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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. Underchallenged and Overchallenged Vintarians! v1.11-pre.1 can now be downloaded through the account manager This update was originally meant to be the seasons update but we (and the community on discord) decided to slide in a couple of other updates first, because this game is so esey! To all peaceful players, not to worry! Save-games can now be customized freely as to how easy or difficult they are. I also snuck in some sweet sweet graphics updates, oh and mechanical power Please notice 1. This is a (likely bug-ridden) preview release, mostly intended for modders and very adventorous players. Version 1.11 is not feature complete yet! 2. New "pre" updates will only be posted in discord #news and not on the blog. A new v1.11 blog post will come when the first release candidate is ready. Known issues/still to be added: Armor is not implemented yet Mechanical power blocks sometimes turn in the wrong direction The singleplayer world mouseover tooltips need nicer formatting Clouds are derpy The way mechanical power blocks are crafted is a placeholder Creature sleeping behavior not implemented yet Screenshots and Gifs/Videos Added slope shading to world maps Added beaches to world generation Improved overall visuals on god rays, clouds, water and especially prettier sunsets, which now also vary day by day World customizations: You can now easily customize your sandbox experience! Playstyle presets. Based on the new customization options the game now offers you 4 carefully chosen presets. Much is still planned for the wilderness surival mode. Extensive challenge update: Mobs now will act more intelligently through better path-finding and much harder variants of existing creatures have been introduced. Deep Drifters, Tainted Drifters, Corrupt Drifters, Nightmare Drifters and Corrupt locusts await your arrival Locusts will now leap at the player All surface animals now sometimes take a rest Windmill Power now lets you automate your Quern. The daily grind has finally come to an end! Selecting large world heights when creating a new world now also horizontally scales the world, which makes mountains look much more massive Leatherworking: You now have to process hides in order to acquire leather. Hides now come in 4 different sizes. Improved distant tree rendering The items on tool racks look less derpy Game updates Feature: Beaches now generate as part of world generation Feature: Extensive visual rework Much improved distant tree rendering. They no longer look like generic blobs of green but like actual trees now Much improved sunset/sunrise ambient. The intensity of it also changes day by day Reduced default fog intensity, for greater distant viewing pleasure Chiseled blocks now also have ambient occlusion applied to them Reworked clouds: Now more opaque and less derpy, but still not quite working as intended Reworked god ray shader: Looks a bit more impressive as it used to in v1.4.6, hopefully without breaking anything Worldmap now with slope shading More scene Brightness tweaks Feature: Mechanical Power: For now serving the one and only purpose to save you from the daily grind - quite literally. You can now power your querns using wind power. Feature: World customize screen Feature: Tougher adversaries Feature: Locust nests now spawn additional locusts when players start breaking the nest Feature: Locust now leap at the player Feature: Deep locust nests now spawns corrupt locusts Tweak: Locust nests spawn a bit more often Added deep drifter variants. In order of increasing difficulty there are now normal, deep, tainted, corrupt and nightmare drifters. Improved Path finding: Creatures are now much less likely to wander of cliffs Improved their ability to find their targets. Unreachable targets are now besieged (i.e. walk in circles around them, instead of walking into walls) Fleeing creature are more likely to escape instead of running into walls Bighorn sheep walk and run a bit faster Feature: Can now grant players or groups the right to access or un-reinforce reinforced blocks Feature: Large world height improvements New worlds with increased the world height now not only scales the world vertically, but also horizontally Distance fade out now only applied on the horizontal axis, not on the vertical so standing on a tall mountain will still let you see the ground Tweaked how ram is allocated/freed, this should make tall worlds less memory hungry and not make your computer die as it runs out of ram. (Technical info: Distant chunks are now immediately compressed after being tesselated) Feature: Made tool rack tool transforms prettier Feature: Improved startup performance by doing less regexes and instead use simpler matching methods when possible. Feature: Basic leatherworking implemented Feature: Added sitting behaviors to all creatures Feature: Improved Barrel rendering. Its now allowed to have more brine than needed inside the barrel for pickling Feature: If a dialog is outside the window bounds its clamped to the window bounds so players can still move it around Feature: The game client now automatically enables or disables mods depending on what mods the server uses Tweak: Gameplay balancing tweaks Applied new parameters to anthracite. Now less evenly distributed amongst the world. Nerfed gold and silver ore: all ore pieces now yield 5 units Cassiterite, instead of spawning between 0-60% depth from bottom to surface now spawns between 40-75% Pickling now takes 14 days instead of 20 Increased max possible range of translocators Tweak: Added new version text hover and link cursor Tweak: Increased music frequency in the "Sometimes" and "Often" options. Tweak: Pickaxes can now be placed into mining bags Tweak: Gamma slider is no longer locked to creative mode only Fixed: Forgot to release unloaded chunk data into the chunk data pool Should reduce memory usage and lag spikes Fixed: Rivers on mountains not correctly fading out when at the edge of the view distance Fixed: Single player world edit screen displayed the wrong play style Fixed: Minor visual glitch on some falling block entities Fixed: Water lilies rendering behind water if looked at a distance API Updates Feature: Added ore map noise parameter to deposits: oreMapScale, oreMapScale and oreMapSub Feature: Exposed more privilege / group stuff. IServerCore has now 2 new properties Groups: Lets you access the player groups that players created PlayerData: Lets you access world-agnostic information on the player, even when the player is offline IServerPlayer now has 2 methods: GetGroups() and GetGroup(groupid) to test in what group a player is Feature: Block entity behaviors. Can now attach behaviors to block entities. The block entity animation util is now a block entity behavior. Tweak: New client setting cameraShakeStrength: Lets you reduce the overall camera shake strength Tweak: Gui composer setups that could cause a stack overflow now throw an exception Tweak: sapi.even.OnChunkDirty(Vec3i chunkCoord, IWorldChunk chunk, EnumChunkDirtyReason reason) changed last argument from bool to EnumChunkDirtyReason Tweak: The OpenGL debug mode now also will log opengl debut output Tweak: New property: GuiDialog.ZSize allows to set how much z-space a dialog requires. Tweak: Changed mod asset loaded order to be no longer alphabetical but sorted by the order of dependencies Tweak: Json patches are now auto-sided if now side attribute was supplied Tweak: Rename json patch attribute sideType to side. (You can still use sideType until v1.12) Tweak: Improved json patch error feedback Refactor: Method string BlockEntity.GetBlockInfo(IPlayer forPlayer) is now void BlockEntity.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc) Refactor: Block entity field changes: Rename BlockPos pos => BlockPos Pos Rename ICoreApi api => ICoreApi Api New field : Block Block (which is already set before at the time Initialize() gets called) Refactor: Interface IBlockShapeSupplier is now obsolete. OnTesselation is now always executed on block entities. Refactor: you'll need to add "override" to your OnTesselation methods Refactor: block.IsSuitablePosition(IWorldAccessor world, BlockPos pos, ref string failureCode) is now block.CanPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ref string failureCode) Refactor: Added method block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) Refactor: Added methods BlockBehavior.CanPlaceBlock and BlockBehavior.DoPlaceBlock Refactor: Changed min/maxY spawn behavior of entities 0..1 is now world bot to sealevel, 1..2 is sealevel to world top Refactor: IServerEventAPI.CanPlaceOrBreakBlock() and CanUseBlock() is now an event, Refactor: Renamed GenLakes to GenPonds in the Survival mod Refactor: The asset load order has changed. If you load sound or music files during StartClientSide(), you need to move that load into the BlockTexturesLoaded event. Fixed: The HighlightBlocks system crashed when more than one color was used
  2. v1.10.17 an stable release, is now ready for download in the account manager. The previous update broke the stone brick recipe. Here's a fix [Edit:] Also released v1.10.18 due to the game not starting up at all. Must have made a mistake during the build process ‾\_(ツ)_/‾ [Edit:] Also release v1.10.19 to actually fix stone bricks not craftable and to fix the game crashing when creating a first new world. Screenshot and build by zorne Game updates Fixed: Throwing a stone through a water fall made it go all slo-mo Fixed: Stone bricks uncraftable. It now works as follows: Chisel+Hammer+Rock = Polished Rock; Chisel+Hammer+Polished Rock = 2x Polished Rock slab; Chisel+Hammer+Polished Rock Slab = 4x stone bricks View full record
  3. v1.10.17 an stable release, is now ready for download in the account manager. The previous update broke the stone brick recipe. Here's a fix [Edit:] Also released v1.10.18 due to the game not starting up at all. Must have made a mistake during the build process ‾\_(ツ)_/‾ [Edit:] Also release v1.10.19 to actually fix stone bricks not craftable and to fix the game crashing when creating a first new world. Screenshot and build by zorne Game updates Fixed: Throwing a stone through a water fall made it go all slo-mo Fixed: Stone bricks uncraftable. It now works as follows: Chisel+Hammer+Rock = Polished Rock; Chisel+Hammer+Polished Rock = 2x Polished Rock slab; Chisel+Hammer+Polished Rock Slab = 4x stone bricks
  4. Underchallenged and Overchallenged Vintarians! v1.11-pre.1 can now be downloaded through the account manager This update was originally meant to be the seasons update but we (and the community on discord) decided to slide in a couple of other updates first, because this game is so esey! To all peaceful players, not to worry! Save-games can now be customized freely as to how easy or difficult they are. I also snuck in some sweet sweet graphics updates, oh and mechanical power Please notice 1. This is a (likely bug-ridden) preview release, mostly intended for modders and very adventorous players. Version 1.11 is not feature complete yet! 2. New "pre" updates will only be posted in discord #news and not on the blog. A new v1.11 blog post will come when the first release candidate is ready. Known issues/still to be added: Armor is not implemented yet Mechanical power blocks sometimes turn in the wrong direction The singleplayer world mouseover tooltips need nicer formatting Clouds are derpy The way mechanical power blocks are crafted is a placeholder Creature sleeping behavior not implemented yet Screenshots and Gifs/Videos Added slope shading to world maps Added beaches to world generation Improved overall visuals on god rays, clouds, water and especially prettier sunsets, which now also vary day by day World customizations: You can now easily customize your sandbox experience! Playstyle presets. Based on the new customization options the game now offers you 4 carefully chosen presets. Much is still planned for the wilderness surival mode. Extensive challenge update: Mobs now will act more intelligently through better path-finding and much harder variants of existing creatures have been introduced. Deep Drifters, Tainted Drifters, Corrupt Drifters, Nightmare Drifters and Corrupt locusts await your arrival Locusts will now leap at the player All surface animals now sometimes take a rest Windmill Power now lets you automate your Quern. The daily grind has finally come to an end! Selecting large world heights when creating a new world now also horizontally scales the world, which makes mountains look much more massive Leatherworking: You now have to process hides in order to acquire leather. Hides now come in 4 different sizes. Improved distant tree rendering The items on tool racks look less derpy Game updates Feature: Beaches now generate as part of world generation Feature: Extensive visual rework Much improved distant tree rendering. They no longer look like generic blobs of green but like actual trees now Much improved sunset/sunrise ambient. The intensity of it also changes day by day Reduced default fog intensity, for greater distant viewing pleasure Chiseled blocks now also have ambient occlusion applied to them Reworked clouds: Now more opaque and less derpy, but still not quite working as intended Reworked god ray shader: Looks a bit more impressive as it used to in v1.4.6, hopefully without breaking anything Worldmap now with slope shading More scene Brightness tweaks Feature: Mechanical Power: For now serving the one and only purpose to save you from the daily grind - quite literally. You can now power your querns using wind power. Feature: World customize screen Feature: Tougher adversaries Feature: Locust nests now spawn additional locusts when players start breaking the nest Feature: Locust now leap at the player Feature: Deep locust nests now spawns corrupt locusts Tweak: Locust nests spawn a bit more often Added deep drifter variants. In order of increasing difficulty there are now normal, deep, tainted, corrupt and nightmare drifters. Improved Path finding: Creatures are now much less likely to wander of cliffs Improved their ability to find their targets. Unreachable targets are now besieged (i.e. walk in circles around them, instead of walking into walls) Fleeing creature are more likely to escape instead of running into walls Bighorn sheep walk and run a bit faster Feature: Can now grant players or groups the right to access or un-reinforce reinforced blocks Feature: Large world height improvements New worlds with increased the world height now not only scales the world vertically, but also horizontally Distance fade out now only applied on the horizontal axis, not on the vertical so standing on a tall mountain will still let you see the ground Tweaked how ram is allocated/freed, this should make tall worlds less memory hungry and not make your computer die as it runs out of ram. (Technical info: Distant chunks are now immediately compressed after being tesselated) Feature: Made tool rack tool transforms prettier Feature: Improved startup performance by doing less regexes and instead use simpler matching methods when possible. Feature: Basic leatherworking implemented Feature: Added sitting behaviors to all creatures Feature: Improved Barrel rendering. Its now allowed to have more brine than needed inside the barrel for pickling Feature: If a dialog is outside the window bounds its clamped to the window bounds so players can still move it around Feature: The game client now automatically enables or disables mods depending on what mods the server uses Tweak: Gameplay balancing tweaks Applied new parameters to anthracite. Now less evenly distributed amongst the world. Nerfed gold and silver ore: all ore pieces now yield 5 units Cassiterite, instead of spawning between 0-60% depth from bottom to surface now spawns between 40-75% Pickling now takes 14 days instead of 20 Increased max possible range of translocators Tweak: Added new version text hover and link cursor Tweak: Increased music frequency in the "Sometimes" and "Often" options. Tweak: Pickaxes can now be placed into mining bags Tweak: Gamma slider is no longer locked to creative mode only Fixed: Forgot to release unloaded chunk data into the chunk data pool Should reduce memory usage and lag spikes Fixed: Rivers on mountains not correctly fading out when at the edge of the view distance Fixed: Single player world edit screen displayed the wrong play style Fixed: Minor visual glitch on some falling block entities Fixed: Water lilies rendering behind water if looked at a distance API Updates Feature: Added ore map noise parameter to deposits: oreMapScale, oreMapScale and oreMapSub Feature: Exposed more privilege / group stuff. IServerCore has now 2 new properties Groups: Lets you access the player groups that players created PlayerData: Lets you access world-agnostic information on the player, even when the player is offline IServerPlayer now has 2 methods: GetGroups() and GetGroup(groupid) to test in what group a player is Feature: Block entity behaviors. Can now attach behaviors to block entities. The block entity animation util is now a block entity behavior. Tweak: New client setting cameraShakeStrength: Lets you reduce the overall camera shake strength Tweak: Gui composer setups that could cause a stack overflow now throw an exception Tweak: sapi.even.OnChunkDirty(Vec3i chunkCoord, IWorldChunk chunk, EnumChunkDirtyReason reason) changed last argument from bool to EnumChunkDirtyReason Tweak: The OpenGL debug mode now also will log opengl debut output Tweak: New property: GuiDialog.ZSize allows to set how much z-space a dialog requires. Tweak: Changed mod asset loaded order to be no longer alphabetical but sorted by the order of dependencies Tweak: Json patches are now auto-sided if now side attribute was supplied Tweak: Rename json patch attribute sideType to side. (You can still use sideType until v1.12) Tweak: Improved json patch error feedback Refactor: Method string BlockEntity.GetBlockInfo(IPlayer forPlayer) is now void BlockEntity.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc) Refactor: Block entity field changes: Rename BlockPos pos => BlockPos Pos Rename ICoreApi api => ICoreApi Api New field : Block Block (which is already set before at the time Initialize() gets called) Refactor: Interface IBlockShapeSupplier is now obsolete. OnTesselation is now always executed on block entities. Refactor: you'll need to add "override" to your OnTesselation methods Refactor: block.IsSuitablePosition(IWorldAccessor world, BlockPos pos, ref string failureCode) is now block.CanPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ref string failureCode) Refactor: Added method block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) Refactor: Added methods BlockBehavior.CanPlaceBlock and BlockBehavior.DoPlaceBlock Refactor: Changed min/maxY spawn behavior of entities 0..1 is now world bot to sealevel, 1..2 is sealevel to world top Refactor: IServerEventAPI.CanPlaceOrBreakBlock() and CanUseBlock() is now an event, Refactor: Renamed GenLakes to GenPonds in the Survival mod Refactor: The asset load order has changed. If you load sound or music files during StartClientSide(), you need to move that load into the BlockTexturesLoaded event. Fixed: The HighlightBlocks system crashed when more than one color was used View full record
  5. v1.10.16-rc.1 an unstable release, is now ready for download in the account manager. This release fixes a number of minor issues with the current v1.10.15. Some changes were significant, so releasing it as unstable for now. [Edit:] v1.10.16 is now also online! Screenshot by MarcAFK Game updates (v1.10.16) Fixed: Dead animals were no longer harvestable Fixed: Should fix a crash related to troughs Fixed: Sign post text overlapping by a letter Fixed: Missing block names for flowers in flowerpots in the block info hud Fixed: Z-Fighting when dropping carpets on the ground Game updates (v1.10.16-rc.1) Tweak: Moving items from hoppers into troughs should now fully work Tweak: Sleeping now drains satiety Tweak: Crafting polished rock now also requires a hammer Tweak: Can now craft polished rock slabs Tweak: Made foxes snow-dive a bit more often into snow blocks Tweak: Can now place items into hoppers also in survival mode Fixed: Able to harvest meat/leather/fat from living creatures Fixed: Should fix falling storage vessel always drawn as a plain clay vessel Fixed: Unable to pick up colored lanterns Fixed: Might fix some derpiness with traders refreshing their inventories Fixed: Some incorrect naming of blocks Fixed: Rare client crash Fixed: Should fix yet another crash related to crocks Fixed: Should fixed path slabs applying their speed bonus twice. In return I gave stone path blocks an overall 10% speed bonus API Tweak: Tool molds should now print an extra error message if the drop config has a json syntax error API Fixed: Should fix unable to modify the lanterns hsv values
  6. v1.10.16-rc.1 an unstable release, is now ready for download in the account manager. This release fixes a number of minor issues with the current v1.10.15. Some changes were significant, so releasing it as unstable for now. [Edit:] v1.10.16 is now also online! Screenshot by MarcAFK Game updates (v1.10.16) Fixed: Dead animals were no longer harvestable Fixed: Should fix a crash related to troughs Fixed: Sign post text overlapping by a letter Fixed: Missing block names for flowers in flowerpots in the block info hud Fixed: Z-Fighting when dropping carpets on the ground Game updates (v1.10.16-rc.1) Tweak: Moving items from hoppers into troughs should now fully work Tweak: Sleeping now drains satiety Tweak: Crafting polished rock now also requires a hammer Tweak: Can now craft polished rock slabs Tweak: Made foxes snow-dive a bit more often into snow blocks Tweak: Can now place items into hoppers also in survival mode Fixed: Able to harvest meat/leather/fat from living creatures Fixed: Should fix falling storage vessel always drawn as a plain clay vessel Fixed: Unable to pick up colored lanterns Fixed: Might fix some derpiness with traders refreshing their inventories Fixed: Some incorrect naming of blocks Fixed: Rare client crash Fixed: Should fix yet another crash related to crocks Fixed: Should fixed path slabs applying their speed bonus twice. In return I gave stone path blocks an overall 10% speed bonus API Tweak: Tool molds should now print an extra error message if the drop config has a json syntax error API Fixed: Should fix unable to modify the lanterns hsv values View full record
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  7. I've made a change in the game engine for v1.11 which should fix or drastically mitigate that problem.
  8. No it seems to be a vanilla issue. Glad it worked out for you. I'll release this new version in a couple of days once we got some more bugs reported and fixed.
  9. Oh, glad to hear that you got it resolved. No the mouse input system is not written by me, its handled by a third party library called OpenTK, which however had not so great MacOS support, I spent *a lot* of time fixing even worse mac os related bugs in that library. These changes have been added to version 3.1 of OpenTK. But yes, still more issues to resolve.
  10. Alright thanks for the feedback. Could you run this update and see if that fixes the issue for you please? => https://account.vintagestory.at/files/stable/vs_update_1.10.16-rc.1.exe
  11. Thanks, it doesn't seem to crash for me. Are you on the latest version of the game? (seems to be v1.10.15). Did you install any mods?
  12. Dear Community A bit of a different announcement today. We've decided to turn one of the very first versions of the game, v1.0.2 into a freeware download available for everyone. If you have never tried VS or want to take a trip down memory lane, this might interest you. I personally was really surprised how much of the "Vintage Story Feel" there already was and it felt good to give that old release some attention Get VS Classic for free at info.vintagestory.at/classic
  13. Dear Community A bit of a different announcement today. We've decided to turn one of the very first versions of the game, v1.0.2 into a freeware download available for everyone. If you have never tried VS or want to take a trip down memory lane, this might interest you. I personally was really surprised how much of the "Vintage Story Feel" there already was and it felt good to give that old release some attention Get VS Classic for free at info.vintagestory.at/classic View full record
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  14. Should be easy to fix, can you send me your savegame?
  15. Well perhaps more like make the farmland drop soil with a special "was farmland" attribute and when placed it'll remember its state until tilled or so
  16. Hm, there's one thing we could try. In Version 1.8 I've fixed a lot of issues on mac os. You could try version 1.7, version 1.8 and version 1.9 of the game and see if the bug persists. Then at least we would know its caused by something I did recently. You can get past versions on the game account manager
  17. Version 1.10.11/1.10.12/1.10.13, a stable release, is now ready for download in the account manager. Fixes an annoying crash. Blame @copygirl for the update [Edit:] Also released v1.10.12 and v1.10.13 to fix major issues with meals. Sorry for the update spam, messed up, will do better next time. [Edit2:] Also released v1.10.14 and v1.10.15 to fix major crash issues when creating a new world Screenshot by Quin Game updates Fixed: Game crashing when looking at a certain bowl with a meal Fixed: Falling items and animals stepping on/off blocks rotating twice as fast when dynamic shadows are enabled Fixed: Missing names on Mudbrick slabs and ashforest storage vessel (API) Fixed: BroadcastPacket() packets were not sent to connecting players, causing weird issues, such as the current weather pattern changing in an instant shortly after connecting in some cases.
  18. Version 1.10.11/1.10.12/1.10.13, a stable release, is now ready for download in the account manager. Fixes an annoying crash. Blame @copygirl for the update [Edit:] Also released v1.10.12 and v1.10.13 to fix major issues with meals. Sorry for the update spam, messed up, will do better next time. [Edit2:] Also released v1.10.14 and v1.10.15 to fix major crash issues when creating a new world Screenshot by Quin Game updates Fixed: Game crashing when looking at a certain bowl with a meal Fixed: Falling items and animals stepping on/off blocks rotating twice as fast when dynamic shadows are enabled Fixed: Missing names on Mudbrick slabs and ashforest storage vessel (API) Fixed: BroadcastPacket() packets were not sent to connecting players, causing weird issues, such as the current weather pattern changing in an instant shortly after connecting in some cases. View full record
  19. Version 1.10.10, a stable release, is now ready for download in the account manager. Hokay, unless there's still something seriously broke, v1.10.10 will be the last release of the v1.10 branch and I'll instead put all my focus on the next feature release, v1.11. This release fixes some rare crashes and minor bugs as well as make the ModMaker work again. There has also been decent progress on v1.11 and I hope to release a first preview version in a few weeks. Screenshot and Build by Soloquendi Game updates Tweak: Stone tool balancing Stone axes are 10-20% slower, but therefore have 20 more durability (from 30 to 50) +10 extra durability for stone knifes +5 extra durability for stone shovels Tweak: Soil/Gravel/Sand Blocks no longer show their fertility value in the itemstack tooltip as it is of no use to the player. Tillable soil will show the fertility value that it will have when tilled though Fixed: Should fix a rare client crash Fixed: Inconsistent naming of polished rock Fixed: Cooked bread and meat spoiling faster than intended Fixed: Mudbrick slab crafting recipe not working Fixed: Might fix a strange client crash related to placing sign posts Fixed: Might fix a rare client crash related to the ambient sounds system Fixed: Some crafting recipes not listed in the handbook (e.g. the page on rot did not list that it can be used to make compost) Fixed: Traders that haven't been visited for a long time would only run their restock procedure once instead of multiple times. Fixed: Very low chance of fixing an issue related to mouse cursor lag on Arch linux (switched some floats to doubles maybe that caused a cumulative rounding error) Fixed: Multiplayer server listing not getting saved properly API Tweak: ModMaker3000™ fixes. Removed ability to extract anything but json files (because buggy). That also means it only has to download the server archive (15 mb instead of 280mb) for comparison. Fixes also an issue that it doesn't find previously downloaded assets. Fixed some crashes related to missing files. View full record
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  20. Version 1.10.10, a stable release, is now ready for download in the account manager. Hokay, unless there's still something seriously broke, v1.10.10 will be the last release of the v1.10 branch and I'll instead put all my focus on the next feature release, v1.11. This release fixes some rare crashes and minor bugs as well as make the ModMaker work again. There has also been decent progress on v1.11 and I hope to release a first preview version in a few weeks. Screenshot and Build by Soloquendi Game updates Tweak: Stone tool balancing Stone axes are 10-20% slower, but therefore have 20 more durability (from 30 to 50) +10 extra durability for stone knifes +5 extra durability for stone shovels Tweak: Soil/Gravel/Sand Blocks no longer show their fertility value in the itemstack tooltip as it is of no use to the player. Tillable soil will show the fertility value that it will have when tilled though Fixed: Should fix a rare client crash Fixed: Inconsistent naming of polished rock Fixed: Cooked bread and meat spoiling faster than intended Fixed: Mudbrick slab crafting recipe not working Fixed: Might fix a strange client crash related to placing sign posts Fixed: Might fix a rare client crash related to the ambient sounds system Fixed: Some crafting recipes not listed in the handbook (e.g. the page on rot did not list that it can be used to make compost) Fixed: Traders that haven't been visited for a long time would only run their restock procedure once instead of multiple times. Fixed: Very low chance of fixing an issue related to mouse cursor lag on Arch linux (switched some floats to doubles maybe that caused a cumulative rounding error) Fixed: Multiplayer server listing not getting saved properly API Tweak: ModMaker3000™ fixes. Removed ability to extract anything but json files (because buggy). That also means it only has to download the server archive (15 mb instead of 280mb) for comparison. Fixes also an issue that it doesn't find previously downloaded assets. Fixed some crashes related to missing files.
  21. Update-y Vintarians Version 1.10.9, a stable release, is now ready for download in the account manager. Due to a rather serious freeze-of-death bug in the handbook, here's yet another release. Yay This time no windows to blame for a BSOD! Game updates Feature: Can now place/take 4 times as much items to/from firewood, plate ingot and peat piles while also holding the sprint button Tweak: Flowering berry bushes and semi mature crops are now considered bee and butterfly feed Tweak: Can now craft lanterns also from glass instead of clear quartz Tweak: Can now sprint and sneak at the same time Tweak: Sneaking is now about 7% slower Tweak: Removed light mudbrick slab until the texture for it is ready Tweak: Can now right click with bowl in hands on a barrel of pickled food to fill the bowl Tweak: Cobble slabs now break as fast as full cobble stone blocks Tweak: ModMaker now shows download progress. But still bugged. Tweak: Removed collision box from knapping surfaces to be less annoying with players intersecting and not able to place it close by Tweak: Added "knap" interaction help to loose stones Fixed: Might fix wolves sometimes not becoming aggro upon hitting them Fixed: More derpiness with the handbook. Looking at some items froze the game and ate up all available memory. Lantern texture broken again. Should now be fixed for good, hopefully. Fixed: More derpiness with crocks/bowls when moving or eating portions of pickled vegetables. Eating pickled vegetables from a bowl yielded no satiety gain Fixed: Using the search function in the handbook always listed the text pages in the search results Fixed: Able to shift click items into harvested carcass inventory and items becoming invisible from that Fixed: Block interaction help not centered on the block for some blocks Fixed: Chiseled blocks too light Fixed: Rare crash during grid crafting View full record
  22. Update-y Vintarians Version 1.10.9, a stable release, is now ready for download in the account manager. Due to a rather serious freeze-of-death bug in the handbook, here's yet another release. Yay This time no windows to blame for a BSOD! Game updates Feature: Can now place/take 4 times as much items to/from firewood, plate ingot and peat piles while also holding the sprint button Tweak: Flowering berry bushes and semi mature crops are now considered bee and butterfly feed Tweak: Can now craft lanterns also from glass instead of clear quartz Tweak: Can now sprint and sneak at the same time Tweak: Sneaking is now about 7% slower Tweak: Removed light mudbrick slab until the texture for it is ready Tweak: Can now right click with bowl in hands on a barrel of pickled food to fill the bowl Tweak: Cobble slabs now break as fast as full cobble stone blocks Tweak: ModMaker now shows download progress. But still bugged. Tweak: Removed collision box from knapping surfaces to be less annoying with players intersecting and not able to place it close by Tweak: Added "knap" interaction help to loose stones Fixed: Might fix wolves sometimes not becoming aggro upon hitting them Fixed: More derpiness with the handbook. Looking at some items froze the game and ate up all available memory. Lantern texture broken again. Should now be fixed for good, hopefully. Fixed: More derpiness with crocks/bowls when moving or eating portions of pickled vegetables. Eating pickled vegetables from a bowl yielded no satiety gain Fixed: Using the search function in the handbook always listed the text pages in the search results Fixed: Able to shift click items into harvested carcass inventory and items becoming invisible from that Fixed: Block interaction help not centered on the block for some blocks Fixed: Chiseled blocks too light Fixed: Rare crash during grid crafting
  23. Rustic Vintarians Version 1.10.8, a stable release, is now ready for download in the account manager. This update adds crafting recipes for mud bricks and you can now place your peat brick collection on to the ground, huzzah! Game updates Feature: Can now create peat stacks Feature: Added recipes for crafting mud bricks and mud brick slabs. Downside: Has a 15% chance to disappear upon breaking Tweak: Cob now also has 15% chance to disappear upon breaking Tweak: Extinct firepit stop smoking after about 24 ingame hours Tweak: Gems now show their potential in the item info (for a not-near future gem cutting thing) Tweak: Reduced diamond drop rate from suevite by 50% Tweak: At long last, completed implementation of the /group help command. Fixed: Female Arctic and Desert hares not spawning Fixed: Not able to place flowers in planter Fixed: Water fall particles in spots where there shouldn't be Fixed: Certain meals in bowls rendered differently in gui than in hands Fixed: Might fix a crash when placing a cooked pot Fixed: Barrel grid recipe no longer in the handbook Fixed: Lanterns in handbook having broken textures Fixed: Propick result links for cassiterite and coal did not open the appropriate handbook page Fixed: Grinding properties of items were not documented in the handbook Fixed: Bush meat in barrel texture missing View full record
  24. Rustic Vintarians Version 1.10.8, a stable release, is now ready for download in the account manager. This update adds crafting recipes for mud bricks and you can now place your peat brick collection on to the ground, huzzah! Game updates Feature: Can now create peat stacks Feature: Added recipes for crafting mud bricks and mud brick slabs. Downside: Has a 15% chance to disappear upon breaking Tweak: Cob now also has 15% chance to disappear upon breaking Tweak: Extinct firepit stop smoking after about 24 ingame hours Tweak: Gems now show their potential in the item info (for a not-near future gem cutting thing) Tweak: Reduced diamond drop rate from suevite by 50% Tweak: At long last, completed implementation of the /group help command. Fixed: Female Arctic and Desert hares not spawning Fixed: Not able to place flowers in planter Fixed: Water fall particles in spots where there shouldn't be Fixed: Certain meals in bowls rendered differently in gui than in hands Fixed: Might fix a crash when placing a cooked pot Fixed: Barrel grid recipe no longer in the handbook Fixed: Lanterns in handbook having broken textures Fixed: Propick result links for cassiterite and coal did not open the appropriate handbook page Fixed: Grinding properties of items were not documented in the handbook Fixed: Bush meat in barrel texture missing
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