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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. It's a new treasure hunter, in addition to whatever else is on the board, but yes.
  2. I did it without either. I was in a world without oceans, so the sailboat was not an option, and I was so underwhelmed by the elk I left him home. It took longer to get him through the terrain than it was worth. Plus, it seriously reduced the ability to forage for food along the way. Had I known then what I know now, I think I would have bought the elk at the first trader I found after finishing chapter 2 so I would only have to get him through once. Still wouldn't have been a lot of storage for how much you can pick up on such a long journey, but it would have been something.
  3. That was an example I was going to use, but my post got too long. My nieces and nephews like to choose the pieces they can do sound effects to. One niece always takes the dog so she can do yipping terrier barks, and a nephew loves the racecar complete with "Vroom!" and "Screech!" noises as appropriate.
  4. That's subjective. IMO, the problem with it was not the distance, since it's only a few days of sprinting, but rather that you can't do anything on your journey but gain memories. Your inventory is too limited to bring back anything. But, yeah, I read in the notes that they had nerfed the distance, and you can further reduce it to trivial. On my last 1.21 world, on defaults, I found the new treasure hunter, the RA, both unassisted, and saw the chapter 2 locale in the distance by mid-June. Personally, I think that's a little close, but I understand that's subjective.
  5. Wow! I thought I was doing pretty well with about half that.
  6. Agreed. So is making any house other than packed/rammed earth. But I build something attractive anyway, albeit without anything more than utilitarian chiseling. It's just one of the personal goals I set for a playthrough.
  7. This disagreement has been going on since at least the late '70s. Those who wanted to use the rules as written were constantly belittled as "roll players" (due to all the dice involved in RAW) by the more evolved of the players who insisted on adopting goofy voices and annoying, time-wasting mannerisms, insisting their style was true roleplaying.
  8. If you are talking about me, I make steel. I just don't use it. Usually I don't bother with anything after improvised. Of course, as a result of not being slowed, it's just not all that far. I imagine the elk is intended to offset the armor movement penalty.
  9. I think it would have gone better had I not tried to do it with only 4 spears. Too much time spent re-equipping, not enough doing damage. Wilderness adds a bit more excitement, because I attempted it with only 14.25 HP, and he hits for 12 with either of the ranged attacks, so I had to heal successfully at least 5 times between the first and second hit, and 6 times between all the rest. By comparison, the 3 from his melee attack was like a reprieve. Still burned through a lot of stacks of poultices, but since I had about 5 stacks left over, I could have gone into it with at least 4 and maybe 8 more spears. It's nice to know that going in properly prepared isn't much different.
  10. I can see the windup, but not in time to make the decision to get far enough out of the way if it is ground pound. Whatever the timing is, and I don't think it's a couple seconds, it's inside my OODA. Darting in to retrieve spears and draw the melee turned out to be the most effective for getting the heal to go through. Which means before too long the IE battle is going to need yet more love. There will be plenty of 'tubes showing how easy he is to defeat.
  11. That's always been my critique of bosses, clear back to Doom in '93. You have to cultivate a whole different set set of skills, or at least apply them in a vastly different way, compared to anything you have done in the rest of the game. For whatever reason, they couldn't make the game interesting and challenging, so said, "OK, we'll make a cyberdemon who does 10x the damage and has 200x the hp of anything else you have encountered." In comparison, the rest of the game became mundane, even trite. To keep things interesting, you made self-challenges like "fists and chainsaw only" runs. Or "flint spear only" runs.
  12. Went around my homestead late last night and checked all the animals I could get close enough to check. Saw hens and roosters, sows and boars, rams and ewes, male and female wolves, foxes, rabbits, whitetail deer and valais goats. Saw the young of all those species except for pigs, The goats were the only ones that the young were identified by sex. All the rest were things like lamb, fawn, kit, pup, chick, etc. Yes, of course you can set them to something different. Open up ./assets/survival/entities and use your favorite text editor to open up the .JSONs of every critter you want adjusted. Look for "damageByType" and change the numbers to whatever you would like them to be. Playtest and adjust as desired. Once you are happy, if you run ModMaker, you may never have to do that again. Just enable your mod and you are in business.
  13. The only ones I think might walk alone are the bears. I know there are ewes with the rams, and sows with the boars. You contain the males to draw in the females. Maybe you haven't been aggressively hunting the wolves and bears so they can't kill all the stock? If they get killed off, I do not believe they are replaced per se. I think they respawn as a group.
  14. I assume he's talking about the kids. Last time I did animal husbandry, I thought I had to wait until they were adult to see what sex they were. @Jacek Babiak, did you delete your post? Or did I reply to something I predicted you would post?
  15. I give at least a nod to reality. I build a very tall pole under the lightning rod out of fences so it at least has a fig leaf. It can. It just means you have to put it on a post above the ridge of a standard gable roof. Looks more like a radio transmitter antenna, I guess. Or like someone mentioned, if you are at sea level, putting it on top of your windmill effectively covers your whole homestead. I don't object at all to more uses for anything in the game. It should probably be something that goes well with the progression, though. Something contemporaneous with making aqua vitae. Chutes are a good idea. Lanterns, maybe? Or maybe they should be for attaching the liner to the lantern, but not for the lantern itself -- maybe a little early in the progression? Jonas sub-assemblies? And the promised steam power, obviously. Though solder is a tad weak for something you should be using rivets on...
  16. Wow. That has the effect of buffing him immensely. He can still be taken in one life with no armor, cattail poultices and flint spears, but I had to savescum a dozen times or so to do it. Everything depends on what attack form he chooses when you are healing. I'll have to work on it some more. Maybe there's some cue I haven't noticed yet that tells me running away is not going to work; that I should abort the heal and jump.
  17. Interesting. Wonder when that happened. I was absolutely certain that it didn't work that way when I checked. Then again, somewhere around 1.19, /wgen regen 1 would put back whatever surface copper nuggets you had just picked up. Exact same place. Same with crops, but water was a little wonky. So maybe that was when it changed?
  18. Part of the reason is probably the current coding for sylvite. There is a permanent buff for seeking out the quite rare mineral. You should probably revoke it if you make potash available from wood ash. The various potash mods show how unbalanced that is. Though I'm not aware of any mods that do so. Well, apart from my own.
  19. Probably because roosters will kill each other, so this gives you a chance to separate them.
  20. Agreed that Gygax/Arneson did not emphasize the story elements, or skills, other than levelling. The story and the play-acting and the goofy voices came later. Maybe 2e, though there were local variants. The Stanford contingent had numbers-based gaming that led to the question of 67th level Waldorf pushing Thor off a cliff and wondering how many XP he should get, while lots of Chicago players described in detail how they were attempting to pick locks, and bypassed the whole idea of having a thief in the party to roll his "pick locks". I think it's mostly tilting at windmills, though. Those of us who remember the historical roots are getting a little thin on the ground. It's kind of like insisting that "liberal" means "lover of liberty" like it used to, instead of the modern definition of "government supremicist."
  21. I like it for floors in my smithy. More for the feeling it gives than anything else.
  22. They do. Clear at the bottom of the main forum page. I'd put it in Other Games.
  23. That's a thing? I think that's intended behavior. In the case of cobblestone, if you used an entire stack, you would have 8 per slot. If you wanted to put 2 stacks into the crafting grid, just drag each stack over only 4 spaces.
  24. No big deal. I just had not run into anything like that, and can't understand why that would be true. Unless maybe it was a mod compatibility thing, I guess. That might be what you have to do to force a mod to load after yours. Still pretty hit and miss, but to the best of my knowledge, there's no way to force someone else's mod to depend on yours.
  25. I should mention there are a lot of people who don't bronze rush, and enjoy the copper or even pottery age for an extended time. Since it's a sandbox, your pace is up to you, mostly. The only real important thing is getting food cached before winter, and not even that is necessary if you are a good hunter or are willing to do the winter as a nomad.
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