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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. East/west - you like the climate and want to go on long exploration journeys North - either it's too warm or too cold (to be non-conformist if you started in a bitterly cold start)
  2. I wasn't even thinking of the realism of it, just coding a simple sailing mechanic versus a semi-realistic one. Should Tyron implement a more realistic mechanic I'm sure he would come up with a simple semi-realistic calculation to approximate realistic sailing. And then we'd get complaints from real sailors how wrong it is.
  3. You can accidently set your wood house on fire. And wildfires are a thing. Drifters can also burn, although the only time I've managed it personally is from them wandering through my field of lit pit kilns coz I haven't bothered to confront a drifter with a torch.
  4. The coding is what concerns me. The two different mechanics require Tyron to make 2 sets of code, which would take time from other things getting implemented. I'll be happy with what he decides this go 'round and trust that he'll de-jank it in a future round of de-janking.
  5. If'n it's any consolation, we all got owned at some point. Painful experiences turn into sage wisdom. PS - Welcome to Vintage Story.
  6. Probably gonna get a lot of blow back for this suggestion. Don't die! As in figure out what you need to do to keep from dying in the first place. Assess the situation, are you equipped to handle the opponents? If not, better to run away to fight another day. I've done that countless times when spelunking in battle jammies or nekkid and hear that wonderful bell. Whoops, don't have ladders with me. Welp, gonna have to come back before caving down that death hole. If you don't die there's no respawn and no running around nekkid.
  7. Well, the trader may not like you killing his pets and guard aminals all the time. jk. Trader must be located near a spawn point for those critters.
  8. What if the rust is not natural but a result of the rot's effect on metal? Thereby making it impossible to "clean".
  9. You may want to check out the roadmap for non-story related things Tyron wants to put in the game... https://www.vintagestory.at/roadmap.html/
  10. I recently saw a video in which the produced referenced a recent interview (about 1 year ago at time of recording) with Tyron in which he (Tyron) estimated the game to be about 10% complete. We may be up to 15%? But that is wild speculation on my part.
  11. Trilobites, jelly fish, anemones to start... Sea horses, barracuda (aka wolf of the sea), crabs, lobsters and giant clams. OH! squid, like KRAKEN type squid. And lastly, the mighty clown fish! coz the anemones get lonely if the clown fish aren't around.
  12. The identified mod can have meteors crash into the area. Be careful as the holes they create a quite large.
  13. Best way to get farming going early and quickly.
  14. I've never tried breeding rabbits. Only going off of what others have said. Honestly, if rabbit harvesting is desired, building a rabbit trap is probably the quickest way to get rabbit stew.
  15. This would also make it easier to get limestone for leather making. Especially in those vast granite areas that seem to end only after a three day journey one way.
  16. Unless rabbit breeding has been updated in 1.19, breeding rabbits is... difficult. They do not breed like the other domesticated animals. About the only way to actually breed rabbits is to throw some food on the ground and hope that they will eat some before it despawns. Keep doing so until they mate.
  17. ^^^ THIS ^^^ is why I absolutely LOVE this game!!! @Thorfinn That is a terrifying idea! I love it!
  18. I think they were before 1.16. So I might be one grass to much in my post, but that's the current cost.
  19. Knife, firestarter and unlit torch. 2 flint to knap the knife blade 2 grass for torch and 1 for firestarter, 1 stick for knife, 1 for torch, 2 for the firestarter. So I was wrong. Short by 1 stick.
  20. Indeed. VS has a STEEP learning curve. My first world was 1.14.10. I played in 6 different worlds before I was comfortable tackling the grind for winter food storage. 3 of those worlds didn't last beyond 2 or 3 days in game, the first didn't even make it much past that first pitch black night coz I didn't understand the importance of 3 grass, 3 sticks and 2 flint.
  21. There's a couple of mods that will post ALL explored lands of a multiplayer map to a website.
  22. Last I checked changing the node search radius requires a relog.
  23. I can confirm cattails grow faster when planted in water.
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