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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Version 1.10.10, a stable release, is now ready for download in the account manager. Hokay, unless there's still something seriously broke, v1.10.10 will be the last release of the v1.10 branch and I'll instead put all my focus on the next feature release, v1.11. This release fixes some rare crashes and minor bugs as well as make the ModMaker work again. There has also been decent progress on v1.11 and I hope to release a first preview version in a few weeks. Screenshot and Build by Soloquendi Game updates Tweak: Stone tool balancing Stone axes are 10-20% slower, but therefore have 20 more durability (from 30 to 50) +10 extra durability for stone knifes +5 extra durability for stone shovels Tweak: Soil/Gravel/Sand Blocks no longer show their fertility value in the itemstack tooltip as it is of no use to the player. Tillable soil will show the fertility value that it will have when tilled though Fixed: Should fix a rare client crash Fixed: Inconsistent naming of polished rock Fixed: Cooked bread and meat spoiling faster than intended Fixed: Mudbrick slab crafting recipe not working Fixed: Might fix a strange client crash related to placing sign posts Fixed: Might fix a rare client crash related to the ambient sounds system Fixed: Some crafting recipes not listed in the handbook (e.g. the page on rot did not list that it can be used to make compost) Fixed: Traders that haven't been visited for a long time would only run their restock procedure once instead of multiple times. Fixed: Very low chance of fixing an issue related to mouse cursor lag on Arch linux (switched some floats to doubles maybe that caused a cumulative rounding error) Fixed: Multiplayer server listing not getting saved properly API Tweak: ModMaker3000™ fixes. Removed ability to extract anything but json files (because buggy). That also means it only has to download the server archive (15 mb instead of 280mb) for comparison. Fixes also an issue that it doesn't find previously downloaded assets. Fixed some crashes related to missing files. View full record
  2. Version 1.10.10, a stable release, is now ready for download in the account manager. Hokay, unless there's still something seriously broke, v1.10.10 will be the last release of the v1.10 branch and I'll instead put all my focus on the next feature release, v1.11. This release fixes some rare crashes and minor bugs as well as make the ModMaker work again. There has also been decent progress on v1.11 and I hope to release a first preview version in a few weeks. Screenshot and Build by Soloquendi Game updates Tweak: Stone tool balancing Stone axes are 10-20% slower, but therefore have 20 more durability (from 30 to 50) +10 extra durability for stone knifes +5 extra durability for stone shovels Tweak: Soil/Gravel/Sand Blocks no longer show their fertility value in the itemstack tooltip as it is of no use to the player. Tillable soil will show the fertility value that it will have when tilled though Fixed: Should fix a rare client crash Fixed: Inconsistent naming of polished rock Fixed: Cooked bread and meat spoiling faster than intended Fixed: Mudbrick slab crafting recipe not working Fixed: Might fix a strange client crash related to placing sign posts Fixed: Might fix a rare client crash related to the ambient sounds system Fixed: Some crafting recipes not listed in the handbook (e.g. the page on rot did not list that it can be used to make compost) Fixed: Traders that haven't been visited for a long time would only run their restock procedure once instead of multiple times. Fixed: Very low chance of fixing an issue related to mouse cursor lag on Arch linux (switched some floats to doubles maybe that caused a cumulative rounding error) Fixed: Multiplayer server listing not getting saved properly API Tweak: ModMaker3000™ fixes. Removed ability to extract anything but json files (because buggy). That also means it only has to download the server archive (15 mb instead of 280mb) for comparison. Fixes also an issue that it doesn't find previously downloaded assets. Fixed some crashes related to missing files.
  3. Tell me the name of your AV product, the detection name, and any additional info you have, then I can report it as a false positive. As a quick fix you can probably disable antivirus during installation and/or whitelist the games executables
  4. Its actually not that expensive to simulate fluids like that. I've been often thinking about the possibilities of finite fluids, but the main problem is: How do you make mountain rivers this way? It would infinitely fill up the world, or you'd need some sort of evaporation simulation, but then you'd need to make sure the system is balanced during world generation, so that a river produces the same amount of water as there is evaporation. It's a rabbit hole
  5. Update-y Vintarians Version 1.10.9, a stable release, is now ready for download in the account manager. Due to a rather serious freeze-of-death bug in the handbook, here's yet another release. Yay This time no windows to blame for a BSOD! Game updates Feature: Can now place/take 4 times as much items to/from firewood, plate ingot and peat piles while also holding the sprint button Tweak: Flowering berry bushes and semi mature crops are now considered bee and butterfly feed Tweak: Can now craft lanterns also from glass instead of clear quartz Tweak: Can now sprint and sneak at the same time Tweak: Sneaking is now about 7% slower Tweak: Removed light mudbrick slab until the texture for it is ready Tweak: Can now right click with bowl in hands on a barrel of pickled food to fill the bowl Tweak: Cobble slabs now break as fast as full cobble stone blocks Tweak: ModMaker now shows download progress. But still bugged. Tweak: Removed collision box from knapping surfaces to be less annoying with players intersecting and not able to place it close by Tweak: Added "knap" interaction help to loose stones Fixed: Might fix wolves sometimes not becoming aggro upon hitting them Fixed: More derpiness with the handbook. Looking at some items froze the game and ate up all available memory. Lantern texture broken again. Should now be fixed for good, hopefully. Fixed: More derpiness with crocks/bowls when moving or eating portions of pickled vegetables. Eating pickled vegetables from a bowl yielded no satiety gain Fixed: Using the search function in the handbook always listed the text pages in the search results Fixed: Able to shift click items into harvested carcass inventory and items becoming invisible from that Fixed: Block interaction help not centered on the block for some blocks Fixed: Chiseled blocks too light Fixed: Rare crash during grid crafting View full record
  6. Update-y Vintarians Version 1.10.9, a stable release, is now ready for download in the account manager. Due to a rather serious freeze-of-death bug in the handbook, here's yet another release. Yay This time no windows to blame for a BSOD! Game updates Feature: Can now place/take 4 times as much items to/from firewood, plate ingot and peat piles while also holding the sprint button Tweak: Flowering berry bushes and semi mature crops are now considered bee and butterfly feed Tweak: Can now craft lanterns also from glass instead of clear quartz Tweak: Can now sprint and sneak at the same time Tweak: Sneaking is now about 7% slower Tweak: Removed light mudbrick slab until the texture for it is ready Tweak: Can now right click with bowl in hands on a barrel of pickled food to fill the bowl Tweak: Cobble slabs now break as fast as full cobble stone blocks Tweak: ModMaker now shows download progress. But still bugged. Tweak: Removed collision box from knapping surfaces to be less annoying with players intersecting and not able to place it close by Tweak: Added "knap" interaction help to loose stones Fixed: Might fix wolves sometimes not becoming aggro upon hitting them Fixed: More derpiness with the handbook. Looking at some items froze the game and ate up all available memory. Lantern texture broken again. Should now be fixed for good, hopefully. Fixed: More derpiness with crocks/bowls when moving or eating portions of pickled vegetables. Eating pickled vegetables from a bowl yielded no satiety gain Fixed: Using the search function in the handbook always listed the text pages in the search results Fixed: Able to shift click items into harvested carcass inventory and items becoming invisible from that Fixed: Block interaction help not centered on the block for some blocks Fixed: Chiseled blocks too light Fixed: Rare crash during grid crafting
  7. Rustic Vintarians Version 1.10.8, a stable release, is now ready for download in the account manager. This update adds crafting recipes for mud bricks and you can now place your peat brick collection on to the ground, huzzah! Game updates Feature: Can now create peat stacks Feature: Added recipes for crafting mud bricks and mud brick slabs. Downside: Has a 15% chance to disappear upon breaking Tweak: Cob now also has 15% chance to disappear upon breaking Tweak: Extinct firepit stop smoking after about 24 ingame hours Tweak: Gems now show their potential in the item info (for a not-near future gem cutting thing) Tweak: Reduced diamond drop rate from suevite by 50% Tweak: At long last, completed implementation of the /group help command. Fixed: Female Arctic and Desert hares not spawning Fixed: Not able to place flowers in planter Fixed: Water fall particles in spots where there shouldn't be Fixed: Certain meals in bowls rendered differently in gui than in hands Fixed: Might fix a crash when placing a cooked pot Fixed: Barrel grid recipe no longer in the handbook Fixed: Lanterns in handbook having broken textures Fixed: Propick result links for cassiterite and coal did not open the appropriate handbook page Fixed: Grinding properties of items were not documented in the handbook Fixed: Bush meat in barrel texture missing
  8. Rustic Vintarians Version 1.10.8, a stable release, is now ready for download in the account manager. This update adds crafting recipes for mud bricks and you can now place your peat brick collection on to the ground, huzzah! Game updates Feature: Can now create peat stacks Feature: Added recipes for crafting mud bricks and mud brick slabs. Downside: Has a 15% chance to disappear upon breaking Tweak: Cob now also has 15% chance to disappear upon breaking Tweak: Extinct firepit stop smoking after about 24 ingame hours Tweak: Gems now show their potential in the item info (for a not-near future gem cutting thing) Tweak: Reduced diamond drop rate from suevite by 50% Tweak: At long last, completed implementation of the /group help command. Fixed: Female Arctic and Desert hares not spawning Fixed: Not able to place flowers in planter Fixed: Water fall particles in spots where there shouldn't be Fixed: Certain meals in bowls rendered differently in gui than in hands Fixed: Might fix a crash when placing a cooked pot Fixed: Barrel grid recipe no longer in the handbook Fixed: Lanterns in handbook having broken textures Fixed: Propick result links for cassiterite and coal did not open the appropriate handbook page Fixed: Grinding properties of items were not documented in the handbook Fixed: Bush meat in barrel texture missing View full record
  9. To be fair, they are wild boars and these are also dangerous to hunt in real life. At full player health with no nutrition health bonus, I survived 4 hits, though after the third hit i was left with 0.1 hp. So if you were at a good nutrition level and max health you'd survive up to 6 hits, i think? It's true that with the worst possible spear you need 15 hits. Since their AI is pretty basic right now, high health is the only thing that makes them dangerous. You can 100% avoid attacks if you pillar up 2 blocks and hit the boar from above. Once that is fixed, lowering their health would surely make sense. Changing the boars health should take you about 5 minutes to mod in, so if that's the only thing that prevents the game from being fun for you, why not adjust the game to your needs? The relevant location for that is assets/entities/land/pig-wild-male.json, line 41, set curenthealth and maxhealth to a lower value. Same for pig-wild-female.json That being said, I'd appreciate if you discuss game mechanics in a respectful and constructive manner. Calling a game mechanic that I created "stupid as hell" is not exactly respectful.
  10. Oh, there's not much magic behind those obfuscated methods, those are mostly just platform specific methods that bubble up that mouse click event, so unlikely to be related to that crash. I'm afraid in this case you're down to trial&error. Remove half to the mods, see if it crashes, if no, Remove the other half of mods, and so on.
  11. No longer awaiting implementation
  12. Yea I saw your post. It compelled me to take another look
  13. Jittery Vintarians Version 1.10.6, a stable release, is now ready for download in the account manager. This update should in theory solve some of the game jitter issues when VSync is enabled, fix that bees are way to rare, make finding wild beehives a bit easier, make hares till your gardens a bit more gently, fix a bug or 2 with land claiming work and other stuff Also traders restock their wallet as well now, so you can revisit a (financially) broken trader every once in a while to keep selling him stuff. If only I could program such mechanic in real life [Edit:] Also release v1.10.7 to fix some crashes related to rotten meals! Game updates Tweak: Hare crop stealing nerf Now eats half as much to become full Now stays full twice as long Will no longer break onion and rice crops Tweak: Wild Beehive buzzing sound is now louder Tweak: Reduced the latency for ambient sounds and ambient particles to appear. Should in theory at the same time also be a bit performance optimized (Technical detail: The ambient sound scanner no longer does a thread lock() and dictionary lookup on every block it scans. Reduced search range from 40 to 37 blocks resulting in a reduced search size from ~500k blocks to ~400k) Tweak: Minor server side performance optimization (Technical Detail: Game tick listeners lists are now defragmented during autosave, saving some overall cpu cycles every game tick. Used to, in some cases, iterate over a list of 11.000 entries every tick, now it should average to 1.000 or less) Tweak: New version overlay now has a mouse hover overlay and pointer mouse cursor to give a better indication that its clickable Tweak: Nerfed Suevite diamond drop chance from 3% to 1% Tweak: Traders now restock every 7 days instead of every 14 Tweak: Traders now also restock 7-28% of their rusty gears in the same restock interval Tweak: Updated trader/buying selling lists. Fixes also some vessels offered by the trader haven the wrong name Tweak: Added some tools to better debug issues with performance, land claiming and berry bushes (Tyron needs this mostly for himself :D) Tweak: Added command /autosavenow to trigger an autosave Fixed: Beehives hardly ever spawning Fixed: Farmland that is adjacent to water, but where the water is in another chunk not properly growing Fixed: Able to user or break claimed blocks in some cases Fixed: A few texture memory leaks Fixed: Some parts of the game not transatable to other languages (e.g. the names of keybinds) Fixed: Should fix some derpyness with rotten food in pots and bowls Fixed: Should fix some crops not growing in offloaded chunks if their water source block was in another chunk Fixed: Should fix jittery lag / stutter for some players API Tweak: Added IBlockAccessor.SearchBlocks API Fixed: block.GetBehavior arg withInheritance not working
  14. Jittery Vintarians Version 1.10.6, a stable release, is now ready for download in the account manager. This update should in theory solve some of the game jitter issues when VSync is enabled, fix that bees are way to rare, make finding wild beehives a bit easier, make hares till your gardens a bit more gently, fix a bug or 2 with land claiming work and other stuff Also traders restock their wallet as well now, so you can revisit a (financially) broken trader every once in a while to keep selling him stuff. If only I could program such mechanic in real life [Edit:] Also release v1.10.7 to fix some crashes related to rotten meals! Game updates Tweak: Hare crop stealing nerf Now eats half as much to become full Now stays full twice as long Will no longer break onion and rice crops Tweak: Wild Beehive buzzing sound is now louder Tweak: Reduced the latency for ambient sounds and ambient particles to appear. Should in theory at the same time also be a bit performance optimized (Technical detail: The ambient sound scanner no longer does a thread lock() and dictionary lookup on every block it scans. Reduced search range from 40 to 37 blocks resulting in a reduced search size from ~500k blocks to ~400k) Tweak: Minor server side performance optimization (Technical Detail: Game tick listeners lists are now defragmented during autosave, saving some overall cpu cycles every game tick. Used to, in some cases, iterate over a list of 11.000 entries every tick, now it should average to 1.000 or less) Tweak: New version overlay now has a mouse hover overlay and pointer mouse cursor to give a better indication that its clickable Tweak: Nerfed Suevite diamond drop chance from 3% to 1% Tweak: Traders now restock every 7 days instead of every 14 Tweak: Traders now also restock 7-28% of their rusty gears in the same restock interval Tweak: Updated trader/buying selling lists. Fixes also some vessels offered by the trader haven the wrong name Tweak: Added some tools to better debug issues with performance, land claiming and berry bushes (Tyron needs this mostly for himself :D) Tweak: Added command /autosavenow to trigger an autosave Fixed: Beehives hardly ever spawning Fixed: Farmland that is adjacent to water, but where the water is in another chunk not properly growing Fixed: Able to user or break claimed blocks in some cases Fixed: A few texture memory leaks Fixed: Some parts of the game not transatable to other languages (e.g. the names of keybinds) Fixed: Should fix some derpyness with rotten food in pots and bowls Fixed: Should fix some crops not growing in offloaded chunks if their water source block was in another chunk Fixed: Should fix jittery lag / stutter for some players API Tweak: Added IBlockAccessor.SearchBlocks API Fixed: block.GetBehavior arg withInheritance not working View full record
  15. Version 1.10.5, a stable release, is now ready for download in the account manager. This update should now actually double the day and night time length and has some other minor, yet valuable fixes in it. This does affect how long it takes for a day and night to pass by, as well as how many real life minutes it takes for food to spoil and how long it takes for crops to grow. Do let me know how the double daytime length feels like and if its worth keeping! Screenshot by extranji Game updates Tweak: Actually doubled day and night time length now Tweak: Can now also seal crocks with beeswax Tweak: Added command /time calendarspeedmul to only modify the calendar time speed Tweak: Added .clientconfig extraGammaLevel 1.3 so players can get old style gamma correction back. Fixed .recordingMode command as well Tweak: Drifters should walk away from the players earlier during dawn API Tweak: Padlock also checks for BlockBehaviorLockable that are inherited (for Novocain) Fixed: Worldedit movetool applied the move amount twice Fixed: Worldedit import tool rotate did not work and caused an exception when a trough was being rotated Fixed: Worldedit import tool rotate did not rotate entities Fixed: Translocators only connecting to other exit points in south or east directions Fixed: Exception thrown by /land info Fixed: Occasional server side exception related to leaf decay Fixed: Typos in the land claim info texts Fixed: /land claim start and /land claim end displaying absolute coordinates Fixed: /land claim s[n/e/s/w/u/d] missing to shrink a selection Fixed: Can no longer save empty claims View full record
  16. Version 1.10.5, a stable release, is now ready for download in the account manager. This update should now actually double the day and night time length and has some other minor, yet valuable fixes in it. This does affect how long it takes for a day and night to pass by, as well as how many real life minutes it takes for food to spoil and how long it takes for crops to grow. Do let me know how the double daytime length feels like and if its worth keeping! Screenshot by extranji Game updates Tweak: Actually doubled day and night time length now Tweak: Can now also seal crocks with beeswax Tweak: Added command /time calendarspeedmul to only modify the calendar time speed Tweak: Added .clientconfig extraGammaLevel 1.3 so players can get old style gamma correction back. Fixed .recordingMode command as well Tweak: Drifters should walk away from the players earlier during dawn API Tweak: Padlock also checks for BlockBehaviorLockable that are inherited (for Novocain) Fixed: Worldedit movetool applied the move amount twice Fixed: Worldedit import tool rotate did not work and caused an exception when a trough was being rotated Fixed: Worldedit import tool rotate did not rotate entities Fixed: Translocators only connecting to other exit points in south or east directions Fixed: Exception thrown by /land info Fixed: Occasional server side exception related to leaf decay Fixed: Typos in the land claim info texts Fixed: /land claim start and /land claim end displaying absolute coordinates Fixed: /land claim s[n/e/s/w/u/d] missing to shrink a selection Fixed: Can no longer save empty claims
  17. Version 1.10.4, a stable release, is now ready for download in the account manager. So many hotfixes! This one fixes a rather annoying crash when looking at certain cooking pots. Also did some other stuff! I'll stop the update spam if you stop finding crash bugs! Game updates Tweak: Made hares half as ravenous Tweak: Reduced contrast by 5% Fixed: Female and baby hares not spawning Fixed: Some cooking pots crashing the game when looked at API Fixed: Block patch configs with invalid block codes now prints an error and doesn't thrown an exception Fixed: Should fix modded cooking pots not rendering with the right texture source Fixed: Entity spawn config with companions: Now logs a warning if the companion entities do not exist
  18. Version 1.10.4, a stable release, is now ready for download in the account manager. So many hotfixes! This one fixes a rather annoying crash when looking at certain cooking pots. Also did some other stuff! I'll stop the update spam if you stop finding crash bugs! Game updates Tweak: Made hares half as ravenous Tweak: Reduced contrast by 5% Fixed: Female and baby hares not spawning Fixed: Some cooking pots crashing the game when looked at API Fixed: Block patch configs with invalid block codes now prints an error and doesn't thrown an exception Fixed: Should fix modded cooking pots not rendering with the right texture source Fixed: Entity spawn config with companions: Now logs a warning if the companion entities do not exist View full record
  19. Version 1.10.2, a stable release, is now ready for download in the account manager. Making food spoil correctly is harder than one might think! This release fixes some more annoying issues with sealed crocks not perishing at the right speed. Also Cinnabar and Anthracite have a use and the chests in underground translocator rooms have loot now, woo! [Edit:] Also release v1.10.3 to fix a client crash related to shelves! build by @DrTenabrae Game updates Tweak: Chests in Teleporter rooms now have loot Tweak: Cinnabar is now a red pigment (=can write with it on signs) Tweak: Anthracite is now a long lasting fuel Tweak: Rot now only burns half as long Tweak: Can now also right click on the crop itself to fertilize the farmland below Tweak: Can no longer seal barrels when there is no matching sealable recipe Tweak: Compost now requires 64 rot instead of 60 Tweak: Fertilizer properties are now displayed in the item info Tweak: Colored glass is now listed in the handbook Tweak: Updated some of the other ruin loot Fixed: Crocks sometimes facing the wrong direction when placed on shelves Fixed: More issues with sealed Crocks and spoilage info Fixed: Eating from placed meal bowls did not reduce service size correctly Fixed: Added some missing translations when cooking with cured meat
  20. Version 1.10.2, a stable release, is now ready for download in the account manager. Making food spoil correctly is harder than one might think! This release fixes some more annoying issues with sealed crocks not perishing at the right speed. Also Cinnabar and Anthracite have a use and the chests in underground translocator rooms have loot now, woo! [Edit:] Also release v1.10.3 to fix a client crash related to shelves! build by @DrTenabrae Game updates Tweak: Chests in Teleporter rooms now have loot Tweak: Cinnabar is now a red pigment (=can write with it on signs) Tweak: Anthracite is now a long lasting fuel Tweak: Rot now only burns half as long Tweak: Can now also right click on the crop itself to fertilize the farmland below Tweak: Can no longer seal barrels when there is no matching sealable recipe Tweak: Compost now requires 64 rot instead of 60 Tweak: Fertilizer properties are now displayed in the item info Tweak: Colored glass is now listed in the handbook Tweak: Updated some of the other ruin loot Fixed: Crocks sometimes facing the wrong direction when placed on shelves Fixed: More issues with sealed Crocks and spoilage info Fixed: Eating from placed meal bowls did not reduce service size correctly Fixed: Added some missing translations when cooking with cured meat View full record
  21. Thanks for the report, this is now fixed for the upcoming version!
  22. Version 1.10.1, a stable release, is now ready for download in the account manager. A few isolated crashes and a major bug with sealed crocks not having a major storage bonus is the reason for this release. Also you can now cook with cured meat, yay! To keep things fresh I also put some new background images in the main menu area as well as replaced the intro song with another one. Also, there is now a Wiki page on food preservation. build by @xhodan Game updates Feature: Can now add cured meat to soups and meat stews Feature: Updated main menu backgrounds Tweak: Patches of berry bushes are now only half as big (during world generation) Tweak: Changed main menu intro music from 'night to day' to 'nostalgic' Tweak: Added client command to export single block/item icons, e.g. via .exponepng item 500 firewood Tweak: Added /serverconfig description command to set a servers description Fixed: Sealed crocks inside containers and on shelves did not give the 10x preservation bonus Fixed: Might fix a rare crash related to breaking containres Fixed: Fix players not able to ignite forges if there is a block above Fixed: Cheap hack to fix harvesting carcasses often yielding nothing Fixed: Should fix macro editor not working (not able to set any macros) Fixed: Should fix a rare server crash related to teleporting API Fixed: Patching of modded files was not possible View full record
  23. Version 1.10.1, a stable release, is now ready for download in the account manager. A few isolated crashes and a major bug with sealed crocks not having a major storage bonus is the reason for this release. Also you can now cook with cured meat, yay! To keep things fresh I also put some new background images in the main menu area as well as replaced the intro song with another one. Also, there is now a Wiki page on food preservation. build by @xhodan Game updates Feature: Can now add cured meat to soups and meat stews Feature: Updated main menu backgrounds Tweak: Patches of berry bushes are now only half as big (during world generation) Tweak: Changed main menu intro music from 'night to day' to 'nostalgic' Tweak: Added client command to export single block/item icons, e.g. via .exponepng item 500 firewood Tweak: Added /serverconfig description command to set a servers description Fixed: Sealed crocks inside containers and on shelves did not give the 10x preservation bonus Fixed: Might fix a rare crash related to breaking containres Fixed: Fix players not able to ignite forges if there is a block above Fixed: Cheap hack to fix harvesting carcasses often yielding nothing Fixed: Should fix macro editor not working (not able to set any macros) Fixed: Should fix a rare server crash related to teleporting API Fixed: Patching of modded files was not possible
  24. It is done! Version 1.10.0, a stable release, is now ready for download in the account manager. Screenshot by squibbletoons [insert meaningful info here :D] Please remember to apply the remappings to update your old worlds! Game updates See rc.1 blog post and rc.2 blog post Updates since rc.3 Tweak: Propick readings now takes deposit min/max depths into consideration Tweak: Propicking in creative mode is now instant, it no longer needs several samples. Fixed: Crash reporter not launching when running the game through the mod samples project Fixed: Server throwing an exception on startup for some players Fixed: A Crock in a chest displayed wrong fresh durations Fixed: Hopefully fix the GL Error on startup for real this time Fixed: Should fix a crash related to crocks or pots Fixed: Server throwing an exception on startup for some players API Fixed: Crash reporter not launching when running the game through the mod samples project View full record
  25. It is done! Version 1.10.0, a stable release, is now ready for download in the account manager. Screenshot by squibbletoons [insert meaningful info here :D] Please remember to apply the remappings to update your old worlds! Game updates See rc.1 blog post and rc.2 blog post Updates since rc.3 Tweak: Propick readings now takes deposit min/max depths into consideration Tweak: Propicking in creative mode is now instant, it no longer needs several samples. Fixed: Crash reporter not launching when running the game through the mod samples project Fixed: Server throwing an exception on startup for some players Fixed: A Crock in a chest displayed wrong fresh durations Fixed: Hopefully fix the GL Error on startup for real this time Fixed: Should fix a crash related to crocks or pots Fixed: Server throwing an exception on startup for some players API Fixed: Crash reporter not launching when running the game through the mod samples project
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