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Zane Mordien

Vintarian
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Everything posted by Zane Mordien

  1. All I know is Tyron recommended against it. I'm assuming some things won't generate properly or they abandoned some assets and they don't get automatically fixed in the rc.1 From the release notes: And if you tried out our earlier pre-releases, continuing a 1.22.0-pre world is not recommended.
  2. 2k blocks away is pretty hard for me to believe. I'm not saying your lying but I've never seen it that hard to find except when I do snowball earth and then that sounds pretty normal. I've had many worlds where I went 2-5K to find something only to figure out later it was much closer than that and I just missed it. Typically it's not that hard to find medium fertility soil in a standard world even with a bad start. In my current world I have to import my medium fertility soil.
  3. God there are some really bad RNG starts sometimes. I was lucky and my first playthrough had a good start and my 2nd playthrough had a awesome start.
  4. I just wanted to see other people's thoughts. Berry Bushes: As long as they don't take away the ability to eat berries for new players in when they first start playing, I think it is a cool change. I thought it was sort of stupid before that you could just break the plant and move it. I'm not a big berry bush farmer so my opinion may be biased. I do hope they can finally make fruit trees bloom in the first year though. I rarely play more than 1 year in a playthrough so I miss out on fruit trees. Smithing: I went in thinking it was cool idea, but I was sure I was going to find it too tedious with the extra pumping of the bellows. At first it was a little annoying, but then I got into a rythm and I can't say I notice much of a difference. I just made my first chainmail piece of armor and it wasn't bad. I feel like the changes to how fast metal heats up and cools down sort of makes up for it. Fishing: umm well I never fish in any game I play. I did make a rod and get worm and tried it for .1 seconds and gave up. Has anyone really tested this out? How well does it work? Spears: I don't love it but I'm not ready to get my pitchfork and torch out. Someone said the Devs commented that it was overdone so I hope they back off the nerf a little bit. Windmills: I haven't built mine yet, but I'm glad they added a new windmill since they nerfed the old one. Are you even building a old style windmill? I am skipping right to the new one in my playthrough. Waterwheel: I haven't built one and I guess I'm not going too until there are rivers. I don't really like having to build my base near a random water spawn near a mountain. It's a cool add though. I'll probably use it if I end up with a world that it makes sense to me. Quenching, Tempering and Grinding wheel: I like the concept. I think it will get nerfed some because the damage is probably more than they will want to add, but overall a good add. New Trader Posts: I give it an A. The new designs are awesome. It's a nitpick, but I would have rather seen trader settlements with 2-3 traders together instead of single traders. I want traders to be easier to find as well, becuase well they are supose to be traders and not hidden. I think the game should generate path blocks that lead to them about 50 blocks out or so that highlight them. Traders could be more rare if they were easier to find even. The treasure hunter trader could be a lone guy because he is an odd duck. Glacier Ice: I'm 100% behind this change if they also made it so lake ice melts in the middle of summer. I haven't gotten that far yet. Firepit heat changes: I like this change. I was trying to cook some flint and it was driving me crazy at first but then I realized now you can use peat or wood to heat the entire stack up to 900C before you use coal or charcoal. Nibblers: I thought the change to animals not eating crops was to nerf people who created rabbit traps. I had no idea it was not intentional, because I say a lot of content creators that were exploiting rabbits trying to get crops to farm red meat. Cabinets and storage: I haven't done anything with this yet and I probably won't. It's cool but I'm not into pretty designs of my own. I do love other's peoples designs they post so I'm excited to see them. Fat rework: I'm not sure why, but okay why not. It is a little more work now to render the fat, but overall it's not a big deal. Fennel and licorice: Fennel takes to long to grow for only 50 sat. It's not worth growing unless they change it. Mushrooms: trippy man Lamps: cool I like that it just isn't a bowl now Ladders: I'm not a fan. I just want generic ladders that mix together, but I can see how people would want cool specific ladders. If there is a mod that changes all ladders that are player built back to generic I will download it. Ceramic: I don't care, but why is it every release they make the default ceramic uglier? Tongs: I kind of like that tongs down wear out. It's not a major issue to get new tongs. BEARS!: What is up with the bear spawns? I hope this is not intentional because so far in 1.22 all bears come at a minimum of 2 and up to 5 at a time in one location. That is way way way to many.
  5. @LadyWYT You've really just got to quit taking the bait. It's and endless arguement with him that will never stop. I know I can be bad sometimes, but at some point I let it go. Don't read into my reaction. I just like using the wolf bait when I can tell them person I'm doing it for fun.
  6. @MKMoose It would be pretty cool to have "ghosts" running around the storm to make it freaky. What I'm imagining is you could see glimpses of lore events in the past that play out near you. That mixed in with some random meaningless ones. That would be a different way to show some lore and it would be completely open to interpretation.
  7. @MrAlygator You should check out the "builds" area of the fourms. See what other people have done. https://www.vintagestory.at/forums/forum/18-builds/
  8. Well I don't know if rust beast is the right term, but I have always considered the rust realm and the rot to be separate. Maybe related in that Jonas' playing around with the rust realm created the rot, but the creatures that come from the rust realm I have never considered to be "rot beasts". I've always thought they were warped versions of people who were transformed at the end when Jonas "threw the switch" at the end.
  9. Wait, does the game say drifters are rot beasts or is that typo for rust beasts? I've never thought of a drifter as a rot beast. The rot as I remember in the lore turns animals feral for lack of a better word, and then they try to kill everything sort of like a zombie. Then in the end the rot kills all living things leaving nothing behind.
  10. I love when you/me/anyone has to clarify that, wait I was agreeing with you for a change. Well, heres hoping they do something more fun with them in the future and you can come back and try them out again.
  11. Well now that we have heard from the coolaid drinkers. It's time for debbie downer to post. I used to use spears heavily so they are nerfed pretty hard. Oh sorry Balanced pretty hard. I think it is a bit of an overcorrection. They are super slow to throw accurately and do less damage. It's going to change how a lot of people play the game. If spears are going to be so.. balanced.. then I think they need to make hit boxes more realistic on animals. If I'm hunting with spears early game it shouldn't take 15 spears shots to kill a bear and 5 to kill a deer. Head shots should do more damage for example. That 15 is probably 10 if you aren't a blackguard or other class with a range debuff.
  12. Someone was saying before that alcohol was too easy with berries and people ignored fruit trees because they had berries. I don't think the change to berries will make anyone wait out fruit trees to get fruit to make berries. I'm also not against the change, I was just stating it really is a pointless game mechanic mostly. If Aqua Vitae was completely removed from the game would your game play really change that much? The change to spears makes me rethink my game play in a serious way on the other hand. My combat strategy has to adapt. I would hit everything with a few spears and then go in for the kill with my melee weapon. That won't work anymore since spears are basically nerfed out of usefulness. This also makes me more of a proponent for a combat overhaul though. It's time for hit boxes to mater and damage not be the same if it hits the foot or the head of a animal. Drifters and other rust creatures maybe not so much since they are unnatural.
  13. @Makeshift Alternatively, just dig out the soil and replace it if the nutrient is spent for the seed you are planting. There is nothing sacred about farm plots and medium fertility soil is abundant. Dark Thoughts has provided a good list. One thing he didn't mention which is another noob trap is the temperature ranges on the seeds. I think he meant this in item 1, but ignore the temperature ranges. Getting 75% to 50% yield on a crop is better than nothing. Also don't wait for wild seeds to mature before you pick them. Grab every wild crop ASAP and plant it as he says. PS. Eat the wolf puppies! The meat just falls off the bone.
  14. They most certainly could spawn in your house pre-1.21 or at least back to 1.18 when I first started playing. I had one spawn on top of me in my very first base.
  15. Are you saying you set your spawn in the building and it kicks you out on respawn?
  16. Actually, I would say most people in this thread, even @LadyWYT, is okay with changes as long as they mesh with the story.
  17. True, but you have to accept that the creators of the game want there to be Lore. Tyron and his wife have made that decision so when suggesting ideas it is better to suggest something that fall in line with their vision of the game.
  18. There is not supposed to be a safe place. Anything you do to block the spawn of the drifter is basically an exploit. They have slowly patched them out and as far as I know a drifter can spawn directly on top of you in a hidey hole, it is just extremely rare.
  19. There can always be an alternative. Just like almost everyone gets tin bronze and never look at the other types of bronze, but sometimes Bismuth bronze is the way to go because you have zinc and bismuth readily available right next to your base and no tin. Then there was that one playthrough where I ended up with a black bronze anvil by some freak of RNG. Similiarly, there could be a main path of using the storms to progress some mission for the lore or alternatively Tobias can give you a fetch quest to a bunch of locations where you are able to get the same result and both would advance the story and mesh in with the lore. I agree with you and one thing we need to remember is the lore doens't even define them. It just says they exist and they used to be worse in the past. People on the forums attribute all kinds of things to the LORRRRRE that aren't written in the lore. If berry bushes and forging can change then so can the sacred Temporal storms IMO.
  20. After 1-2 storms the lore check box is checked. Then it is just repetition of a mechanic. I want them to add something to make it engaing. Maybe there is special crafting that you can only do during the storm that progresses the story. That would make me engage in the lore. I want depfth to the storm and not just time out. Going inside doens't fix anything though. You can still have drifters spawn on top of you. So you can't just go inside and do smithing or paning to be safe. Odds are lower since it is a smaller area, but that tier 4 drifter can spawn anywhere you an be.
  21. I think they could do something interesting with them. They fit the horror vibe, but once you are past the initial shock they need to have a game mechanic where you can do something with the storm to add depth vs just hiding or cheesing them. Maybe a Jonas armor that can be built from common Jonas parts that is fueled by temporal storms. So in effect it gives you an armor buff, damage buff or HP buff, whatever, during storms only. It would also encourage you to try to kill something during the early temporal storms to get the parts you need.
  22. Why, so year 2 you have compost which you don't really need because you have more food than you can ever eat. I still don't understand why wild trees can't be mature the first year. They are king of a useless mechanic, making alcohol doesn't impact game play yet. Maybe they are adding that with alchemy.
  23. What loot is that? Pointless Jonas parts? I'm a broken record, the storms are just boring time outs until you build a cheese base and then you cheese them. They are sort of fun at first but after a few storm time outs it's boring.
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