Hexedian Posted March 24, 2021 Report Share Posted March 24, 2021 I've been trying to find out what causes a trade o rug crash, but I can't find anything definitive. So far, it seems to crash when there's oak saplings in a rug, after you've walked to it from far away; it doesn't crash if you log next to it. The crash may be related to opening the rug normally, then as owner, and sometimes the oak saplings don't show in the rug. Overall, I'm just confused. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted March 24, 2021 Author Report Share Posted March 24, 2021 @Tech_Rabbit@Hexedian Could you please try this version? If I'm right, that's the same crash that has happened with ZEEKea containers when someone plants birch saplings in pots (yeah, I know how that sounds :)) tradeomat_v1.14.0-1.5.6.zip Link to comment Share on other sites More sharing options...
Hexedian Posted March 24, 2021 Report Share Posted March 24, 2021 I was unable to crash with the new version, so hopefully it should be fixed. Link to comment Share on other sites More sharing options...
Thalius Posted April 11, 2021 Report Share Posted April 11, 2021 Trying to do simple things with mod files keeps me humble... I'm trying to turn off the vending machine option. I've unpacked the mod file and opened the patches/disabler file and altered the vending machine file to /disable, zipped it back up with no luck- vending machine still is in the game. I've also left that line at /enable and changed the following line to /true I've also changed it to /disableVendingMaching, /disableVendingMachine and set the following line to true as well as left it at false.. vending machine remains. I've tried every combination I can think of in the disabler-/vendingmachine file and can't get the machine out of the game. Help? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted April 12, 2021 Author Report Share Posted April 12, 2021 Why are you messing with mod files? ;)) All you have to do is to run the game with mod once, go to ModConfig folder inside your VintagestoryData folder, find the desired config file, and edit it to your needs. Altering mod files is not recommended and even forbidden by license for some mods. Link to comment Share on other sites More sharing options...
Thalius Posted April 12, 2021 Report Share Posted April 12, 2021 10 hours ago, ZigTheHedge said: Why are you messing with mod files? ;)) All you have to do is to run the game with mod once, go to ModConfig folder inside your VintagestoryData folder, find the desired config file, and edit it to your needs. Altering mod files is not recommended and even forbidden by license for some mods. One, this is a new trick for me, installing mods on a public server with a hosting service I've not used before. Mod config file did not show up immediately after running the game the first time. No idea why, and I figured I may have to modify the mod a bit to get the vending machine out and thought I might be able to do that as I outlined trying above. Two, mod config file is showing now, so I should be able to turn off the vending machine as mod was originally intended to allow for. Sorry for stepping on toes. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted May 25, 2021 Author Report Share Posted May 25, 2021 1.5.7: - Compatibility fixes for 1.15-pre.1 Link to comment Share on other sites More sharing options...
Blake Webb Posted June 9, 2021 Report Share Posted June 9, 2021 friends hosting a single player game opened to internet play with friends, all of us have this mod installed and getting the following errors 1 - When using the trado-mat [crate kind] when used seemed to make a duplicate/ghost item when placed into a slot that does not keep the item sold or the item to be used as payment listed. 2 - when using the Trade o mat and trade o rug when placeing the item in the slot or shift right clicking the stall to set the sell of the items the game crashes, have the errors if you want me to pass along, its prity consistant in its replication Link to comment Share on other sites More sharing options...
ZigTheHedge Posted June 9, 2021 Author Report Share Posted June 9, 2021 What mod version and which VS version are you using? Link to comment Share on other sites More sharing options...
Blake Webb Posted June 10, 2021 Report Share Posted June 10, 2021 Im using Vintage Story Ver : 1.14.10 and trade-o-mat 1.15-pre.1: Link to comment Share on other sites More sharing options...
ZigTheHedge Posted June 10, 2021 Author Report Share Posted June 10, 2021 (edited) 2 hours ago, Blake Webb said: and trade-o-mat 1.15-pre.1: Why are you using version for VS 1.15-pre.1 while playing 1.14.10? That's not the mod version. That's VS version You need to use the one for 1.14. (this one: https://www.vintagestory.at/applications/core/interface/file/attachment.php?id=7468) Edited June 10, 2021 by ZigTheHedge Link to comment Share on other sites More sharing options...
Blake Webb Posted June 10, 2021 Report Share Posted June 10, 2021 Ahhh, okay we did this and it seems to be running fine, i kinda feel a litle stupid now but thanks for clarifying that ^•^ Link to comment Share on other sites More sharing options...
ZigTheHedge Posted June 11, 2021 Author Report Share Posted June 11, 2021 22 hours ago, Blake Webb said: thanks for clarifying that ^•^ Be my guest! :))) Link to comment Share on other sites More sharing options...
Hexedian Posted July 23, 2021 Report Share Posted July 23, 2021 Fellow players and I were lamenting the lack of food preservation on trade o mats, when it came to our attention that you can place a trade o mat in a room that counts as a cellar, and it will have regular cellar preservation bonuses. It would be even better, however, if there was a trade o mat that had vessel bonuses. Enter the Vend o Vessel. Made using a vessel and glass pane, this trade o mat variant has the vessel's food preservation bonuses for grain and vegetables, while allowing players to buy its products safely. Vend o vessels, the future of pie trading! 3 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted July 25, 2021 Author Report Share Posted July 25, 2021 @Hexedian, that's pretty nice suggestion! Thanks! I will try to implement it, or something similar ) Link to comment Share on other sites More sharing options...
Ikxale Posted September 14, 2021 Report Share Posted September 14, 2021 I know this would be difficult to implement, but you should consider implementing various other coin types, as well as potentially a mechanical coin press that could maybe give coins a metadata id to prevent counterfeiting on servers where it's illegal? This mod for terra firma craft has a coin press that's a great representation of kinda what im talking about, with specific coin molds that can be duplicated but not recreated from scratch https://terrafirmacraft.com/f/topic/7563-tfc-07923-merchants-addon-for-tfc/?__cf_chl_managed_tk__=pmd_3v68Rb_htLHAtyz1qf7Jqia0u4SLDlru.2sIFvdeofs-1631579576-0-gqNtZGzNAuWjcnBszRSl 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 5, 2021 Author Report Share Posted October 5, 2021 @Ikxale Nice detailed procedure indeed! I will try to implement something similar, when I have time to go back to modding. Thanks. Meanwhile, trade-o-mat has been updated to match 1.15 firing mechanics for coin molds. Link to comment Share on other sites More sharing options...
Sypher Tendervine Posted October 6, 2021 Report Share Posted October 6, 2021 Is there a config for disabling the custom currency? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 6, 2021 Author Report Share Posted October 6, 2021 @Sypher Tendervine yes Link to comment Share on other sites More sharing options...
Doom_Possum Posted October 6, 2021 Report Share Posted October 6, 2021 pretty cool MOD, will go good in SOLO play too Link to comment Share on other sites More sharing options...
Drayton Posted October 10, 2021 Report Share Posted October 10, 2021 Great mod, but I have a problem with the coin mold: when I put them in the kiln I cannot add the grass Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 11, 2021 Author Report Share Posted October 11, 2021 @Drayton Thanks for the report! Fixed: v1.5.9 fixed molds firing fixed rope display crash when placed on Trade'o'rug 1 Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted November 10, 2021 Report Share Posted November 10, 2021 (edited) Version: v1.15.9 (Stable)11/10/2021 8:18:38 PM: Critical error occurred System.ArgumentException: Fatal: Trying to render an uninitialized or disposed mesh at Vintagestory.Client.NoObf.ClientPlatformWindows.RenderMesh(MeshRef modelRef) at tradeomat.src.TradeomatBlock.DealRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _rnlVSzJ2AGPu2719D3re8Z7kN2c._iCctvUrJRYdSyJrBVxt5h8N0k5h(Single ) at _o0lbNJXQO06me4d8j661Kh7y0zO._HmSBpw6fP4XFLEcv29tc0ifOKYvb(Single ) at _o0lbNJXQO06me4d8j661Kh7y0zO._3U99eoPu0PaDLPVrL8tfzH5UDEJ(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] ) at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart ) Player was trying to sell chiselled blocks with it. Edited November 10, 2021 by CoB_Kai Link to comment Share on other sites More sharing options...
Peter Sanderson Posted November 10, 2021 Report Share Posted November 10, 2021 (edited) I am trying to place my Trade-O-Mats but the game believes I have already placed one. My config data is default (0 limits) and the server limit is 5 but when I place one, it tells me two are placed. Game version 1.15.9, The error persisted with the latest mod version. Edited November 12, 2021 by Peter Sanderson Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 15, 2021 Author Report Share Posted November 15, 2021 @CoB_Kai Could you please specify which materials were used in this chiselled block? @Peter Sanderson That's really strange. Information about placed tradeomats is stored in the world itself. Are you sure there are no any other tradeomats placed? Link to comment Share on other sites More sharing options...
Recommended Posts