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ZigTheHedge

Vintarian
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Everything posted by ZigTheHedge

  1. 0.93B: - Added visualization of stored items for Tall Locker and Night Stand. Hope it will synchronize properly in multiplayer.
  2. 1.3B: - Added second variation of Trade'o'mat! This variant renders it's contents inside! (dedicated server testing needed!)
  3. Update 0.9B: - Added opening animation for Tall Locker and Night stand (Closing animation will be available for VS 1.14 due to a bug in 1.13.4) - Added glowing effect to Night Lamps when on - Fixed Freezer de-sync when consuming second portion of ice - Added smiting recipe for Iron Icepick - Fixed Icepicks doesn't take damage when used
  4. 1.21B: - Added configurable limit of allowed Trade'o'mats per player. - Now players can use Trade'o'mats inside claims.
  5. @Julius van Vern, can you please test the server behavior? It should work, but I cannot be sure 100% tradeomat_v1.13.4-1.2B.zip P.S: Config file is in ModConfig. Called TradeomatConfig.json
  6. It's not, but the request accepted
  7. @DArkHekRoMaNTYes and Yes (reuploaded version 0.8B)
  8. 1.12B update: - Fixed incorrect side config for the upper Trade'o'mat part. - Now owner's name displayed on top popup.
  9. 0.8B update: - Added recipe for Icepick (oops) - Changed the way Freezer works. Now perish speed is independent of door state, just the Ice melting speed are. - Fixed Tall Locker placement (now it is impossible to fit it into one-space-tall space :))
  10. First of all. ZEEkea is absolutely not affiliated with IKEA But... You've gotta look at it: Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means. Features: - Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside). - Night lights can be turned on and off to emit a calm colored light forever. - Carpets are actually a crafting component, but can be used as a decoration (you can put it on a floor or walls or even ceiling), they are also chiselable. - Armchairs can be combined into a couches! Or kept separated if holding Shift while placing. - Door bell will ding-dong when someone presses it using RMB. - Freezer will store all your food for a loooong time as long as you provide it with a constant supply of cold Ice. - Curtains can be placed below Curtain Rods and may cover you window from bright light and curious eyes - Candle Holders are convenient way of decorating AND lighting your premises. Craft the Candle Holder, put a Candle in it and fire it up using torch. - And you can also build and furnish your backyard or bar with a help of Benches and Bar stools! - More lamps! Authentic animated door bell! Ore boxes! (all in version 1.4.0): - Tiki Lamps are here! Easy craft, aesthetic look and Light Level of 13! (since version 1.4.6) - Torch Lamps are good enough for those who don't like bees, giving 17 light when filled with 4 torches (available since 1.4.8) And starting from version 1.4.0-B you are able to disable any of mod content via config file (look for it in your VintagestoryData/ModConfig/ZeekeaConfig.json) That's it for now! Have fun! And of course your suggestions and bug reports are welcome! Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/61 1.4.9-B: - Compatibility fixes for 1.15-pre.1 Older versions: 1.13.4 (no longer maintained!): zeekea_v1.13.4-1.2.1-B.zip 1.14.0+: zeekea_v1.14.0-1.4.8-B.zip 1.15-pre.1: zeekea_v1.15.0-1.4.10.zip
  11. I’ve done both already! ) But I don’t want to release the version with just these minor changes.
  12. Hey, Julius! I'm glad to hear that! As of title - yeah, I gotta think about it. I think, I'll remove all the text besides the name of the owner
  13. Updated to 0.75. - Completely rewrote synchronization code. Hopefully it will help to keep server and all clients in sync when on dedicated server.
  14. Nooow we're talking! Please give a try to 1.1B version
  15. Argh! I'll look into it more closely
  16. Updated to 1.0B. Possibly fixed all the issues found so far
  17. If you know how to reproduce it, you can do it in single player world and send it to me
  18. I cannot reproduce it
  19. What've you done exactly?
  20. Hey, fellow players! Here's the mod which adds machines and coins for server offline trading! Vending machine variant: Market stall variant: Trade'o'rug (allows to sale five different items "as-is" for a difference prices - so it's possible to sell food for example): These blocks are used for trading of course! The owner (player who has placed the block down) is able to set the trade (sneak-click): Here Trade'o'mat expects to exchange 4 cattail roots for 1 sack of carrot seeds. And stock is filled for 12 deals. When the potential buyer opens interface, he sees the following: Just place required price to the left slot and push "Deal!" button to make a trade. And here are the coins to use with my Trade'o'mats and just for exchange between players. Video Tutorials (English and Deutsch) courtesy of Julius van Vern: Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/59 Older versions: 1.13.4 (no longer maintained): tradeomat_v1.13.4-1.31B.zip 1.14.0+: tradeomat_v1.14.0-1.5.5.zip 1.15-pre.1: tradeomat_v1.15.0-1.5.7.zip Suggestions are welcome! And bug reports also of course.
  21. Updated to 0.74. Fixed mailbox behavior when trying to send a parcel to unloaded chunk.
  22. Updated mod to 0.73 to be compatible with game version 1.13.4. Please note: this version will NOT run on game versions below 1.13.4!
  23. Update 0.72-B: - fixed crash when receiving parcels - fixed log spam because of Branch Cutters - fixed constant damage when falling on a Rusty Spikes (now it depends on falling height)
  24. Hmmmm... that’s the thing I havn’t thought of... Will do, thanks!
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