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v1.21.0 - Story Chapter 2 Redux, stable!


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Posted
10 minutes ago, Cutura said:

How do we change the landcover options ingame so we get the oceans? /worldconfig landcover is mentioned, but what do i write after it?

 /worldconfig landcover 0.975 I believe. 

Posted (edited)
4 hours ago, ifoz said:

As far as I can see in the creative inventory, the merchant hat doesn't provide rain protection. The only ones that do are some Nadiyan ones, the bamboo ones, and a small handful of others like straw and rotwalker.

Realistically I think the effect should probably be applied to a few more of the hats, and maybe a couple cloaks/ponchos.

Thanks ifoz,

You're right. Switching to the straw hat did provide substantially longer protection against the status "soaking wet."

Back to looking like a hay seed again. 🙂
image.png.523764247dfa94cc68d28d6510459066.png

I agree that further hats should have this protection from rain value. A merchant facing end-of-the-world conditions would have a water resistant hat, would they not?

I also agree that it would make sense to add to some other items of clothing. I'm here in a fur coat, and other pieces - they would have some form of resistance.

Still, it is a good start. Perhaps there could be a "% rain protection" value against each class and specific item of clothing. Cloaks give more protection than boots or belts. Fancy frilly hats with feathers offer less rain protection than a full waxed leather hood.

Not sure how to flag /u/Tyron, but I trust he's seen your response. The current protection from rain value for the straw hat seems fine.

Thanks.

Edited by Professor Dragon
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Posted

Wow! Well, I guess the other games that had major updates go on the back burner again...

Not that I'm complaining. Just saying. If only I could get by on as little sleep as my seraph can...

  • Haha 3
Posted
7 hours ago, Never Jhonsen said:

😨😰 Who's out there hurting little Charlemagne?

Kinda reflex when you've gone caving for years.   It's odd that one of those doesn't attempt to summon my death by 1,000 terrible things headed my way.

Posted
8 hours ago, Never Jhonsen said:

😨😰 Who's out there hurting little Charlemagne?

I'll admit, I smacked Charlemagne once just to see what happened...and then felt bad immediately after. I don't know if Charlemagne is actually breakable though--didn't want to test that theory. Interestingly, when I was doing my fiddling around, I was able to confess the crime before actually committing it. I'm not sure this is still the case though.

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Posted
19 hours ago, Professor Dragon said:

feel free to have a mild panic attack as all of your existing storage vessels and flower-pots can't find their texture

Who went from pre-6 to pre-7 in a testing world, he is already experienced :) 

Posted
1 hour ago, LadyWYT said:

I'll admit, I smacked Charlemagne once just to see what happened...and then felt bad immediately after. I don't know if Charlemagne is actually breakable though--didn't want to test that theory. Interestingly, when I was doing my fiddling around, I was able to confess the crime before actually committing it. I'm not sure this is still the case though.

Tyron added that after someone admitted to a dastardly deed of actually destroying the poor li'l thing before the seraph had actually seen any sign of Tobias.

Posted
13 hours ago, Professor Dragon said:

I also agree that it would make sense to add to some other items of clothing. I'm here in a fur coat, and other pieces - they would have some form of resistance.

If I had to make a list off the top of my head, I'd probably add it to;

-Anything leather. Leather tunic, leather boots, leather gloves.
-Survivor cloak, Malefactor cloak. Both are thick ponchos with hoods.
-Hunter poncho, miner cape and stained leather poncho.
-Just a few more hats. Minstrel, merchant, jailor probably.

Posted

Upgraded a 1.20 world to 1.21 on my server and I've run into an issue where any items that've been replaced with their colored clay variants have disappeared and been replaced with question mark blocks or simply been rendered invisible

2025-08-26_21-37-59.png

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Posted
8 hours ago, ReCaffeinated said:

where any items that've been replaced with their colored clay variants have disappeared

I think that standard IT method (restart the server once more) should help. In standalone game, stopping and starting once more helped. 

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Posted
On 8/25/2025 at 1:23 PM, Tyron said:

Tweak: When getting up from a bed you can now also stand up next to the foot of the bed

Oh...this would explain how I woke up outside. As a joke, I put my bed down in front of the door on my friend's server. I guess the foot of the bed must have been propped against the door, because I woke up outside in the morning. 🤣 Seems like there ought to be some sort of check to prevent this from occurring.

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Posted
1 minute ago, LadyWYT said:

Oh...this would explain how I woke up outside. As a joke, I put my bed down in front of the door on my friend's server. I guess the foot of the bed must have been propped against the door, because I woke up outside in the morning. 🤣 Seems like there ought to be some sort of check to prevent this from occurring.

Nah, you were sleep walking. Admit it.

Posted
3 hours ago, LadyWYT said:

Tweak: When getting up from a bed you can now also stand up next to the foot of the bed . . . <snip>

I LOVE this change!

I noticed it immediately, before even seeing it in the patch notes, because my main bunker bed is up against a wall in a small two high block room (Whose isn't? 🙂 ) and I always did this weird "My head is in the ceiling" after waking up from a Temporal Storm, then crouching to walk out of it. Sweet bliss to wake up at the foot of the bed without needing to do those shenanigans.

_________

 

23 hours ago, Facethief said:

@Professor Dragon, some hats actually have better rain protection than others, and from what I’ve seen, the large cone hat is the best in the game.

Thanks, I appreciate the update. Ifoz has it right (see below). The "Straw Hat" gives an 85% protection - did you mean that one? 
On this same topic, I am loving rain protection. I ran back all the way from a Trader in a massive rain storm under Apocalyptic conditions over rough terrain - a real test. The best part was that I was still dry when I got back to base. Previously, going outside my back door to harvest a few reeds would give me the "Soaking wet" status.

On 8/26/2025 at 4:33 PM, ifoz said:

As far as I can see in the creative inventory, the merchant hat doesn't provide rain protection. The only ones that do are some Nadiyan ones, the bamboo ones, and a small handful of others like straw and rotwalker.

Realistically I think the effect should probably be applied to a few more of the hats, and maybe a couple cloaks/ponchos.

__________

 

 

 

 

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Posted
16 minutes ago, Professor Dragon said:

I LOVE this change!

I noticed it immediately, before even seeing it in the patch notes, because my main bunker bed is up against a wall in a small two high block room (Whose isn't? 🙂 ) and I always did this weird "My head is in the ceiling" after waking up from a Temporal Storm, then crouching to walk out of it. Sweet bliss to wake up at the foot of the bed without needing to do those shenanigans.

Oh I don't mind the change, it just needs a bit of tweaking, perhaps. 🙃

Posted (edited)

Astronomy is my scientific specialty!

The changing rise/set angle of the sun and movement along the horizon was one the the main reasons I was attracted to Vintage Story.

☀️ Needless to say, When I first started I conducted an in-depth astronomical analysis and confirmed the EXCELLENT behavior of the sun, but of course I was quite confused by the moon and stars.

🌒 Previously the moon was rising the west and setting to the east and while that would be possible if the moon was moving VERY fast relative to the spinning of the earth, the illumination of the phases made no sense. It also  always used to rise/set at the same place on the horizon no matter the latitude at a position just south of due E/W.

✨ The stars used to be globally static for a slight southern hemisphere location where they would rise in east slightly up and to the left (N), set in west slightly down and to the left (S).  The celestial poles were always near the N/S horizons with SCP pole a bit above the horizon and NCP a bit below the horizon.  At the time the stars would rotate once per day to always come back to the same midnight configuration.

When I first hear about the new update (v1.21.0-pre.1 - Story Chapter 2 Redux) I was very excited when I saw this in the notes:

Moon and stars position now closer to a real astronomical simulation

  • ✔️ Moon phase now consistently correct
  • ✔️ Rendered moon orients itself so that the lit side precisely faces the sun current position
  • ✔️ Moon phase is correct based on relative moon and sun positions
  • ✔️ Moon apparent path through the sky is now close to the ecliptic
  • ❌ Night-time star field rotates appropriately for the current latitude
  • ✔️ Night-time star field varies over the calendar year according to the seasons / zodiac


MOON 🌒

Everything I was thinking would be addressed.  I was over the moon (pardon the pun).  When I got the update I went in to make new observations.  I was so happy to see all the things mentioned for the moon working.  I thought it might look a little better if the moon phase shadow would curve a bit to show a crescent phase instead of a straight line, but that is a minor issue and one I could totally live with in a voxel world.

STARS ✨

However, the stars are still not working correctly and are very confusing.  They do shift through the seasons as the update planned, BUT they are not rotating correctly for the latitude.  For almost all latitudes they are still rising up and to the right (south) as you look eastward and this only changes after around 66 S (when this should be more and more vertical as you approach the equator, and then start to rise up and to the left (north) as you look eastward for all the southern latitudes.

  • At the north pole (90 N) the stars should be rotating with the center position (north celestial pole) directly overhead and the stars near the horizon going around the horizon without rising or setting. Strangely the only place this happens is around 66 S.
     
  • At the equator (0) the stars should be rising and setting straight up and down perpendicular to the horizon.  Strangely this is occurring at around latitude 23 N.
     
  • At the south pole (90 S) the stars should be rotating with the center position (south celestial pole) directly overhead and the stars near the horizon going around the horizon without rising or setting. Again, strangely the only place this happens is around 66 S.

I think what is happening is that the sky is not spinning around a fixed point but the actual center points (celestial poles) are shifting, but not quite to a pattern I can determine.  To fix  this all that would be needed is to spin the star sphere such that just 2 points seem fixed (north and south celestial poles) and then tilt the star sphere according to latitude just as is done with the sun.  This would shift the north celestial pole from directly above at the north pole (90 N) which would drop to the northern horizon at the equator (0) where the south celestial pole would start to be visible on the southern horizon.  From there the north celestial pole would drop below the horizon, and the south celestial pole would start to be higher and higher above the horizon until it was directly above at the south pole (90 S).  In other words, the stars should rise and set at the same angle as the sun for all latitudes.

My only other suggestion would be to have slightly more exaggerated/recognizable constellations (not real ones, but something cool) as the star field is very busy and nothing really stands out.  Barring that, at the very least it would be nice to have very clear (large/bright) polar stars, maybe a red one for the north pole and a blue one for the south to help pick them out for visually checking latitude at night.

I started a discussion on this in the suggestion forum:


 

Edited by IronOre
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Posted

When I click the 1.21 update it crates a Vintage Story Unstable folder instead of overwriting the already existing one. If I go with the Update choice, it also wants to create and unstable folder. Previously all went smoothly. Which option do I choose? Do I just simply allow it to overwrite the already existing one?

Névtelen.png

Névtelen1.png

Posted
On 8/27/2025 at 4:38 AM, ReCaffeinated said:

Upgraded a 1.20 world to 1.21 on my server and I've run into an issue where any items that've been replaced with their colored clay variants have disappeared and been replaced with question mark blocks or simply been rendered invisible

2025-08-26_21-37-59.png

"/fixmapping applyall" , if i'm right

Posted
On 8/26/2025 at 11:57 AM, Guimoute said:

 /worldconfig landcover 0.975 I believe. 

Depends on your old settings. Just type your settings without the [ ], of course, to apply the new oceans

"/worldconfiq landcover [0.1-1.0]"

= 10% (0.1) to 100% (1.0); but i read this on the wiki, too. So maybe i'm wrong. 

Please someone correct me, if wrong

 

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