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Everything posted by Teh Pizza Lady
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Might try lighting up that corner a little better... just so you can CLEARLY read the sign. I say this because I still wouldn't trust myself. Speaking of Aqua Vitae, I had a little incident completing story location 1 where I dunked the entire stack of 13 bandages into my jug and soaked up all but 0.4 liters of the stuff. I only used half of them before they dried out. Oopsie.
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Combat is too shallow for it to be so integral to the game.
Teh Pizza Lady replied to Tabulius's topic in Suggestions
mic drop moment -
Combat is too shallow for it to be so integral to the game.
Teh Pizza Lady replied to Tabulius's topic in Suggestions
To be fair, the only times I have ever had issues with my house spawning random creatures is when I have multiple side rooms. I have never had rotbeasts spawn in the room I'm occupying as long as it is small enough to count as an interior room. The wine cellar off the basement? Sure, I'll get shivers and drifters, even bowtorns spawning down there. But never when I'm in the room. I really think that half the people complaining about stuff spawning right on top of them during storms are building too big and the game is marking the interiors of their homes as valid spawning locations for these things. That's the only way I can imagine having something like a shiver or other create spawn right on top of you during a storm. I've played through countless storms and have NEVER experienced that except on one server I played on where I built a HUGE hunting lodge that was too big to count as an interior space. Every other interior space we had on the server was small enough to count as such and never had issues with rotbeasts randomly spawning inside on top of us while we were trying to hide from them. -
Combat is too shallow for it to be so integral to the game.
Teh Pizza Lady replied to Tabulius's topic in Suggestions
Suggested and summarily shot down as a generally terrible idea, IIRC. Or at least dismissed as going too far on the difficulty scale. The game is plenty difficult enough without your emergency hole in the ground suddenly letting rotbeasts through because the ground suddenly wasn't stable enough to keep them out. Difficulty ramps up after the first few storms anyway. I still have holes in my armor where a nightmare shiver sent me home fast than it takes to say it. EDIT: I'm going to say this: Most of these suggestions are harebrained ideas by players and haven't actually been tested in a real gameplay scenario. In the case of ground stability getting yoinked away, all one would have to do is just hide in a dirt hut and then punch holes in it during a storm and see just how long they last. I tried it. I hated it. The end. -
@MKMoose You touched on a lot of points that I didn't feel I had the necessary knowledge to make, but I will comment on some things I felt needed clarifying at least for me. Carbon content of the iron alloys is very much important here. Steel is made from iron by impregnating it with carbon to allow the crystalline structure of the iron to form differently, giving it added strength and durability. Too much carbon and your iron becomes unworkable, stiff and brittle, only good for *ahem* casting in molds (cast iron). Too little carbon, and the iron isn't durable enough to offer any advantage over wrought iron. The iron that comes from the bloomeries is, by far, the purest iron we can get with a whole lot of slag that has to be worked out of it. Then carbon is added to make the different iron alloys. Pig iron has to have excess carbon burned out of it to make it into steel. Steel isn't just "iron with some carbon added", it's iron with a very specific ratio of carbon in it. I think for the sake of gameplay, that the real blast furnace operation would be heavily simplified. Remember games are about fun, not realism. I, for one, enjoy putting aside my real world knowledge and just enjoying what the game has to offer unless it's just too ridiculous to enjoy. You mentioned the size of different furnaces from various regions of the world. I think it's safe to say that while some were smaller and didn't require as much work to operate, scalability is one of the things that Anego loves to implement in the game... to a limit Take windmills for example: Base size of 1; expandable to 5 Operational at any height; perform most efficiently at a certain height where the wind is the strongest Speed can be transformed up or down Pit kilns can be expanded into beehive kilns So why not add a larger bloomery, call it a blast furnace, and let it smelt larger amounts more quickly? For the sake of game play, I think it's fine to let players put the output cast iron into the cementation furnace and let it bake, just don't add more carbon, so I guess baking it in the coffin without charcoal? Or add another multiblock structure, called a finery forge, that is specially designed to turn the pig/cast iron into steel. Copious amounts of fireclay, fire bricks, and refractory bricks will be needed, for sure. I hope your quartz and bauxite mines are productive! And for whatever reason we're heading into year 2 on my server and still haven't found olivine.
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But it's funnier that way! Especially when you can make jokes and memes about blackguards not knowing how to use doors and just blowing them off their hinges!
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I'm beginning to think that @Tyron put the text about the crude door only having an 8% chance of falling off its hinges to troll us. Because I thought the final finishing touch on the outhouse would be perfect with a crude door. Turns out it was the perfect source of about 10 solid minutes of good laughs. So, as with every server I play on, I have to make an outhouse. This one has a mind of it's own I think. I built it to my blackguard friend's exacting specifications: Deep hole Makeshift shelter Crude door. That last one is important. It HAS to be a crude door. At first I made it so that the first time my blackguard friend entered it, she would be standing on the trapdoor and would click it and fall through. But she's not buying it. I open the door to demonstrate that it's safe and... the door falls off its hinges. I put it back. Try to open it again. It falls off its hinges. I put it back AGAIN. I opened it AGAIN. It stays. So, I climb inside, demonstrate that the trap door is perfectly safe, etc etc. Walk back out and close the door. It falls off its hinges...... ...... again. So either I have the WORST luck possible, or that was a typo and it's closer to an 80% chance of falling off the hinges. Either way the timing was comedic. EDIT: After she logged out and went to bed. I saw the door was open and I thought... "I have to close it." You guessed it.... It fell of its hinges again.
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then the kids are ammo
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Trying to address the elephant in the room
Teh Pizza Lady replied to Sageskully's topic in Discussion
Both of you... behave! LOL The implication is that the calcinated flint would be used to make fire clay for an oven. I just didn't bother to type that. -
Predictions of what devs will have playable by next version
Teh Pizza Lady replied to Facethief's topic in Discussion
Well I never used the mod so I wouldn't know LOL -
Trying to address the elephant in the room
Teh Pizza Lady replied to Sageskully's topic in Discussion
The quern's output slot should have become immediately obvious when you first attempted to load it with grain or calcinated flint to make your first bread or pie. It is possible to somewhat automate the quern because of it's nature, it ejects items from the sides which can be collected into hoppers. You would need 5 hoppers to fully automate it and it would be somewhat limited in terms of what it could produce because the output slot would need to be filled before items would eject from the sides. You have discovered this property already. As far as the helve hammer is concerned, it's not intended to be an autonomous device, but rather a time-saver. You can toss heated iron blooms on the anvil and the hammer will do the heavy work for you, saving your hand-held hammer from wear and tear and your body from fatigue (shown by your rapidly depleting satiety bar when working the anvil). The helve hammer is exceedingly good at producing ingots from blooms and plates from ingots. It needs minimal attention save to put a new work item on the anvil when the current one is finished. I can forge chain mail very easily with a dual setup, two anvils, one with a helve hammer and the other with my hand-held hammer. The forge can hold up to 4 ingots. Two of them go under the helve hammer to make a plate. The other two get worked by hand by me, thus doubling my output. Then the plates are collected and turned into chains faster than if I was working alone with only my hand-held hammer. But in all, yes the handbook does need some rework and that is on the todo list for the developers. As you are probably aware, their todo list is quite large and continues to grow each day from the looks of things. The man's todo list... I quake at the thought of how large it must be. -
Predictions of what devs will have playable by next version
Teh Pizza Lady replied to Facethief's topic in Discussion
I will note that some rivers may actually carve holes through mountains but those are rare. Usually formed by lava tubes that later become filled with water. The rest are formed by water seeping through cracks in limestone and slowly eroding away the rock until it widens into a proper river, usually over a long period of time. -
Predictions of what devs will have playable by next version
Teh Pizza Lady replied to Facethief's topic in Discussion
That's... kind of already in the game. on 1.21.5, our Treasure Hunter trader lives in a crude hut (that does not count as an insulating room and I am unable to take shelter there from the wind and rain! ) -
yeah. I blame OP for suggesting the cast iron ingots go into the cementation furnace for steel-making when the reality is that is adding even more carbon to the alread-high-carbon alloy.
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Sorry... I was WRONG on the internet. I was thinking of wrought iron. Cast iron has almost double the amount of carbon than steel. Still you would need something to fuel the furnace for making steel and putting the cast iron into the cementation furnace with a bunch of charcoal wouldn't make as much sense now. I have to rethink this.
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For steel: Add already-processed ingots or nuggets/bits with additional charcoal (steel is higher carbon content than cast iron). Three bellows would be required for the extra oxygen needed to burn off the impurities (most steel-making processes involve direct air injection with a lance). The process of turning iron into steel wouldn't require much more time than turning iron ore into the metal itself, but it would still speed things up due to the mass produced. EDIT: I was wrong. Cast iron's carbon content is almost double that of steel. Still some sort of fuel would be needed to heat the furnace and iron. The 3 bellows would be reminiscent of the finery forges of medieval times. The cast iron could probably be processed 64 ingots at a time using this method since it stacks that high in ground storage and you're probably producing that many with a blast furnace anyway.
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200 hours later: the horrors persist, and i with them.
Teh Pizza Lady replied to Galdor_Mithr's topic in Discussion
I use the blood trail mod and it doesn't hurt my performance. ymmv -
Who let the dogs out? woof woof
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IT WAS A COOKPOT AND YOU KNOW IT next time, i'm making pizza and taking it with me before I go to bed
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Lighting: praise and a small critique
Teh Pizza Lady replied to Phineas Maxemus's topic in Suggestions
not everyone games with a raytracing graphics card. Putting ray tracing into the game would limit who can play this game. -
They should respond to the bone flute. Did you put the medallion on their heads? Also I've never known that left-clicking on a waypoint teleports you. Are you playing with mods?
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just wondering who would add this mod to there list
Teh Pizza Lady replied to Kass-c's topic in Discussion
ironically the wolfbait reaction is appropriate. I think if I played with this mod I would want to wear my brown pants. I already struggle with bears. I don't need more trouble LOL -
I will note that if you're playing with friends, you can pool your gears together and still get the equivalent of a 50% discount because the elk can now accommodate two riders.
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Guys, the blackguard is at it again. So my blackguard friend doesn't. Even. Like. Porridge. But I do, especially when I need to get my grain nutrition stat up. We have Expanded Stomach mod installed (since I'm the main dev ) and her stomach size is probably over triple mine. Any food she eats has a MUCH smaller impact towards filling her up than mine does. So of course when I made porridge I knew a pot of six servings would fill me up. I even told her, "I'm making myself some porridge. I have another pot of food for you in the other firepit." I let it cook and went to lie down because it was getting late. The door to our house opens and closes and I hear munching sounds. Weird. Her meaty stew hadn't finished cooking yet. I look down and see her nameplate right by where my porridge is... well... was. I called out, "HEY! Are you eating my porridge!" The munching and bowl scraping sounds stop. "No...?", came the reply. She came upstairs and slid into her own bed and went to sleep looking very sheepish. "It didn't even taste that good, like disappointment", she said before drifting off. I rolled my eyes and went to sleep with an alternative plan in mind to steal the entire pot of meaty stew with veggies that I'd made for her the next morning. EDIT: I just checked... her stomach size is maxed out at 5500 satiety, meaning that if you add the base game's satiety of 1500, she can eat 7000 satiety in one sitting. She ate 6 servings of red meat stew in one sitting and had room for dessert. I have no idea what to do or how to keep her fed now. I'm living with an Olympic-level competition eater I think.