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marmarmar34

Vintarian
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Everything posted by marmarmar34

  1. marmarmar34

    Donuts

    A simple table recipe of: 1. 1 dough 2. .2 of any fruit jam for filling 3. (Optional) .2 of honey for glaze. A quick and easy food for traveling.
  2. They exist for you to have at least brass chain armor. What I've been doing is wearing leather armor as it doesn't come with any downsides, then keeping better armor on my hotbar so I can hotswap when needed. That way, you get all of the benefits of metal armor without the speed, hunger, and healing drawbacks. T3 armor makes their attacks a joke.
  3. Had this issue before as well, albeit with full blocks connected corner to corner. It was soooo annoying to fix.
  4. I would also like to suggest adding large barrels for storing considerably more liquid. I'm aware there's a mod that adds those huge sideways wine barrels, but I think they'd make a fine addition in the base game as well!
  5. I can get how that could happen. In previous versions, opening the guide didn't pause the game immediately. The button was indented to show it was enabled, but you'd have to double tap it just to pause. I still find myself double tapping pause every now and again lol.
  6. The only issue I can see is that livestock feed is used to just breed more animals. If left unchecked, you could have a population crisis.
  7. I second this! There's been too many times where I had to search for the recipe for large gear segments lol.
  8. Noted, although it seems like a pretty useless liquid at the moment. Distilling is on my bucket list, but it's certainly far from a priority.
  9. You know, that makes much more sense. I certainly have more than enough flax grain lying around. I don't necessarily have anything planned for it just yet as I've been putting off animal husbandry for quite a while, so I might as well put those grains into use.
  10. Where are you getting so much bio material to end up with stacks of TP? I have stacks of berry bushes growing right outside my base, but still only have enough compost for roughly 12 TP a year. That's not to mention the stacks of bush meat and hides I let rot due to the sheer volume of wolves that spawn near my base!
  11. He's just a silly guy going on a walk! Nothing wrong with that!
  12. I never thought someone would suggest Mighty Omega mechanics for VS lol.
  13. Currently, farmland placed cannot be recovered. This makes any early placed high fertility soil or terra preta useless if placed in a suboptimal location. I understand the original intention was to prevent people from cheesing the crop rotation mechanic, but it makes little sense that you can't reclaim those valuable soils when they're fully replenished. My suggestion is simple, allow the retrieval of farmland when their nutritional value meets or exceeds their base value. This would prevent people from cheesing the game, while also allowing players to safely relocate their farm to a more desirable location. I would also like to suggest that there would be a little note on if the soil is safe to reclaim or not. This would explain the mechanic in game.
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