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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. I have become one such person. Usually my susceptibility to this kind of motion sickness isn't bad, but Once or twice I've had to quit when the low health camera drift has triggered my motion sickness. Would prefer not having to take Zofran just to play this game.
  2. Is there a way to turn off unwanted features, such as metal bit generation when a tool breaks?
  3. I'm willing to bet the Ocean update will be a general water update, including rivers, fishing, boats and other water related mechanics.
  4. I haven't husbanded chickens yet, but from comments and streams I've seen it seems that chicks run slower than adults which allows for segregating offspring from adults. Haven't tried it yet myself as wild chickens have been plentiful enough to provide what little feathers I've needed.
  5. I do not. If you are on Discord, you may want to pose your question there as well.
  6. I manage generations by separating the offspring into a pen separate from the parents before the offspring grow up. Much easier to wrangle the offspring than the adults, and the offspring have different speed and flee conditions than the adults.
  7. or forbidden fuel...
  8. Nope. Except for Carry Capacity and Spyglass the only mods I'm running are strictly QoL (Simple HUD, Fancy Sky, Campaign Cartographer, etc). Not running Farm Life, cages, or any other mod that would impact animals. I think Ashery is right. I may be thinking the ewes got knocked up earlier than they actually did.
  9. I finally upgraded to 1.16.4 a few weeks ago on a fairly new world. I've got 12 day months, it is now Sept 5 and the pregnant sheep haven't given birth yet despite being preggers since mid July. It seems like a lot longer from 1.15.10. Were sheep gestation increased, are my ewes bugged, or am I just watching a pot waiting for the infernal thing to boil?
  10. Sorry @Jeff Walls, I couldn't resist!
  11. Are you sure you stayed within the chunk you got the decent reading in?
  12. You could probably safely increase the interval between branches to 20 blocks.
  13. There is a mod that allows you to score pine trees creating leaky pine logs. Not sure the name of it, though.
  14. Ok. =D Maple by itself in large quantities is pretty disgusting, but if used in smaller amounts provides a rich accent. If that still isn't good enough, Maple looks great as a chest, door or charcoal; leaving other woods for their better visual qualities. I win!
  15. I was intending this to be more of a discussion of the game mechanic in context of the game setting.
  16. @junawood I've thought of how to deal with multiple translocators without having some kind of link. Until such capability is added, I'm going to add a number or letter to both locator waypoints as indicator of which ones are linked. p.s. PopperSnot (me) says hi. =D
  17. Pro pick on density search mode doesn't detect surface ore deposits. Surface ore can only be found through node search mode or direct observation (surface nuggets or seeing the raw ore in rock). Using the density search mode on pro pick, it is best to disregard the number and focus on the wordy description. take a few readings and see where the description is most favorable and keep going in directions that indicate better readings until you get to the highest reading you can find. I have rarely failed to find ores that have Ultra-high and Very High readings and have found ores off of a Decent reading as well. The only time I look at the number is if I have multiple readings with the same description (i.e. two+ readings of decent) to indicate to me where the better reading is. Hope this helps.
  18. I've heard many streamers (or other content providers) and posters say that temporal stability is a measure of sanity. But is it? Low levels of temporal instability lead to application of physical damage, unlike perceived manifestations due to physical or mental disfunction of the brain (aka insanity). Nor does insanity create phenomena that others can perceive or interact with; such as spawning of drifters due to low temporal stability regardless of local rifts or storms. The wiki indicates temporal stability is an indicator of how close one is to the rust world while the home page gives no indication other than it exists. VS has Lovecraftian story themes to it. Lovecraft wrote from a scientific and technological perspective and the main character typically became insane as a result of their experience dealing with supranatural events or beings; but the story itself isn't a portrayal of their insanity. The game's homepage supports this "it is up to you to piece together who you are and what has happened from the little evidence that remains." Part of that evidence is the temporal instability of the world. What's your thoughts on what this is?
  19. Lovecraft wrote from a scientific/technological perspective but the events could be perceived as magical in nature. I offer Lovercraft's The Shunned House (https://www.hplovecraft.com/writings/texts/fiction/sh.aspx) as an excellent example of what Tyron and team are achieving.
  20. The only time drifters spawn on top of me is if I'm standing still on a spawnable block. Maybe you should not be so sedentary during a temporal storm?
  21. No. but you can have a hopper feed into a chute.
  22. Love the steam effect coming from the spout!
  23. Seems like the cat got your tongue? /sarc
  24. With the number of derpy behaviors fixed, I'd say @Tyronneeds to play the game a bit more often!
  25. I've heard that immature wild crops drop seeds about 50% of the time. Tilling the ground underneath wild crops will cause them to mature in a single day (not sure if this is the case in 1.16). I believe raccoons spawn when a naturally occurring log is nearby (not from a player planted tree).
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