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Everything posted by ZigTheHedge
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
0.93B: - Added visualization of stored items for Tall Locker and Night Stand. Hope it will synchronize properly in multiplayer.- 135 replies
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- 1.15.6
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1.3B: - Added second variation of Trade'o'mat! This variant renders it's contents inside! (dedicated server testing needed!)
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Update 0.9B: - Added opening animation for Tall Locker and Night stand (Closing animation will be available for VS 1.14 due to a bug in 1.13.4) - Added glowing effect to Night Lamps when on - Fixed Freezer de-sync when consuming second portion of ice - Added smiting recipe for Iron Icepick - Fixed Icepicks doesn't take damage when used- 135 replies
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- 1.15.6
- 1.15-pre.1
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1.21B: - Added configurable limit of allowed Trade'o'mats per player. - Now players can use Trade'o'mats inside claims.
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@Julius van Vern, can you please test the server behavior? It should work, but I cannot be sure 100% tradeomat_v1.13.4-1.2B.zip P.S: Config file is in ModConfig. Called TradeomatConfig.json
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It's not, but the request accepted
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
@DArkHekRoMaNTYes and Yes (reuploaded version 0.8B)- 135 replies
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- 1.15.6
- 1.15-pre.1
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(and 4 more)
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1.12B update: - Fixed incorrect side config for the upper Trade'o'mat part. - Now owner's name displayed on top popup.
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1.16.0 ZEEkea! Functional Furniture [v1.6.0]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
0.8B update: - Added recipe for Icepick (oops) - Changed the way Freezer works. Now perish speed is independent of door state, just the Ice melting speed are. - Fixed Tall Locker placement (now it is impossible to fit it into one-space-tall space :))- 135 replies
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- 1.15.6
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First of all. ZEEkea is absolutely not affiliated with IKEA But... You've gotta look at it: Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means. Features: - Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside). - Night lights can be turned on and off to emit a calm colored light forever. - Carpets are actually a crafting component, but can be used as a decoration (you can put it on a floor or walls or even ceiling), they are also chiselable. - Armchairs can be combined into a couches! Or kept separated if holding Shift while placing. - Door bell will ding-dong when someone presses it using RMB. - Freezer will store all your food for a loooong time as long as you provide it with a constant supply of cold Ice. - Curtains can be placed below Curtain Rods and may cover you window from bright light and curious eyes - Candle Holders are convenient way of decorating AND lighting your premises. Craft the Candle Holder, put a Candle in it and fire it up using torch. - And you can also build and furnish your backyard or bar with a help of Benches and Bar stools! - More lamps! Authentic animated door bell! Ore boxes! (all in version 1.4.0): - Tiki Lamps are here! Easy craft, aesthetic look and Light Level of 13! (since version 1.4.6) - Torch Lamps are good enough for those who don't like bees, giving 17 light when filled with 4 torches (available since 1.4.8) And starting from version 1.4.0-B you are able to disable any of mod content via config file (look for it in your VintagestoryData/ModConfig/ZeekeaConfig.json) That's it for now! Have fun! And of course your suggestions and bug reports are welcome! Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/61 1.4.9-B: - Compatibility fixes for 1.15-pre.1 Older versions: 1.13.4 (no longer maintained!): zeekea_v1.13.4-1.2.1-B.zip 1.14.0+: zeekea_v1.14.0-1.4.8-B.zip 1.15-pre.1: zeekea_v1.15.0-1.4.10.zip
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I’ve done both already! ) But I don’t want to release the version with just these minor changes.
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Hey, Julius! I'm glad to hear that! As of title - yeah, I gotta think about it. I think, I'll remove all the text besides the name of the owner
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Updated to 0.75. - Completely rewrote synchronization code. Hopefully it will help to keep server and all clients in sync when on dedicated server. -
Nooow we're talking! Please give a try to 1.1B version
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Argh! I'll look into it more closely
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Updated to 1.0B. Possibly fixed all the issues found so far
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If you know how to reproduce it, you can do it in single player world and send it to me
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I cannot reproduce it
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What've you done exactly?
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Hey, fellow players! Here's the mod which adds machines and coins for server offline trading! Vending machine variant: Market stall variant: Trade'o'rug (allows to sale five different items "as-is" for a difference prices - so it's possible to sell food for example): These blocks are used for trading of course! The owner (player who has placed the block down) is able to set the trade (sneak-click): Here Trade'o'mat expects to exchange 4 cattail roots for 1 sack of carrot seeds. And stock is filled for 12 deals. When the potential buyer opens interface, he sees the following: Just place required price to the left slot and push "Deal!" button to make a trade. And here are the coins to use with my Trade'o'mats and just for exchange between players. Video Tutorials (English and Deutsch) courtesy of Julius van Vern: Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/59 Older versions: 1.13.4 (no longer maintained): tradeomat_v1.13.4-1.31B.zip 1.14.0+: tradeomat_v1.14.0-1.5.5.zip 1.15-pre.1: tradeomat_v1.15.0-1.5.7.zip Suggestions are welcome! And bug reports also of course.
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1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Updated to 0.74. Fixed mailbox behavior when trying to send a parcel to unloaded chunk. -
1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Updated mod to 0.73 to be compatible with game version 1.13.4. Please note: this version will NOT run on game versions below 1.13.4! -
1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Update 0.72-B: - fixed crash when receiving parcels - fixed log spam because of Branch Cutters - fixed constant damage when falling on a Rusty Spikes (now it depends on falling height) -
1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
Hmmmm... that’s the thing I havn’t thought of... Will do, thanks! -
1.16.0 Necessaries - now with a repairing ability! [1.1.1]
ZigTheHedge replied to ZigTheHedge's topic in Mod Releases
What kind of problems?