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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. The author lives in Ukraine and has other priorities at this time.
  2. One block inbetween trough and fence is sufficient from keeping animals from hopping the fence. Also make sure stone or dirt is not used in the walls of the enclosure as some animals (like sheep) will use the stone/dirt blocks to effectively climb out of the pen.
  3. Word!
  4. Welcome to the forums! Currently there is no such thing. Frankly, the popularity of VS exploded about a year ago when sales tripled so there hasn't really been a need for such a change.
  5. The court would not appreciate this joker. I joined a server for a bit last year (maybe year before). During the introductory tour one of the tour guides put down his lantern whilst talking with the other tour guide. I picked it up and ran, eliciting a most hilarious reaction of fear and anger. Later I gifted the server master with a few beenades. Then there was building a 4x5 ring of obsidian blocks at the tunnel entrances of the translocators.
  6. Like all other rock strata rocks will appear on the surface if it is the top rock strata. It could be the second layer of rock if there's multiple layers of sedimentary rock above the igneous rock layer. If you are looking for lime (chalk also breaks down into lime) the best way to find it is pick a direction and run for a day or two. If you haven't found it, return home, rinse and repeat picking a different direction.
  7. In my first long term world (1.14 spawn) I found bees about 3,000 blocks from home. Then clearing some pine trees <100 blocks from home I was suprised when honeycomb suddenly appeared in my inventory. Pesky things had spawned about 15-20 blocks up and out of earshot. By that time I had my fenced off apiary humming like a well oiled drif... machine.
  8. I'm not a very good builder. I'm a phenomenal prankster though, which would probably lead to a lot more additions to this thread.
  9. I'm not saying that density prospecting is a way to find surface nodes directly. I'm thinking more along the lines of using the prospecting results from random prospecting as a potential indicator of surface nuggets if a visual inspection wasn't done. Granted, this is very, very niche use case. As for the technomancy? I think there is some kind of unintended interaction (probably a logic error) going on that indirectly causes density searches and ore generation of surface ore deposits to be linked in some obscure fashion.
  10. Over the weekend I checked my map for instances of galena nuggets I waypointed and prospecting results for galena only. I have two fields of galena and both corresponded to prospecting results for galena as well. Upon further review the penalty is reversed. I concur with @MKMoose that there does seem to be some kind of connection between prospecting results and galena surface deposits that create nuggets. @Teh Pizza Lady - I'd be interested to hear your findings in less technical terms. I'd also be interested if you can find a connection between surface deposit generation and pro-pick readings.
  11. Just got back from the Humorous Stories thread. Yeah, the bee story is there already. But it was 3,000 blocks, not 2,000.
  12. In my first serious playthrough I had a 2,000 block run to the second nearest bee. Why second nearest you ask? Coz I inadvertently and totally unintentionally despawned the hive that was just 100 blocks from my home. Later I chopped down some bothersome tall pine trees about 50 blocks from home and (I think you see where I'm going here). Well, I was quite surprised when 3 honeycomb appeared in my hotbar. Yeeeeaaaahhhh... I need to check the Humorous Stories thread to see if I told that one.
  13. If only lime could be used as a welding flux.
  14. default month is 9 days. Best to make it a percentage so that other lengths are affected appropriately. A 2 day variation on 9day months is a lot heavier than a 2 day variation on a 30 day month. However, 25% will affect both equally.
  15. Better be a Hummer and not a Subaru
  16. Go to the client area and redownload the game, following the installer instructions. Other, more technical gurus, might have better suggestions though.
  17. I was afraid you were referencing the VS wiki page. Those pages are largely unchanged since I first read them 3-4 years ago. If you read the first one carefully you'll find exactly what I've been saying. Any connection between the pro-pick density search mode and surface nuggets is purely coincidental. Additionally, that same table shows that lead does not spawn as deep ores, therefore my statement about the density search being blind to lead. Galena also has the highest tries per chunk for surface ores. The high likelihood of surface ore generation for lead makes your correlation seem strong despite being coincidental. When I get home I'll poke around with prospecting for lead in density search mode. I still maintain that your method is dubious with specious results.
  18. Shouldn't that be Subaru-dee-doo, where are you? We got some work to do now. Subaru-dee-doo, where are you? We need some help from you now.
  19. That is an example of how deep ore generates compared to the pro-pick on density search mode. The results from taking a sample in density search is the probability of finding ore. You don't actually know if the reading is true or not until you mine for it. To confirm your observation, I stumbled upon a deposit of magnetite caving under my base. I took a pro-pick reading and it came back as very poor probability. Many other reports from a few years ago reported that they found no results for iron for anything less than very high. The density mode reads the ore heat map and returns the the value from the map. The per mille number associated with the reading is basically a dump of debug info indicating how much ore could spawn in that chunk IF a deposit of ore spawns in that chunk. I'll have to test that when I get a chance (assuming I remember to the next time in VS as well). I'm curious what wiki page you refer to.
  20. Welcome to the forums! I concur! Tyron might even implement those kinds of mechanics once the game has it's major features implemented.
  21. Tyron has stated in the past (and wolf pup trafficking adds credence to this) that he does want to make it possible to tame wolves. For now, canines are aggressive in the base game.
  22. I will be anxiously awaiting Paul Harvey's The Rest of the Story.
  23. Not rumor. Tyron has stated such. In fact, butterflies carries over from the VintageCraft mod. And, yes, Saraty loves flutterby's.
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