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Dear Steeled Community v1.14.0-rc.1,2,3, a release candidate, can now be downloaded through the account manager. 300 features, tweaks and fixes later - here's the nearly completed version v1.14! As always, before updating, we recommend making a backup of your favorite saves. [Edit:] Also released rc.2 with the following changes - Tweak: Backwards compatibility for old saves: Now able to load old journal entries, class selector no longer deletes clothes but drops them on the ground - Fixed: building windmills higher up in the mountain did not provide a wind speed bonus [Edit:] Also released rc.3 with the following changes - Fixed: opening handbook for the first time showed an empty list - Fixed: pounder overextended in the handbook detail page - Fixed: pickup sounds gone from loose stone and loose sticks - Fixed: using the propick crashed the game - Fixed: missing translation on the coke oven - Fixed: crusher throwing exceptions on wrong input items v1.14 Game updates since pre.1 Feature: Completed the character skin and class selector Feature: The Steel Age Can now survival craft refractory bricks with aformention crushed minerals Can now survival craft the metal door, refractory brick grating and stone coffins Feature: The Pulverizer! Fancy mechanical power stone grinder! Can now crush bauxite stones, ilmenite ore, peridotite stones and quartz pieces into their crushed variants. Required to craft refractory bricks. Can be survival crafted Feature: More Body Temperature additions Added clothing warmth protection Added clothing condition and ability to repair clothes with flaxtwine or linen. (left click with linen in hands on clothes, not in the crafting window!) Added frost damage when "harsh winters" is enabled Feature: Added meteoric iron armor sets Feature: New blocks Packed dirt Straw flooring blocks Stick panes Rough hewn fence 7 new storage vessel variants Leaded glass pane Feature: Can now right click pick-up loose sticks and stones Feature: Added coke ovens. Lets you convert bituminius coal to 75% coke, and lignite to 50% coke. Build a 3x3 cube of fire bricks or refractory brick, leave the center empty and add a coke oven door to one side. Then fill the center with coal, ignite and wait 12 hours. Feature: Coal is now placeable. Tall piles of coal collapse in layers. New coal sound. Charcoal piles have a new texture now Feature: Anvil improvements Will no longer pre-select the arrow recipe a cancelled recipe selection will drop the original ingot back. Metal plates can now also be used to smith tools and other metal produce The new blister steel is workable into steel on the anvil or with the help of the helve hammer Feature: Small, subtle-ish, but pretty shader effects: Surfaces that the sun directly shines on (close to orthogonal) now get a slight glow effect applied on them Feature: New controls settings: "Item collection mode". Determines how the player picks up items (always or only when sneaking) Feature: The text fonts the client uses is now configurable in the clientsettings.json. Feature: Cob can now become grass covered when exposed to the sky. Lowered speed of normal soil getting covered in grass 3-fold Feature: A few new sounds When placing items in the bloomery When clicking a UI Tab Tweak: Increased Godray intensity. Fixed an issue where godrays are not aligned with the sun Tweak: Improved firefly spawning mechanic. Now should spawn when they are supposed to spawn (during low wind, low rain and warm nights) Tweak: Cannot no longer right click spawner meta block in survival mode Tweak: Added audit logging to server-audit.txt. Logs when the server finds suspicious flying behavior, when a player kills another player and similar relevant actions. Tweak: Barrel cactus is no longer in the creative inventory terrain tab Tweak: New installs of VS now start out with a High quality preset (with SSAO and low shadows on) Tweak: Increased arrow velocity by 33% except for character with the Frail trait Tweak: Added a light glow to rain particles, which makes them less invisible against cloudy background Tweak: Halved terra preta deposits, but doubled compost yield Tweak: Reduced metorite impact world gen feature by about 25% Tweak: Updated trader goods The luxuries trader now sells echo chambers for 30 rusty gears The artisan trader now sells 6 new clay vessels Tweak: Major Animal AI tweaks and fixes Chickens, Hens and Chicks now flee about 10% faster Slightly increased boar chasing speed Drifter melee attack frequency more random and more often. Fixed drifters fleeing from the player waaay more often than they are supposed to Fixed all animals not becoming aggressive when they are supposed to Tweak: Buffed crude and simple bow durability Tweak: All mushrooms now spawn in a harvested state Tweak: Wilderness survival worlds now respawn you randomly within a 5000 block radius Tweak: Traders now refuse to buy spoiled or less than half-fresh perishable items Tweak: Should fix greenhouses requiring a solid floor below farmland Tweak: Items rendered in GUI no longer extend beyond item slot bounds, they will now be clipped Tweak: Added new creative tab for mechanical power items and blocks Tweak: New model for harvested horsetail and dry grass Tweak: Minor layout improvements on handbook item/block detail pages Tweak: Random large lag spikes when opening dialogs (Removed large object heap compaction triggered by opened dialogs). Tweak: The bell now also drops resonance archives Tweak: Crops will no longer grow well underground. Added "underground farming" toggle to world customize screen to revert that. Tweak: Opening the handbook now focuses the search text field Tweak: Anvils recycling recipe Tweak: Beehives spawn in more wet areas as well now Tweak: Barrel now shows an interaction help to use linen to take out cottage cheese Tweak: Can now mousewheel on a drop down field to cycle through values Tweak: Tweaked firefly spawning mechanics a bit, so hopefully they are more commonplace but also where they belong Tweak: Muddy gravel is now also affected by gravity Tweak: Disabled silver torch cactus block, was creative only and never completed Tweak: Increase trader idle talk chance 5-fold Tweak: Removed some tapestry from ruins, now sold by the artisan trader instead Tweak: Minor godrays tweaks during nights Tweak/Fixed: Spoiling foods can no longer cure/dry/ripen Fixed: Temporal stability disabled on wilderness survival worlds O_O Fixed: 3 bugs with Mechanical Power Fixed: Lantern fixes Plain glass lanterns are now craftable All lantern types listed in handbook Handbook help text about Linings Traders are willing to buy either quartz or plain glass lanterns Fixed: Mitigate incorrect arrow collision issues. Should now less likley get stuck when shooting over a block edge. Fixed: Game crashing with minimap enabled on a 32x32 size world Fixed: Controls list in the settings not scrollabe to bottom on gui scale below 7 Fixed: Client crash related to the minimap on startup Fixed: At long last trader caravan fencing should be correctly rotated now Fixed: Able to ignite creatures by hitting them with extinct torches Fixed: Dropping a spoiled carrot gave the coal layer inside a forge also a rotten overlay Fixed: Sneaking at the bottom of the lake stopped all player animations Fixed: Reloading a world caused a change in gui scales to no longer updates guis and other not updating issues Fixed: A snow layer in front of a fence which has a stone path under caused a crack into the void Fixed: Environment dialog text cut off on gui scales below 7 Fixed: .tfedit crashing when clicking toolrack tab Fixed: Game crashing when the game fails to save a screenshot. Now it only errors. Fixed: Killed by "prefixandcreature-fox-arcticmale" message and other minor text issues Fixed: Large world connecting/loading delays for some players Fixed: Small tweak to AI Pathfinding to maybe reduce the amount of times where creatures walk back and forth towards a straight line goal Fixed: Crocks destroying meal portions when trying to merge portions Fixed: Mushroom snow coverrage not working properly Fixed: Broken button text on chinese translations Fixed: Typing in chat box caused dialogs to get opened/closed in some cases Fixed: Should fix a rare crash when leaving a game world Fixed: Should fix ladders not attachable to a solid face of a chiseled block Fixed: Drifters go all sideways when on ladders and other minor animation issues Fixed: Creative rotor in the survival handbook Fixed: A crash related when attempting to render an invalid item (during collectible.GetItemDamageColor()) Fixed: Dropped items swimming in water affected by wind Fixed: clientsettings.json saving spam Fixed: Archimedes screw recipe still borked and crashing the game when looked at in the handbook Fixed: Server side exception thrown during world generation Fixed: Should fix others player stuck in one pose and not animating properly (might break other stuff) Fixed: Should fix a rare issue where killing an animal with a cleaver could kill another creature that is being looked at by another player Fixed: Molybdochalkos plates resmelting into only 1 ingot instead of 2 Fixed: Aiming accuracy modifer was applied incorrectly Fixed: When knapping, single disconnected voxels now also fall off Fixed: Some falling blocks emitting too many dust particles Fixed: Potential massive lag issues and crashes from the gui system (Technical info: No longer parallel-process image blur, instead its now a single threaded, better optimized algorithm that runs faster than the parallelized one) Fixed: Work items not remembering their recipe rotation Fixed: Thrown stones not stone typed API Updates Refactor: BEAnvil.cs cleanup. No longer contains item specific code, through the new interface IAnvilWorkable that code now is located in ItemIngot.cs, ItemIronBloom.cs and ItemWorkItem.cs Refactor: Added Property BlockFacing.Opposite. BlockFacing.GetOpposite() is now obsolete but will stay for a while Refactor: When using UnstableFalling block behavior, the boolean value dustyFall has been replaced with a dustIntensity float value Feature: New method Block.OnFallOnto() (when a falling block fell on a block) Fixed: Should fix block.OnNeighbourBlockChange not getting called on the client in some cases. Might break stuff Fixed: entity.WatchedAttributes.MarkPathDirty() called server side had a chance to crash the client Fixed: Reloading the world did not clear external asset origins, causing an ever accumulating list of identical origins Fixed: 3D Wearables rendering issues. ItemWearable.cs now warns if a wearable shape defined a texture but no texturesize Refactor: CollectibleObject.OnBlockBrokenWith() now has the additional argument "float dropQuantityMultiplier" Refactor: The delegate sapi.Event.BreakBlock now requires the additional argument "ref float dropQuantityMultiplier" Refactor: BlockBehavior.GetDrops(), argument "float dropQuantityMultiplier" is now a "ref" Refactor: CollectibleObject.GetMiningSpeed() now has the additional argument "IPlayer forPlayer" Feature: Added trait exclusive grid recipes. Also documented in the handbook. Tweak: Marked some methods virtual in ItemProspectingPick.cs Fixed: Items with only texture code "all" crashed when placed inside a display case Tweak: The temporal stability system now has a public field for the StormData property Tweak: Added capi.IsSinglePlayer Tweak: Added DiscGenerator.shouldGenDepositHere()
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I think the time is not right yet to do worldgen. In the back of my mind I've been aiming to do significant worldgen changes no earlier than May next year, which means the last major worldgen update would be 2 years ago, which feels about right
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Dear Community, now as v1.14 is around the corner its time to decide what we'd like to do in v1.15. What is your favorite pick? Disclaimer: Poll results are no guarantee that all of the advertised features will be in v1.15. The VS Team still reserve the rights to make the final decision on what to add next. That being said, community poll results usually have strong weight.
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Dear Steeled Community v1.14.0-rc.1,2,3, a release candidate, can now be downloaded through the account manager. 300 features, tweaks and fixes later - here's the nearly completed version v1.14! As always, before updating, we recommend making a backup of your favorite saves. [Edit:] Also released rc.2 with the following changes - Tweak: Backwards compatibility for old saves: Now able to load old journal entries, class selector no longer deletes clothes but drops them on the ground - Fixed: building windmills higher up in the mountain did not provide a wind speed bonus [Edit:] Also released rc.3 with the following changes - Fixed: opening handbook for the first time showed an empty list - Fixed: pounder overextended in the handbook detail page - Fixed: pickup sounds gone from loose stone and loose sticks - Fixed: using the propick crashed the game - Fixed: missing translation on the coke oven - Fixed: crusher throwing exceptions on wrong input items v1.14 Game updates since pre.1 Feature: Completed the character skin and class selector Feature: The Steel Age Can now survival craft refractory bricks with aformention crushed minerals Can now survival craft the metal door, refractory brick grating and stone coffins Feature: The Pulverizer! Fancy mechanical power stone grinder! Can now crush bauxite stones, ilmenite ore, peridotite stones and quartz pieces into their crushed variants. Required to craft refractory bricks. Can be survival crafted Feature: More Body Temperature additions Added clothing warmth protection Added clothing condition and ability to repair clothes with flaxtwine or linen. (left click with linen in hands on clothes, not in the crafting window!) Added frost damage when "harsh winters" is enabled Feature: Added meteoric iron armor sets Feature: New blocks Packed dirt Straw flooring blocks Stick panes Rough hewn fence 7 new storage vessel variants Leaded glass pane Feature: Can now right click pick-up loose sticks and stones Feature: Added coke ovens. Lets you convert bituminius coal to 75% coke, and lignite to 50% coke. Build a 3x3 cube of fire bricks or refractory brick, leave the center empty and add a coke oven door to one side. Then fill the center with coal, ignite and wait 12 hours. Feature: Coal is now placeable. Tall piles of coal collapse in layers. New coal sound. Charcoal piles have a new texture now Feature: Anvil improvements Will no longer pre-select the arrow recipe a cancelled recipe selection will drop the original ingot back. Metal plates can now also be used to smith tools and other metal produce The new blister steel is workable into steel on the anvil or with the help of the helve hammer Feature: Small, subtle-ish, but pretty shader effects: Surfaces that the sun directly shines on (close to orthogonal) now get a slight glow effect applied on them Feature: New controls settings: "Item collection mode". Determines how the player picks up items (always or only when sneaking) Feature: The text fonts the client uses is now configurable in the clientsettings.json. Feature: Cob can now become grass covered when exposed to the sky. Lowered speed of normal soil getting covered in grass 3-fold Feature: A few new sounds When placing items in the bloomery When clicking a UI Tab Tweak: Increased Godray intensity. Fixed an issue where godrays are not aligned with the sun Tweak: Improved firefly spawning mechanic. Now should spawn when they are supposed to spawn (during low wind, low rain and warm nights) Tweak: Cannot no longer right click spawner meta block in survival mode Tweak: Added audit logging to server-audit.txt. Logs when the server finds suspicious flying behavior, when a player kills another player and similar relevant actions. Tweak: Barrel cactus is no longer in the creative inventory terrain tab Tweak: New installs of VS now start out with a High quality preset (with SSAO and low shadows on) Tweak: Increased arrow velocity by 33% except for character with the Frail trait Tweak: Added a light glow to rain particles, which makes them less invisible against cloudy background Tweak: Halved terra preta deposits, but doubled compost yield Tweak: Reduced metorite impact world gen feature by about 25% Tweak: Updated trader goods The luxuries trader now sells echo chambers for 30 rusty gears The artisan trader now sells 6 new clay vessels Tweak: Major Animal AI tweaks and fixes Chickens, Hens and Chicks now flee about 10% faster Slightly increased boar chasing speed Drifter melee attack frequency more random and more often. Fixed drifters fleeing from the player waaay more often than they are supposed to Fixed all animals not becoming aggressive when they are supposed to Tweak: Buffed crude and simple bow durability Tweak: All mushrooms now spawn in a harvested state Tweak: Wilderness survival worlds now respawn you randomly within a 5000 block radius Tweak: Traders now refuse to buy spoiled or less than half-fresh perishable items Tweak: Should fix greenhouses requiring a solid floor below farmland Tweak: Items rendered in GUI no longer extend beyond item slot bounds, they will now be clipped Tweak: Added new creative tab for mechanical power items and blocks Tweak: New model for harvested horsetail and dry grass Tweak: Minor layout improvements on handbook item/block detail pages Tweak: Random large lag spikes when opening dialogs (Removed large object heap compaction triggered by opened dialogs). Tweak: The bell now also drops resonance archives Tweak: Crops will no longer grow well underground. Added "underground farming" toggle to world customize screen to revert that. Tweak: Opening the handbook now focuses the search text field Tweak: Anvils recycling recipe Tweak: Beehives spawn in more wet areas as well now Tweak: Barrel now shows an interaction help to use linen to take out cottage cheese Tweak: Can now mousewheel on a drop down field to cycle through values Tweak: Tweaked firefly spawning mechanics a bit, so hopefully they are more commonplace but also where they belong Tweak: Muddy gravel is now also affected by gravity Tweak: Disabled silver torch cactus block, was creative only and never completed Tweak: Increase trader idle talk chance 5-fold Tweak: Removed some tapestry from ruins, now sold by the artisan trader instead Tweak: Minor godrays tweaks during nights Tweak/Fixed: Spoiling foods can no longer cure/dry/ripen Fixed: Temporal stability disabled on wilderness survival worlds O_O Fixed: 3 bugs with Mechanical Power Fixed: Lantern fixes Plain glass lanterns are now craftable All lantern types listed in handbook Handbook help text about Linings Traders are willing to buy either quartz or plain glass lanterns Fixed: Mitigate incorrect arrow collision issues. Should now less likley get stuck when shooting over a block edge. Fixed: Game crashing with minimap enabled on a 32x32 size world Fixed: Controls list in the settings not scrollabe to bottom on gui scale below 7 Fixed: Client crash related to the minimap on startup Fixed: At long last trader caravan fencing should be correctly rotated now Fixed: Able to ignite creatures by hitting them with extinct torches Fixed: Dropping a spoiled carrot gave the coal layer inside a forge also a rotten overlay Fixed: Sneaking at the bottom of the lake stopped all player animations Fixed: Reloading a world caused a change in gui scales to no longer updates guis and other not updating issues Fixed: A snow layer in front of a fence which has a stone path under caused a crack into the void Fixed: Environment dialog text cut off on gui scales below 7 Fixed: .tfedit crashing when clicking toolrack tab Fixed: Game crashing when the game fails to save a screenshot. Now it only errors. Fixed: Killed by "prefixandcreature-fox-arcticmale" message and other minor text issues Fixed: Large world connecting/loading delays for some players Fixed: Small tweak to AI Pathfinding to maybe reduce the amount of times where creatures walk back and forth towards a straight line goal Fixed: Crocks destroying meal portions when trying to merge portions Fixed: Mushroom snow coverrage not working properly Fixed: Broken button text on chinese translations Fixed: Typing in chat box caused dialogs to get opened/closed in some cases Fixed: Should fix a rare crash when leaving a game world Fixed: Should fix ladders not attachable to a solid face of a chiseled block Fixed: Drifters go all sideways when on ladders and other minor animation issues Fixed: Creative rotor in the survival handbook Fixed: A crash related when attempting to render an invalid item (during collectible.GetItemDamageColor()) Fixed: Dropped items swimming in water affected by wind Fixed: clientsettings.json saving spam Fixed: Archimedes screw recipe still borked and crashing the game when looked at in the handbook Fixed: Server side exception thrown during world generation Fixed: Should fix others player stuck in one pose and not animating properly (might break other stuff) Fixed: Should fix a rare issue where killing an animal with a cleaver could kill another creature that is being looked at by another player Fixed: Molybdochalkos plates resmelting into only 1 ingot instead of 2 Fixed: Aiming accuracy modifer was applied incorrectly Fixed: When knapping, single disconnected voxels now also fall off Fixed: Some falling blocks emitting too many dust particles Fixed: Potential massive lag issues and crashes from the gui system (Technical info: No longer parallel-process image blur, instead its now a single threaded, better optimized algorithm that runs faster than the parallelized one) Fixed: Work items not remembering their recipe rotation Fixed: Thrown stones not stone typed API Updates Refactor: BEAnvil.cs cleanup. No longer contains item specific code, through the new interface IAnvilWorkable that code now is located in ItemIngot.cs, ItemIronBloom.cs and ItemWorkItem.cs Refactor: Added Property BlockFacing.Opposite. BlockFacing.GetOpposite() is now obsolete but will stay for a while Refactor: When using UnstableFalling block behavior, the boolean value dustyFall has been replaced with a dustIntensity float value Feature: New method Block.OnFallOnto() (when a falling block fell on a block) Fixed: Should fix block.OnNeighbourBlockChange not getting called on the client in some cases. Might break stuff Fixed: entity.WatchedAttributes.MarkPathDirty() called server side had a chance to crash the client Fixed: Reloading the world did not clear external asset origins, causing an ever accumulating list of identical origins Fixed: 3D Wearables rendering issues. ItemWearable.cs now warns if a wearable shape defined a texture but no texturesize Refactor: CollectibleObject.OnBlockBrokenWith() now has the additional argument "float dropQuantityMultiplier" Refactor: The delegate sapi.Event.BreakBlock now requires the additional argument "ref float dropQuantityMultiplier" Refactor: BlockBehavior.GetDrops(), argument "float dropQuantityMultiplier" is now a "ref" Refactor: CollectibleObject.GetMiningSpeed() now has the additional argument "IPlayer forPlayer" Feature: Added trait exclusive grid recipes. Also documented in the handbook. Tweak: Marked some methods virtual in ItemProspectingPick.cs Fixed: Items with only texture code "all" crashed when placed inside a display case Tweak: The temporal stability system now has a public field for the StormData property Tweak: Added capi.IsSinglePlayer Tweak: Added DiscGenerator.shouldGenDepositHere() View full record
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Yes, install the files into different directories and use a different --dataPath arg
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I would also prefer to keep foul language outside of this forum. In any case, the game is advertised as "an uncompromising wilderness survival sandbox game". If we were to make knapping easier, we would compromise our mission. It sure is tempting to make the game accessible for everyone, but we'd end up with a lower fidelity product, in believe. I did however spend a lot of extra effort in making sure that inteprid players can at least adjust the game to their needs with lots of configuration options and easy modding. You could create 3x3 grid crafting recipes - minecraft style - for all the tools and weapons in the game. Go to %appdata%/VintageStory/assets/survival/recipes/grid and e.g. copy bed.json over to flintaxe.json and adjust the input and output parameters as needed. You can find the item codes in the creative inventory by hovering over items and with debug info enabled (type .edi in chat). Any mistakes you make during recipe creation should be logged in server-main.txt so you can find out what you did wrong. I've attached an (untested) example that you could drop into that folder flintaxe.json
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Dear Feature-Rich Community v1.14.0-pre.1, a preview release, can now be downloaded through the account manager (section "Other Goodies"). We wanted to dedicate this update to the endless list of small-ish ideas that have accumulated over time and never got the chance to properly implement. As usual, we only got about half way through our list Please notice 1. This is an unfinished update, mostly intended for modders and very adventurous players. You will encounter major bugs, incomplete features, performance issues and crashes. 2. New "pre" updates will only be posted in discord #news and not on the blog. A new v1.14 blog post will come when the first release candidate is ready. Until v1.14-rc.1 we still hope to add Steel age (~50% completed) Finished character classes and seraph skin customization's Updated ruins with detailing blocks and containing mossy and lichen covered blocks Meteoric iron armor set Maybe some fish (no fishing mechanic yet though, sorry!) More body temperature addition Screenshots and Videos Player Character Skin Customizer (and later character classes/traits. Very unfinished!) Cheesemaking: You can now milk Ewes, curdle milk, and age cheese Meteoric iron working: Iron tier, but 20% better! Iron Anvil crafting: Required to work meteoric iron and upcoming steel ingots Animated container lids: You've never opened a chest so smoothly Scrap weapons: Emergency underground weaponry made from scrap metal 2 new, rare, deep underground creatures The bell - it's alarm is guaranteed to strike fear into any unsuspecting spelunker. Tread quitely. The Sawblade Locust - cut's through armor like butter Tapestry lore texts. Be aware of the gong. Useful bony soil: Panning through piles of bones has never been so much fun \o/ A mold rack: Elegant and convenient tool mold storage Body Temperature System: Makes your screen all icy and shivery when cold New building blocks: Mossy and Lichen covered stone, 2 new glass colors, bipedal bony remains Improved scythe: Now harvests more stuff and has a better first person interaction Nicer inventory icon for work items All Game updates Feature: Cheese making Added dairy nutrition bar for another +2.5 hp bonus Female bighorn sheep can now be milked daily with a bucket, for up to 21 days after giving birth. Be aware though, before generation 3 they will become aggressive when attempting to milk them Milk can be turned into curdled milk in the barrel by adding a pickled vegetable for the starter enzymes Curdled milk can be turned into cottage cheese by adding salt in the barrel Take 25 liters of cottage cheese from the barrel with a piece of linen to turn it into a curd bundle. Place it on the ground, add a stick, then twist the curd bundle to squeeze out the whey. Right click again to open it, to reveal raw cheese Salt your raw cheese, optionally apply wax for greater freshness Raw cheese must be placed on shelves in a cellar to ripen it. Rumor has it that certain conditions even allows the growth of edible cheese molds. Ripe cheese is place-able and can be sliced with a knife for direct consumption Feature: Added meteoric iron working, tools made from meteoric iron are roughly 20% better than normal iron. Must however be worked on an iron anvil. All metal tools now have a meteoric iron variant. Feature: Iron anvil crafting. Can now smith iron anvil halves, then place and combine them on the ground with flux + hammering Feature: Containers now have animated lids (the chest, vessel and basket) Feature: Can now craft 4 types of scrap weapons, randomly selected when using a scrap weapon kit, which is now craft-able from 1x rope, 1x stick and 1x scrap metal Feature: Added bell creature. A rare deep augment that sounds an alarm if a player is nearby, which attracts drifters and locusts to that location. Feature: Added sawblade locust as an extra tough rare deep spawn with special drops Feature: More lore texts. Looking at a completed tapestry on the wall now unveils a new snippet of lore, added to the Journal Feature: Bony soil is now pannable, comes with a unique set of rare drops. Feature: Added a mold rack block - convenient tool mold storage Feature: Added first version of a body temperature mechanic Has no health or stats impact on the player for now It does however add a frost overlay onto the screen and make the player shiver. (No effect yet when too hot) Added a body temperature display on the character stats dialog You'll get cold from: Being wet (from rain or swimming. Player needs 1 in-game hour to dry), temperatures below 10°C, Outside wind speed But also get warm from: Sleeping under cover (ideally in a room), being close to a burning fire, fire pit or lava, being inside a room Feature: New building blocks Added mossy and lichen covered block variants for cobblestone, polished rock and stone brick (will be added to ruins) Added non-decaying animal carcasses, added 2 human carcasses Feature: Improved scythe tool. Can now also harvest cattails and horsetails and has a new sound and breaking animation Feature: Quartz crystal updates Can be crushed into quartz chunks which can be smelted into colored glass Added 2 new glass colors for that: Smoky and Pink When blown up, no longer disappear but drop quartz chunks instead Feature: Prettier work items. Ingots which are currently being worked on the anvil longer have a generic texture but show the actual smithed voxels so far, when held in hands, on the ground or when placed on the forge Feature: The creative inventory can be controlled through keyboard alone now (use CTRL+F to instantly search the creative inventory, hit tab twice to focus the slot grid, use cursor keys to select slot, hit enter to retrieve a stack) Feature: Thrown items are now affected by the wind (but projectiles are excluded from this) Feature: Added /weather stoprain. Fast-Forwards only the rain simulation to a point where there is no rain. Feature: /weather setprecip [value] is now savegame persistent. Can now query the current value with /weather setprecip Tweak: Force the use of TLS 1.2 when connecting to the auth or master server Tweak: Renamed clay pot to cooking pot Tweak: Should make modmaker work on linux, but untested Tweak: Grown mushrooms now disappear when its gets below 2°C Tweak: Spider webs are now halftransparent Tweak: Collapsed chests are now with a moldy texture Tweak: Added run.sh to linux builds. Removed .sh files from windows builds. Tweak: Added server config PassTimeWhenEmpty. When set to true, then the game calendar will keep progressing even when no player is online Tweak: Increased sound slider length so that its at least less fiddly to set the music volume to 2-10% as it generally is too loud in the game Tweak: Added command /whenwillitstopraining Tweak: Added more logging to track down significant game startup delay for some users Tweak: Added a slightly hacky specular reflection occlusion system so that specular reflections from sunlight are hidden when the sun is hidden. Needs some cleanup. Tweak: Should fix armor stands still interactable in claimed areas Tweak: Updated trader buying/sellings lists (artisan trader now sells some tapestry) Tweak: Chutes several bugfixes and add smarter placement Tweak: Disallow creation of small pelts, since they have no use right now Tweak: Some more tweaks to the rain simulation Tweak: Reduced the overall size of the moon Tweak: Mitigate a bug where a game/pc crash would wipe all client settings Tweak: Changed default month length from 12 to 9 in-game days Tweak: Fixed honeycomb to large on the shelf and the lead ingot not shelvable. Made rawbrick, resin, shingle and stonebricks shelvable Tweak: All the linen types can now be used for crafting Tweak: Sign text is more readable now Tweak: Added Etho Slab block. A must have for every voxel game. Tweak: Trader dialog issue when opening 2 trade dialogs of the same trader type Tweak: Vines can now also in colder, wet climates Tweak: Beehives should update their status info (e.g. flower count) a bit more swiftly Tweak: Malachite can now spawn closer to the surface and spawn surface nuggets Tweak: A bit more feedback from the masterserver register failure Tweak: A lore piece that does not contain new texts is no longer consumed. Fixed the writing sound not playing. Tweak: The lock/unlock mouse cursor key bound to Alt is no longer hardcoded and can now be rebound in the controls Tweak: The .online command now shows the ping roundtime of all players. (Disclaimer: Not sure if the info is accurate) Tweak: /group info [groupname] should now work and list the players of a group Tweak: Added command "/land adminfreehere" to free a single claimed area by a player or trader at given location Tweak: Animals swim slightly faster in water Tweak: Correct collision/selection box size for the owl and golden chest Tweak: Lighter chest open/close sound for the owl and gold chest Tweak: non smooth texture zoom on barrel contents bar Tweak: The ported archimedes screw can now also spit out items when fed items from below Tweak: Held torch now go out when you go swimming with them Tweak: Made anvil smithing grid overlay more visible Tweak: Locust cages now drop some resources upon breaking them Tweak: Should avoid the propick crashing the game if a wrong /worldconfig value was set Tweak: Picking up mannequin now works with sneak+right click, instead of plain right click Fixed: Archimedes screw recipe required uncraftable sheets instead of plates Fixed: Lightning sounds were not considered weather sounds Fixed: "Deprived of light, might die soon" info on dead creatures Fixed: Querns not autogrinding in some cases Fixed: Chopping a tree with a harvested resin log did not break the full tree Fixed: Not able to make a pure mushroom stew Fixed: Should fix a crash in /we mclear Fixed: Hopefully reduced the "incorrect srgb profile" error log spam on linux Fixed: Various issues with world edit when operating on chiseled blocks Fixed: Might fix that one second of rain before chunks are loaded on startup Fixed: WQPs chisel block crashes due to incorrect use of a command Fixed: Pouring portions out from a cooking pot left a 0 serving meal inside Fixed: Should fix terrain flicker when getting out of bed Fixed: Might fix rendering issues around the moon when SSAO is enabled Fixed: Game crashing when going negative coordinates Fixed: Search text cleared from public server list but still filtered after search text when leaving and re-entering the screen Fixed: Some blocks in the handbook not grouped Fixed: Kick message had the names reversed Fixed: setting ".clientconfig guiScale" did not properly update all UI Fixed: Sun rising in the south instead of east Fixed: Again fixed /time calendarspeedmul still being saved >.> Fixed: Ported Archimedes screw recipe not in the handbook Fixed: At long last, fixed that the Alt+F3 debug screen disappears when entering and leaving the graphics settings Fixed: Should fix a rare hard server crash in the autosave feature, and hopefully breaks nothing else >.> Fixed: Newly spawned creatures were immune to the first attack Fixed: The winter extra hunger drain was applied inversely and way to much (+100% hunger when inside a room. Now +25% when outside a room) API Updates Feature: Added api.World.BlockAccessor.GetWindSpeedAt() and api.Event.OnGetWindSpeed Feature: New block event - Block.OnBeingLookedAt(). Called on client and server when a player looks at a block Feature: New client side event "IsPlayerReady". The survival mode subscribes to this event to return false if the character has not been selected yet. Then later calls the new method capi.Network.SendPlayerNowReady(). Consequently removed player.WorldData.DidSelectSkin propery. Feature: Added IServerPlayer.SetRole, .SetModdata, .RemoveModData and .GetModData for convenient per-player mod data storage Tweak: Unlock all 6 smithing recipe layers Tweak: Moved Block.ParticleProperties to Collectible.ParticleProperties. This way items can now also emit particles when held in hands or dropped on the ground Tweak: api.Event.RegisterGameTickListener and similar methods now verify if they are called from the main thread, because they are not thread safe Tweak: The title element in the itemstack info box can now also be rich text Tweak: New server side event: BreakBlock. Can be used to override player block breaking events. Tweak: New server side method: sapi.WorldManager.HasChunk(). Can be used to check if a player currently has given chunk Refactor: The Transient Block Entity now has a different configuration syntax (basically just encapsulated in another json object). If your blocks use the Transient BE check out assets/survival/blocktypes/plant/mushroom.json for reference Refactor: SQLiteDB is now SQLiteDBConnection Refactor: The character creation dialog is now part of the survival mod Refactor: blockEntity.FromTreeAtributes is now blockEntity.FromTreeAttributes Refactor: Collectible.GetDurability() now used everywhere instead of Collectible.Durability. Allows itemstack specific max durabilities. Fixed: Animatable block entity behavior did not properly ease out animations if they were configured to ease out. Also had a weird hardcoded texture reference in it. Fixed: AiTaskManager.StopTask() did not properly stop tasks Fixed: Renamed namespace VintagestoryAPI to Vintagestory.API Fixed: block/item/entity property skipVariants and allowedVariants: All entries defaulted to the game domain Fixed: Game crashing on stuff like "translation text</i>" Fixed: Should fix placing a block not calling OnNeighbourBlockChange on the client side Fixed: Collectible.OnHeldIdle() was not being called for off-hand items Fixed: Render pass always being Opaque in custom models, baked gltf textures not being added to the texture atlas.
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You can tinker together your own setup for multiple VS versions with/without mods by using the --dataPath argument on the VintageStory.exe file, but a convenient launcher is still missing, yes.
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Dear Feature-Rich Community v1.14.0-pre.1, a preview release, can now be downloaded through the account manager (section "Other Goodies"). We wanted to dedicate this update to the endless list of small-ish ideas that have accumulated over time and never got the chance to properly implement. As usual, we only got about half way through our list Please notice 1. This is an unfinished update, mostly intended for modders and very adventurous players. You will encounter major bugs, incomplete features, performance issues and crashes. 2. New "pre" updates will only be posted in discord #news and not on the blog. A new v1.14 blog post will come when the first release candidate is ready. Until v1.14-rc.1 we still hope to add Steel age (~50% completed) Finished character classes and seraph skin customization's Updated ruins with detailing blocks and containing mossy and lichen covered blocks Meteoric iron armor set Maybe some fish (no fishing mechanic yet though, sorry!) More body temperature addition Screenshots and Videos Player Character Skin Customizer (and later character classes/traits. Very unfinished!) Cheesemaking: You can now milk Ewes, curdle milk, and age cheese Meteoric iron working: Iron tier, but 20% better! Iron Anvil crafting: Required to work meteoric iron and upcoming steel ingots Animated container lids: You've never opened a chest so smoothly Scrap weapons: Emergency underground weaponry made from scrap metal 2 new, rare, deep underground creatures The bell - it's alarm is guaranteed to strike fear into any unsuspecting spelunker. Tread quitely. The Sawblade Locust - cut's through armor like butter Tapestry lore texts. Be aware of the gong. Useful bony soil: Panning through piles of bones has never been so much fun \o/ A mold rack: Elegant and convenient tool mold storage Body Temperature System: Makes your screen all icy and shivery when cold New building blocks: Mossy and Lichen covered stone, 2 new glass colors, bipedal bony remains Improved scythe: Now harvests more stuff and has a better first person interaction Nicer inventory icon for work items All Game updates Feature: Cheese making Added dairy nutrition bar for another +2.5 hp bonus Female bighorn sheep can now be milked daily with a bucket, for up to 21 days after giving birth. Be aware though, before generation 3 they will become aggressive when attempting to milk them Milk can be turned into curdled milk in the barrel by adding a pickled vegetable for the starter enzymes Curdled milk can be turned into cottage cheese by adding salt in the barrel Take 25 liters of cottage cheese from the barrel with a piece of linen to turn it into a curd bundle. Place it on the ground, add a stick, then twist the curd bundle to squeeze out the whey. Right click again to open it, to reveal raw cheese Salt your raw cheese, optionally apply wax for greater freshness Raw cheese must be placed on shelves in a cellar to ripen it. Rumor has it that certain conditions even allows the growth of edible cheese molds. Ripe cheese is place-able and can be sliced with a knife for direct consumption Feature: Added meteoric iron working, tools made from meteoric iron are roughly 20% better than normal iron. Must however be worked on an iron anvil. All metal tools now have a meteoric iron variant. Feature: Iron anvil crafting. Can now smith iron anvil halves, then place and combine them on the ground with flux + hammering Feature: Containers now have animated lids (the chest, vessel and basket) Feature: Can now craft 4 types of scrap weapons, randomly selected when using a scrap weapon kit, which is now craft-able from 1x rope, 1x stick and 1x scrap metal Feature: Added bell creature. A rare deep augment that sounds an alarm if a player is nearby, which attracts drifters and locusts to that location. Feature: Added sawblade locust as an extra tough rare deep spawn with special drops Feature: More lore texts. Looking at a completed tapestry on the wall now unveils a new snippet of lore, added to the Journal Feature: Bony soil is now pannable, comes with a unique set of rare drops. Feature: Added a mold rack block - convenient tool mold storage Feature: Added first version of a body temperature mechanic Has no health or stats impact on the player for now It does however add a frost overlay onto the screen and make the player shiver. (No effect yet when too hot) Added a body temperature display on the character stats dialog You'll get cold from: Being wet (from rain or swimming. Player needs 1 in-game hour to dry), temperatures below 10°C, Outside wind speed But also get warm from: Sleeping under cover (ideally in a room), being close to a burning fire, fire pit or lava, being inside a room Feature: New building blocks Added mossy and lichen covered block variants for cobblestone, polished rock and stone brick (will be added to ruins) Added non-decaying animal carcasses, added 2 human carcasses Feature: Improved scythe tool. Can now also harvest cattails and horsetails and has a new sound and breaking animation Feature: Quartz crystal updates Can be crushed into quartz chunks which can be smelted into colored glass Added 2 new glass colors for that: Smoky and Pink When blown up, no longer disappear but drop quartz chunks instead Feature: Prettier work items. Ingots which are currently being worked on the anvil longer have a generic texture but show the actual smithed voxels so far, when held in hands, on the ground or when placed on the forge Feature: The creative inventory can be controlled through keyboard alone now (use CTRL+F to instantly search the creative inventory, hit tab twice to focus the slot grid, use cursor keys to select slot, hit enter to retrieve a stack) Feature: Thrown items are now affected by the wind (but projectiles are excluded from this) Feature: Added /weather stoprain. Fast-Forwards only the rain simulation to a point where there is no rain. Feature: /weather setprecip [value] is now savegame persistent. Can now query the current value with /weather setprecip Tweak: Force the use of TLS 1.2 when connecting to the auth or master server Tweak: Renamed clay pot to cooking pot Tweak: Should make modmaker work on linux, but untested Tweak: Grown mushrooms now disappear when its gets below 2°C Tweak: Spider webs are now halftransparent Tweak: Collapsed chests are now with a moldy texture Tweak: Added run.sh to linux builds. Removed .sh files from windows builds. Tweak: Added server config PassTimeWhenEmpty. When set to true, then the game calendar will keep progressing even when no player is online Tweak: Increased sound slider length so that its at least less fiddly to set the music volume to 2-10% as it generally is too loud in the game Tweak: Added command /whenwillitstopraining Tweak: Added more logging to track down significant game startup delay for some users Tweak: Added a slightly hacky specular reflection occlusion system so that specular reflections from sunlight are hidden when the sun is hidden. Needs some cleanup. Tweak: Should fix armor stands still interactable in claimed areas Tweak: Updated trader buying/sellings lists (artisan trader now sells some tapestry) Tweak: Chutes several bugfixes and add smarter placement Tweak: Disallow creation of small pelts, since they have no use right now Tweak: Some more tweaks to the rain simulation Tweak: Reduced the overall size of the moon Tweak: Mitigate a bug where a game/pc crash would wipe all client settings Tweak: Changed default month length from 12 to 9 in-game days Tweak: Fixed honeycomb to large on the shelf and the lead ingot not shelvable. Made rawbrick, resin, shingle and stonebricks shelvable Tweak: All the linen types can now be used for crafting Tweak: Sign text is more readable now Tweak: Added Etho Slab block. A must have for every voxel game. Tweak: Trader dialog issue when opening 2 trade dialogs of the same trader type Tweak: Vines can now also in colder, wet climates Tweak: Beehives should update their status info (e.g. flower count) a bit more swiftly Tweak: Malachite can now spawn closer to the surface and spawn surface nuggets Tweak: A bit more feedback from the masterserver register failure Tweak: A lore piece that does not contain new texts is no longer consumed. Fixed the writing sound not playing. Tweak: The lock/unlock mouse cursor key bound to Alt is no longer hardcoded and can now be rebound in the controls Tweak: The .online command now shows the ping roundtime of all players. (Disclaimer: Not sure if the info is accurate) Tweak: /group info [groupname] should now work and list the players of a group Tweak: Added command "/land adminfreehere" to free a single claimed area by a player or trader at given location Tweak: Animals swim slightly faster in water Tweak: Correct collision/selection box size for the owl and golden chest Tweak: Lighter chest open/close sound for the owl and gold chest Tweak: non smooth texture zoom on barrel contents bar Tweak: The ported archimedes screw can now also spit out items when fed items from below Tweak: Held torch now go out when you go swimming with them Tweak: Made anvil smithing grid overlay more visible Tweak: Locust cages now drop some resources upon breaking them Tweak: Should avoid the propick crashing the game if a wrong /worldconfig value was set Tweak: Picking up mannequin now works with sneak+right click, instead of plain right click Fixed: Archimedes screw recipe required uncraftable sheets instead of plates Fixed: Lightning sounds were not considered weather sounds Fixed: "Deprived of light, might die soon" info on dead creatures Fixed: Querns not autogrinding in some cases Fixed: Chopping a tree with a harvested resin log did not break the full tree Fixed: Not able to make a pure mushroom stew Fixed: Should fix a crash in /we mclear Fixed: Hopefully reduced the "incorrect srgb profile" error log spam on linux Fixed: Various issues with world edit when operating on chiseled blocks Fixed: Might fix that one second of rain before chunks are loaded on startup Fixed: WQPs chisel block crashes due to incorrect use of a command Fixed: Pouring portions out from a cooking pot left a 0 serving meal inside Fixed: Should fix terrain flicker when getting out of bed Fixed: Might fix rendering issues around the moon when SSAO is enabled Fixed: Game crashing when going negative coordinates Fixed: Search text cleared from public server list but still filtered after search text when leaving and re-entering the screen Fixed: Some blocks in the handbook not grouped Fixed: Kick message had the names reversed Fixed: setting ".clientconfig guiScale" did not properly update all UI Fixed: Sun rising in the south instead of east Fixed: Again fixed /time calendarspeedmul still being saved >.> Fixed: Ported Archimedes screw recipe not in the handbook Fixed: At long last, fixed that the Alt+F3 debug screen disappears when entering and leaving the graphics settings Fixed: Should fix a rare hard server crash in the autosave feature, and hopefully breaks nothing else >.> Fixed: Newly spawned creatures were immune to the first attack Fixed: The winter extra hunger drain was applied inversely and way to much (+100% hunger when inside a room. Now +25% when outside a room) API Updates Feature: Added api.World.BlockAccessor.GetWindSpeedAt() and api.Event.OnGetWindSpeed Feature: New block event - Block.OnBeingLookedAt(). Called on client and server when a player looks at a block Feature: New client side event "IsPlayerReady". The survival mode subscribes to this event to return false if the character has not been selected yet. Then later calls the new method capi.Network.SendPlayerNowReady(). Consequently removed player.WorldData.DidSelectSkin propery. Feature: Added IServerPlayer.SetRole, .SetModdata, .RemoveModData and .GetModData for convenient per-player mod data storage Tweak: Unlock all 6 smithing recipe layers Tweak: Moved Block.ParticleProperties to Collectible.ParticleProperties. This way items can now also emit particles when held in hands or dropped on the ground Tweak: api.Event.RegisterGameTickListener and similar methods now verify if they are called from the main thread, because they are not thread safe Tweak: The title element in the itemstack info box can now also be rich text Tweak: New server side event: BreakBlock. Can be used to override player block breaking events. Tweak: New server side method: sapi.WorldManager.HasChunk(). Can be used to check if a player currently has given chunk Refactor: The Transient Block Entity now has a different configuration syntax (basically just encapsulated in another json object). If your blocks use the Transient BE check out assets/survival/blocktypes/plant/mushroom.json for reference Refactor: SQLiteDB is now SQLiteDBConnection Refactor: The character creation dialog is now part of the survival mod Refactor: blockEntity.FromTreeAtributes is now blockEntity.FromTreeAttributes Refactor: Collectible.GetDurability() now used everywhere instead of Collectible.Durability. Allows itemstack specific max durabilities. Fixed: Animatable block entity behavior did not properly ease out animations if they were configured to ease out. Also had a weird hardcoded texture reference in it. Fixed: AiTaskManager.StopTask() did not properly stop tasks Fixed: Renamed namespace VintagestoryAPI to Vintagestory.API Fixed: block/item/entity property skipVariants and allowedVariants: All entries defaulted to the game domain Fixed: Game crashing on stuff like "translation text</i>" Fixed: Should fix placing a block not calling OnNeighbourBlockChange on the client side Fixed: Collectible.OnHeldIdle() was not being called for off-hand items Fixed: Render pass always being Opaque in custom models, baked gltf textures not being added to the texture atlas. View full record
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Wait, you're trying to connect to your own server running on the same computer? You should definitely be able to connect using 'localhost' as address
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Minecraft is adding new mechanics similar to Vintage Story
Tyron replied to Perlinfall's topic in Discussion
Its quite interesting, yea. Last minecon they added foxes and berry bushes, which we already had in VS. Then they added bees, which we also already had in VS. I don't think Mojang knows about Vintage Story though. But if they do, it would sure be nice to know -
Dear Seasonal Community v1.13.4, a stable release, can now be downloaded through the account manager Build by Stainlessfool Game updates Feature: Added a weather sound slider to modify only weather sounds* Feature: The environment dialog (opened by 'C') now also shows rough rainfall frequency Tweak: Rain tweak. Slightly reduced rainfall, made rain patterns change more often over time. Fixed a client<->server discrepancy on rainfall values Tweak: Added a "Loading..." notice to the world loading screen for clarification** Tweak: Server now dies if a corrupt map chunk is encountered and when not in repair mode Tweak: Updated language files, added Romanian translations (32% done) Fixed: Owl chest drops in the handbook were incorrect Fixed: Should finally fix the rare issue where a server state becomes corrupted and certain players die of hunger, even when offline, until the server is restarted Fixed: /we mfill failing hard when trying to place chiseled blocks with it Fixed: Not able to place plank piles on chiseled blocks Fixed: At long last, the create world name field no longer deletes your custom world name when changing playstyles *so that we can hear PSJRs voice in its full glory during his let's play **suggestion by pakratt, and no idea what happened there during world loading, seems to be some sort of disk read/write bottleneck? Send me your server-main.txt next time it happens again please! View full record
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Dear Seasonal Community v1.13.4, a stable release, can now be downloaded through the account manager Build by Stainlessfool Game updates Feature: Added a weather sound slider to modify only weather sounds* Feature: The environment dialog (opened by 'C') now also shows rough rainfall frequency Tweak: Rain tweak. Slightly reduced rainfall, made rain patterns change more often over time. Fixed a client<->server discrepancy on rainfall values Tweak: Added a "Loading..." notice to the world loading screen for clarification** Tweak: Server now dies if a corrupt map chunk is encountered and when not in repair mode Tweak: Updated language files, added Romanian translations (32% done) Fixed: Owl chest drops in the handbook were incorrect Fixed: Should finally fix the rare issue where a server state becomes corrupted and certain players die of hunger, even when offline, until the server is restarted Fixed: /we mfill failing hard when trying to place chiseled blocks with it Fixed: Not able to place plank piles on chiseled blocks Fixed: At long last, the create world name field no longer deletes your custom world name when changing playstyles *so that we can hear PSJRs voice in its full glory during his let's play **suggestion by pakratt, and no idea what happened there during world loading, seems to be some sort of disk read/write bottleneck? Send me your server-main.txt next time it happens again please!
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Yes please, the relevant log file is located in %appdata%/VintageStoryData/Logs/server-main.txt
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Dear Seasonal Community v1.13.3, a stable release, can now be downloaded through the account manager Upon request, yet another small maintenance update to fix rather specific issues. All helve hammers should properly finish work pieces again with this update. Game updates Tweak: Dedicated servers on windows no longer print screen info to log Fixed: Some helve hammers never finishing a work piece Fixed: Server crashing when loading up a world that previously had modded in blocks Fixed: Not able to place ingot and tool molds on chiseled blocks Fixed: Mushrooms planted in pots were spoiling Fixed: Should fix all grain crops using the stage 8 spelt texture on Linux
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Dear Seasonal Community v1.13.3, a stable release, can now be downloaded through the account manager Upon request, yet another small maintenance update to fix rather specific issues. All helve hammers should properly finish work pieces again with this update. Game updates Tweak: Dedicated servers on windows no longer print screen info to log Fixed: Some helve hammers never finishing a work piece Fixed: Server crashing when loading up a world that previously had modded in blocks Fixed: Not able to place ingot and tool molds on chiseled blocks Fixed: Mushrooms planted in pots were spoiling Fixed: Should fix all grain crops using the stage 8 spelt texture on Linux View full record
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Please send me the server-main.txt so i can look into it
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Dear Seasonal Community v1.13.2, a stable release, can now be downloaded through the account manager Another small maintenance release \o/ The worst offender that warrants this release was a broken texture for snow covered grass for some players. Screenshot and build by Arkan Game updates Tweak: Added /anvildebug command to print some debug information for finding an issue where work items would never finish with the helve hammer Fixed: Players getting in range not re-appearing on the world map Fixed: Rail block placing oddities and related crash (rails are a creative mode only block) Fixed: Helve hammer not respecting gear ratio Fixed: Unknown texture issue on snow covered grass and similar Fixed: Barrel and firepit dialog displayed behind the minimap Fixed: Snow layers were placed on top of iron fences Fixed: Hoe did not play a breaking sound when its durability runs out
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Dear Seasonal Community v1.13.2, a stable release, can now be downloaded through the account manager Another small maintenance release \o/ The worst offender that warrants this release was a broken texture for snow covered grass for some players. Screenshot and build by Arkan Game updates Tweak: Added /anvildebug command to print some debug information for finding an issue where work items would never finish with the helve hammer Fixed: Players getting in range not re-appearing on the world map Fixed: Rail block placing oddities and related crash (rails are a creative mode only block) Fixed: Helve hammer not respecting gear ratio Fixed: Unknown texture issue on snow covered grass and similar Fixed: Barrel and firepit dialog displayed behind the minimap Fixed: Snow layers were placed on top of iron fences Fixed: Hoe did not play a breaking sound when its durability runs out View full record
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You can select the starting climate, which is kinda similar
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Dear Seasonal Community v1.13.1, a stable release, can now be downloaded through the account manager Seems like the rc.1 was pretty stable, so lets not delay this any further. Game updates Tweak/Fix: Should avoid a client side crash related to the weather system (Technical info: Cloud patterns and events are now synced from server to client, like all other assets. ) Tweak/Fix: Added a "Purple grass fix" setting to the graphics settings for users of Radeon HD 4000/5000/6000 Series cards Fixed: Map Waypoint hover text no longer working View full record
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Dear Seasonal Community v1.13.1, a stable release, can now be downloaded through the account manager Seems like the rc.1 was pretty stable, so lets not delay this any further. Game updates Tweak/Fix: Should avoid a client side crash related to the weather system (Technical info: Cloud patterns and events are now synced from server to client, like all other assets. ) Tweak/Fix: Added a "Purple grass fix" setting to the graphics settings for users of Radeon HD 4000/5000/6000 Series cards Fixed: Map Waypoint hover text no longer working
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Dear Seasonal Community v1.13.1-rc.1, an unstable release, can now be downloaded through the account manager For this update I focused on the more exotic bugs - those that appear only for some players with certain settings or certain hardware or happening only in certain situations, as well as some very tricky to fix ones. Several of them related to the world map. I hope I that makes the game more playable for everyone affected by them. Game updates Tweak: Seasons are now also enabled for patchy climate worlds, although not gameplay-balanced for it Tweak: Stability updates to the world map The persistently stored chunks are now stored as-is. Previously they were stored without the snow layer Is no longer re-initialized when reopened, which eliminates any lag spikes that occur during opening Fixed an issue where parts of the map did not redraw properly Fixed Lily Of The Valley way too visible on the map Several changes to hopefully reduce disk write times Tweak: Some tweaks to high detail leaves fading. (LOD-crossfade no longer working, more high detail leaves drawn than needed, and .lodbias 0 still drew some high detail leaves) Tweak: The view distance alarm value (the dark purple bar) is now described more clearly and also disabled for single player Fixed: Some experimental changes to the snow accumulation system to make it maybe less glitchy Fixed: A trader that has not been visited in a very long time would visibly swap out their inventory every few seconds Fixed: Low chance of fixing purple grass on some radeon cards* Fixed: The new temporal storm drifter spawn system ending up in an endless loop in some cases Fixed: Should fix black horizontal bar on the screen center on some systems Fixed: Grace timers no longer working Fixed: Modelling errors on doors API Tweak: World map layers now need to render directly to the world map instead of adding/removing map components. This reduces complexity by a lot API Fixed: A syntax error in a json patched file caused an exception in the error handler API Fixed: Syntax error in assets/game/config/remaps.json API Fixed: The client side chunk dirty event sometimes did not fire *If it did not fix the grass being purple open file %appdata%/VintageStory/assets/game/shaderincludes/colormap.vsh and on line 89, delete the "-1", then reload the world. View full record
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Dear Seasonal Community v1.13.1-rc.1, an unstable release, can now be downloaded through the account manager For this update I focused on the more exotic bugs - those that appear only for some players with certain settings or certain hardware or happening only in certain situations, as well as some very tricky to fix ones. Several of them related to the world map. I hope I that makes the game more playable for everyone affected by them. Game updates Tweak: Seasons are now also enabled for patchy climate worlds, although not gameplay-balanced for it Tweak: Stability updates to the world map The persistently stored chunks are now stored as-is. Previously they were stored without the snow layer Is no longer re-initialized when reopened, which eliminates any lag spikes that occur during opening Fixed an issue where parts of the map did not redraw properly Fixed Lily Of The Valley way too visible on the map Several changes to hopefully reduce disk write times Tweak: Some tweaks to high detail leaves fading. (LOD-crossfade no longer working, more high detail leaves drawn than needed, and .lodbias 0 still drew some high detail leaves) Tweak: The view distance alarm value (the dark purple bar) is now described more clearly and also disabled for single player Fixed: Some experimental changes to the snow accumulation system to make it maybe less glitchy Fixed: A trader that has not been visited in a very long time would visibly swap out their inventory every few seconds Fixed: Low chance of fixing purple grass on some radeon cards* Fixed: The new temporal storm drifter spawn system ending up in an endless loop in some cases Fixed: Should fix black horizontal bar on the screen center on some systems Fixed: Grace timers no longer working Fixed: Modelling errors on doors API Tweak: World map layers now need to render directly to the world map instead of adding/removing map components. This reduces complexity by a lot API Fixed: A syntax error in a json patched file caused an exception in the error handler API Fixed: Syntax error in assets/game/config/remaps.json API Fixed: The client side chunk dirty event sometimes did not fire *If it did not fix the grass being purple open file %appdata%/VintageStory/assets/game/shaderincludes/colormap.vsh and on line 89, delete the "-1", then reload the world.
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Dear Seasonal Community v1.13.0, a stable release, can now be downloaded through the account manager Alrighty, v1.13 seems stable enough for everyone* to use. It has been about 6 months since the first v1.12 stable release and includes about 75 new features, 110 tweaks and improvements, 100+ bugfixes and 60 API changes. Enjoy! *Notable known issues: - Users of Radeon HD 5000 and HD 6000 Series Graphics card will have all their grass rendered purple - During Winter and Spring snow accumulates in unnatural patterns Game updates All the changes until rc.1, rc.2 and rc.3 New since rc.3 Tweak: Gamboised armor debuff. Reduced protection from 75% to 70%, reduced durability from 1000 to 900. Tweak: Handbook updates. Added guide on armor and meal cooking Tweak: Greenhouses should now recognize farmland as greenhouse floor Tweak: Berry bushes now also get the greenhouse temperature bonus Tweak: Added /setchiselblockmat worldedit command to set the material of a chiseled block Tweak: Burning entities now emit light Tweak: New sound for pumpkin breaking/placing and for basket opening/closing. Other minor changes. Fixed: Other players jittered when climbing ladders or when colliding with them Fixed: Game crashing when joining a world where another player is using the quern Fixed: Tool durability modifier not properly applied API Feature: Added handbooksearch:// link protocol to open the handbook with a pre-filled search term View full record