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infinitetech

Very Important Vintarian
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Everything posted by infinitetech

  1. any chance we could get long haired bunnies? those adorable dust balls would make great pets to liven the game up. maybe you could even allow some way to breed ones that shine with light or like make temporal hair dye that would make them glimmer and glow? maybe for other animals too... but the idea of glowing, hopping, pompoms in a field is too awesome. also maybe you could make a fox variant that is a housecat or a small wild cat like a treecat or a lynx. maybe a red panda and/or a raccoon dog with its leaf hat for raccoon variants. albino variants are always cool to see.
  2. would you mind posting a stat table for this?
  3. any chance we could add in yellow, magenta, and cyan/ yellow, purple, & orange since those would just be raising two color values up? and maybe a grey that is perfectly balanced for background or subtle markings? love it as is, just thinking that a few things were missing a bit. or maybe a way to water down the paint to get transparencies so we can have the backdrop and colors we add show through a bit? just some thoughts. love the mod.
  4. i would also like to request mushroom compatibility, however as is it is already awesome.
  5. sorry that double sent, not sure how to delete a post.
  6. Perhaps you could start with only the normal hotbar, and by traveling a while with a filled inventory you could gain xp in a carrying/stowing/organization skill? you could also add stack boosts as an option (a % modifier would be the most compatible), ability to pool similar resources, unlocking multiple hotbars/bag slots, move speed, jump height, pick up range, and so forth. maybe the single row version is the default of your "waist pouch slot", and you can craft tool belts, utili-kilts, cargo aprons, and the like to get more rows you can toggle through. just some ideas that seem friendly with your other mod, the request, and the feel of this mod as is.
  7. you know traditionally places that harvested these make a specialized leeching container that gives the nuts and the tanin to be used, perhaps you could make a version of that that is a bit more expensive to make (needs a fitted basket as well as a sculpted bowl-base thing, normally the base is glazed clay that can be heated to refine the tanins, wooden ones are a thing but loose a decent chunk of the liquid by absorption and evaporation and the result is not as pure, and if the basket is wood rods instead of metal it wears out much quicker and gives less viable nuts (they last less time), metal still wears out over time but much slower, gold would of course never wear out... but its gold... just some thoughts that may help. the basin(clay) also doubles as a way to gently air heat the nuts post rinse to dry them quicker, more thoroughly, and more evenly all year. model wise the base kinda looks like an acorn's lower shell with 3-6 legs going straight down from the ridge with slots for the basket rests in the ridge and the acorn-top-like lid covering the grooves when seated on top.
  8. Perhaps you could start with only the normal hotbar, and by traveling a while with a filled inventory you could gain xp in a carrying/stowing/organization skill? you could also add stack boosts as an option (a % modifier would be the most compatible), ability to pool similar resources, unlocking multiple hotbars/bag slots, move speed, jump height, pick up range, and so forth. maybe the single row version is the default of your "waist pouch slot", and you can craft tool belts, utili-kilts, cargo aprons, and the like to get more rows you can toggle through. just some ideas that seem friendly with your other mod, the request, and the feel of this mod as is.
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