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Everything posted by Milo Christiansen
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@DeathNova You are listed and good to go!
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@Balduranne You are whitelisted, go play!
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@kurzninja You are now whitelisted! Have fun!
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@Adrayal You are now whitelisted!
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@Jaakko Jokela You are now whitelisted, have fun!
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@eagleyes005 You are now whitelisted! Enjoy!
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@Telem You are now on the whitelist, go play!
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@Novocain You are listed, enjoy the server!
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@John Erik Oliveira You are now listed, play long and prosper!
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@MarcAFK You are now whitelisted. Have fun, and try to avoid the wolves! (The whitelist is active again BTW. Also, the Discord death messages are all fixed up)
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Sure, why not? I'm Milo, and I wrote some of the back-end tools used by the server (which is why I was made an admin in the first place, to make sure that stuff keeps running smoothly). I'm 26, and live in Michigan USA (UTC-5)
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@skol OK you are will be whitelisted, go forth and have fun! Whitelisting is currently off due to some issues upgrading the server this morning, but when I turn the list back on tonight you will be on it
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@FiringIron You are now on the whitelist! Enjoy the server!
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@Elwood You are now whitelisted, time to go play
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@Sernalok You have been whitelisted, have fun! EDIT: @Donald Kent You too, have been listed.
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@Scott Oakes You are now whitelisted, don't get eaten by wolves!
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OK, @Unclesid, @RainnMannx You two are both whitelisted. Have fun! That's an order. EDIT: And @Pudding, who is a sneaky ninja
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Earthworks 1.0: Coloured ceramics (Vs 1.9+)
Milo Christiansen replied to MarcAFK's topic in Mod Releases
System.Exception: Can't create itemstack without item! at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) at Vintagestory.GameContent.BlockEntityClayForm.PutClay(IItemSlot slot) at Vintagestory.GameContent.ItemClay.OnHeldInteractStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHeldItemUse useType) at _bfnPXNKDHBNNzO0Wcfd6aYnqPoL._0ZjBStck0JNbfbobebfVSVGUGRu(BlockSelection , EntitySelection , EnumHeldItemUse ) at _bfnPXNKDHBNNzO0Wcfd6aYnqPoL._VTKorFDC88q4mZ5hvWXwnIFkmkH(Single ) at _bfnPXNKDHBNNzO0Wcfd6aYnqPoL._in76ImwADYQOPVRW5C6ZIYY0LZK(Single ) at _9TJZoqEIGncrWQbbSEeSjs3Fq2i._CLcRv5WGvTR3SnlUFH1rSMvk1cg(EnumRenderStage , Single ) at _9TJZoqEIGncrWQbbSEeSjs3Fq2i._vwAbrNcUaK7Fsrk15QIO4x9lfkF(Single ) at _JbSEgvVtw4KorIOM512S96KmjkC._vwAbrNcUaK7Fsrk15QIO4x9lfkF(Single ) at _SaMcE8InFFKC5g8nG0qGg5LC5If._ruoTHXhiA7uwVEbeRO0jVDDhWuc(Single ) at _SaMcE8InFFKC5g8nG0qGg5LC5If._unb4IUKWIgAs0L5atrzpzuMgBhk(Single ) at _oJIHhnHifQ4pz9ow3x7fOyEFuXc._p2ZBhdcjv0c0ponvT3JkgodCdOg(Object , FrameEventArgs ) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _HzVoVj8GkJIZlGOUhRdbYTiSBEB._QeBFIyRN1qQiRIfOY7oq2o6ZrPA(_qgdl2k0cwbngSF3rPZFU5CYHKWI , String[] ) at _FYX2TugjGenpvootsuAaTlBqrck._QeBFIyRN1qQiRIfOY7oq2o6ZrPA(ThreadStart ) ------------------------------- Seems trying to clayform with brown clay crashes the game. Not much to say about it, shift click the ground -> crash. -
I'll be sure to use that in the future! A proper bug tracker is a far nicer reporting environment than the Discord or forum.
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Ever wish that bricks were more realistic? This mod is for you! Enjoy bricks with seamless transitions and proper gray mortar! Each time you place a brick block, it checks all adjacent blocks looking for other types of bricks, and overlays a transition texture as needed. For example, in the next picture the two red brick blocks were placed first, then the fire brick block placed between them. As you can see the firebrick gained the proper transitions for red brick! If one of the red bricks were to be removed and a blue brick placed, the blue brick would gain the red transitions needed to match the ones on the yellow brick. This allows you to add a bit of color to your walls (and makes the mod simpler to program :P). To install, simply place the zip in your VS "Mods" directory. Download from the Mod Hub
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Mod Licenses
Milo Christiansen replied to Milo Christiansen's topic in [Legacy] Mods & Mod Development
That is a very shortsighted, and IMHO, wrong view point. Luckily Tyron does not seem to believe that (judging from the Discord discussion that spawned this thread). -
Mod Licenses
Milo Christiansen replied to Milo Christiansen's topic in [Legacy] Mods & Mod Development
One of the things behind integrating mods would be the ability to integrate a mod directly. If the code is well written, just put it straight into the game with a few tweaks and call it a day. For that case, either a legally sound public domain license (CC0), the author signing over copyright, or something similar would be needed. I, for one, would prefer to use Zlib(for code)/CC-BY(for assets) for my mods and just sign over the copyright if the VS team wanted to use it. Other people may prefer to just use CC0 and skip the whole issue. Either way works. -
There are better ways to stimulate an economy, for example armor wear. Bag wear would just be annoying. EDIT: For example, I often place items in certain locations in my inventory (corners are popular) as a way of keeping them sorted. Bag wear would compromise this ability. What if you travel a long way to gather a certain raw material. Do you need to spend precious inventory slots so some can wear away or so you can carry spare bags?