Jump to content

Maelstrom

Vintarian
  • Posts

    3255
  • Joined

  • Last visited

  • Days Won

    77

Everything posted by Maelstrom

  1. I think there should be a tutorial world that teaches the basic survival skills - gather essential materials, clay crafting, cooking, quarrying, etc. and ends at smelting copper. Make a small world (maybe a couple thousand block radius) that has everything needed to get to copper. Make the game a bit easier, buff player a bit (higher HP, lower hunger) lower wolf aggression some. Provide pop up bubbles that give direction about what to do, i.e. when player comes near clay bubble informs player that they will need clay to form items, like storage vessels. Overall it would be the exact same world to help people conquer the huge learning curve.
  2. I hope they have a larger temperature range than currently listed in game. If not, for me it doesn't matter if I can plant them or not. Don't want to use precious farmland on a crop that is likely to either have frost bite or heat stroke reducing it's yield.
  3. Temporal stability is random, but tends to increase as you descend in caves. Sometimes that gear spins wildly counter-clockwise (CCW) just below the surface, sometimes it's barely creeping CCW as you approach the deepest depths of a cave. Apart from that there's no indicator whether an area will be stable or not.
  4. I like the layout. In my next world I'll probably adopt it for my farm.
  5. @Jane DeeI would expect that you can still opt for passive drifters that won't attack unless you attack them.
  6. I expect that copper is too soft of a material to use as an anvil.
  7. If there's deer, there MUST be alpacas! Tamable and used as pack animals for expanded freight capacity for long journeys.
  8. Yep. Let's have burnt offering as the final stage. This food has been given to the gods.
  9. I suspect your mod has roasted veggie recipes, particularly of the onion variety?
  10. Tell me about it! I have to de-hair the vacuum every time someone vacuums the main living areas! The bedrooms are even worse!! Glad my wife broke down and bought a new vacuum. She got one that is designed to prevent hair wrapping around the roller. AND IT WORKS! I picked up the vacuum and took a few seconds to pick off some tangles of hair.
  11. Although they could utilize their space more efficiently to produce even more linen. Just have farmland surround a single water source and cut out the rows of watery irrigation.
  12. I'm just confused how good nutrition in and of itself will increase someone's speed in real life? Increased speed due to nutrition in game would make suspension of disbelief more difficult, whereas increased health is definitely related to real life. Better nutrition leads to stronger immune system which could be argued as a component to HP.
  13. You can always break it and replace the oven facing the right direction.
  14. So VS is pretty realistic in only providing 2 crops that take P nutrients out of the soil. Makes sense and I will throw that soap box away.
  15. Funny that. I managed to collect 2 redwood seeds from the wild. Planted said seeds separately and chopped down 1x1 redwood trees. Didn't get a single stinkin' seed after harvesting every single leaf block of both trees.
  16. 2x2 trees can be grown but it takes four seeds. Not the best way to go when farming wood for the trees that have a very low seed drop rate.
  17. One thing that's a little frustrating is the prolific crops for N and K resources but P has just 2 crops. Are there other crops that could be added that use P nutrients?
  18. Perhaps wool could be sheared from a pack animal, such as an alpaca or llama and kill 2 birds with one stone. Introduce an animal that provides a different benefit than food, in this case increasing capacity of long journeys for rare material, while creating a source of wool as well.
  19. Combat in VS actually needs to be improved by a LOT! Drifters are little more than a nuisance as you can practically walk away from them without sprinting. Your wolf problem was the unlucky event of homesteading near a wolf spawn point. There's no shame in aborting a world and restarting.
  20. In the end it's a question of how much realism is desired in a game. Too much realism and why call it a game? I think tier three bricks for a bloomery is getting to that level.
  21. @Saricane That's a great idea. I had stored up nearly obscene amounts of grains that I'll never use. @Builder Bob Fruit spoils quickly but doesn't produce much rot when it does. If you gather all the fruit bushes you come across, you'll come up with a huge fruit harvest; overcoming the low yield by huge volume.
  22. @RobinHoodYou do realize the dumb villagers in your clip were essentially cattle?
  23. I think a binding agent is implied with the destruction of the bloomery. Otherwise heat would escape through the bloom rather than the chimney of the bloom.
  24. I think this one comes down to roleplaying on the server. There's enough nutritional stats to track that this one would become onerous.
  25. Consider that you can currently stack multiple layers of bricks and shingles without constructing a scaffolding in the kiln. I would argue some aspects of realism need to be left out. It's already tedious enough firing enough refractory bricks to build a cementation furnace without have to build scaffolding in the numerous pits.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.