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Everything posted by EnbyKaiju
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Useful information, thanks! Who knows how much of this is balance, or bug, or intentional. I wouldn't be surprised if the devs encourage folks to layer their fires to get them up to the right temp (in the same way we use kindling before adding logs IRL, and you need to get coal quite hot before it catches), but until then it's good to know where things are at.
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Yeah, this all feels like it falls into the status effects realm. Which does make me wonder if the devs are ever going to make needing to drink like in HoD a thing. But if they do ever go that in depth having different fabric tiers for levels of warmth/cooling would make a lot of sense.
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Do I spy a fellow Discworld fan in the chat? Rincewind would be proud. Who needs a steel falx when you've got a half-brick in a sock!
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bug? 1.22 Medium fertility farmland(?)/flax(?) nerfed/bugged?
EnbyKaiju replied to Calmest_of_lakes's topic in Discussion
In theory the point of proper crop rotation is to leave the fields empty for a length of time between harvests to get their nutrient levels up. You'd plant your crop, harvest it, then either switch out the crop or leave it fallow/unused for the rest of the year. That was until we got industrial levels of fertilizer for this kind of thing. It definitely sounds like there needs to be a bit of a balance done on growing times, but only getting one harvest in year one, then multiple in year two-onwards makes a lot of sense. Especially if they are trying to encourage crop rotation instead of just pulling up the soil after every planting. But again, if you aren't getting one crop in at least during the growing season there needs to be tweaks to growth timers. The four field system rules!! -
I'm absolutely the same. I know there are some folks out there really grumbling about the berry re-work, but I honestly love it. I like to garden, and I've worked on berry farms, so what the devs have done feels incredibly organic and a lovely balance between extra work and extra reward. Plus it's just a delight seeing all those little berry bushes you planted finally growing up and bearing fruit! The first strawberry that grows on a bush you planted yourself is the sweetest thing in the world
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This has come out really nicely! What a beautiful first build!
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Hopefully any newbie that destroys a berry bush once learns their lesson no to do it again (I did that during a test world of the new version, I learned pretty fast, lol) And any griefers should get kicked from the server. But from my experience running minecraft servers back in the day if people wanna be anti-social griefers they are gonna find ways to spoil everyone's fun any way they can. Even the old kind of berry bushes burn after all. Stuff like that is why you have good server admins making sure it doesn't happen (or can fix things when it does)
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It does sound like one of the next big immersion directions they go in might be the weaving side, as ifoz said from the interview with the devs. Having an alternative textile crop would be an amazing include for making that happen, as LadyWYT says cotton would be good, especially for warmer climate growing, but also perhaps wool from sheep & goats. I don't know if they would go in on making different warmth levels based on the type of fabric (that sounds like a lot of extra coding), but even just having a few different kinds to turn into twine, then cloth, using historic methods like spinning wheels and looms would be a great way of getting it out of the crafting grid. Getting as much stuff as possible out of the grid really does seem to be the devs' intention, and I'm all here for it. Especially if it gives us more immersive tasks to keep us busy over winter.
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No berry bushes were lost in the creation of the fishing mechanics, many were in fact gained. Now we can have infinite berry bushes if we have a little patience! The fish numbers do need a little balancing, but I haven't had issues with is so far. Spears do a pretty good job at dealing with visible ones, and if you come up to a decent patch of water and you've got a rod you can just drop a line and a fish will show up in about a minute. Has worked so far for me. Was pretty fun having a pike try and take a bite out of me while I was trying to take a bite out of it. Made the experience far more engaging, haha
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Canonically Blackguards are the cops, Malefactors the criminals, that makes us historic rivals (plus you ate my cherry pie...that was my cherry pie...) But, because I have a lot of respect for you as a person I'll let you pick the colour of the brick, can't say I'm a heartless beast.
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Oh this is gorgeous! I've always had a hankering to see how well Vintage Story would handle Aztec or Mayan design, and you've proven it can look great. I can't wait to see how this ends up because it's already looking like a winner. I hope you make a Ullamaliztli field, so you can have a little recreational down-time between all the building.
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"Spring" from the official soundtrack is so good
EnbyKaiju replied to Modelito's topic in Discussion
It's such a good track, the entire soundtrack is amazing! I'd actually recommend going and checking out the game musician's bandcamp, the entire soundtrack is there as a pay what you want. It's such a great OST to play along during the day. https://lophi.bandcamp.com/album/vintage-story-ost -
Thanks to this thread I just learned I can throw bricks... and now I want to throw them at every blackguard I see! Malefactors rule!! An amusing bug, if you throw a brick directly upwards it'll kind of land at the apex of the throw, and just kinda sit there in the air. They also vanish when you throw them at walls & other objects, which is rather interesting. Glad I was testing in creative and not wasting the ones I've made, haha
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I got to interview Tyron and Saraty!
EnbyKaiju replied to Mongster's topic in Videos, Art or Screenshots
Just listening to this now and you did a great job with the interview! Great question & follow-ups, and you kept an engaging tone without pushing too hard. Tyron & Saraty are such lovely people, every time they talked about their hobbies like gardening and archery it demonstrated why so much love has gone into the little details. As someone who's been in games journalism & development for years it's so wonderful to see such a success story, and that they get to keep making such a great game on their own terms. -
Absolutely loving this idea, being a barrel maker (cooper) was such a prolific job that it's now one of the most common names in English. More of a focus on making barrels, the resources that go into them, and things to do with them would be fantastic. I've always felt the 3 planks+4 sticks thing to be way too minimal. Maybe even update to a small barrel that needs planks & rope, then the larger one with planks & hoops. Either way, an absolute a tier suggestion for immersion.
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They are indeed! If you're doing a snowball earth run or similar they are one of the only domesticatable animals. They work off the same framework as goats. So milk, meat & hides, plus the horns. And they go through the same domestication process.
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Sat down and put some hours into the newest version and I think I can honestly say, this might be my favourite update yet when it comes to immersion in VS. I love the new oil lamps, I enjoy rendering down the fat to make it usable (IRL animal fat takes work to get all the icky stuff out), I love the new spears and weight behind them, I love actually having to look out for berry bushes and carefully taking cuttings of the best ones, I love the fishing (both spear & rod), I love getting to chase down those damn raccoons that have been going after my berries and turn them into a fancy hat, and I love the new animal behaviour & appearances that feel more real & less minecrafty. I'm feeling more present in the game than I ever have before, and that's worthy of appreciation. Do I think there's still some balancing to do? Of course. Huge, open world survival sims live on a knife edge of balance between too easy and punishingly grindy. But overall this update is a 10/10 win for folks like me that enjoy going deep into the game on our own pace instead of finding faster ways to play it or min-max it. Still going to wait for the full update before I commit to my long-term world (the seed is sitting there, ready for me), but so far this is real hecking joy. Thanks VS devs!
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Absolutely! The use of creative/admin mode is always justified if a game breaks in some way. Doesn't matter if it's broken boat, or the game deletes something you made, or there was a death from a glitch. All games have bugs, and if you need to switch modes to get back to where you were before something bugged out, then so be it.
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Loving that meat can now be used as bait, seems like a great use for bushmeat now for unmodded games. Especially since hunting foxes & raccoons now has some real purpose besides getting them away from your chickens & berry fields. It feels like we're getting real close to a full release, since most of these fixes are on the smaller side. Once all the major bugs are out the last stage is usually the final balance, so I'm keen to see what comes up in next week's notes (I hope the team are taking weekends off).
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Absolutely on board with you on this one. Not everything should be there to make things easier, otherwise it wouldn't be a "survival" game. You've got to have a big mix of good, bad, and just there for the sake of being part of the world. Plus, they look pretty. And I'm all here for things that add to the natural environment that players aren't encouraged to just rip from the ground the moment they see it.
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You can also feed them to some animals (who don't get hurt/sick from eating them) or leave them out to turn to rot for compost. I think the immersion angle is the main point but there are a few lesser used for them. I know that some kind of alchemy is on the roadmap down the line, so it could also be one of the many things they put in the game knowing they wanted to use it later.
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It's stable for the most part, in that it's not going to crash that much and all the features intended are there. But there's so many fixes that need to go in right now. I wouldn't recommend getting into a long-term headspace with it at this stage. e.g. the handbook is an utter mess right now with things not showing up at all, there are quite a few chashes from interactions. And there's a lot of balancing to do. I doubt any would brick the game but it would make it less fun. My recommendation, is to start playing around, find a world you like since the generation is in place, but don't invest your time into developing it just yet. So make it a little exploration thing, check out some seeds till you settle on something you like. Then you can start a new game with the same seed and settings and you get rolling when the update is good to go.
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Welcome to the forum, and what an entrance! Absolutely love what you've done here, I love a good sculpture and you've done an amazing job. 10/10 kobold-maxing
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Absolutely stunning! I love the dynamic energy in the scene and the live you've brought not just to the action but to the world around them. Now I want to learn all about Crest and their story.
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Same, I'm definitely taking a little inspiration for my next big thing from Zenzecko's work here. Not so much for the smuggler thing (though there is some piratical ideas that might work), but having a harbour system for driving up, offloading, resupply and shipping out again. I love all the creative-yet-practical stuff folks do in this game