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DDoip

Very Important Vintarian
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  1. Don't suppose there's any word on this being updated to 1.16?
  2. Testing 1.15 compatibility for Richer Than Dirt, was asked in discord to post what I found here. Pros: No crash to desktops when interacting with all aspects of this mod from what I've tested so far. Soil kits cure over time (Didn't test if anything unusual happens when a kit finishes curing though, will report back with an edit if it finishes before this mod updates) Snow piles up normally. Snow bricks craft, place, and break normally. stone pulverizes to sand, sand grinds to fine sand in quern normally All soils and sands can be panned normally, blocks shrink in layers normally as well. No Question Mark blocks visible from what I've seen. Pellets craft and age normally Cons Panning or using Useful Stuff's Sluice yields no loot from any soil or fine sand blocks. Panning consumes blocks normally, Sluice block spits block back out. verdict: Partially stable in that there's no crashes, freezes, or stuttering that I'm seeing so far but yields no loot.
  3. Unfortunately not anymore. Seems the game would run normally until anything that causes the stamina bar to appear on screen, then it would get gradually worse. Anything specific out of that, no not really. Edit: issue seems to have resolved itself!
  4. Absolutely love the mod! Only one problem I'm experiencing with it: after about fifteen or so minutes or so after using any movement from the mod my framerate steadily tanks until I close the game. Turning the mod off and the game runs without a hitch. vs version 1.15.3 mod version: 1.0.3
  5. Ahh, see that's what confused me. Didn't realize the ovens were ready right away after the clay forming state because of the crash to desktop bug . But yeah, either way, ovens as is on 0.6.0-pre.7 doesn't seem to be cooperating with ovens at all
  6. Crash to desktop occurs when: Placing down both a baked and unbaked clay oven, mousing over an oven crashes game (applies to both baked and unbaked ovens) forming one out of clay (clay forming works completely fine right up until the final voxel is placed) causes a crash to desktop. Disabled xskills and tried the above three conditions again and no crashes occured.
  7. I got to wondering, purely idle spitballing here. Is there any way to increase or lower a player's body temperature with foods or drinks to offset seasonal/biome temperature extremes? Tagging on that line of thought if there is, perhaps a way to keep hot food and drink warm in a bottle to heat up on the go when out choppin wood or hunting; likewise chilled for summer or hot biomes. Would be an interesting way to give foods another option beyond fulfilling hunger and supplementary first aid snacks. (or hot cocoa, would give chocolate a secondary use as an ingredient for things like Halva, eh eh eh?)
  8. Ran into the same problem that Cryorus The Dragon had back on page 12 (April) and on with Maple Syrup. Shows it's ready to cook but the temp stays cold. Tried every permutation for placement I could think of and from posts in the thread (sap pieces spot 1 only, then spot 2 only, and so on for 3 & 4, you name it) Fresh portions from tree in a bucket Fresh portions from a tree in a sauce pan fresh bucket and sauce pans with fresh maple sap in creative new fireplace new fuel Tested with Birch sap under same conditions. Nothin seems to be workin at all and it's rather baffling. Game version is 1.14.10 Mod version is 1.3.13
  9. I had a very similar issue not too long ago, actually. Try replacing the shelf in question with a newly crafted one as it's likely a confliction when it was crafted with an older mod vs the features added in the newer updates. In my case it was a single shelf that was left over from before the juicing and bottles were added. If it still does it it could be the screw press itself. Or both!
  10. First attempts were empty fire clay bottles. Replicated with filled blueberry juice in the fire clay bottles and other bottles and the ctd was consistent. Edit edit edit: ....what a wacky wild goose chase this was. Turns out it was a combination of game updates, funky mod interactions with that specific shelf's storage space, and bottles. Everything else worked just fine except for bottles. They fit just fine on the left hand side but the right side was having the existential crisis lol. the refresh commands apparently detected something with the bottles to update them but that particular shelf somehow slipped under the radar. Reloaded the file and deleted the block above it and replaced the block. Still crashed. Repeated without the resin on the shelf, new block above. CTD. Narrowed it down to the obvious that I should've tried last night. Funny how a good night's rest does that. Reloaded, removed and replaced shelf, put amber back. Top shelf'd the bottle no prob. Glad it was just a weird tangle of happenstance instead of the mod itself! Edit to the edit's edit's edit: It was because of fish pemmican failing to even visually render because of the update! When trying to put a bottle in the same space as an invisible block of fish the game just goes "NO." Everything is hunky dory, just a hilariously absurd set of unfortunate coincidences. Love the mod!
  11. Found a rather specific crash to desktop involving bottles and shelves. If a bottle is placed on the top shelf when there's a block in the space above it the game will crash to desktop without fail for me. Originally thought it was due to the object mapping but as long as there's no block above the top shelf the bottles can be stored without issue. Figured I'd mention this since there's such niche conditions involved. Culprit: No CtD shelves
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