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Stroam

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Everything posted by Stroam

  1. I agree that perhaps a specific set of tools should be used for this. The tribute to TFC is nice but one thing TFC suffered from was none of the mechanics having anything in common so it was impossible to guess how one might do something and one would have to resort to looking everything up.
  2. This would be an excellent small project for someone who is interested in modding the game.
  3. How is this not a thing yet? It must have been an oversight and not added to the configs yet. You should add it as an issue on this github. https://github.com/anegostudios/VintageStory-Issues
  4. The chopping block has been requested quite a bit of late. That would be a great project for a first time modder to take up and if done well could be incorporated into the base game. There's definitely been interest in different ways to improve fertility. This should be a topic onto its own. Trapping and animal breeding is something that definitely interests @tony Liberatto who is the brainchild behind the neolithic mod. Thank you so much for sharing your opinion!
  5. These are some great ideas! Some of them are already actively being explored by the developer but it's nice to hear people having the same ideas as it shows greater player interest and helps those ideas get to the top of the list.
  6. This is an excellent suggestion! Currently, wolves do become full after eating something and will not attack anything again for a while but it would be nice to have to worry about being killed so shortly after spawning. This can be quite an issue on MP servers. This also applies to respawn at the world spawn. Nothing is worse than dying before you've established a base, only to die again. A solution for this might be when a player spawns at the world spawn, it despawns all hostile mobs within a certain radius.
  7. We really should create an asset library filled with models and textures that modders can freely use and see what's out there.
  8. Talk to @tony Liberatto He has the most experience with the features regarding the chisel even going to so far as making chisel recipes similar to clay recipes.
  9. Some of the features you are suggesting can already be done such as rotating and exporting the shape. We are apparently missing information about that feature on the wiki so I'll see what we can do to add that so you know all that is possible with the chisel and chisel related commands.
  10. Torchholders are a good lighting option that doesn't require candles.
  11. Depends on how you want NPC's turned off. If you want it as an in-game option, won't do that, but I can create a mod that should be easy for you to modify. I think even you could if you read my patching tutorial. https://wiki.vintagestory.at/index.php?title=JSON_Patching
  12. It's on my todo list. To be fair it's not near the top and I seem to only get to the top few items every year so it'll a few years for me to get around to it. Not sure how streams and farseek do it but my plan involves TFC2 land generation.
  13. The first person thing you mention is actively being investigated to see what the best method is. I really like the eye-shielding idea but it would have to be automatic and for smooth transitions, it'd have to delay the animations of other actions. Whether that'd be immersive enough for players to enjoy or would just annoy them would have to be debated. The swimming with torch idea would be really difficult to implement correctly. I too like the idea of knockdown. If crawling is ever added to the game, perhaps knockdown will be as well. I've also pondered a fatigue and resting system to motivate players in MP to synch up sleeping. It'd have to be designed and tested very well so it's unlikely to make it into the base game unless it becomes a popular mod.
  14. Here's a paper that I've been working on for a long while and goes over some concepts and ideas that I think will improve the Vintage Story gameplay. Some of which are already in Vintage Story but might be best expanded upon. To save the forums from a wall of text. I've put the wall into a document instead. Enjoy! https://docs.google.com/document/d/1xksITHXuOvhNvoJif-K-Y5fKfeOe3IqSU22YBzToWeQ/edit?usp=sharing
  15. maybe an item that works like a metal detector. It beeps more frequently the closer you get to ore. Might make finding ore in a 3D environment easier.
  16. In this mod you also need to use binding as well such as twine, glue, sinew strips, etc.
  17. Most of the games listed on the epic store aren't even available yet. If VS were to get on it within the first year it'd do well because I haven't seen another game like it on that store. On the other hand, I might wait a couple of months just to wait and see if there are any surprises.
  18. eh, there are a few different steam competitors in which VS would be the only MC clone on which might be better such as the discord store or epic games store.
  19. My first reaction is no, because it's 3rd party. My first thought is, this could be good for VS in that it distributes the development load. CurseForge has people with experience building mod loaders so that could be used as a good example of one way of doing it. My current stance is, this is probably a good thing but I'm not going to research it enough to argue one way or another.
  20. There are commands /set time speed NUMBER that allows you to lengthen how long a full day lasts.
  21. updated mod version to 1.0.5 for game version 1.7.3
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