CABLES Posted December 15, 2025 Report Posted December 15, 2025 Surface instability should change gradually and randomly between regions. No place should be safe forever.
Zane Mordien Posted December 15, 2025 Report Posted December 15, 2025 33 minutes ago, Loosebearings said: Clothes and armor should be dropped on death (you better hope you reach your class specific clothes before they despawn!) I would agree, except we 'return' from the "beyond" with our clothes.
Vexxvididu Posted December 15, 2025 Report Posted December 15, 2025 Just now, Zane Mordien said: I would agree, except we 'return' from the "beyond" with our clothes. I think there just needs to be more options for death penalties. I don't like to lose any items on death but would support something like a res sickness to still make deaths annoying.
Loosebearings Posted December 15, 2025 Report Posted December 15, 2025 Just now, Vexxvididu said: I think there just needs to be more options for death penalties. I don't like to lose any items on death but would support something like a res sickness to still make deaths annoying. I feel like having a corpse/gravestone that stores all your items is the best way to go, though it isn't too much of an issue if you have item despawn times at 1 hour 2
Vexxvididu Posted December 15, 2025 Report Posted December 15, 2025 For another unpopular opinion, I think the game has too many fixed waiting periods. Waiting for clay to fire, waiting for leather to soak 3 times, waiting for steel to cook, etc etc. all of these are reasonable in isolation, but in total it gets a bit silly. I'd do away with a few of them or shorten a few of them. Maybe make bowstaves not have to dry and shorten the soak time of leather...
Teh Pizza Lady Posted December 15, 2025 Report Posted December 15, 2025 29 minutes ago, Vexxvididu said: For another unpopular opinion, I think the game has too many fixed waiting periods. Waiting for clay to fire, waiting for leather to soak 3 times, waiting for steel to cook, etc etc. all of these are reasonable in isolation, but in total it gets a bit silly. I'd do away with a few of them or shorten a few of them. Maybe make bowstaves not have to dry and shorten the soak time of leather... Monkey's paw: Granted, but pottery falls apart in contact with water after too short a firing, leather rots because it didn't tan properly, and bows lose their draw weight after the first couple of uses because the wood is too wet and flexible to stay rigid. see? you triggered me with this comment! 4
Venusgate Posted December 15, 2025 Report Posted December 15, 2025 Players should have *less* inventory space by limiting backpack slots to specialized bags (like mining bag, but more added types), *BUT* you should be able to combine up to 32 inorganic items to make "junk piles" that takes up one slot, but can only reasonably be sorted into its components when you have a lot of inventory space (like a chest). Stack limits should also be about half current. Bowtorn are the best designed combat encounter. Non contiguous (wall mounted) ladders should need a hammer to install.
Heart_Afire Posted December 15, 2025 Report Posted December 15, 2025 My Unpopular Opinion? Hawaiian Pizza is delicious. My actual unpopular opinion, Vintage Story related? Thirst should be a thing, and Water should be a finite resource that needs to be gathered, with source blocks unable to be moved. You can drain a source block and place the water elsewhere, but it will no longer be a source block, so be careful where you put it. 2
Teh Pizza Lady Posted December 15, 2025 Report Posted December 15, 2025 1 minute ago, Heart_Afire said: Thirst should be a thing, and Water should be a finite resource that needs to be gathered, with source blocks unable to be moved. You can drain a source block and place the water elsewhere, but it will no longer be a source block, so be careful where you put it. Dig wells to find aquifers. The deeper the well, the faster it replenishes. Otherwise you must drink from pots left outside to collect rain or lakes/ponds/rivers until you can dig that well. 2
Heart_Afire Posted December 15, 2025 Report Posted December 15, 2025 4 minutes ago, Teh Pizza Lady said: Dig wells to find aquifers. The deeper the well, the faster it replenishes. Otherwise you must drink from pots left outside to collect rain or lakes/ponds/rivers until you can dig that well. I would have a problem drinking from them even once they were dug. Issue is, I wear glasses. So I can't...see that well. 3 1
Venusgate Posted December 15, 2025 Report Posted December 15, 2025 7 minutes ago, Heart_Afire said: You can drain a source block and place the water elsewhere, but it will no longer be a source block, so be careful where you put it. Not to hijack this thread, but whenever I follow this to deeper conclusions, I get to the same destination: irrigation ditches. You could have to re-tool how water pools in general would work in order for irrigation ditches to still be a feasible project. So, do you calculate all contiguous fresh water sources when expanding a water source with a ditch? If vintage story somehow was able to replace it's water physics with Timberborn's system, would that be enough?
Vexxvididu Posted December 15, 2025 Report Posted December 15, 2025 42 minutes ago, Heart_Afire said: Hawaiian Pizza is delicious. I honestly don't get why pineapple on pizza is so polarizing. To me it's perfectly okay... not amazing, but not bad. I don't get why some people find it revolting! I also just want to say I really like the inventory system in VS. To me it's challenging enough so you have to think about it but not overly generous. I accept it as a gameplay mechanic that isn't that realistic. I enjoy the tedium of making the first reed baskets then the joy of replacing said reed baskets. 1
Crabsoft Posted December 15, 2025 Report Posted December 15, 2025 (edited) 4 minutes ago, Vexxvididu said: I honestly don't get why pineapple on pizza is so polarizing. Pizza debates are rooted in culture wars of the past. It's about whether what we have is sufficiently similar in spirit to the "authentic Italian" food that's being imitated. Anyone mad about it in 2025 is just parroting something someone else said and trying to sound cool. For contrast : Orange Chicken is delicious and nobody cares that it's not Chinese. Edited December 15, 2025 by Crabsoft who even knows what year it is anymore 1
Heart_Afire Posted December 15, 2025 Report Posted December 15, 2025 17 minutes ago, Crabsoft said: Anyone mad about it in 2025 Let me hasten to clarify I just did that for the joke. I do actually like it quite a bit, but I never judged what people do and don't like. Just felt like tossing a gag in. 1
Teh Pizza Lady Posted December 15, 2025 Report Posted December 15, 2025 1 minute ago, Heart_Afire said: Just felt like tossing a gag in. Well I literally gagged. so good job I guess? 1 1
Vexxvididu Posted December 15, 2025 Report Posted December 15, 2025 1 minute ago, Heart_Afire said: Let me hasten to clarify I just did that for the joke. I do actually like it quite a bit, but I never judged what people do and don't like. Just felt like tossing a gag in. Was it really a joke? Or are you trying to get somebody killed? Hmmm? But seriously, I think we all got that it was a joke! lol.
LadyWYT Posted December 15, 2025 Report Posted December 15, 2025 32 minutes ago, Vexxvididu said: I honestly don't get why pineapple on pizza is so polarizing. Echoing @Crabsoft a bit, but I think it's mostly a meme. However, I think it might also be partly because some don't understand how pineapple on pizza is actually supposed to be cooked. The pineapple is supposed to carmelize a bit, as well as be paired with toppings like Canadian bacon--basically ham and pineapple but in pizza form(and I don't recall anyone complaining about putting pineapple on baked ham). It's probably also a cultural thing too, in that the concept of "pizza" is fairly well-known across the world, but different regions have different opinions on exactly what constitutes the proper pizza topping. But if we had pizza in VS I would totally be putting pineapple on it. 1
Heart_Afire Posted December 15, 2025 Report Posted December 15, 2025 3 minutes ago, LadyWYT said: But if we had pizza in VS This could actually be a really good way to make a more "Nutrient Dense" food: Bread for Grain, Meat for Protein, Cheese for Dairy, Veggies for...duh. Pair it with something like fruit juice and you're covered on all five.
Michael Gates Posted December 16, 2025 Report Posted December 16, 2025 Opinion: the food/farming system is not only fine, but very good exactly as it is, and nobody should even think of touching it until after a "final" release. No additional foods, no changing the values in the current ones. 2 1
ifoz Posted December 16, 2025 Report Posted December 16, 2025 (edited) 1. Clutter is a weird system, all the clutter items feel disconnected from the main gameplay loop because of this. You should be able to either use glue and obtain clutter items to place yourself, or break them without glue and get some scraps of resource related to the item. Wooden clutter drops firewood, metal clutter drops scrap metal, etc. Honestly this is more of a suggestion than an unpopular opinion, but I just think having hundreds of clutter items completely separated from the resource gathering loop feels a little odd. 2. Temporal storms need an update. I don't know if this is unpopular or not, but I've seen arguments from both sides. I do think though that storms could get an upgrade while keeping the horror aspect, and without just turning them into a special time to get some loot. Canonically, they're raid-like events. That's stated in NPC dialogue a few times, but in the actual gameplay enemies can spawn wherever they want. This makes them play more like "hide in a tiny box and cross your fingers" rather than "build walls and fortify your area". At the same time let me be clear I am not arguing for mobs breaking blocks! VS (especially lategame) is a game with very intricate building potential, and mobs breaking blocks would feel far too unfair and punishing in my eyes, at least if turned on in default settings. I do think though that mobs should consider if they are spawning into a valid room, or into player-placed light such as lanterns. Even just deterring this instead of outright blocking it could help players feel like their base makes a real and tangible impact, encouraging further expansion of their territory. This could still allow player fortification while also keeping some of that horror aspect, just removing the spawning RNG. Maybe having a rift ward would also block spawns within its radius, likely with the 2.5% failure chance it currently has for rifts! One of the biggest issues with storms imo is how to me it can make your base feel somewhat useless - what use is placing more lanterns and constructing more buildings and walls when mobs will still be just as likely to bypass all of them? I do understand the lore argument of how storms should be imposing, inevitable events, but also in the lore it gets said that they are more tower-defence like than anything we see in actual gameplay. Edited December 16, 2025 by ifoz 2
Crabsoft Posted December 16, 2025 Report Posted December 16, 2025 You guys are reminding me of the Parks and Recreation episode where Ben realizes that a calzone is a pie. I support pizza in VS. Spicy Hawaiian is my pie. It's pineapple and ham but the sauce under the cheese is hot sauce. 1 1
Heart_Afire Posted December 16, 2025 Report Posted December 16, 2025 6 minutes ago, Crabsoft said: Spicy Hawaiian is my pie. It's pineapple and ham but the sauce under the cheese is hot sauce. Not to derail back into the pizza topic, but that actually sounds pretty dang good, as long as the hot sauce isn't so hot it overwhelms everything else. Like, I love spicy food (And would be interested to see something like it in VS) but there's a limit to that. 1
TFT Posted December 16, 2025 Report Posted December 16, 2025 Combat Overhaul is a bloated poorly executed mod thrown into modlists because its popular, much like how Create is shoehorned into most MC modpacks regardless of if it fits. And for a while it was only used because it was a required full package dependency for firearms/crossbows/bullseye. It sure is an overhaul, but apart from changing hit detection it adds nothing to combat. Only thing I can think it's good for is if you really really like pvp. On that same vein, vanilla combat is serviceable, just needs better hit detection. 13 hours ago, MKMoose said: I feel like only a small part of it is unpopular. From what I've seen there's very few people who dislike temporal stability as a whole compared to the number of people who would yeet surface instability out the window the first chance they get. Yes, because nothing says great mechanic than telling the player "well you just cant build here because you just cant okay!". I think it's overall a pretty cool system, but I would just like the bullshit cut which boils down to surface stability and temporal storms spawning things next to you. 13 hours ago, MKMoose said: long-time fans of various things tend to be too worried about it getting ruined with poorly thought out suggestions (which is largely but not entirely justified) to genuinely entertain the possibility of improving undercooked features that they've already grown accustomed to. I often see this too. Some underbaked or placeholder stuff becomes some bespoke thing for the players who gaslit themselves into believing it's some sacred cow. 1
Broccoli Clock Posted December 16, 2025 Author Report Posted December 16, 2025 Well done people... some truly unhinged opinions, I am genuinely impressed. There's also quite a few I agree with too!
Cetasaya Posted December 16, 2025 Report Posted December 16, 2025 1. Tyron hates it but I think Vintage Story could benefit massively from ray tracing. Especially if it's left up as an option in the settings. Double especially if its an intensity slider instead of a simple binary toggle or short list of degrees. Yuh it would require basically rewriting the entire game. Yuh it aint worth it. Yuh features and bug fixes are far more important. Yuh no everyone likes it. I dont care. I wish ray tracing was in Vintage Story. I want it. Do I expect it? Nah. Would I be upset if ray tracing never happens? Nah. Do i want it tho? Yuh. 2. Animals eventually NEED far far better AI. Complete overhaul. Top to bottom. Right now they're all just cute little roaming hazard and/or loot boxes or worse yet just ambiance. Just like in Minecraft. Nah fuck that. This is VINTAGE STORY ya'll we're going for GROUNDED RUSTIC REALISM not HYPER SATURATED FANTASY. Minecraft CAN be lazy on its animals and mobs because it's got a bunch of them, and most are fantastical, and a bunch of them have weird powers and quirks. Vintage Story CANNOT bacause Vintage Story don't, our mobs aren't, and they don't. Animals NEED to ACTUALLY eat, shit, breath, drink, get sick, play, hunt, bleed, run away, swim, dive, drown, fly, dig, make nests, form packs/colonies, fight for territory and food, fuck, get pregnant, lay eggs, be born, hatch, grow up, pass on genes, die, rot, ect., ect. Animals, wildlife, the rust eldrich horrors, ect. all NEED to be deeply entwined INTO the world and not just dropped on top of it or spawn outta thin air like they all are and do now. Vintage Story isn't a ripoff of Minecraft. It isn't even a branch. It's its own forest. It has and should continue to both differentiate and exceed Minecraft. If Vintage Story wants to continue to focus on realism then we need to start from the bottom up. Can't do everything at once, and god knows everything has a money and time cost. But the devs need to continue to move everything from the physics, to the water, to the dirt, to the stone, to the temperature, to the wind, to the clouds, to the weather, to the erosion, to the stars in the sky, all away from placeholders and iterations and closer to evoking ACTUAL emotions, memories, immersion, ect. Vintage Story does those things the best, but it has the potential to do all those things far far FAAAAAR better. 3. Touched on it but we need some serious physics. Gravity, erosion, electricity, friction, heat, plate upheaval, ect. I wanna eventually see water voxels flow down the side of a striated cayon wall, taking voxels of soil, sand, limestone, and sandstone down with it. Those voxels settle at the bottom of the river that has been slowly carving that canyon since the world was created and will eventually amalgamate to create the soil that will suport the river's life. I wanna see new tall mountains and old domed ones. Wanna watch cliffsides slough off and fall into the sea and hear glaciers thunder as they crack open and their water flows from the fissures as winter nears its end every year. I want rabbits to knock off dew voxels off of leaf voxels at the start of fall as they run to escape a wolf. I wanna chase down falling meteroites. Jump off waterfalls. Swim in silted deltas. Knock off Icicles off my roof. Sweep leaf voxels off my porch. I guess i'm basically saying that Vintage Story should be pivoting much harder into realism and being more ambitious and unique in its physics. I don't wanna move away from the rust world, the lore, the fantastical flairs, the cubes, the voxels, ect. I want the underlying systems and forces to be deeper and more impactful. They can be, they should be, and it's possible. Vintage Story needs to get to a place where our worlds are alive and where nothing needs us to be there. Everything has what it wants to do and we're just there, free to interact as deeply as we want and free to observe it as long as we want.
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