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DrTenabrae

Vintarian
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DrTenabrae last won the day on November 12 2019

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  1. Me too, I voted auxiliaries for mod stuff
  2. Nice. As has been mentioned, you might want to change your default keybind as 'P' has been used by VSHUD forever. 'O' maybe ? Tyron has talked about putting in a skill system before and reaction was mixed so it'll be really interesting to see how the community react to having one available.
  3. @Jozsef Drum - Yeah The digging in 7DTD is pretty satisfying (or at least still was back in a12 or so last time I checked in on it). Ive played a few games using that technique... which is basically metaballs between vertices in the world. You get those odd tiny bits floating in the air sometimes but for the most part it looks and 'feels' good.
  4. Updated to 1.03 fixes correct shape in 1.11.rc5 added language file
  5. nice
  6. Fairly simple mod that adds locust lamps (not lanterns) made from quartz, junk, and a locustdiode which can be dropped by locusts. http://vs.usagi.com.au/bvlocustlamp-locust-powered-lighting-for-vintage-story/
  7. me either... i had to lose about 14x21... 294 tera preta on chrometech when I wanted to move my farm.
  8. I personally use CC4 for my general releases which allows people to do pretty much whatever they like (including commercially) with attribution. And then on the occasion the VS team want something i've done I gift them the item with CC-0 (which removes attribution so there's no license conflicts with anything else)
  9. That nocubes mod is basically applying the "marching cubes" technique... which can result in some very odd results. I'm not entirely against it, but one of the issues with something like that is you never know what result you're going to get at runtime, and you have to distinguish which blocks will be affected by it. You dont want a player's sexily crafted altar to become a blocky marble hillock. Voxels are so ubiquitous now that I dont think 'voxel game' means 'minecraft' anymore... it's the whole thing... 3d voxel building game = minecraft even though it really shouldn't... space engineers is a 3d voxel building building game but no one would say it's 'minecraft in space'
  10. I think the two main suggestions on discord were it's a 0% nutrient when you place it (this would affect all moved soil) or you only get a block back when the tilled land is at 100% nutrient (so you're essentially 'preparing the soil for transport'
  11. Im finding it pretty hard to get rid of objects and would love some sort of trashcan option or item deletion mode to get rid of the excess of thing like stone that you pick up all over the place. Barring that at least some kind of trash can object we can have that deletes things you place in it. Keep VS clean !
  12. The last few weeks have seen crocodile, elk and domestic pig added to the models i've prepared for vintagestory.
  13. Pretty big update today (I usually add a model or two per week but I've just packaged a bunch at once). If you aren't here modding VintageStory why not ? Bring my models to life !
  14. Im not one of the neolithic devs but 1.9 release is 'very close'TM so i'd assume they're waiting to see if there are any relevant changes before updating.
  15. I've released my first entity... the armadillo ! Check it and my other models out at vs.usagi.com http://vs.usagi.com.au/index.php/2019/02/09/armadillo/
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