsmeltable material) Fixed: Issues with 8x8 mil and larger worlds (changes to chunks not saved, might fix a crash) Fixed: Rot not shown in troughts Fixed: Incorrect aged fence texture Fixed: Not able to place wallpaper on chiseled blocks Fixed: Removing the last sand/bony soil layer not making water flow Fixed: Shift + Left click items from creative inventory lag spike when inventory was full Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40% Fixed: Mantle block had wrong the block material Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced) Fixed: Handboook page stack overflow on modded items Fixed: Missing "with decor" translation entry Fixed: Should fix crash when pasting unicode text on linux Fixed: Knapping surface invisible Api tweak: Made some fields and methods public Api Tweak: Major code cleanup on the cave art system Updates since rc.3 Fixed: Handboook page stack overflow on modded items Fixed: Missing "with decor" translation entry Fixed: Should fix crash when pasting unicode text on linux Fixed: Knapping surface invisible
  19. You have an Intel HD 620, which is the minimum setup. I'd disable Bloom, Foam effect and FXAA. I'd also highly recommend leave optimize ram at the default settings when you are on 8 gigs of Ram. Was the frame rate much better in 1.15.4? I would guess if you downgrade to an earlier version, you'd still see the same framerate pattern, because I haven't really changed much, engine wise.
  20. Show me your graphics settings, please.
  21. Yes, all decor blocks are affected by this change Should have, yes. The malefactor reduced detection trait still worked though.
  22. Knapping issues are now fixed in rc.3 > The game basically grinds to halt after initial 3-4 minutes. You can check out https://wiki.vintagestory.at/index.php?title=Debugging to help track down the lag source. Any chance you have only 4 gigs of ram? Running out of ram is usually whats causing severe lag spikes after several minutes only.
  23. Dear Community v1.15.6-rc.3, a unstable release, can now be downloaded through the account manager. Screenshot by Daag Game updates since rc.2 Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements) Fixed: Not able to place wallpaper on chiseled blocks Fixed: Removing the last sand/bony soil layer not making water flow Fixed: Shift + Left click items from creative inventory lag spike when inventory was full Fixed: Entities at the edge of int.MaxValue or int.MinValue caused the server to freeze Fixed: Crash introduced in 1.15-6.rc.1 Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40% Fixed: Game crashing during knapping Fixed: Mantle block had wrong the block material Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced) Fixed: Game crashing when looking up logs in the handbook, introduced in 1.15.6-rc.1
  24. Dear Community v1.15.6-rc.3, a unstable release, can now be downloaded through the account manager. Screenshot by Daag Game updates since rc.2 Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements) Fixed: Not able to place wallpaper on chiseled blocks Fixed: Removing the last sand/bony soil layer not making water flow Fixed: Shift + Left click items from creative inventory lag spike when inventory was full Fixed: Entities at the edge of int.MaxValue or int.MinValue caused the server to freeze Fixed: Crash introduced in 1.15-6.rc.1 Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40% Fixed: Game crashing during knapping Fixed: Mantle block had wrong the block material Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced) Fixed: Game crashing when looking up logs in the handbook, introduced in 1.15.6-rc.1 View full record
  25. Dear Community v1.15.6-rc.1, an unstable release, can now be downloaded through the account manager. [Edit:] Also release rc.2 to fix a crash during crafting Been a while since the last release. After 2 years of lock down I went to visit family and attent to personal matters abroad, which took some time. I am looking forward to a very productive winter now. This update fixes a number of game balance issues, improves cpu performance in some places and fixes various bugs. Most noable amongst these was issues with cave drawings, room detection, lag spikes and mob spawn caps on multiplayer servers, the ability to sell broken items to traders for profit and the ability to craft items with full durability made with near zero durability items. Screenshot by GromerJay Our plans for 1.16 We also have begun work on 1.16. We'd like to finish some of the features we started in 1.15 but couldn't complete in time. Amongst these are the fruit press, alcohol, a new creature or two, forest floors, bell peppers, and other homesteady stuff. 1.15.6-rc.1 Game updates Feature: Can now remove cave art drawings individually with a watering can Feature: Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night. Should mitigate spawning in pitch blackness a bit. Tweak/Mitigate: Animals taking forever to reproduce when not in loaded chunks. They will now eat quicker when they were not loaded & females and where they still need food for reproduction Tweak: Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players. It also evenly distributes mob spawns around each player. Added server /serverconfig spawncapplayerscaling 0..1 A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on. Default value is 0.75 Tweak: Significantly improve Entity simulation performance (Technical details: Simplified repuls agents system code, prevent some garbage collection in client animations, reduce block reads for Locusts. Total gain maybe 10 to 40%? Depending on the test case.) Tweak: Attempt to fix lag spikes cause by server mob spawning code (Technical details: call spawn code more often but try spawning less often to even out the load and also added some caching) Tweak: Attempt to fix lag spikes caused by the body temperature system (Technical details: Fix an issue in the room registry, maybe faster block reading loop) Tweak: Improve shape tesselator performance by about 20%. Reduces game startup for this part from 9.5 seconds to 7.7 seconds. (Technical details: Simplifed matrix math code) Tweak: Halved clay oven cooldown speed Tweak: Updated language files, added Japanese and slovak Languages, fixed some bits of text not translateable Tweak: Removed hack suspicion logging, moved chest open/close logging from debug log to audit log Tweak: Upgraded pit kiln models Tweak: Cave art drawing supplies now gets consumed with a 10% chance each drawing, so that on average each 10 cave art drawings require one resource Tweak: Improve tapestry gui/ground/held transforms, improve tapestry block name Fixed: Room registry derpiness. Now actually keeps memory of every single block in a room to prevent overlaps with undefined behavior, unloaded chiseled blocks lost their thermal insulation properties, potential cause of lag spikes Fixed: Bighorn sheep and other animal AI derp when trying to reach food troughs Fixed: Able to sell completely broken tools to traders (now need at least 95% durability) Fixed: Able to create brand new items using completely broken ingredients in grid crafting (example, steel armor from chain armor) Fixed: Peridot ore never spawning on linux servers? (and logging warnings instead) Fixed: Ladders not attachable to chiseled blocks Fixed: Crash when rotating hanging lichen (through world edit or worldgen) Fixed: Missing block names for clay roofing Fixed: Bombed crystals dropping the wrong variant Fixed: Small memory leak in the character selector Fixed: Able to stack cooking pots in the firepit, causing them to disappear aftering cooking in them Fixed: Reappearing decor after removing them Fixed: Multiple issues with hanging lichen (creative mode only block) Fixed: Server dashboard derpiness when preparing a world download (also fixes new servers no properly initialized with default values on the auth server) Fixed: Ember block not providing heat Fixed: A crash a user had on a bloomery with modded content (i.e. bloomery no longer crashes if it contains unsmeltable material) Fixed: Issues with 8x8 mil and larger worlds (changes to chunks not saved, might fix a crash) Fixed: Rot not shown in troughts Fixed: Incorrect aged fence texture Debug: Might cause the game to crash instead of freeze for some users where a temporal storm used to freeze the game. This would help us track down the problem cause. Please report it if it does Api tweak: Made some fields and methods public Api Tweak: Major code cleanup on the cave art system View full record
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