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Michael Gates

Vintarian
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Everything posted by Michael Gates

  1. Stairs have the same issue. No way to fix it but to wait for summer afaik.
  2. Maybe? But cats don't usually blep that much
  3. New 1.19.5 world. Got myself to iron and made an iron anvil the usual way with the top and the bottom and the borax and the hammering to weld the halves together. Worked fine, I get a "Tier 3 Iron Anvil".... except. When I try to break the anvil to haul it up to my helve hammer installation, it breaks BACK INTO THE PARTS. I've got a top, bottom, and borax again, not an anvil! Is this a deliberate thing with the new build? Do I have to make anvils in place now?
  4. Yup, wolves stay in their spot, always have. You can't stand-up fight them without real weapons and armor. Until you do, run away (you are faster than them going up hills if you time the jumps right) or else be clever. "Clever" usually means a pit trap (3x5, 2 deep); you can jump over the 3-wide pit, they can't. Then you either spear or throw rocks (takes about 20) to kill the wolf from above.
  5. Saw this happen a couple of times in 1.19.3. It wasn't reliable at all, seemed to happen about 1/4 of the time. There *was* a wolf pit not too far away, so the bees might have been going after whatever rabbits or pigs had fallen in.
  6. Nightshades would be a really good mod. Potatoes, tomatoes, peppers, and of course the delicious nightshade berry plant. If you can make it so that you have to cultivate potatoes by dumping a soil block on them halfway through the growing process that would be extra nifty. (No, seriously, that IS how you grow potatoes IRL. Makes 'em produce more tubers.)
  7. The usual pit trap works. 3x5x2 deep, same as for wolves or pigs or bunnies. Pull 'em in, they can't get out, you can spear 'em. For extra amusement set up a kiln in there and light it at dusk, flaming drifters are good fun.
  8. I have explored the perilous depths of the earth, and returned with an "Aged Table!" Truly, a furnishing of great puissance. I shall use it as tables are meant to be used-- I shall make pies! Pies of tremendous might, such that no modern person has seen! But what is this? I cannot spread out a pie crust on the table? This is an outrage! This is unthinkable! This is.. ...okay, that's actually pretty gross. I guess I'll, uh, just make regular pies. With a regular table. That isn't covered in, oh jeez, what IS that stuff even?
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  9. I got jammed into a hole with a moose a couple days ago and it never even tried to hit me. Not sure if they need a little room or what. Anyway, moose is delicious.
  10. If you hit TAB, the log/console comes up, and "Damage Log" is one of the (other kind of) tabs on that.
  11. Famous crocks sealed with resin. Contents still perfectly good after a very long time!
  12. Admittedly some of it doesn't stay spawned for very long.
  13. The way to deal with wolves is, pit traps. Dig a 5x3x2 deep pit. Anger the wolf by throwing a rock at it; it will chase you. Let it get pretty close behind you, then jump across the narrow axis of the pit. Wolf falls in, and you can now stand back a bit from the edge and spear it to death. There are a couple of skills here, but once you've mastered them wolves become more "ooh, lunch!" than "oh no!" I put up a map marker on my wolf pits because the wolves DO tend to respawn in the same area. Surface copper is a thing, but finding it in areas with grass or shrubs is a pain in the neck. Searching for copper in a barrens/desert area goes MUCH faster because you can see them from farther away. It's not hard to find four or five deposits in a day's running about. Remember to put up a map marker and a dirt pillar where you found every deposit, so you can come back with your pickaxe and get the underground part later.
  14. They'll run into a tree with low foliage and then get stuck because there's snow piled all around and branchy leaves overhead. I've killed two this past game-week, you just walk up and spear 'em until they fall over. Giving the bears the ability to either dig snow accumulation off the ground or destroy branchy leaves would correct this.
  15. IME animals *do* react when you hit them with ranged weapons. Thrown rocks are a great way to pull wolves or bears over to you, it's a lot safer than walking right up to the things.
  16. Didn't die at all between the time I set my respawn point down south, and headed back north. Farming drifters by my house for that gear was the last thing I did before heading off to dig bauxite!
  17. I have the starter respawn point at (0,0) obviously. Went about 5k blocks south, found a spot, and made a new respawn point in the house I built there. Got the usual "you have a new respawn point" message, all good apparently. About a month later it was time to go back north to get bauxite and limestone from a deposit I had seen z=1500 or so. While I was up there I got killed by wolves... and respawned at (0,0). Did creating my respawn point fail somehow, or does the game keep *all* of the ones you've set and send you to whichever is closest?
  18. You can just about triple the helve's speed by doing this, yup. Take just the big chunks of slag off an iron bloom, or a few heavy hits when a plate is starting out, then move to your other anvil while the helve fills in the corners
  19. ^ this here, yup. Hammer over chisel over your item in the crafting grid iirc, and it outputs metal bits that can be melted in the crucible or, for iron, bloomer-ized. You get less metal if the item is damaged. If you chop up an anvil this way, you get ingots instead-- eight of them for copper/bronze anvils, not sure how many you'd get from an iron anvil but also WHY, NO, STOP THAT.
  20. I've stopped playing for a couple months, a couple times, because of this. My middle right finger would greatly appreciate a hotkey or something for click toggle.
  21. Been there, done that. I once had a house where I killed about 200 wolves over the course of about a game year. Had about fifteen pit traps in the woods, every day I'd go and kill two or three more wolves that had fallen in. Also a bear spawn point, luckily that was a build from before bears could climb out of deep holes. It's funny, but it got old after a while. In that case, the wolves were very much bound to that particular area. I went south about a thousand squares, and they did not follow. It's almost a shame, I got very good at digging the pit traps.
  22. This is why I don't use fences. Just raise the crop fields two blocks above the surrounding terrain. Nothing goes on those raised blocks except -farmland, with crops -fallow farmland, with either a hay block or a flower planted to prevent varmints -sunken block, with still water in it, to water the surrounding farmland You access via a step block off to the side. You can jump up and over a gap at the same time; no animal can.
  23. Saying that may have been unwise. Now I've just got to go up and plant a flower garden thirty feet in the air...
  24. I've had worlds like that-- most extreme case I had to go something like 3k blocks from my initial house before finding hematite, including digging through a mountain range. Roll of the dice and all.
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