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ZigTheHedge

Vintarian
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Everything posted by ZigTheHedge

  1. @CJHKnight2, can you try this version just in case? zeekea_v1.14.0-1.4.7-B.zip
  2. This is the same crash, which some server players are getting when updating mods. It has nothing to do with the mod itself, but with a server collectables mapping. Unfortunatelly, I can do nothing to help with the issue, but we all have to report it to dev team.
  3. @Kai Effelsberg, Yup, why not? 1.5.2-B: - Added config options to disable various mod content.
  4. It won't work without server side. So, you have to ask your server admin to add this mod to server.
  5. @l33tmaan it allows you to pick up Lake Ice, which can be used in a fridge...
  6. 1.5.1-B: - Fixed Admin-shop crash on dedicated server.
  7. 1.4.6-B: - Added config option to choose whether Ice Pick should leave water block in place of Lake Ice or not - Grouped handbook block variants (thanks, @DArkHekRoMaNT) - Added Tiki Lamps:
  8. Ah... Bell would never be able to fit in mold rack because it is 3 voxels high.
  9. @Avos Cast I have this mod installed on my server, and we're all having fun playing with it. If you find this mod to be unfair, or unplayable, or just don't like it - don't use it! The thing about monsters attacking through fences is a vanilla "thing" (just like animals can escape through fence, if sleep too close to it), and to deal with it you have to use 2-wide fence or chiseled fences. To fight back, you only need to craft yourself some serious weapon (I'd suggest using WeaponPack mod), and develop a tactics with dirt columns building and fence placing and holes digging, don't try to defeat it by just hitting. For base-defense building, take a look at Primitive Survival Mod. It allows you to set up various traps. Invent! Cheat! Be smarter than them! That's the whole point of survival.
  10. With a given possibility to really survive of course! To think about possible wall-defenses, traps, to lighten your backyard, to craft armor, and to choose the weapon wisely. To build strong and tall fences to protect your animals. To make the game interesting for those who seek this kind of play-style. Because you actually don't need any armor or weapon to fight against weak and stupid drifters and wolves.
  11. 1.5.0-B: - Added "creative" variant for tradeomats (not trade'o'rug!). To set tradeomat to "creative mode", player with "gamemode" privilege have to check "Creative shop" tick in Owner GUI.
  12. Guys, this mod is made for players who want some hardcore combat and for whom those weak drifters are just not enough. So, it’s meant to be hard and painful. But, if you really want, don’t forget about the config, which allow to disable certain mobs.
  13. 1.2.4: - Added code search symbol ($) to search for a collectables which codes contain the specified search sequence.
  14. You have to start typing modid after "@" (@zeekea, @weapon, @ancient etc.). Three letters are enough to start search.
  15. @Hexedian, I've added a patch to my Survival Categories mod to display names of renamed chiseled blocks (and it works with tradeomats of course), if you're interested.
  16. 1.2.3: - Added fix to display renamed chiseled blocks names on tooltip in inventory (required on server-side!).
  17. Hi! A couple of questions: 1. What VS version you are on? 2. Can you try to grab any wheel from creative and check its durability?
  18. 0.8.5-B changelog: - Added Config file to enable/disable mod features + settings for various sharpener stones - Granite grindstone now really bad, but Obsidian will make you absolutely happy!
  19. 1.4.5-B: - Fixed snow coverage of lamps - Tweaked a light-level of candle in candleholder - Fixed Freezer XRay on top side.
  20. Per requests of @Kai Effelsberg and @Hrafn Rune: 0.4.5-B: - Added config file which allows to disable certain mod content. - Sound radius of Glowshrooms has been lowered at half (now 16 blocks).
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