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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Haven't spent a whole lot of time looking at it, but I think it would be easiest to just change the damage dealt to something you can manage rather than making them passive. In 1.15.9, assets/survival/entities/land/wolf-female.json line 123 says, [code]damage: 8,[/code] I have not tested it, but seems to me dropping that to 1 or 2 would make it much more survivable, and teach you how to battle them. For my part, I don't find them much of a challenge unless I'm still completely naked, and in that case, I can usually outrun them, and definitely outswim them. Note, you would also have to change the appropriate line in wolf-male.json. Oh, since you have never done modding, be sure to save a copy of the files first so you can undo things if they don't work out...
  2. I'd guess he'll be a bit put off by that. I had no idea he was colorblind because he conceals it from everyone but his wife because he does not want people to treat him as disabled. If I do it, I'll have to do it on the sly, that it's for me, not some special treatment for him.
  3. That's what I figured. I was showing the game to a friend that I did not know was colorblind, and while he can distinguish between various tints, the tints of some hues look identical. I tried to show him what clay was on the worldmap, and he could not tell where the light green stopped and the grey/blue began, even when I took a screenshot and zoomed in until there were only a handful of the map pixels on the screen. I tried tweaking some of the .pngs and found that was not the answer. I could change the color of the clay forming, not the map color or the block color. And I could not find where that node color was defined.
  4. Huh. I thought I was in questions subforum, but no, I was in the wrong tab when I created the topic. If it makes more sense elsewhere, feel free to move it. Or, to make it a suggestion, how about a file where we could map our own colors for the worldmap?
  5. Is that hardcoded or is the color somewhere in the voxel definition like it is in some other voxel games? Thanks!
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