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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. It is if you're playing wilderness survival and you suddenly don't have to eat for days due to said bug. It feels really game-breaking and takes half the challenge away, especially in those less-forgiving environments. It's personally a big deal to me because it forced me to write a companion mod to my Expanded Stomach mod to keep it from breaking. That's why I'm so passionate about it getting fixed. But others have pointed out how it breaks the harder difficulties of the game when you can eat a single flax grain and not need to eat again for a long time after.
  2. You should be able to use the /worldconfig command again and change the value. /worldconfig lungCapacity 40000 40,000 is the default value btw, so setting it to 20 will cause you to drown instantly. After you change a server config, you have to restart it for the configuration to take hold. The configs are, unfortunately, read once when it starts up. Not sure how to fix that without some serious hacking of the game code.
  3. brb remaking this picture with brown hair.
  4. the forge-welding temperature of steel is between 1200 and 1300 C, which is why I listed those fuels specifically. You don't need to melt it, just forge it.
  5. You can use Black Coal, Anthracite, Charcoal, or Coal Coke to reach the temperatures necessary to perform this task. However, I think a bellows with a crank that you can attach to the windmill should be necessary at this point to get the steel hot enough to do this, but I think it should be possible!
  6. yeah I edited my post to clarify that before you replied LOL
  7. @BMiBudzYT Let me ask you this. If you had paid $30 for Minecraft as it is now without any mods, would you feel cheated? (BTW, around here, we call it The Other Block Game or TOBG for short. It's a little bit like He Who Shall Not Be Named.) TOBG world gen has a LOT of biomes, sure, but under the dirt, it's just the same basic stone types with no rhyme or reason until you start getting deeper where you'll encounter tuff and deepslate. BTW, Tuff and Deepslate didn't come around until the Caves and Cliffs updates, well after the game's initial release. Also TOBG will place snowy biomes next to desert-like biomes sometimes and that leaves a funny feeling in the back of my brain that I don't really like very much. TOBG doesn't have ruins, but it does have villages dotting the landscapes. Vintage Story doesn't really have much in the way of villages, because of <story spoiler> and <story spoiler>. However there are traders that dot the landscape which offer different kinds of goods depending on what kind of trader they are. TOBG doesn't have a map. TOBG doesn't have native mod support for things like Tinker's Construct. TOBG doesn't have story chapters and rich lore filling the landscape, just Steve, Alex, and a handful of other characters with no real connections or reason for existing. Is it really worth its price? Or do we place artificial value on it because of the nostalgia and memories? FWIW, TOBG costs more in my country at $30 than Vintage Story does at $20. Do you still feel cheated? I feel cheated by TOBG! The mob votes were hijacked and didn't make any sense (just implement them both. Why are you taking Microsoft's money for this?), features were promised and then never implemented (again, what is MS paying the devs for???), and... there is no official mod support and the game will warn you away from modding if you try it. I like VS way better. BUT, I had to get used to it. There are things that are similar. There are a LOT of things that are different. Ore processing, farming and crop rotations. Regional weather -- it can rain in one location but not in another... rain is not server-wide! Crafting is vastly different and a lot of things are trying to move away from the 3x3 crafting grid. I think it's important, also, to understand that what you got was an incomplete game just like I got when TOBG was still in beta and I paid $16 USD for a game with no map, world gen that didn't make sense, no mod support, and no lore. I would challenge you to do this: Get a base established. It doesn't have to be anything fancy, just a dirt hut or a hole in the ground with a crude door over the entrance to keep the creepy crawlies out. Don't wander too far from spawn for reasons I'll explain later. If you don't like your start, just mulligan until you find a map and spawn you like. Make sure you tweak the map generation to be full color, too! A good map spawn will have open terrain, enough rain so you don't have to water your garden every day, nearby trees, and plenty of reeds around to start building the basics Get used to marking everything on your map, clay, surface ores, fruit trees, animal spawns, etc. Even cool features that can be used as a reference. Make yourself reed hand baskets to carry all your stuff and upgrade them to backpacks as soon as you can. Gather the surface ores until you have enough copper to make a pickaxe and a hammer. (you will need 40 nuggets) Make a tin bronze pickaxe. Start the story (by trading that pickaxe to a treasure hunter trader for information concerning said story) Find the first story location and complete it. It generates roughly 5000 blocks from spawn, so if you wander too far in search of a good base location you might end up having to travel further... but that's up to you to decide if it's worth it. Then decide if the $30 was still too much. The devs have been very lenient and understanding if you truly dislike their game. Also consider joining the official discord and getting to know the community there. A lot of us hang out and just shoot the breeze, but we also discuss the game and try to answer questions. We can be a weird bunch but we're a solid community. Also that video made me giggle, just a little.
  8. That's a cool base and I can tell you spent a lot of time working on it. From a former minecraft player, here's a list of notes you should know: fighting rust world mobs early game isn't worth it. Their drops are abysmal for the tier 1 mobs and Tier 2 mobs and above will just wreck your day. Carry poultices. They can be made from reeds and horsetails which are usually found in forests. Always carry a knife Always carry at least 4 spears (until you get into steel weapons) Don't pet the bears and wolves! Don't be afraid to ask for help if you don't understand something! The community of this game is far kinder than the one I experienced in Minecraft. Look at something and press Shift + H if you are unsure what it is or what it does. The handbook is a treasure trove of game knowledge!
  9. A side note with trees... you can chop the bottom log and you will chop the entire tree just be aware that the bigger the tree, the more durability of your axe it will use. If you cannot chop the entire tree with the durability you have left, it will chop as much of the tree as it can starting from the top of the tree and working its way down. Leaves count for this! However if you have another axe in your inventory, it will be moved to your hotbar automatically and durability on it will be consumed instead. What this means is that you can carry around 3-4 flint axes and just go ham on a forest and get a bunch of wood before returning home instead of having to make a new axe each time it breaks. Of course, by the time you get iron or steel this won't matter. LOL
  10. something else that bothered me about this statement, if you will. Vintage Story has mod support built into it. The ModDB has a LOT of cool stuff on it, feel free to browse to your heart's content. You might find something you really like. Some of these mods have even made it into the game as official content!
  11. I... do? I'm just here for the pizza.
  12. was the moon out? makes sense to me that it would be dark out...
  13. Hmm... interesting. You compare this to minecraft. Interestingly enough Vintage Story used to be a Minecraft Mod called Vintagecraft before they made it into it's own game. So now we have a little bit of background.... It is in alpha. What you are paying for is early access and support towards the continued development of the game. So far we have 2 story chapters with 8 total planned. Massive improvements to the game have been made since I started playing, performance improvements, content improvements, story location improvements, mechanic improvements, etc. We didn't even use to have boats, but now you can build your own sailboat from scratch with a hammer, a saw, and a little elbow grease... okay maybe a lot. The biomes you are looking for are the different rock strata and climates. Under all that grass is a few layers of dirt and under that dirt is a bunch of rock. That rock will determine what types of ores can spawn. For example, gold and silver will mostly appear in quartz veins. Magnetite will only spawn in Andesite biomes, etc. Plus you have forests where bears and wolves and other wildlife like to hang out. Oceans with coral reefs and mahi mahi tuna! Plus the further north you go, it will get a LOT colder and the further south you go, it will get warmer. You might even find giant termite mounds and other wildlife that won't inhabit your current area. Sometimes they do. Sometimes they don't. Sometimes you have to dig under them. My current house in my current world is an old ruin that we've built up and discovered it had a hidden basement which is now our food cellar. Sometimes the ruins have bony soil in them which is good for panning in a puddle of water to sift through and pick out all the goodies. You can get things like copper arrow heads, gemstones, lore books, rusty gears (currency to be used at the trader camps and wagons you see everywhere) and other things which is escaping me at the moment. Run this command: /worldconfigcreate bool colorAccurateWorldmap true Restart your game You'll see some subtle color differences between clay and normal grass. Very subtle. If you read through the in-game handbook (press H on your keyboard) and look up bronze ingot, you can find 3 different types of bronze: Bismuth Bronze, Black Bronze, and Tin Bronze all of which can be used to make various tools by hammering them on an anvil or straight casting them into molds that you can form out of clay and bake in a pit kiln. Lots of metal working in this game, and you can even make steel once you get iron. Also it bugged the heck out of me that tinker's construct never allowed you actually construct anything other than tools! Vintage Story allows you to create entire mechanical systems powered by a giant windmill! (steam power is coming soon ) Granted it is missing some things. The game is still in alpha and we are paying for early access to support the continued development of the game itself. Check out the roadmap of planned features! unfortunately you'll get some areas where it just seems to always be raining no matter what you do or where you are. At least you won't have to water your garden? Try moving around or just deleting the world and making a new one. Bear in mind that weather will depend largely on the seasons, too so it will probably start to dry up in the summer. Sorry you haven't been enjoying the game for the last 4 days.. it's not minecraft. It's a completely different game. I love it, and I hope you can too.
  14. Bit of a bold prediction, considering what we already know in Chapter 2...
  15. The game not only gets easier, but what you're enabled to do gets a lot more involved/difficult to do efficiently. For example, the first story location is simple and requires you to solve a puzzle which not only tells a story, but introduces you to mechanics that will become important later. The game forces you to learn how to make bronze before even thinking about starting that part of the game. Bronze makes fighting easier, but also unlocks iron as a resource which will be needed for story locations in chapter 2. But iron isn't as simple as dropping some nuggets in a crucible and pouring the metal into molds.
  16. you wouldn't............dare....... LOL out of curiosity, how did you find it? I don't recall being overly braggadocious about either of my mods...
  17. hmm good point. It seems a LOT of people are misunderstanding the difference between this bug and the hunger delay after eating a meal... but in the PR I also linked to 5 issues submitted that outlined a myriad of ways for the bug to trigger. The most egregious of them being, "Take starvation damage, and then eat a single flax grain and never have to eat again for several days on Wilderness Survival difficulty." I will update all my posts with this information.
  18. @Tyron When is a fix for the long-standing hunger bug coming? I have made a PR to the VSEssentialsMod repo and I cannot see that any action has been taken regarding it. https://github.com/anegostudios/vsessentialsmod/pull/29 In the PR I outlined exactly what the bug is and how it is being triggered and why it is severely game-breaking. If this is not the correct way for ordinary players like me to fix bugs in the game, please let me know. I just like solving problems and enjoy helping out wherever I can! Note to clarify: This bug is not the delay that comes from eating a full meal. It is the bug that occurs when you take starvation damage and eat a single grain of flax and then never have to eat again for several in-game days on Wilderness Survival difficulty. The bug occurs also when you take damage from any source and eat any food and so it can be disguised as normal gameplay operation, but the most egregious example outlined above shows how bad it can get and why it is game-breaking on any difficulty.
  19. dough already exists. Ananas already exists in the game in the form of pineapple. Would need to add tomatoes as a hot weather crop (they are native to south america in the peruvian region). Redmeat from piggies = ham = canadian bacon and you have the abomination known as Hawaiian Pizza. I hate it here.
  20. solid suggestions.. didn't think of that. Thanks, Goldilocks.
  21. you would need milk for sure... from either sheep or goats. I think some sort of sugar source, maybe honey? ice and salt are already there, same for eggs. You would need to craft an icecream machine using a copper cylinder and a bucket. Some sort of (at least bronze) paddle with gears and a crank. Obviously you can also hook it up to a windmill. Then you would mine glacier ice, crush it with a hammer and mix it with salt to create a frozen slurry. Then add your milk - honey - egg mixture and crank it like a quern for a while until it's done and enjoy your frozen treat! So the ice cream machine would need to be added to the game and would require copper, a soldering iron, a bronze ingot, a bucket, angled gears, and some sort of wooden plank platform. You could even make it modular like the pulverizer so that iron and steel paddles enable you to add extra ingredients like fruits and whatnot.
  22. A brain cell went into this reply and made me giggle.
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