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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Incidentally, if you keep multiple installs, DO NOT INSTALL THE UPDATE FROM THE IN-GAME PROMPT. Maybe it chooses the right directory, maybe it doesn't. Not worth it. Download it and install it as usual, even/especially if you just want to update an existing instance.
  2. Yes, I believe everything flees when it gets down around a quarter of the HP. And, like you say, kitted out, they are quite a bit faster. Build a fence around your arena. Nothing goes over fences (maybe in winter if there's snow on the ground -- don't know if that got patched or not) but then you can chase them into the corners. Maybe put little pens around the outside so you can chase them in, close the gates, then open up a can of whoop-@ss,
  3. Yes. It's only a 1% chance, so on average it should take being chased 70 times to have a 50% chance of seeing it at least once. Bears have one as well.
  4. @Ashantin goes into creative and adds some teleporter blocks. Not exactly the same thing, no, but arguably better? She as several Youtubes, Ashantin3, Ashantin5, etc.
  5. Wolves do have a lunge. I don't know about shivers. All I know about them is you are best off either keeping them at range or giving them the slip. They are not worth fighting. [EDIT] If you have learned how to escape brown bears, shivers should be easy, now that they are slower.
  6. Have you found any sedimentary layers yet? It's not unusual at all to find chalk, limestone or marble under them. But once you get to igneous rock might as well stop.
  7. I still don't get what's wrong with a hole in the ground. For all practical purposes, it's scalable to whatever you need. And with scythe and shears, it's easy to feed.
  8. Well, go back to slinging from your elk. I'm sure that's far less silly.
  9. Lamps are only brightness 11, so the floor 2 tiles below the lamp is light level 9. The coop looks to be, what, 9x12? If they are all wall-mounted, they only spawn-proof the 2 outer tiles, and that's assuming you have them every 3rd wall section, so around 12 lamps. And of course, the center 5x8 is not protected at all. If you put the lamps on the floor, you get by with far fewer -- a lamp in the center of a room spawn-proofs a 7x7 area. To get almost the same area, tow lamps would light a 7x14.
  10. I think the damage is fine, @Irulana. As you note, their size more than compensates. Particularly in a cave situation, just placing one or two fenceposts stops them, allowing you to safely kill them. Or better yet, take up the spawn slot. And on the surface, you have plenty of time to prepare for storms. @Zane Mordien, they only do 20. Filling two nutrition bars is trivial, starting a third protects you from being one-shotted, even without armor. IIRC, you can tank a single hit with no nutrition bars with just improvised armor, so long as he gets a body hit. That's without a shield. But you are right the reward is not worth it. So... figure out how not to have to fight them? We used to do that in storms, going after only the double-headed. Since that equivalent does not exist outside of storms (so far as I know) there is literally nothing worth killing in the caverns if you can just avoid them.
  11. Is this the world where you have a cellar full of sealed crocks that are nearing their "Sell By" date?
  12. The official server does not at present (or at least when I last checked) take uploaded worlds, nor does it allow mods. So, yeah, you will need some 3rd party server. Unless maybe one of you has an old i5 sitting around you don't know what to do with. On board video for a server is fine. Probably $100 between an SSD and RAM and you are good to go.
  13. Inside was a design choice. Under forest canopy, maybe not, but if rain SFX persisted, woods would be deadly. You wouldn't hear wolves, probably not even bears aggroing. If it's a bug, I'd like to see it retained.
  14. It is. However, what that means is it would be trivial to adjust those weights to whatever you wanted to have in storms. A simple patch mod. [EDIT] In fact, in that same file, you could turn the storms into something quite different by spawning pigs, sheep, chickens, rabbits, etc., in lieu of supernatural critters. You still have Dave and the weird shifting landscape, and all the sepia, and the stability loss with no way to restore it. Well, I suppose you could make variants of the vanilla animals, and give them a chance of dropping a temporal gear... [EDIT2] What a wonderful way to incorporate @Zippy Wonderdust's Majestik Møøse Mod.
  15. FWIW, I'm not noticing any sounds dropping out in rc4. Starting June now.
  16. Welcome to the forums, @Cattastrafy I've always seen it in contact with the black coal. The very next block down. No, not all black coal has fireclay.
  17. IRL, it's not more efficient; stoves just make it easy for those who don't know campfire cooking. Rather than regulating the heat by getting a proper bed of coals, you shut down the air. There's no reason you couldn't do something with efficiency, though. What in particular were you thinking of? I don't know that cooking takes all that much fuel.
  18. My guess is there was a misunderstanding somewhere. And unlike the drifters and shivers, bowtorn do not have a wander aimlessly state that can get them too far to return. You have to actively engage bowtorn or they will accumulate.
  19. Sure, why not if you are playing with source blocks turned on. If playing Standard, default settings, no problem. You just have to use a bucket to fill the tiles you dug out. Just like what happens in real life. Global thermonuclear war.
  20. Expanded Foods adds some of it, though I think you still cook on a firepit. Primitive Survival adds its own take on smoking meat. And there's one called something like Stone Bake Oven added a lot of customization, though I believe its for baked goods only. [EDIT] If all you want is a different aesthetic, you can always just reskin the firepit. There's a reskinned skep mod that came out not too long ago if you want to see how to do it.
  21. Winner, winner, chicken dinner.
  22. Your first day on the forums, and you've already solved someone's problem. Outstanding!
  23. For prospecting, yes. It would be nice to be able to display only surface copper, and all the surface copper, and not have all the other stuff cluttering up the place. Particularly if you could with a single click, toggle all filtered results pinned status.
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