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Everything posted by Maelstrom
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using the Reduced Grind mod it is considered like cheat?
Maelstrom replied to el-zorrito-vintage's topic in Questions
In 1.19 I've had large areas devoid of flax but heavily favor rye with some spelt thrown in for grits and shiggles. -
The grain/seeds dichotomy is temporary until Tyron works out a realistic production of seeds from grain.
- 4 replies
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- realism
- agriculture
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(and 1 more)
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I'd like an upgrade to caves first. Some ambient noise, like echoes of water dripping into pools and some cave insects (spiders, crickets, etc) would also be nice. Lastly, let us harvest the bioluminescent vines we see, dadgummit!
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I haven't seen uranium or manganese show up prospecting results using density mode. I'll go on record (without looking at world gen code) that those two do not currently generate in game.
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Soooo, we'd have an... Elytra? no thanks
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There is also a couple of mods that make high fertility soil produce particles.
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Where I live it's a crap shoot whether the wind will precede the storm, continue through the storm or no wind whatsoever. Summer thunderstorms can be anywhere from 5 minutes up to 40 minutes and I've seen all three of those situations every single summer.
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The terrain generation between old and new chunks can be quite... jarring. incredibly so. Updating from 1.18 to 1.19 can also produce some very impressive terrain borders. Sheer cliff faces of 150+ blocks for instance. For an example here's a screenshot from a youtuber (Rakoona) who only updated from 1.18 to 1.19, let alone 1.17.
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If it's one of the four special locations, then (obviously) I sit corrected - and very joyfully so!
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There shall be NO horses!!! Horses are so overdone in games. I like that horses don't appear in base game and I hope they never do. Personally, I'd like to ride a ram instead of an elk; but the elk pleases my non-conformist nature. Hopefully Tyron will add that capacity in the future. A few thoughts on this. This may not show up this update if Tyron is experimenting with enabling this feature (c.f. ropes) or if this is foundational work for implementing NPC towns in a future update. I would LOVE to see human settlements, especially if they are spaced dramatically farther apart than traders.
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Definitely cargo room - 7 chests worth (as disclosed in other news releases in the VS discord) Passengers? Don't know. It's not a problem of size, but does Tyron code it for such. I think I'd be surprised if it doesn't.
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cook pot and bowl. 7 high satiety meals when you leave and you have the ability to cook more no matter where you go or how long you stay out there.
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But pies only give 2 nutrition values so you have to use 2 inventory slots to get grain plus up to 2 other nutrition values. Plus the satiety for a single serving is much lower than a serving for a meal. All in all, I think Tyron balanced these two meal options very well.
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@LadyWYT But where's the fun in sharing some fly agaric or even death cap laced meals with your friends?
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Without said mod it can be done. One just needs a lava source with enough space around it (below and the sides) to make a generator possible.
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Anything you can implement from this video?
Maelstrom replied to NastyFlytrap's topic in Suggestions
I didn't watch the video and responded based off your comment and assuming (yes bad, I know) the video was about TOBG. -
Anything you can implement from this video?
Maelstrom replied to NastyFlytrap's topic in Suggestions
The big problem with performance in that other block game, is JAVA is totally the wrong program to use. VS is written in C# and from the get go has performance in mind. Pretty sure almost everything in that video does not apply to VS. -
Spyglass adds a spyglass to zoom the view for the modest cost of 2 ingots and some glass. Step up is a QoL mode that will treat one block elevation changes like a stair so you don't have to constantly jump up a hill. Fancy Sky improves the sky Actually Quicklime fixes the logical error with crushed lime temp resetting after one item is cooked.
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Goats should be domesticated at gen 3 like other mammals.
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Be aware of: 1. This game is in early access 2. There is 1 person coding the game with some part-time help from time to time 3. The developer has recently estimated the game to be about 10% complete
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Not necessarily. I live in an area where quite a bit of the time you don't know it's going to rain until water is splattering off your head. Other times you can see a dark curtain under the cloud as it approaches. To me VS weather is realistic enough.