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Everything posted by Teh Pizza Lady
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my bad. try again!
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it was planned from the beginning. The actual placement of the lodge wasn't planned, but I found a spot for it and we made it work. Here's an IMGur album of all the screenshots I wanted to upload. https://imgur.com/a/9m9FUzK
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Alas Anego doesn't want me to upload any more pictures. I have reached my limit for the day.
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Hello! Allow me to introduce you to my hunting lodge that I share with my good friend and hungry blackguard. We are playing on a modded server with increased hunger and slower healing, giving more value to food and bandages than is in the base game. Let's take a look at the entrance. I have built it off the ground like a traditional cabin so that air can circulate underneath and keep it cool in the summer. This of course means colder winters, but with a fireplace in every major room, that's not a problem. Initially we settled in a dugout in a hill, digging until we met stone and working through the nights to gather as many resources as we could. Eventually my friend started working on a humble forge to not only expand our storage areas but also keep the forge and fires out of the rain. Once we had copper, I ran a trotline and added fish to our diet which made stockpiling redmeat-based meals easier. We also setup a small farm. Initially we didn't have very good soil and had to bring in medium-fertility soil from other places... the hazards of building so close to a forest I guess. Large deer wandered up and we managed to trap a male and a female and have slowly begun breeding them. A greenhouse helps us get some crops started early that would need warmer climates to thrive. Looks like I need to do some weeding... grass is growing in the Terra Preta.... >_> Another angle of the farms looking towards the dugout and forge. Inside the forge Closer look at the inside. different angle from other door. Entire forge building with windmill on top and cementation furnace to the side. Inside the 2nd floor showing a work area with a helve hammer and a 2nd forge. Got a big gear with clutches and transmissions so we can choose what runs off the windmill. I also installed a brake which confused my friend the first time. Maybe some day brakes will become useful in VS but right now they're pretty useless. Pulverizer and chute takes items down to the chest on the first floor. Back to the main house, we have a little stable for our elks. They look bored. The rest of these pictures won't have much explanation as I'm getting tired of typing. Just enjoy the unguided virtual tour of my house!
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It's Star Citizen all over again.
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how to increase ram usage on a modded server
Teh Pizza Lady replied to yolofrogs's topic in Questions
Yes, that tracks with what I was saying with it being a disk Input/Output issue. Sounds like you got a solution, even if it wasn't mine. -
how to increase ram usage on a modded server
Teh Pizza Lady replied to yolofrogs's topic in Questions
oh not on the server-side... the server doesn't care what router it's behind. I would try other suggestions if putting it on it's own drive doesn't help. -
muahahahahahaaaaa I have now shifted the onus onto you!
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the first suggestion shouldn't be an issue. I dig charcoal pits all the time and haven't ever had this issue. I would suspect the 2nd one tho.
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Just so you know that will take a few in-game years since sheep require at least 34 days between generations. 20 days gestation, 14 days to mature into an adult). If your average month is 10 days you might get 2 generations per year before you run out of stuff to feed them in the trough. They have to consume 10 food portions out of a large trough which is about 20 pieces of fruit or vegetable. They will also be sharing this with the males so you'll have to plan ahead to need more. I'm sure you know all this already but you're going to be around year 3 at least before you can start shearing them, I would wager.
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I think @Thorfinn (sorry for the ping, dude... ) has mentioned that it is relatively easy to modify a few JSON parameters to add more crops. I fail to see why Cotton couldn't easily be added via a simple mod or something.
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Okay so I admit I made an assumption and unfairly called people out for not knowing how gardening works when I myself didn't know. I was going off what my mother used to say, "Get the mulch out before the weeds set in!" So my apologies there, but for the rest of what you said, I am unsure about temperature regulation since frost is a thing that isn't emulated very well in the game. Just if you set some plants out too early you get a message saying that the growth will be stunted due to cold temps. I'm drawing a blank on how mulch would prevent frost without having to cover your plants every night.
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There is already code to amplify the boat's speed as well depending on how many player seats are providing forward input into the boat's motion. Now if the boat had more than one control seat you could really zip along the surface in a paddled canoe making it a viable means of transporting several players across a body of water in a relatively short amount of time. There is also a mod for canoes that looks interesting, but I'm not sure I want to try it since my server only has two players on it...
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They... don't. Their official stance is that mods are not allowed, but they don't stop users from installing them anyway via the Dalamud system provided by the XIVLauncher made by Goatcorp. Players only get banned if their installed mods start impacting other players negatively.
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Certainly. I feel given the way that the current systems are setup and how the game operates that the dev team would never intentionally hurt another aspect of gameplay in favor of another. Example being farming of course, but let's take smithing for example. When you are smithing, you are doing nothing else. But you get tools, weapons, and armor as a result. Failing to engage in smithing does not prevent you from getting these things. You can still find them in the world, and you can still craft lower-tier alternatives. Also failing to engage in smithing doesn't mean that your current weapons, tools, and armor will start falling apart randomly. Same for cooking. Failing to cook your food doesn't mean that your already-cooked food will randomly spoil because you didn't reheat it before eating. It instead gets a timer. Your food *WILL* expire in x-amount of time. so apply this current philosophy to the expansion of farming. it doesn't make sense that engaging with farming improperly should result in a net loss of crops. Instead doing it right, mulching to prevent weeds (because that's what mulch is for, not water retention... did ANY of you study how gardening works first???), and proper irrigation should makes the plants grow faster and produce more than they would if you just stuck a seed in the ground and called it a day provided that the current system wasn't altered to guarantee a crop failure as a result of spending time tending to something else that was equally important in the game. Also the current design philosophy is that Vintage Story is a challenging game, but it's not impossible to play. If you were required to base-sit and never explore, never engage with the story, never do anything else *but* farming during the growing season, then you would be left with Spring and Fall to do everything else. The rest of the time you're stuck at home because winters are hard and there are story locations in Chapter 2 that are already difficult to navigate as a new player in the heat of summer... and would be nigh impossible to do in the dead of winter. TRUST ME ON THIS. In fact... there is one quest in the game that was already made easier by the devs because they realized that it was just too punishing for most players and toned the requirements for completion down to a more manageable level. Given the devs' track record, the current (and obvious) design philosophy, and how important other aspects of the game are, I say you're on the right track for what should be implemented as a potential expansion to the farming system. TL;DR: Expanding farming is totally okay as long as the farming expansion doesn't punish the player for engaging with other systems in the game while the farms are growing.
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There is actually a plugin/mod for Final Fantasy XIV Online that does this. It allows you to create your own quest lines for others to complete. Generally the quests cannot offer you any reward (such as EXP, gear, items, or currency) but it can add depth to the story and allow players to create their own stories within the rich lore of FFXIV. With something like VS, however, it would be a lot easier because the mod would have better control over the system and would be able to give items to the player or whatever... It might be a lot of fun to explore something like this.
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Can you butcher a bore with a flint knife?
Teh Pizza Lady replied to Coloneal Sanders's topic in Questions
Also make sure you are close enough... I've had butchering fail because I wasn't close enough to the animal when I attempted to do it. -
how to increase ram usage on a modded server
Teh Pizza Lady replied to yolofrogs's topic in Questions
Hey @yolofrogs, Welcome to the forums! It just so happens that I am versed in both Windows and Linux and .NET framework activities and I also host my own private server. Let me break down what is going on here: This sounds like your lag is aligning with the server's autosave feature if it happens every few minutes. This happens because of the disk input and output fighting with each other, especially if new chunks are being generated as players explore. There is no real way to give it more RAM. This will not fix your issue because it's highly likely caused by the harddrive fighting with itself. .NET employs a CLR (Common Language Runtime) system that is very lazy with allocating RAM. It will take what it needs when it needs it and hold onto it for the future. From the screenshot you showed us it looks like it peaked at around 2286 MB of RAM and is keeping that in reserve in case it needs it again. This is great. This means everything is working correctly and according to plan! Sorry if it's frustrating you. The only solution I can really offer is to move it to a faster drive and see if that helps. I get the same hiccups on my server when it autosaves. I just learned to deal with it I guess. -
Are you sure you completely filled your pit with no air spaces? That will cause your entire charcoal pit to burn up and leave you with nothing. Aside from that, there is nothing that would cause your charcoal to disappear like that. I haven't seen it happen in my worlds before.
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Have Bones Be Able To Replace Sticks Everywhere
Teh Pizza Lady replied to Crysta's topic in Suggestions
I, too thought TP meant toilet paper and was wondering the mechanics of using flax fibers as toilet paper.