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ArgentLuna

Vintarian
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Everything posted by ArgentLuna

  1. what version did you start playing? 1.15 how it was the gameplay like? progression wise, mechanics wise and lore wise Great, very much like MC but with better detail in everything, wasnt much lore around then but it honestly didnt need it to be fun, Exploration is big for me and the gosh the world and views you can find are so nice what make you invested on the game? what did make you want to give it a chance? It was everything i liked from MC but "MORE, i had long stopped playing vanilla by that point and was only in heavily modded MC on occasion and VS just had that level of detail as its baseline. I havent been back to MC even when friends recently tried to get me to join them but i'm always up for more VS. did u see it's potential from the start or you just didnt give much atention back then? I first came across it somewhere in 2020 but didnt play at the time and ended up forgetting about it but in late 2021 my best friend found it and started playing and soon after i joined the server her partner was running. Once i was playing it i fell in love with it. Introduced other friends to it but they had a rougher start than i did arriving on a somewhat set up world but later i would join them on a server which became the main one i played on Have had some breaks and some save issues overtime, Server owner tried to update from 1.16 and it kept crashing so stopped playing for a time and eventually i made a new solo world in 1.18 (and kept it at that state for the two mods i was using) and then was asked by friends partner if i wanted that turned into the server so i did and kept going mostly solo till i took a break and the server was turned off till i got a new PC and wanted to play again and then we tried the OG save on a whim and it worked so we are back on the world with so much time invested in. We are planning to copy the Estate into a new world at some point as the 1.16 World has broken in current 1.21 era (and the DB Prune and such has not helped) once 1.22 is stable and we have finished preparing (ie dug up all the local Fire clay and other rare but known resources)
  2. and then you find the bell is hung up on the bear that found the sheep first
  3. Corrosion resistance could be interesting since we are dealing with creatures from the rust world. People seem to want to stop the portals, well what about going thru them and sealing local area's with high end rust resiatant gear and facing the horrors at home
  4. I read the notes when they were first posted and will prob read them again when its the mainline release and otherwise dont need to concern myself with lil tweaks that occur between the two points. I'll play the game as it comes and mod as needed to tweak the couple of things that i do
  5. I go everywhere with at least a stack of it on my hotbar, so many uses.
  6. The Faux Redwood powers my Blacksmith, the other sails are the Quern but its nothing fancy just a cobble tower on the residental section of the house
  7. a reward for having a peat fire
  8. Lantern lining mostly, have made a Black bronze chisel because i could. the mIron i havent done anything with yet tho, have two Iron mines so regular iron is well stocked
  9. The only thing better than finding Iron is finding Iron closer to home that the first one (like in the back paddock closer than two Translocators and a lot of running) As to mining it all out and leaving a big dark room.. well there is light sources and Packed dirt to block off area's that you dont need now (i dont go anywhere without a Stack of it on my bar, its just so useful to have) The Durability is big tho, i was asked by my friend why i use Iron for all my tools and its because i use them a lot and would ratherr they lasted that bit longer than having to make a new bronze item more often (and i do still use Bronzes for items on occasions) I have the full blackgaurd set of armour and weapons and i approch combat cautiously still because even the best gear is a speed bump for the most nasty things in the depths (or your living room at the height of a storm) but i can take hits that will end my friends with one hit
  10. Ive never heard of a smudge pot till now so thankyou for a new thing
  11. Possibly but its been my long hope that if and now when they are added it was only a natural stream that would work
  12. Single mill of a moderate size at a reasonable height on a windy day gets the job done, as it should do. Consistant is for waterwheels and i welcome them even if i have no idea where i'd find one yet.
  13. Everything i read in the notes makes sense and to think its being done to "spite" players is a odd mindset. Players are very good at finding ways to play games that are not intended particuly in a game that is still very much under development and getting undergarments twisted when something changes. Personally im maybe going to have to look at gearing now because i have a set up where two windmills are very close to each other but its all fine, its a game feature ive ignored because it was easier to build another windmill for each machine than figure out gearing.
  14. Rain i'd say, rain was the only reason a big fire i had stopped, it went for three days after ignition till a storm happened
  15. Good eating on a candle
  16. Looking down the deep holes in the ground can give you an idea of whats down there in any given area as you explore, just be careful around them if you have soil slippage on.
  17. I'd expect that when we get rivers we'd see them
  18. Except that a great deal of what is "suggested" is more mod worthy than core feature worthy and forgetting that the game is made to be easily modded.
  19. Then survival sandboxes might not be the jam for you if the living world being the living world causes you such disruption.
  20. A moment is all you need to start the next peat fire
  21. Lanterns are great to have lots of but you'll want a few Torch holders near places where you'll be lightning things on fire ~ Kitchen, Pit kiln room and Blacksmith are all places i have one. Then you get the atmospherics of having them flanking door and gateways etc. Once you have found Lead its very easy to make a lot of molybdochalkos lanterns and with new smol lanterns coming they wont be a chunky about the place.
  22. A bit of time and expansion leads a starter base to be a forever home
  23. They could well do that. In the meantime From Golden Combs is a great mod if you want better beehives
  24. ArgentLuna

    paint

    I'd rather it be an extension of dye making
  25. Oh deer. On near death at spawn while testing potential new worlds recently, gored by boars that were attacking as soon as i materialized and i barely got into creative airborne
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