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Everything posted by Maelstrom
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Or excellent joke!
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It got me the first time or three as well. I am just hyper anal retentive about making sure I don't waste things (thanks mum and dad) that I figured things out when I couldn't pick up the old basket or linen bag.
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Bar-B-Que!!!! NomNomNom!!!
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Not exactly. I think visiting a bunch of floating islands was the desired outcome.
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Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
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Me neither. Such as many stories in the Humorous Stories thread. shameless plug
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That is the most deluxe hay bed I've ever seen! Did you have a huge patch of thatch? Otherwise, that is an obscene amount of grass harvesting!
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What are some good tips and tricks in locating a ore node?
Maelstrom replied to Ihavenothing364's topic in Questions
Better to overlap than miss that (potentially) bountiful deposit of coveted ore. -
Each backpack slot maps to specific spots in your inventory. The first basket maps to the first three inventory spaces in the top left of your inventory screen. Having just one item in one of those three spaces will lead to the problem that when the basket is exchanged for a backpack, the item will still be in the basket. It sounds like the basket with items dropped tot the ground as an entity and then despawned. Only two things to do about it now. Cheat in said items, or take the lumps from the School of Hard Knocks and find another 40 nuggets of copper.
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What are some good tips and tricks in locating a ore node?
Maelstrom replied to Ihavenothing364's topic in Questions
Default pro pick reads a 6 block radius from the one broken (13 block diameter) so it is safe to prospect every 10-12 blocks and not miss any potential deposits. -
My beautiful survival house is absolute fire
Maelstrom replied to Kajote's topic in Videos, Art or Screenshots
Mmmm... I think charbroiled is more accurate. -
Start with the handbook ("h"). Read the Starter Guide then the Progression Guide. Assuming you've done that... First day goals - torch, reeds for inventory/storage, 1-2 stacks of clay, 16+ flint. At night (while huddling in dirt shack 1.0) mold clay items (be sure to dig up a stack or two of clay your first day, or better yet, dig a hole in a clay deposit for your initial "dirt shack" 1.0) and knap axe, shovel and knife tool heads. Apart from initial survival (gathering food from berry bushes, mushrooms, etc.) focus on getting copper tools quickly. Along the way, harvest EVERY wild flax plant you find; even the immature ones (wild crops grow geologically fast, as in not at all!), also harvest vegetable (turnip, onion, etc) and rye or spelt crops. Plant said crops on medium fertility soil (unless you're lucky enough to find some high fertility soil (definitely use that if you have it) by placing said soil in a nearby pond/lake so that every crop is adjacent (either on the side or diagonally) to a water block for maximum soil moisture. Starting a charcoal pit asap can make firing those first clay items quicker as charcoal fires a kiln in 10 hours versus 16 or 24 for peat and firewood respectively. Be sure to hunt some animals before winter, cure their hides to make fur clothing (coat, boots and gloves). Targeting an item with your crosshair and hitting "h" will bring up the handbook entry for that item. Targeting a block and hitting "Shift-h" will do the same for the block. Go forth and be horrified (and have fun).
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It's safe to dig straight down without ladders, water stream, etc. I'll usually dig down with a stack of ladders to climb back up when I've finished mining. Only once in hundreds of shafts have I fallen into a cave or chamber and even then it was only a dozen or so block drop and didn't do much damage.
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Count me the oddball then. I enjoy combat as it currently is and don't think it needs an overhaul. Addition of the shiver and bowtorn has changed combat in a meaningful way for me in that the old strategy no longer works. I've had to come up with different strategies to deal with these new mobs which also changes the overall preparation for a night out on the town or the upcoming storm. I get it that there are those people who are combat experts and current combat leaves a lot to be desired for them. There's lots of us that aren't so combat proficient that increasing combat difficulty would be a huge detractor from the game and could even cause people to quit playing altogether. Similarly, there are those that want a more robust cooking mechanic that are left wanting as well. For both there are mods to adjust their level of enjoyment, which is something Tyron designed into the game AND encourages!
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CLYDE?! Is that you? Clyde and his brother Bonnie (not pictured) showed up to help me mine some copper. Considering their work ethic from previous encounters they are definitely NOT allowed in the mines! Here's the beginning of the mine, about 2,100 blocks from my home. Clyde was waiting for me when I emerged with a full inventory of copper. Most of the deposit was poor quality, unfortunately.
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Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
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That you got creeped out as the initial reaction is GREAT! The story tellers be doing an excellent job!
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VintageStory Archive: Episode 1 | Boar Turf War
Maelstrom replied to Eldoonsnoodles's topic in Videos, Art or Screenshots
Welcome to the forums! I'm always down for a good relaxed let's play. I'll have to check your channel out. -
What new gameplay loops would you like to see?
Maelstrom replied to Josiah Gibbonson's topic in Discussion
"Sterilized" bandages are already in the game. Needs Aqua Vitae which is distilled from other alcyhols. -
More things... EVERYTHING is a resource in this game, not just items and inventory, but time and "hunger" are to be managed carefully. To use time wisely save tasks for the night that can be done indoors, like knapping tool heads and forming clay items. Mining flint yields only one flint. Just collect EVERY. SINGLE. flint on the ground instead. You'll need lots of it for fire clay and refractory bricks. It's easy to run out of sticks and grass early (especially when it comes to firing pit kilns) so take time to store it up when you're doing other things. Collect lots of horsetail when in the foresty areas. Poultices are a life saver and should be on hand AT ALL TIMES. Axes are fast at harvesting non-wood things - like flowers (i.e. horsetail) and berry bushes. Throwing spears saves durability (another resource to be managed) and causes more damage. Three thrown spears will kills most animals and all surface drifters.
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Have you tried to put the water in the space where the sink will go, then place the chiseled sink in the water block?
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And for a pretty inane reason too. Comment would best be put in suggestions.
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Why keep comparing VS to minecraft? These are two different games. You might as well try comparing apples to uranium. We might as well ask why doesn't minecraft have seasons or more realistic animal husbandry/taming. Not everyone that enjoys this game is combat saavy and would likely stop playing if combat got dramatically harder. If you don't like the combat of vanilla VS then look for a mod that scratches your itch or find a different game that is more combat focused. For the time being VS combat is what the devs have made it to be. They may have desires to improve it in the future, but that has not been publicly stated and what has been publicly released about upcoming updates does not include combat tweaks, revisions or overhauls.
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CURRENTLY, steel isn't all that grand. BUT, there are plans for steam power and I bet a heap ton of steel will be needed for that. Something on the dev's roadmap is powered railroads and minecarts. I wonder if iron will become much bigger deposits but even fewer and farther between.