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redram

VS Team
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Everything posted by redram

  1. redram

    Background

    There are bits of lore in the game that you can find in ruins, that might help a bit with some questions. However there's still a lot more lore to come, so you won't get the full picture. And it's not the kind of thing that we're just going to reveal in a forum post. That'd take the fun out of finding it in-game.
  2. afaik it is a very, very, rare occurrence. I think I've maybe heard it mentioned a couple other times ever.
  3. A bug. You tried reloading? Not sure if Tyron can examine the situation if you give him a world file or anything...
  4. The basic seraph skin is contained under vintagestory/assets/game/textures/entity/humanoid. You can replace that png with your own. Make it a mod if you want it to be persistent across updates, otherwise it will revert every time you update. Be aware, this will only change the look of the seraph for you, not others, and it will change for you the appearance of ALL seraphs. So if you play multiplayer, ALL seraphs will look like that. The game does not support individualized skins for multiplayer yet.
  5. Just fyi guys, there exists already assets for a clay oven for bread and such. Just hasn't been implemented yet. You can go back to August 27th of 2018 in the #devlog channel on discord to see a picture. Given that it's existing almost a year and a half, can't say if it'll be in any time soon though, so not trying to dissuade you.
  6. Can't say for sure on the adding option (coding is not my thing). If you ran out of voxels, you can save it for when you get a helve hammer. The helve hammer will complete it no matter what, creating voxels from thin air if necessary. Or just pop into creative mode (/gamemode 2) and give yourself a new bloom. I think down the road this'll get fixed, so you can at least re-bloom the bloom. Or maybe toss it in a crucible.
  7. 1. - There is not bug capturing, nor fishing, YET. There are a large variety of butterflies, you just can't catch them. Fishing will come eventually. Seasons will be in the update-after-next. 2. - The traders are currently the only npcs, though eventually there will be more. They do not travel currently. They'll remember for awhile if you attacked them, and they'll hunt you down relentlessly. But they forget eventually. Even if you do kill them though, you can't loot their wagon. Killing and looting npcs isn't what the game is about. Road map, yes: https://www.vintagestory.at/roadmap.html/ Fishing didn't make it in there, for some reason, but it is planned. There's still a ton yet to do.
  8. padded jerkins and such as an option to leather for starting chainmail is already planned, and was planned from the start, and we already have the art assets. They didn't quite make it in under the wire at the end of the armor update. Be aware, that after seasons the linen situation is probably going to be drastically different. It's pretty easy to just churn out lots of flax right now, but after seasons you'll probably get one crop a year, in temperate climates. So the choice might not be as attractive.
  9. Without seeing the entire situation, it's hard to say for certain. The drifter cases, looks like there may be some dark areas. Did you by chance check the light levels to make sure they're light enough to prevent drifter spawning?
  10. The wiki is sort of misleading, having two separate categories. In code, there's no separation between 'shallow' and 'deep' ores. There are two kinds of 'surface deposit' - copper and cassiterite that are specifically extremely shallow, and these are not reflected on the propick. ALL other ores and deposits just have a y range, and a 'leaves surface nuggets yes/no' setting. They will show up on the propick unless specifically excluded from the propick (lapis, quartz, etc). The chart would probably be more understandable if they were combined, and add a column 'leaves loose ores'. Because leaving loose ore traces is a bit arbitrary right now, in that some ores are programmed to do so, and some not. It makes sense for ores whose max y limit is like, 85 or below, to not have a surface ore chance. But some, like all 3 irons, and sphalerite, could in theory perhaps generate close enough to leave nuggets on the ground, but yet their json does not allow for it. This may be an oversight...
  11. You can use borax as a replacement for lime in making leather. However there is no replacement for lime when it comes to making mortar.
  12. They cannot climb fences or open gates. But you must be careful about leaving things adjacent to the fence. For instance a watering can can be used by mobs to get over a fence. They can also spawn inside the garden, if it's not lit, and there is any non-farm solid blocks for them to spawn on.
  13. Ya this is a years-long-standing bug. Tyron has not been able to track down the cause as yet.
  14. pumpkin and cabbage seeds are obtained in ruin loot vessels. Specifically farming, iirc.
  15. It's a known bug. Just hasn't made it high into the priority list yet.
  16. Did you try placing the glass slab in the grid? Most other slabs, you can just place them in the grid, and it cycles them between horizontal, vertical, and auto modes. I think giveitem requires an itemid, which you have to go into some sort of debug mode to find out I think. Or you can just go into creative mode the /gamemode 2, and search for the item by name in the creative inventory.
  17. I believe glass should work fine. I'm not sure if they require daylight, or if smaller light sources will suffice...
  18. Animals will actually despawn in darkness. Was your breeding room enclosed and dark?
  19. No the firepit is quite safe. Just be careful when lighting it, that you don't miss-aim your torch. If you accidentally aim it at adjacent wood blocks or something, you can accidentally light them on fire that way.
  20. We will have map permanence next major update, I think.
  21. Apache was a bit off on the numbers there - it's .007 tries per chunk for tin, vs .2 for surface copper. So 1/28th the tries of surface copper. Surface ores don't have ore maps to the best of my knowledge (which is why the propick won't detect them), they're just uniformly distributed. However, as streetwind mentioned, surface tin is limited to only 6 types of stone, which is half the number that surface copper spawns in (surface copper spawns in any except limestone).
  22. Stove is an early development stages hold-over, basically as a minecraft-equivalent furnace, before the firepit was a thing. I'm not sure if it actually works anymore, but I know it's disabled in survival intentionally. And probably will never be in the game in that form again, I would guess.
  23. Does the host see the markers that other players try to place? So basically all markers placed by anyone go to the same waypoint file, and only the host can see them?
  24. In case the wiki is not helpful, you may have to put either the fuel or the quartz in first, before it'll accept the other (I'm not sure). If you do put fuel in first, never put in more than 6. It will allow you to put in more than 6, but it is a waste to do so. It might also be possible that you are trying to put "clear quartz" in the bloomery? Again, I am not sure, but the bloomery may well not accept "clear quartz", as opposed to regular quartz. Because clear quartz can be used to make glass on it's own, without the bloomery. Also, make sure you have the top piece on the bloomery!
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