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dakko

Very supportive Vintarian
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Everything posted by dakko

  1. Are you using the unofficial release of ProspectorInfo for 1.18? The author mentioned it in a comment on the mod page, on April 8th, and provided this link: https://github.com/p3t3rix-vsmods/VsProspectorInfo/pull/23#issuecomment-1475308024
  2. I've been watching Hypi's youtube series ("Hypnotique AKA Hypi" channel) of 1.18.0 and she has been using ProspectorInfo successfully. If it is broken for 1.18.1, I bet it won't be broken for long as it seems pretty popular. I'll have to give it a try!
  3. dakko

    1.18 copper

    Yes, it's been there for a while. Maybe since 1.16? Since that setting has been available, I've been setting copper to Uncommon and did notice a change (as I noted above).
  4. dakko

    Ok the bears

    A long time ago, Tyron posted this in discord (I hope it helps): The line he references is now something like 392 (of the bear.json) if using Notepad++. eta: There used to be easy ways to edit the animal .json to set maximum number generated to zero. It may still be there, but I didn't see it in a quick glance. Someone else may know.
  5. Just so that you know... BetterRuins just got updated within the past hour, and is said to fix some sort of crash. Ancient Dungeons will be updated this weekend. I'm sure someone else will come along that knows the answer to your question. Best wishes! [eta: look at that! Posted at the same time as the answer. :)]
  6. dakko

    1.18 copper

    I had the same experience in 1.18, finding copper very rarely and then it be only one copper bit. That was with an "uncommon" setting which is what I usually choose. However one deposit had the largest amount of surface copper I'd ever seen. So.... not sure what to make of it yet.
  7. I do not know the answer to the question about macros, but are you aware that "/gm c" and "/gm s" are already 'a thing' in vanilla?
  8. In the post for 1.18.0-rc.1, Tyron mentions that the tutorial in incomplete. I don't know if that is what is causing the torch problem, but I'd highly recommend asking this in the VS discord server since the tutorial feature is so new: Vintage Story Discord Invitation Link eta: although maybe someone here will know the answer... but if you don't get one, try there.
  9. dakko

    World Seeds

    Wolf spawn can vary. I recently had a nice seed (1.18 pre-7) and restarted for a favorable trader. There had been a gorgeous wildflower spawn within a nearby arena ruin and there were also wolves in the forest next to the ruin. The restart had neither wildflowers nor wolves. This is the first time that I've noticed this happening. I don't know if it is new or not.
  10. It affects the length of day. At 0.5, it takes 48 real life minutes for one day. At 0.1, one day is 240 real life minutes... which surprises me, as it doesn't seem that long (to me). Personally, I enjoy looking around at things and do not like to feel rushed. I hadn't noticed any change to the days in a month, and I'm not sure what Tyron was referring to in that post when he mentions the calendar. The wiki doesn't make it any more clear to me: https://wiki.vintagestory.at/index.php/List_of_server_commands/time EDIT: Actually, it would be more accurate to say that it affects the real life time it takes for one day to occur. The day is still '24 hours' long as far as the game is concerned.
  11. Apparently an understanding of rock strata is helpful in finding different rocks. I'll be interested to see the replies here, as this is something I've been unable to grasp on my own. Meanwhile, here is the wiki page (kimberlite is an igneous rock, and phyllite is metamorphic): https://wiki.vintagestory.at/index.php/Rock EDIT: Btw, kimberlite can only be made into cobblestone (and polished stone). It can only contain chromium, titanium and uranium so that might help narrow it down if using the propick.
  12. Hi Fran6! If time is an issue, there are some commands that might help. This is an old post from Tyron when the 'current' game version was 1.10.5 (I've been using the third command, and it still works well in 1.18): To use the command, type "T" to open the chat window, and type: /time calendarSpeedMul 0.5 [but 0.5 is the default, so choose a number less than that; I enjoy the pace at 0.1 but that may be too slow for you]
  13. I would like that ability too. We do have the ability to copy and paste settings from a previously generated world: Go to the "Your Worlds" screen as if you would like to select a saved game to play. Select the 'edit' icon for the save of your choice. Within that window is a line for "playstyle" - you want to select 'copy.' Then, within the customize window for creating a new world, simply 'paste' and the playstyle you copied will be applied to the entire window. If any of the VS Team reads this: please make an easier way to save a custom world gen setup. Having a saved customized seraph would be much appreciated as well. Thanks!
  14. Good advice in this thread:
  15. Lightning rods in real life are meant to be up high (so that they are the highest point on top of a roof, for instance). They don't prevent a lightning strike, but they do provide a pathway for the electrical charge to go into the ground so that it does not cause harm. I imagine the lightning rods in VS work much the same but in a simplified form (it doesn't require a full metal pathway into the ground). ...so put the lightning rod up higher than the area you'd like to protect.
  16. Hmm. That's interesting. I've noticed in 1.18 that fruit trees (other than hot climate fruit) are spawning underneath the canopy of larger deciduous trees. Their growth will be inhibited by the other tree because there is NO air space separating them at all, and the fruit tree is completely covered. I've been cutting back the other trees to (hopefully) allow for growth, but I wonder if this peculiarity in the way they spawn has something to do with the crashing.
  17. dakko

    Reinstall?

    Indeed. That is how we had been managing multiple instances with various game and mod settings, just renaming directories. It's not until last night that I realized that @Tyronalready gave us the ability to do that without mucking around. Copy/paste the shortcut, rename it so you can remember what it does, edit the target field, and you have only to restart the game to have created the new instance. Select whatever mods and settings you like there. They don't affect your other instances. No, I meant that I had been using the shortcut/command line method for several years until mod conflicts began to occur with v.1.17 (or possibly 1.16). It seemed like the game was picking up the mod folder from the previous install folder even though the command line was directing to the new install folder, so that I was getting BOTH mod folders (as far as I can remember; it's been awhile and I don't have time this week to verify if my memory is correct). I'm sure that I can look through what has been written here and in Streetwind's new thread and figure out how to make it work now, thanks to all of y'all's efforts to help. Many thanks!
  18. dakko

    Reinstall?

    If that works, I'll have to do that, because it's just not working at all for me. I wish the devs would just make this a possibility without the headaches... It does work. It is what I started doing when first experiencing the mod issue with 1.17. Or maybe it was 1.16, I can't remember.
  19. dakko

    Reinstall?

    Another approach (until you can get your command line working) is to rename the folder of the version you will not be playing. This prevents those mods from loading. When you want to play the other version, simply rename the folder(s) again (correcting the one that you want to play, and making an incorrect name for the one you will not be playing).
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