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Everything posted by Maelstrom
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Indeed. Short but sweet. And not the typical, wolf ate me when I spawned story.
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Windchime would be a wonderful immersive indicator of wind. The only immersive vanilla "windchime" currently is to place a windmill rotor someplace that is easy to access it.
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I kinda like to think that it's a friendly-ish drifter that travels the world and occassionally we bump into each other. Sometimes it brings another friendly-ish drifter with it. As you've seen I'm building my own local lore about it. I figure just have fun with it since it is harmless to the overall gameplay.
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Correct. I think I first saw it around 1.20.5 or so.
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I've documented Clyde and his good for nothing brother Bonnie over in the Humorous Stories thread. Yes, I had two such characters simultaneously. I'll confirm that they do not despawn until the game is saved and reloaded.
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I'm not much of a cook and I'm fine with the basics the vanilla game gives me. I've seen what expanded foods mod does and to me it is... daunting. I appreciate the extraordinary work put into that mod so players like you get what you want, but I'd not like it if the base game become dramatically more complex than it is currently. It's getting harder for this old dog to learn new tricks.
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We do not need to recreate TOBG slavery village/halls. Just say not to villager trafficking!
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Currently, wind is only west to east.
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Tyron seems to be experimenting with using multiple dimensions to accomplish things, boats and lighting is another. I have a forge/workshop at about 200 elevation and sometimes get some wickedly dense fog up there. Slightly more often the lighting is so bad that it's practically a cave even though the place has plenty of lanterns to light it up.
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You'll also be more likely to find other resources, like wild crops, surface ores (most importantly copper, though), in forests bees, etc. Blue clay is more rare than red clay and fire clay will typically only be found under black coal deposits; which means for me, I'll never find it.
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Until you want to make iron or steel armor, gambeson is the way to go. Tier 2 protection and the penalties are pretty low. About the only reason I go cave diving is to find translocators to extend my ability to explore further from my home, and maybe find deeper deposits of quartz which have higher likelihood of having silver and gold in my experience.
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Hopefully that will be soon.
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Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
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Portraits of Dave (aka Thunderlord)
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
Iron mine is in a negative temporal area AND close to the mantel. Came up to our favorite giraffe coz my gear was at about 20%. -
Or make a steel blackguard blade chiseled into said stone holder.
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I been tellin' people that he immigrated!
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Yeah. But the sword in the stone is insanely far away. Like 200,000 blocks I think so nobody plays it. jk. No such mod exists.
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Just don't make any comments in the thread and it will slip to page 2, then 3 and so on.
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This is precisely the problem The torch and stairs indicate where the full blocks are and the floor is very much a slab on the bottom half of the block space.
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the resonance archives library door is still closed?
Maelstrom replied to CHOZARD's topic in Discussion
Nope. There's two things that need to be done after the engineering room boiler is fired up. Hint, previously closed doors will open when appropriate tasks are completed. -
Whats the Most Mods You've Been Able to Install?
Maelstrom replied to N0Stra_V0x's topic in Discussion
Sounds like an "All the Mods" modpack.- 35 replies
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I will add that you want to place your windmill at least 60 blocks above sea level to maximize the power from the windmill. Also limit the number of axles you use to transfer power from the windmill to the machines since each axle consume 1 point of power and since you want to use only one windmill you need to conserve as much of that power as possible.