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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. I will continually bring up the Nests idea until someone yells at me and tells me why it's a bad idea. Whatever system that tamed animals use should be something that can be extrapolated for wild animals and monsters as well. If chickens go back to their hen box every night to sleep, then wolves should have a den that they go back to after they've killed something or when they're tired. You can apply this to drifters appearing out of space-time rifts, or bandits spawning from a bed inside of a small ruin. Apply pathfinding and other behavior on top of this and you can really introduce a sense of dynamism to the environment, especially if things can "take over" another creature's territory. Imagine actual animal migration patterns!
  2. It just occurred to me that they were 99% probably talking about the pine resin block that you just walk up and harvest with a knife. That shouldn't apply to the spile. I've tested this on trees generated in creative as well as the ones in survival spawned by worldgen, and both of those work. I'm pretty sure it should work on trees that you've planted.
  3. Oh... those are the foot paths added by this mod, they're just in the /game folder because that's where the wooden paths are. However, I TOTALLY had the same recipe for foot paths and stone edging. Whoops. UPDATED TO 1.3.6! you can actually make stone paths now lol
  4. Much appreciated! I didn't know there were other foot paths.
  5. Uhhh... are foot paths a 1.15 thing? The only ones I'm seeing in the handbook are the ones from this mod.
  6. It might be a while before the next update, so place this in assets/expandedfoods/recipes/grid: meatnugget.json EDIT: Also, your mixing bowl GUI issue is probably just a bit of confusion. I changed the collision boxes, so you have to click on the bowl itself to put things into it. Not the table. That was kind of weird anyway. I am able to make foods just fine, though. The only time I've run into that green arrow issue is when I was testing stuff and the server stopped when I would cook foods that didn't have shapes or anything to render. IF THIS NEW MEATNUGGET.JSON DOESN'T WORK FOR YOU, TRY RENAMING IT TO MEATNUGGET2.JSON.
  7. What does it say? That's... new. None of them work? What kind have you made? What were you doing with it? Uhhhh... I can't do it either. I'm always glad when I can actually replicate someone's issue, at least. Something must have happened when I removed the Acorns mallet from those recipes.
  8. The patch that changes logs to be able to leak sap only affects "log-grown-*" blocks. I'm not sure if player-grown blocks are actually registered this way or not. I think so, but I'm not 100% certain.
  9. Not directly, but what month it is does affect whether or not it will produce anything. When you say pine sap, do you mean liquid resin? It collects a lot more slowly than maple or birch sap.
  10. Yeah, the saucepan can't fit that much stuff currently. Maybe a bigger version some day? We'll see. We're working on it!
  11. I have the feeling it's turning into wine and breaking the screwpress...
  12. It crashes when you go back home? That implies to me that it didn't crash as soon as you placed one. Did you have something inside of it?
  13. I know that, Yuri. I wasn't talking to you. Hussar, when you say you've "never been able to open the mixing bowl dialog", is that for both kinds of mixing bowls, or just the mini one? What kind of screwpress was it?
  14. Do you mean you've never been able to use the mixing bowl at all? Fish nuggets should also be usable. What meal are you failing to make here?
  15. I think something like this would be useful to have in the base game: https://mods.vintagestory.at/show/mod/359
  16. Unless they changed something in 1.4.10 that broke it, yeah, it should be fine.
  17. Did 1.4.10 break Wild Farming or something?
  18. This can't be that hard to do, right?
  19. Kem is right. Right now there's nothing to do except make a nice base for the sake of enjoying the game and its mechanics. This is why people feel like there's nothing to do once you hit steelworking - because there's nothing to do once you hit steelworking. You've "won". All that's left to do is play pseudo-creative mode, but the world itself isn't actually dynamic so things get rather dull once you "win". All of the "options" that Silent Shadow brings up are things that are player-driven and not required by the game whatsoever. The main driving force early on is simply not starving to death, and not freezing to death. Once you have a house and a small farm, that's taken care of and ennui starts to set in. This is a flaw with the entire genre and not just VS, but that doesn't mean VS shouldn't try to tackle the issue.
  20. There are textures for fruit trees and alcohol. Patience, grasshopper.
  21. That sounds pretty cool, too! More interesting creature interactions are always welcome.
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