Thorfinn
Vintarian-
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Everything posted by Thorfinn
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I've got that beat. One of my systems is an i5, with a 980 Strix, and it was fine until I added BetterRuins. I was running 1024+ view distance, but often at max, plus glorious or whatever the absolute best settings are, but this one mod brought my system to a crawl. I bumped it to 64g and all was well, though I did have to settle for Ultra-High and no more than 1024. In 1.20, I had to drop the view distance one notch, and another with 1.21. By about 1.30, I'm going to have a view distance of 16. It was a pretty decent system in 2014 (I think) when I built it...
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Plenty of lighting? They despawn in the dark.
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You and me both. I even created entities using individual graphics for each view, instead of using the Model Creator, because that was what I saw in every mod I downloaded.
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You are looking at it all wrong. By starting a new world, you get to go through the steps of progression again. Doing things more right this time. Or not doing them more right. It's all a learning experience.
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In the areas you have already been. I'm pretty sure you could do a prune and revisit those areas of the map and traders would spawn in according to your new rules. Once you finish up changes to the .JSONs, just run ModMaker.exe from your install directory. It will walk you through everything. Remember to use #3 (I think) to restore your install to vanilla, then check to make sure your packaged mod works fine. The upload process to ModDB can be a bit confusing the first time, but it's not that bad.
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coreclr is commonly invoked for garbage collection. The intent is to make things easier to support across multiple platforms. Some types of memory leaks can cause a fault. I was unaware of it being a BSOD situation, usually it's "just" a CTD. Yes, definitely file a bug report. If it is "just" a memory leak, they can put someone on monitoring it. You should include all relevant details about your machine and setup, since this doesn't seem to be happening to others.
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@Teo9631, I'll admit to being triggered. @Dark Thoughts was a little terse in his reply, true, but your first reply in the thread included, Do you not understand that was much worse than what @Dark Thoughts said? The only plausibly problematic bit was "ignorant and uninformed", though that is true for literally everyone who is not in the Anego inner circle. Including me. Including you. He said he did not understand the outrage. Neither do I. I think that's probably because we are operating under a different set of assumptions than you are. We (or at least I) see the potential opportunity, you see only the potential failure. I do kind of understand the sentiment. I've seen lots of people get their knickers in a bunch because they think the hoi polloi are stupid. Heavily skewed towards one ideological bent, which, I'd note, you seem to be. I'd agree that people as a group are not too bright, but no one knows his own interests like the man himself. I don't care if your IQ puts Einstein to shame, you cannot know what another person values. You cannot rationally say he should feel outrage at the same things you feel outrage about.
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Smoke from fire pits and forges, pipes and ventalation
Thorfinn replied to argeshnex456's topic in Suggestions
Cellar is 7x7x7 = 7^3. (7 cubed.) Other rooms are (or were) 14x14x14 = 14^3. Use whatever notation you prefer.- 74 replies
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Smoke from fire pits and forges, pipes and ventalation
Thorfinn replied to argeshnex456's topic in Suggestions
Truth. I'd like to see the room rules be a little less strict. The 14^3 seems a bit arbitrary, though it may well be that it's 16 counting the walls, and that for whatever reason, something is defined as a word instead of dword. And since few are still using original release Pentiums, it's not likely that rounding error would be a problem for using float. Don't know why something so small as a 14^3 would be a performance challenge, but maybe you are right.- 74 replies
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I'm sure I'll head back when VS stable releases. Nothing significant that I could see changed in the early gameplay from early pre-releases, and I've seen the coral reef and most other new stuff. Bug fixes and cosmetic tweaks aside, I likely won't see much difference. And since I always start a new world with each pre-release, I have not had time to see chapter 2 stuff. Re: Everwind, I'm not holding my breath. I'm not buying on Steam because of their strongarm policies, and Bohemia has a spotty track record of releasing on, well, anything other than Steam. They've promised cross-platform support, sure, but they promised that for things like "Take on Mars", too, then only released it for play on Steam. Only things like the original Arma ended up even remotely close to being offered cross-platform.
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This is what I'm talking about. The propensity to insult anyone who disagrees. I'd have to go back and look, but I think your very first post you insulted someone who had a different opinion than you. You didn't even try to discuss your opinion before becoming uncivil. Are we on Steam? Then why the heck does that have anything to do with whatever terms Tyron made on VS? Whatever drivel the EU enacts, and there is a prodigious amount, does not affect the words you agreed to, only how your jurisdiction will unilaterally alter those words. My country has a similar thing. "This gives you specific rights that vary from state to state." This is not a difficult concept.
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That's not it at all! It's that we are not allowed to have an opinion that disagrees. You think it's a bad business opportunity, I think it's a good one. Both opinions, both for (IMO) reasonable interpretations of the evidence, but, ultimately, only time will tell which is more correct. I will give you this, though. You are not nearly as strident about insulting people who disagree as some others...
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If only we knew of some instance of a game in development which did not release... And, thank goodness. I was pretty sure I was going to be getting my VS card revoked, because I've spent a crapton of hours lately in No Man's Sky getting caught up on its updates. And I've got minor updates in Manor Lords and Ostriv to catch up on, plus a major on Going Medieval. And Lord knows how many others. I have a couple thousand games in my GOG library alone, and, way too many of them have not even had a single minute of playtime. I tried Rebel Galaxy the other day; I need to get a little better at it to even form an opinion, but so far it's kind of a naval broadside take on space games.
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..he said, oblivious to the irony. As always in discussions of late, how do you know what was going on in the minds of those making the decision? Can't it be true that he's helping friends and it's a good business decision? Personally, I think it is a good decision, as I see the massive sales of fantasy adventure-type games, particularly those with a more cartoony art style.
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No. That is what you believe. To put it in your phraseology, you have been domesticated by your government to expect things that were not agreed to. I dropped it before, but you don't seem to understand the difference between the terms of the agreement and what a court in your jurisdiction might rule about those terms. Those terms constitute evidence of a "meeting of the minds"; your purchase and their issuing a key to the game is evidence of bilateral acceptance of those terms.
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Hmm. Never wanted to do that before. I've got shortcuts to about 50 different instances in my VS directory, and the version and group and/or modlist is in the shortcut name, so I can't get into the world without deliberately choosing the version. Don't trust the Wiki. People mean well, but it's hitting a moving target. Try .chb [EDIT] Once you get that, try something like /help info
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How would this be different than just quadrupling the size of a seraph and the other entities? At least that solves the drops problem.
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Fires can be lightning, assuming that's enabled, but @CastIronFabric is spot on. Regardless of the answer, create/change your password. You need to give more information if you want more help. Mods, at the very least.
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Looks like it took them a bit. The decision to freeze the minetest game was not made until July 2020. I assume they waited until then to unbundle game and engine. I should look into it a bit more. If I ever find enough time to get involved with yet another game. I'm still not caught up on VS release candidates.
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Yes, and that's what minetest was!!! What can't you understand about that? That's what they were struggling with, because they did not want that engine to only ever be minetest. As the name suggests, it was a test case for a minecraft-like implementation on a more generalized game engine. Their decision was to remove the minetest code from the engine download, and make you find the original game in their ModDB. Or maybe they went with GameDB. I don't know how that all turned out. Because of how they structured themselves, it meant that no game ever "shipped" complete -- you had to download both and engine and a game. Which I thought would probably be too confusing. Not why I left, but about the same time.
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You will have to ask someone else. I haven't been following that particular part of the discussion that closely.
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LOL! It is now. It wasn't a decade ago. Your Google Fu has failed you, Grasshopper.
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That's very true. Only you have the specialized knowledge of what you find to be good and bad points of the game. Thus the value of player feedback. That does not need to be an endless repeat of the same points. Sometimes I'm guilty of that, too. I try to refrain, only repeating myself when I think my interlocutor has misunderstood my point, but I'm human. *Shrug*
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