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EnbyKaiju

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Everything posted by EnbyKaiju

  1. Jumping in to agree that I love the new berry bushes too. I've a history in berry picking so I know how well they can blend into the natural environment, they looked too minecrafty before so now you have to actually look out for them and get practice finding them.The gatherer side of the hunter/gatherer was very much easy mode before, now it's a more skilled role to learn. I think in time folks will get better at locating them, and find it less of a struggle. But so far, 10/10 update for me.
  2. Yeah, that's what I'm thinking, which is why I implied making it something that takes a long time to happen. And it would only really happen in areas with a lot of rainfall too. Nature is really good at finding a way if you leave it alone, and the idea of returning to an area after in-game years and finding it covered in moss with bushes & trees growing up around it just brings me a joy (I love seeing trees trying to grow through industrialised areas, fighting back against urbanisation)
  3. I was walking through a Japanese garden a few months ago and as I always do I delighted at the moss gardens that are so often a feature of that kind of landscaping. And with the new moss being introduced in the new version it seems like a perfect opportunity bring up the notion of cultivating moss! Mechanics wise it, like in real life, would be very much based on patience and careful upkeep. 1) Start by taking a cutting/sample of the moss with a knife, then place it on a suitable block (theoretically fertile ground). 2) Make sure the moss stays watered, the moisture level would need to remain at a relatively high level (say above 50% at all times) to encourage growth. 3) Over time, possibly weeks, if kept watered, the moss would have a chance to grow out to adjacent blocks, both fertile soil or not (moss does not care what it grows over if given enough times) 4) Repeat until you have the desired amount of moss covering an area, and if it grows over too much stuff, you'll need to scrape it off. In this way you could have a moss garden, or if done inside or on top of a building would apply the moss layer onto everything, giving it that aged look. What do folks think? I'm just really inspired by the addition to the game so it seems a shame not to be able to move it around in some way without creative (which I've tried and it is gorgeous)
  4. EnbyKaiju

    Omok Tea House

    You've definitely given me a lot of inspiration for how I want to work on my own tea house in the new build, so I wanna give you a big thank you for all your amazing work!! I think there's a few changes in the new build that is going to make building something like this even more magical, and I can't wait to see what you build next!
  5. They are also a great way of losing track where things you throw on the ground go, lol. Kind of hope someone makes a full on waterslide mod at some point. Make one that starts at build height all the way down to mantle. Zoooooooooom!
  6. Just imagining the iron door maze you could make with all of those, haha. Build a full on labyrinth underground and make your friends try and escape before the monsters get them. *makes note: build full underground labyrinth under a city one day and invite friends to try and escape* But yeah, totally agreeing, using creative to fix/update is a totally valid thing. I often use it when there's things that don't make sense, like water blocks not filling back in in the ocean...etc. Adding in some rapids to older worlds makes total sense as long as you aren't spamming it.
  7. Never knowing is part of the fun!! I think I worked out the balance in worldgen I want so it's 90% water, give myself a challenge but not stifle myself on options to go bigger, but until you jump into the world and have a run around you never know. I still happily remember one world I started up, years back, and it was the most gorgeous chalk hills area that lead down to the coast. Will I ever land on that kind of terrain again? Who knows, but I'm gonna have fun finding the perfect space to build my various plans this time around.
  8. Just testing out the rc in creative and... yeah, okay, I'm definitely waiting till stable to start the long-term world. lol At least waiting until they fix the handbook so that it stops crashing whenever I try to look up recipes and the current recipe list gets fixed. But hey, rc means we're almost there!! I cannot wait to see what folks start to build in the new version when it hits stable. I hope y'all will be sharing your progress in the builds channel!
  9. Thanks, as always I appreciate your considered feedback. It's mostly worldgen I'm worried about, as all the other little stuff gets fixed over time, so I'll keep playing around and hold off on the grant plans for stable. Honestly I haven't seen a single thing in the notes I have a problem with. Big fan of the berry changes, fishing, spear changes...etc. I think those changes will all be very two-sided in the player base but if folks have problems with any of it I'm sure there will be a mod out within a week that reverts it to the old ways Anyway, good luck, friends, and thanks VS devs! You're amazing!
  10. How's the RC release looking so far overall? @LadyWYT you're probably the one to ask. Think it's in a viable enough space to start out that new long-term world yet, or should I hold off a week or two till they patch up the worst of the remaining bugs? Normally I feel fine starting up at an RC build, since the features are in there it's just balance/bugfix time, but as they said this is one of their biggest mechanical updates so curious if that's still the right call or if holding off is the play here and just keep tinkering in creative?
  11. As the title asks, do you keep some kind of curated collection of images or other media as inspiration for your builds or goals in Vintage Story? This could be a folder full of pictures you slowly add to, or a creative world full of little designs you want to build on later, or even a tab of bookmarks in your web browser that you go to now and then. Heck, it could even be saved videos from other folks who do amazing work on these kinds of games that you draw inspo from. I'm really curious to see how many other folks build on their ideas and collect inspiration, especially in between updates when you're starting plans on those big goals. For me I do this a lot, mostly to help deal with my anxiety but also to help make plans. I've got a folder with a couple of hundred photos I've either taken IRL, or sourced from different media, a creative world full of practice techniques, and a half-dozen websites bookmarked for historical building techniques. How far the design rabbithole do you go with yours?
  12. Leather chair, leather sofa, leather floor, leather walls, leather stove, leather stable oh gods! The leather has escaped the perimeter and has joined forces with the rust monsters! I am become leather.... I can imagine it getting a little out of hand, lol
  13. Yeah, absolutely. This feels like a system that could "easily" be added to fruit trees as well. Especially since the entire purpose of grafting fruit trees is to get a consistent fruit identity (too early, can't think of a better word). The idea of being able to keep rootstocks is also a great one, especially if they ever introduce blights or similar to the game and you need to replace withered trees & bushes. Hell, cuttings with positive traits might even end but being a viable trade good on larger servers. It definitely makes the idea of transporting cuttings from around the world to regrow a lot more enticing. I can also see greenhouses for berry bushes becoming more desirable with all this too. Since those make it easier to keep track of plant conditions. So many possibilities
  14. Thanks for the notes! These indeed sound like a great balance. It doesn't make it super easy, but also encourages folks to be more observant and focused on what they are doing. It also brings to mind a lot of early plant domestication where crops were chosen and cultivated over time. Bigger fruits, more fruits, more sugars, nicer colour...etc Honestly this just has me more excited and I'm here for it. I'm gonna grow the biggest strawberries in the world!!!
  15. Yeah, okay, these changes in the long makes it feel like the berry system is falling into place nicely. There's a real early game/late game dynamic shift, with the focus on cultivation for positive traits and establisbed plants over the years. I'm getting more excited for this by the change log. As LadyWYT said, it looks like enough to keep you going through foraging in the early game, but not such a huge boost like it currently is that you're able to live long-term off berry harvesting right off the bat. So you'll need to engage in other kinds of food production like fishing until your crops come in. I'm looking forward to that sense of "earning it" pride that will come from a berry plantation I've carefully maintained over in game years, and that the farmer's life in multiplayer is coming with more things to keep them busy.
  16. They said in the notes that the moisture level won't be part of the equation. I think at the moment they are just using the default crop setup until they roll out the proper one. They did say it was an undercooked taster of what's to come. I'm expecting we'll probably see something closer to the intended in the next experimental or two, they still haven't got most of the new berry bush types in there and are holding on to all the old ones.
  17. Yeah, I hope they give us some good uses for the coking oven sometime soon because it's a relatively large resource outlay for something that only does one thing (and not very well). Needing to use it to make higher-tier metal alloys makes a lot of sense and is probably what's intended.
  18. They are also now adding leather as a "sheet" you can put over the top of other blocks. So if you wanted to make a leather covered sofa or something you'll be able to do that. Make something that looks like those leather blocks the traders have on their caravans. I'm with LadyWYT though and most of mine ends up going to trade goods. No doubt later down the line we'll get even more uses for it. Especially with all the new clothes coming out.
  19. This makes sense to me, think I was just looking at a bunch of historic examples previously and wasn't taking the material composition into account. A mostly-nickel material would definitely make it shinier in comparison. Though it does make we wish we had more uses for nickel in VS overall as it's currently pretty lacking. I'd even settle for nickle-alloy plating for lanterns in the late game.
  20. That's why it's an experimental/unstable build A lot of stuff is still being worked out. It happens when you do major reworks of game mechanics...or minor ones even.
  21. If we're going for dangerous fight birds let's not stop at ostriches. Let's do this properly... Vintage Story needs to add cassowaries to warmer climates The closest thing the modern world has to a terror bird, and I need it, lol
  22. Yeah, this is a good way to word it. And very much my thinking too. There's nothing stopping folks from going out and grabbing those wild ones, it's just the harvesting them in bulk in a plantation setup that is made more complex by this system (as far as we can tell) Put more effort in now, come back with a much bigger harvest later. So that makes me think the drop rates might be higher for cultivated plants as a result too.
  23. I'm guessing they probably took a look at real life berry plantations and tried to meet the mechanics in the middle. I doubt they will be a super complicated system but having some level of complexity & attention required for it. Honestly if all the end change results in that we need to grab cuttings like fruit trees, and once a year we have to throw a handful of bonemeal onto each plant then I think that's plenty of a change to shake things up. That being said I still have memories of the blueberry farm next to where I lived when I was a teen and the horrid smell of the yearly dump of fertilizer, lol On the plus side the result of all this will mean that growing huge berry plantations over time through cuttings will be a lot easier. But we won't really know until everything is settled. Thinking about it though, if they did want to make things needlessly more complex they would make fruit trees take like 2-5 years before fruiting just like the ones IRL. (I do not want this, btw, just theorising needless complexity that VS doesn't need)
  24. Depends on the fruit. They have semi-realistic storage times. So apples & pears last for ages when stored in a cellar, cherries last a few days...etc. It's all very variable based on what you want to grow and how long you want to store it. I can't remember the more tropical climate tree fruit, but most of the temperate ones last longer than berries.
  25. I hope in time the devs find more ways to encourage folks to actually engage with the crop rotation/fertility system. The game is built on a lot of mechanics that are supposed to engage folks and have them learning & adapting in the way civilizations past have. And to be honest I find just destroying fields and replacing the soil to just be a waste of the devs' effort to give folks systems to involve themselves with. It's also a real industrialised mindset. The four field system was created to help agricultural workers not deplete the soil and ensure the health of the dirt ecosystem, it was a way for farmers who weren't in floodplain style farms (like farmers along the Nile) to replenish the nutrients & keep working. I know that's not how a lot of people see it, and I'm not criticizing folks who see it differently to me, but "tear it up and replace it after every crop" just feels like not playing to the strengths of the system in place. If the berry rework is a positive way to encourage folks to engage more, I'm all for it. Farming is a lot more work than gathering in the setup, but a lot more rewarding in the end, it should feel that way. Again, my thoughts, I like this system. The added complexity & reliance on focused efforts is a huge win to a game built on hundreds of immersive mechanics.
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