Thorfinn
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Everything posted by Thorfinn
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Other issues like in Wilderness, you have to find a huge lake to build your farm in because of the crop changes? Either that or a couple dozen small farms dotting the map?
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I'm pretty sure you can do one step with potash, but that's all. Or at least you used to be able to.
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Welcome to the forums, @tegotem. First thing I'd try is just changing the weighting of redwoods in .\assets\survival\worldgen\treegenproperties.json It won't get rid of the ones already on your map, but new regions should generate without them. I wouldn't drop it to 0, because I'm always scared of creating a divide by zero runtime error, but changing it from 100 to 1 or .01 or .000000001 should mostly take care of it. Just search for "redwood", then scroll down to "weight". In rc5, it's line 298. Good luck and happy gaming! [EDIT] The section of code you are looking for is: { Generator: "redwoodpine", Weight: 100, SuitabilitySizeBonus: 0.8, MinTemp: 14, MaxTemp: 18, MinRain: 180, MaxRain: 255, MinFert: 30, MaxFert: 255, MinForest: 50, MaxForest: 255, MinHeight: 0.4, MaxHeight: 1 }, You could also fiddle with stuff to make it impossible to grow there, like minTemp: 0 and MaxTemp: 0. Or even set it to be a valid arctic or desert tree, just in case you decide you want to make something out of redwood.
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It was maybe 1.17? There may have been a firearms mod around at the time, I don't recall. Definitely was not with reference to any of the current firearms mods. My brief experience with any of those was that it required some serious encounters, like the Phanerozoic ("dinosaurs") series for it to not trivialize gameplay. I think it's likely that the scrap bomb is intended to be the endpoint of chemical weapons tech. I doubt it. Find yourself a potato and see for yourself what it does when you approach one of those bigger ruins. Chiseling makes for some great looking structures, but locks you into a higher end machine. Remember, the official machine minimums are still i3+GTX440. That's not to say you can't have servers that are performance hogs, and let players self-select into it, knowing that their machine won't do well, but most people will not tolerate that kind of framerate.
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A bit hyperbolic, but, yeah, it takes a lot of charcoal. That's why I stick with mostly iron tools. The improvement you get from steel tools is dwarfed by the amount of extra effort it takes to produce them. Coke makes it a lot more practical, assuming you can find the materials for the bombs, but it is still a lot of work to build that many coke ovens.
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Welcome to the forums, @ThePeterCopter Some mods, yeah, pretty sure they will happen. Or at least the ideas incorporated. But mostly small things like CarryOn, which has been hinted at several times in the past. There will be new recipes, but I doubt a full embrace of EF. There will be more ruins added, but probably not anywhere close to BetterRuins, as BR posits a world quite a little different than the existing lore does. The grunting stick from Primitive Survival did make 1.22. CO, probably not, though combat will get expanded when status effects get added. Firearms definitely not, or at least that was the official word a couple years ago. I think the best guide is going to be does it ding performance? I'd think most of those will never become vanilla, as there is a conscious decision to support what richer countries think of as "potatoes". Particularly since the vision is MP servers of 200 players or more, and there's only so much of that you can push off onto client side without creating rampant cheating opportunities.
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Is it just me or did brown bears become super sayan
Thorfinn replied to VanillaGorrilla's topic in Discussion
I was pretty sure their seeking range had been increased. One suddenly turned on me that I think was beyond their range in earlier versions. They also seem to have (or maybe still have?) x-ray vision. While running upgrade to evade one brown, I crested the ridgeline only to have another brown on the other side immediately one-shot me, not even twitch was enough. (WS) Which suggests that his attack animation started before he could see me? First bear death in a couple versions. Nice find, @Ceridith. I take it that is for RC5? Anyone noticing other changes in terms of pacing progression? In 4 games, I have had only 1 that I had the 20 copper on the first day. In one, I was still at 30-some on day 4. On the other hand, it is much easier to get linen sacks and an absolutely insane number of crop seeds. Mushrooms have overtaken berries as early food, since I'm having difficulty finding as many berries as I used to, but can still pick out mushrooms as well as ever. And I noticed that grain can be eaten raw again. When did that start? I've been just tossing the stuff the last several games because it wasn't useful until meals, so why carry it? -
The only situation I can think of where it would ask every time is if you alternate between instances, users or computers. Then, yes, each time you change, you will have to log in, so you get a new session key and every other computer/instance will have an outdated session key. But if you stick to one user, one machine and one instance, you should be fine. (I include "user" because at least in Win, each world is stored in the user's directory, at least by default. If your SO wants to play while you are out, have her log into Windows as you. Her world will be saved in your directory, but at least you don't have to buy another copy and install a second instance.)
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It was almost impossible to build a decent looking treehouse without being able to remove just one log at a time.
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FWIW, it used to be, and I think still is the case, that the despawn timer only runs when you are within your view distance of your death spot. Turn that down to 256 and you could probably crawl there before it despawns if you wanted to.
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What @Zane Mordien said. On a standard map expect to have to go at least 25k blocks south, and even there, it will likely snow in higher elevations. Look for the same kind of plants and animals you have in your current playthrough. If you see bamboo or cactus, it's probably snow-free at least at sea level. If you are just entering redwood or cypress, expect at least a little snow here and there.
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I'm pretty sure the only time you will be asked for credentials is if You are on-line, and, Anego has their authentication servers running. And even then it usually doesn't. If you are playing the same instance from the same computer, it will only rarely ask. Just disconnect from the router (or go into airplane mode) before you start the game and you should be fine. [EDIT] I don't believe you will be able to join a multiplayer server if you have bypassed authentication this way. Which is good, or griefers could easily spoof logins and do what they do. But it should work fine for single player.
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@LadyWYT has the correct answer. There are several things that changed in worldgen that will be different, for example, there will be fewer rapids in the stable. There may be issues in some of the story locations. Anything you've already explored will not have any procedural dungeons. But if history is any guide, your world will work fine, though it may have some "jaggies" at the border of your explored world. Whatever smoothing they build in will be based on the last stable release, not any of the pre-releases. If there are any such, and you care, you can always go in and clear them up.
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Brown Bears need a speed nerf badly
Thorfinn replied to Discipline Before Dishonor's topic in Discussion
Technically, I wasn't responding to him. For whatever reason, the @ tag finally appeared in my notifications, so I wanted to see what the kerfuffle was all about. FWIW, yeah, I did notice the necro, even without @Teh Pizza Lady's reminder. Necroing posts just doesn't bother me all that much, so long as it's still relevant. And, you have to admit, getting mauled by bears is still a thing in VS... -
bug? 1.22 Medium fertility farmland(?)/flax(?) nerfed/bugged?
Thorfinn replied to Calmest_of_lakes's topic in Discussion
I'm not saying it doesn't need some tweaking. I'm still undecided. Did they really intend to give that much reason to seek out saltpeter? Another thing you had almost no reason to bother with before? You can even get by with compost. It's pretty labor intensive, but farming needed something. Maybe not quite this much, though. I'm inclined to agree with @KahvozeinsFang that it seems you should be able to get one harvest per year without it. Still have not found any cabbage seeds, but I suspect those are going to have to be fertilized. -
Brown Bears need a speed nerf badly
Thorfinn replied to Discipline Before Dishonor's topic in Discussion
Doesn't really matter so far as the content goes. You may not have noticed that the guy who necroed the thread was, @Akiro the Necromancer? -
Switching between clients should not require you to relog.
Thorfinn replied to Dark Thoughts's topic in Suggestions
clientsettings.json. In your data directory. Look for "sessionkey" or "session*" or something. I don't remember exactly what it is called. -
Easy enough recipe to add. Just look at the recipe for bones to bonemeal, look at what the bone arrow is called, copy/paste then edit. I'm with @ArgentLuna, though. Bones are way too common to bother with carrying arrows around. Bone arrows are just eagle ferns.
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Brown Bears need a speed nerf badly
Thorfinn replied to Discipline Before Dishonor's topic in Discussion
There's no way I would take him on with that gear. If for no other reason than I have no inventory space, so it is just taking a big risk for no gain. Losing strategy. If you want to stab him, though, you need better terrain. Or at least I do. I wouldn't have done it at all without some trees or bushes around to use to slow him down. And run uphill, not down. Every step up slows him down a bit, and if you manage all the jumps, I'm pretty sure you can get away. Don't know for absolute certain, because I don't engage them without having at least some advantage, or at least a reason. Incidentally, study that a bit. It shows many of the actions he can take where he's not just a murder machine. Figure out under what circumstances you can just run behind him and get away. Yes, since I don't record, it took hundreds of deaths to figure it out, but here is your training film. [EDIT] Someone posted a video of someone who can probably manage killing bears in a similar situation. Raven Gaming Labs, I think? He obviously spent a lot of time figuring out exactly when to sidestep, and how wide a berth you have to give those claws. -
Switching between clients should not require you to relog.
Thorfinn replied to Dark Thoughts's topic in Suggestions
You can do it. You just have to use a common session key between all instances you have installed. -
bug? 1.22 Medium fertility farmland(?)/flax(?) nerfed/bugged?
Thorfinn replied to Calmest_of_lakes's topic in Discussion
As @williams_482 alluded, I suspect it is an intentional design choice. Before, there was absolutely no reason to bother with anything above medium fertility soil. Especially when composting itself took 2.5 months, and was gated behind full copper. Now improvement of your farmland has been put more on par time-wise with other mechanics like animal husbandry, fruit trees, and, now, berry patches. It has become harder to play the entire content in a single game year, and that's not a bad thing. -
A General Discussion on the State of the Forums
Thorfinn replied to Teh Pizza Lady's topic in Discussion
Feel for you. We chose the state we moved to deliberately. My kids' engineering degrees (Purdue) were only about twice the cost of the engineering degrees my wife and I got from a no-name college. Adjusted for inflation, theirs' were cheaper. -
I do have the time, but choose not to. Most of what you are talking about can be just ignored. Yes, fat goes rancid, but it is common enough by late summer that it is not a big deal. Yes building a berry patch is harder, but there's no reason you have to have one. Fruit (berries) are common enough in the wild that it's pretty easy to stick with gathering until .our fruit trees are bearing. Yes, mechanical power is different, but so long as you don't try to gear it up, it works. But by all means, follow @Zane Mordien's advice and make the game yours. Heck, if something is too tedious for your taste, no one is stopping you from typing /gm 2 and skipping the drudgery.