Maelstrom Posted July 6, 2025 Report Posted July 6, 2025 14 minutes ago, Foe Hammer said: I would like to know out of curiosity what that timeline is, but if I was forced to guess, I am thinking a few weeks, maybe a month or two of extra attention as they get used it it, and that is likely an overestimation. If it takes more than a week then the coders wouldn't be worth their salt. It isn't too hard to get up to speed, mostly commenting conventions and error checking protocols.
Thorfinn Posted July 7, 2025 Report Posted July 7, 2025 3 minutes ago, Maelstrom said: If it takes more than a week then the coders wouldn't be worth their salt. It isn't too hard to get up to speed, mostly commenting conventions and error checking protocols. Dunno. I always expected to lose money on engineers for years. But this is something of a special case. From what I saw, they came from an environment that had many of the same concepts, though probably called them by different names. The biggest delay will be artwork. Frankly, the API is phenomenal, and there are "official" examples of how to script for the API, plus an entire ModDB of examples of how to script corner cases. Tyron put together a model builder to make it easy to add entities. Once they get a reasonable number of blocks to work with, we will be able to run around in Adventure. And it will feel completely different.
Foe Hammer Posted July 7, 2025 Report Posted July 7, 2025 40 minutes ago, Maelstrom said: If it takes more than a week then the coders wouldn't be worth their salt. It isn't too hard to get up to speed, mostly commenting conventions and error checking protocols. I am not very familiar with the coding world, only recently really starting to dip my toes into it, so I guesstimated the times with more leeway in case the game engine for VS is super different than the one they are used to and there was a learning curve.
Maelstrom Posted July 7, 2025 Report Posted July 7, 2025 My brother is a career software engineer. IIRC, he was usually up and running within a week or two; depending on how complex the coding situation was for that company. That includes working for government military contractors.
Thorfinn Posted July 7, 2025 Report Posted July 7, 2025 1 minute ago, Maelstrom said: That includes working for government military contractors. I've done work for military contractors. Getting up to speed is not a big deal. Without getting political, you have to be able to accommodate the skill level of anyone who might be in the employ of the contractor. Same with international corporations. Tell me it includes working with small, independent businesses and you have my attention.
Maelstrom Posted July 7, 2025 Report Posted July 7, 2025 I think he may have worked a small company early in his career. But that was 30 years ago. Between then and now he worked at a couple a large companies, one of which is HP.
Thorfinn Posted July 7, 2025 Report Posted July 7, 2025 (edited) I worked with some HP personnel at a skunkworks out of Vandenburg. '89 or so? I'll figure out exactly when if it's possible. Edited July 7, 2025 by Thorfinn
Michaloid Posted July 7, 2025 Report Posted July 7, 2025 2 hours ago, Foe Hammer said: "We all make mistakes in the heat of passion Jimbo." I choose to believe it is misplaced/incorrectly channeled zeal. But I also like to look on the good side of things. Maybe they are just trying to find something to be mad about, anger from something else channeled at that which can be seen and targeted. Or maybe they they took the news bad and their love for the game manifested that way. Emotions, especially despair, feelings of betrayal, or hope lost tend to override rationality to a degree. I am also very new to forums as a whole and can just be dissecting this far more than I should be lol. Personally i think it's because people have heard this type of shpeel many times before an got burned because of it. So hearing it from the game they supposedly love, it's a hard pill to swallow and hard to trust. Though i won't deny some seem to be hating just to hate and nothing more. But i think the main driving force is that they don't want this game to end in disappointment. 2
Toksyuryel Posted July 7, 2025 Report Posted July 7, 2025 5 hours ago, Oto Nokyo said: Ah nice, so it's mismanagement of the team and their time spent on their own miscellaneous side quests instead of given tasks or milestones to accomplish that work towards the now pipe dream that is content listed on the roadmap. Glad he, in pic related, got ingot molds to be put onto shelves though because that was so important over a handful of other items the community wants. Going through the suggestion thread I can only find a few relating to pie and cheese wheels being allowed on shelves but that's really a no brainer. The ingot molds on the otherhand... What a strange thing to be upset by. Literally this morning I was annoyed that I could not place pies on shelves so I am personally very excited about this change. 6 1
Thorfinn Posted July 7, 2025 Report Posted July 7, 2025 (edited) 1 hour ago, Michaloid said: Personally i think it's because people have heard this type of shpeel many times before an got burned because of it. So hearing it from the game they supposedly love, it's a hard pill to swallow and hard to trust. Though i won't deny some seem to be hating just to hate and nothing more. But i think the main driving force is that they don't want this game to end in disappointment. Maybe, but there is a huge amount of fear out of ignorance. Not meant as an insult. Just that almost no one understands the extent of the API. Hell, I don't. Just today, I heard that there might be an easier way to add entries to the language files. To several approximations, NO ONE goes to this extent to make the game customizable. I think if people had any clue how much control they have over their game experience, they would be absolutely floored. Edited July 7, 2025 by Thorfinn 2
Maelstrom Posted July 7, 2025 Report Posted July 7, 2025 7 hours ago, Thorfinn said: Huh. I figured it was doing much better than that. That info is from my muddled memory and also at least 12 months out of date. Probably more like 18 by now. The actual sales were likely from this website only and likely didn't include sales form Humble Bundle or Itchio. Sales could have easily been double to triple the estimate I mentioned.
321BoltsOfLightning Posted July 7, 2025 Report Posted July 7, 2025 29 minutes ago, Thorfinn said: Maybe, but there is a huge amount of fear out of ignorance. Not meant as an insult. Just that almost no one understands the extent of the API. Hell, I don't. Just today, I heard that there might be an easier way to add entries to the language files. To several approximations, NO ONE goes to this extent to make the game customizable. I think if people had any clue how much control they have over their game experience, they would be absolutely floored. I think that's a good chunk of it, yeah. Like for me, one of the first things I saw in Vintage Story that amazed me was that the base-game is built off of 3 mods in the mod loader... That you can even toggle off!!! I recognized right away that the intent was likely so that someone could implement some crazy overhaul like "adventure mode" using the same base engine but completely different everything else, if someone were crazy enough and committed enough to try. That idea excited me, now it seems they're going to experiment with doing it themselves. When they say "mod of Vintage Story", they can really mean anything from a tiny patch to almost an entire game. I don't think everyone understood that with this announcement, which probably contributed to some of the fear. Combined with being burned from past experiences like others have said, I can see why people would be wary. But Tyron seems to manage things well, and I've gotten well over my money's worth from the game already. I am confused as to why some people feel the updates are "slow" though. We have major updates pretty frequently compared to many other games... What are they comparing it to?? 3
Thorfinn Posted July 7, 2025 Report Posted July 7, 2025 (edited) 20 minutes ago, 321BoltsOfLightning said: Like for me, one of the first things I saw in Vintage Story that amazed me was that the base-game is built off of 3 mods in the mod loader... That you can even toggle off!!! I recognized right away that the intent Yeah. I saw that back in, I don't know, 1.14, and thought, "OMG!" I'm just waiting to hear Tyron talk about how he intends to deal with the engine. He's plainly OK with spinning off ex-Hytalers who create a new game. What about others who develop games using his engine? What terms? I mean, I'm an old guy. I can just die. Or maybe I can have a last fling, get a bunch of people together to make a game. I've not been as excited as I've been since the Hytale announcement in a long, friggin' time. Edited July 7, 2025 by Thorfinn 1
LadyWYT Posted July 7, 2025 Report Posted July 7, 2025 On 7/5/2025 at 6:12 AM, Tyron said: (For context, it was Saraty that defined the art style of Vintage Story) She did an excellent job! Somehow it manages to be super cozy and yet scare the pants off me at the appropriate times. I also don't recall seeing anything else quite like it, which really helps Vintage Story stand out from its competitors. On 7/5/2025 at 6:12 AM, Tyron said: I started development of Vintage Story because that is the kind of game I wanted to play. It's the kind of game Saraty (my wife) absolutely loves to play. We deeply believe that this game needs to exist. We will continue on this mission unabated. On 7/5/2025 at 6:12 AM, Tyron said: Too many companies become risk averse and stagnate, or try to deliver the perfect product and fail. This right here is our opportunity to do something right! These right here are two big reasons I'm not worried about Vintage Story's development. The devs aren't just there for a paycheck or having to answer to corporate; it's a project they put their hearts and souls into, because it's something they too want to play. And the effort really shows each update! I can't recall seeing anything low-quality, even with all the growing pains of the last update(1.20). 7
Tyron Posted July 7, 2025 Author Report Posted July 7, 2025 8 hours ago, Foe Hammer said: I do have a question regarding this @Tyron. What are you anticipating the start up for this group to look like? Think it will be a few weeks for them to get used to the engine and environment getting their legs under them? Or are you anticipating them to almost hit the ground running? I don't know yet. We'll figure it out what the most optimal path is as we go. 6 hours ago, DudeBroManGuy said: and make a hierarchical management structure so that your vision for the game remains within scope and so that features get implemented within a reasonable timeframe. There's a damn good reason that large projects are undertaken with a strict hierarchy of management and responsibility. It's taken too long already. How many people who purchased the game at the beginning of its development have died already without having gotten to play the full version that was promised by you and funded by their payment? There's a reason why large team structures are slow and cannot innovate. I have not promised anything. The roadmap literally states "no promises" That being said, we will keep our options open regarding main team growth. There should be ways to add very specific roles to the team that add only little overhead. I disagree with with most you argued for here, but you are correct that there is still room for growth on the main team. 6 hours ago, DudeBroManGuy said: VS has already been in development for a decade. AAA games are released in roughly half that time. And if your excuse is "well, those studios have 100 people or more," well then HIRE MORE PEOPLE. That's a major part of why people are angry at your decision. You chose to hire people for a side project instead of hire people to work on the game people already paid you to make. And even after all this time vanilla VS is so devoid of features that without the modding community filling in the gaps by making more content than exists within the vanilla game itself then I wouldn't even play the game What? Where did I write that excuse? You have not have paid me to make the game. You have paid to get the game in its current state, exactly as the product page on our shop states. We have defined very clearly what your 20 eur purchase contains. How someone can claim VS is devoid of features is beyond me. There is a reason why there is so many mods, we spend a lot of time to support modding. 6 hours ago, DudeBroManGuy said: This statement alone is grounds for me to request a refund. You are so out of touch and are so disingenuous with this statement. You know DAMN WELL that VS was advertised as an unfinished game with additional features to come, without additional payment. You know it was advertised with a specific gameplay style and with specific features to be implemented later. There's a damn road map for Christ's sake. It is not a fair exchange for people to give money to fund a project that promises A, B, C but then the beneficiary instead delivers X, Y, Z; especially when the reason that A, B, and C have not yet been delivered is precisely because funds that could have gone towards fulfilling those promises are instead diverted to work on X, Y, Z. This is an egregious breach of trust. If you bought the game solely on the idea of what the game might become some day, yes you should request a refund. As per refund policy - if you don't like our game then we don't want your money. Please don't buy things based on future "promises", that is always a recipe for disappointment. We will keep working on VS in the meantime. Buy it again once it fulfills your needs. 6 hours ago, DudeBroManGuy said: And those other studios produce their games in shorter spans of time than you have already spent on this game. Please do list Studios that build open-world survival experiences with multiple specialized crafting mechanics in a fully destructible voxel game environment with procedural world generation that supports multiplayer, supports Win/Mac/Linux, is built from the ground up with modding in mind, has a base level of visual fidelity and hosts their own gameservers and work at a faster pace than us. VS is a complex game with many interconnected parts. Last time I checked Minecraft has 20x the employees and releases less main game content than we do. 6 hours ago, DudeBroManGuy said: I had never heard of Hytale before this whole debacle, but holy shit. You mean to tell me that Hytale is another game where developers were not capable of producing the game they promised after a whole-ass decade? The problem was mismanagement and too fast growth there, not the devs building content 6 hours ago, Khornet said: Isn't this already a contradiction though? How can you be sure that the new side project isn't going to take a "very large initial time investment" that could be, well, entire years...? No I literally wrote that was because I wrote a lot of code there. I won't be writing code on that new project. 6 hours ago, Khornet said: So if money is not the bottleneck, and human resources (developer studio size) are not the bottleneck... what is? Why is Vintage Story churning out updates at such a slow pace? I'll admit that seeing the "confirmation" of Vintage Story reaching formal completion in "10 to 20 years" simply does not sit well with me. I'm not one to tell anyone how to develop their game of course, but... next year VS is going to be 10 years old already from the first release. Does it really need 30 total years of development time...? That's going to be some kind of global record or something if it truly comes to that. Literally what I wrote in my response about "Finish Vintage Story First". How is VS development slow pace? Every major update contains 500 to 1000 individual changes. To what game are you comparing us against? Minecraft is in development for over 15 years already - how is this any different? 14 1 5
Grym7er Posted July 7, 2025 Report Posted July 7, 2025 @Tyron I love this game, even though I only got it recently, and I love the update frequency, quality, and volume (since I started playing, which was only around 1.20.3 or so). I love how the game is built for modding and readable open-source, and I am flirting with the idea of getting into making mods myself. I love the dedication to the vision for what you want VS to be, and the refusal to compromise on it, and I really appreciate the transparency with how Anego wants to do things. I also really like the update notes, for some reason. I get so excited whenever an update releases, but I don't even plan on playing 1.21 until the stable build is released (except maybe to check out the ocean waves). Vintage Story scratches an itch that Minecraft has failed to properly scratch for quite a long time now, and given how the development of VS seems to have been handled thus far, I have completed belief in the team's ability to make it pan out for the best. Some of the naysayers have valid concerns, most of the naysayers don't - even if Anego Studios shuts down tomorrow and VS development gets cancelled, I'd still consider my 20 Euros money well spent, and then I'd have the motivation to add the missing features myself. Keep being transparent, keep developing Vintage Story the way you envision. VS is already the game I always wanted to make myself, and so I'm happy to wait and eager to see how the Adventure Mode can complement and enhance what we have already. 10
Grym7er Posted July 7, 2025 Report Posted July 7, 2025 3 hours ago, Thorfinn said: What about others who develop games using his engine? What terms? VS Engine is readable open source, which means you can read and use the engine but you can't sell something that you make using it - that is illegal. Specifically: https://github.com/anegostudios/vsapi?tab=License-1-ov-file#:~:text=Proprietary software owned,your own mod.
corred Posted July 7, 2025 Report Posted July 7, 2025 (edited) On 7/6/2025 at 1:38 AM, Toksyuryel said: I don't think people are acknowledging the exciting new mod potential this is going to open up in the future. Anything the Adventure Mode team wants to do will require support in the engine, which means mods for Vintage Story will be able to make use of it. I discovered this game after Hytales cancellation, so I was a Hytale fan, and am hopeful for this new gamemode. HOWEVER: I could imagine that further down the line all the new code added to the engine may conflict with Vintage Story systems since the 2 teams are working on separate game modes and aren't anticipating the others systems. If the new engine code is altered by base VS devs to fix this, what if it becomes a confusing mess of engine code from 2 separate teams that halts development for both gamemodes? I am curious what Tyron thinks of this (I know I sound pessimistic, but I am rooting for the new gamemode. I've been waiting for Hytale so long I'll take anything at this point ) Edited July 7, 2025 by corred
Voldemort Posted July 7, 2025 Report Posted July 7, 2025 (edited) 15 hours ago, Tyron said: I am not sure what you mean by that. I said I don't want only leadership to decide, as in, some additions are made by individual team members from their own initiative well thats not so good to hear Edited July 7, 2025 by Adnyeus 1
Voldemort Posted July 7, 2025 Report Posted July 7, 2025 (edited) 4 hours ago, Tyron said: 10 hours ago, DudeBroManGuy said: VS has already been in development for a decade. AAA games are released in roughly half that time. And if your excuse is "well, those studios have 100 people or more," well then HIRE MORE PEOPLE. That's a major part of why people are angry at your decision. You chose to hire people for a side project instead of hire people to work on the game people already paid you to make. And even after all this time vanilla VS is so devoid of features that without the modding community filling in the gaps by making more content than exists within the vanilla game itself then I wouldn't even play the game What? Where did I write that excuse? You have not have paid me to make the game. You have paid to get the game in its current state, exactly as the product page on our shop states. We have defined very clearly what your 20 eur purchase contains. How someone can claim VS is devoid of features is beyond me. There is a reason why there is so many mods, we spend a lot of time to support modding. I think @DudeBroManGuy raised some valid concerns, and I want to add to that. Saying that the game has a strong modding community is great, but it doesn’t excuse the lack of features in the vanilla version. Relying too much on mods isn't a sustainable development model modders come and go, and many popular mods break or disappear entirely when the game updates. That’s why a lot of people, myself included, choose to stick to vanilla until a game hits a stable, final version. We’re not going to constantly chase updates or rebuild our experience every time the base game changes. The reality is, you can’t build a long-term game experience on top of mods. Mods should enhance the game, not complete it. Edited July 7, 2025 by Adnyeus 3 1
corred Posted July 7, 2025 Report Posted July 7, 2025 (edited) 57 minutes ago, Adnyeus said: I think @DudeBroManGuy raised some valid concerns, and I want to add to that. Saying that the game has a strong modding community is great, but it doesn’t excuse the lack of features in the vanilla version. Relying too much on mods isn't a sustainable development model modders come and go, and many popular mods break or disappear entirely when the game updates. That’s why a lot of people, myself included, choose to stick to vanilla until a game hits a stable, final version. We’re not going to constantly chase updates or rebuild our experience every time the base game changes. The reality is, you can’t build a long-term game experience on top of mods. Mods should enhance the game, not complete it. I think yearly updates seem more suitable for games that are more mod focused. Sure less base content in the short term, but if I was personally a modder, id certainly be more incentivized to make mods if I knew they would be compatible for a longer time. But if Tyron and his team already have a stable workflow with a shorter update cycle, I don't want to interrupt it. Just a proposition if they want to try it. Also can't wait to see anything regarding the new Adventure mode. Concept art, new grass textures, let us know! Thanks! Edited July 7, 2025 by corred 1
Grym7er Posted July 7, 2025 Report Posted July 7, 2025 12 minutes ago, Adnyeus said: Saying that the game has a strong modding community is great, but it doesn’t excuse the lack of features in the vanilla version. Relying too much on mods isn't a sustainable development model modders come and go, and many popular mods break or disappear entirely when the game updates. That’s why a lot of people, myself included, choose to stick to vanilla until a game hits a stable, final version. We’re not going to constantly chase updates or rebuild our experience every time the base game changes. Have you ever played modded Minecraft before? 1 1
Khornet Posted July 7, 2025 Report Posted July 7, 2025 (edited) 5 hours ago, Tyron said: To what game are you comparing us against? Minecraft is in development for over 15 years already - how is this any different? I didn't compare VS to anything. Why even mention Minecraft? I think the two games are in entirely different leagues, and the comparisons are fair only for surface-level similarities, or in the context of VS's origins. I gave you raw numbers without any further context. VS's first launch was in 2016. That's almost 10 years ago. You are now saying this: On 7/5/2025 at 1:12 PM, Tyron said: Lastly, finishing Vintage Story to its full glory would take 10 to 20 years more, if ever. This brings us to - let's go for the middle ground here - 25 years of estimated total development time. That's a quarter of a century. I don't think I'm alienated by thinking that is a lot of time for one game. But if you INSIST on bringing Minecraft into it... Minecraft is finished. It's a "complete" experience. It's been one since December 2016 (coincidentally the same year VS "launched"), since the Ender Update, which was formally the 1.0.0 version of Minecraft. Everything after that is milking profits via content drips by the big M company. I don't think this is worth elaborating upon, as I think you know exactly what I mean and you'd be inclined to agree that including those drips as the "development" time of Minecraft proper is disingenuous. The first java version of Minecraft came out in 2011, and it was developed for 2 years beforehand. This all adds up to a total of... 7 years. Not 15. "AHA, GOTCHA, Vintage Story's current build is 1.21, so according to your logic, we are 2 big builds after its formal release already!" I know you could say that, but you are damn well aware that is simply not true and just a matter of the naming convention for releases. You already admitted that the game is far from what you'd consider "complete" whereas Minecraft's Ender update literally had... an ending, with credits rolling and everything. 5 hours ago, Tyron said: No I literally wrote that was because I wrote a lot of code there. I won't be writing code on that new project. And you are also signing off on quality checking the other project on each change as well? Can you honestly promise your playerbase that your attention is going to be undivided between the two? 5 hours ago, Tyron said: Every major update contains 500 to 1000 individual changes. Look, I get that it seems that way from your perspective. You see all the guts of the code, all the small fixes and changes, and tweaks, you see the literal hundreds of lines. But the average player doesn't care about "save RAM on both client and server when many entities are spawned (should also slightly improve multiplayer server TPS for spawning times)" The average player cares about "ADDED BEARS". So I am adding my voice to those that claim that the "time to new content" ratio is overall skewed towards "time". But I will defend mechanically impressive features like the mount system (elk), or a vehicle system (boats), as justifying that to a certain extent. Edited July 7, 2025 by Khornet 2 3 2 1
Grym7er Posted July 7, 2025 Report Posted July 7, 2025 (edited) 23 minutes ago, Khornet said: there really isn't anything revolutionary being added in the "big" content drops 23 minutes ago, Khornet said: The average player cares about "ADDED BEARS" You're contradicting yourself. If you take "added bears" to a game without bears as revolutionary, then: - 1.20 elk riding system is revolutionary - 1.20 ship building system is revolutionary - 1.21pre2 WIP ocean waves sounds revolutionary ( because I haven't checked it out for myself yet, but I am super excited about it) Updates don't need to be revolutionary. Excellence is not achieved from revolutionary drops. Look at No Mans Sky, look at Minecraft. Also, if you consider the 2016 version of Minecraft as a "complete" experience, then you should consider VS 1.20 as a "complete" experience as well, because it very much is, by your measurement of "complete". For Tyron, 'complete' seems to mean that he has added all features and functionality that he wants in the game. For you, 'complete' means that there is an end goal with a credits scene. The problem doesn't lie with Anego, the problem lies with your perception of what a complete game entails. If a end credits cutscene played when you defeated the Eidolon, would you be happy? Because that seems to be what you are implying. EDIT: For myself, I am just so glad to have 30 more years of content to look forward to. Infinite replayablility, pretty much the last game I will ever need. For me, VS is already a complete experience, and anything I want to change, I can just do myself. Edited July 7, 2025 by Grym7er 7
Tyron Posted July 7, 2025 Author Report Posted July 7, 2025 2 hours ago, Khornet said: But if you INSIST on bringing Minecraft into it... Minecraft is finished. It's a "complete" experience. It's been one since December 2016 (coincidentally the same year VS "launched"), since the Ender Update, which was formally the 1.0.0 version of Minecraft. Minecraft 1.0.0 released in 2011.... It seems the main misunderstanding here what I and you interpret as "Early access" and also what Grym7er wrote 6
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