Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Huh. I just figured the crops had been rebalanced. Never noticed the moisture was different. Does explain why in early game before I have a bucket, and there are some crops outside the normal 75% range that I hand-water, and they mature so much faster. Guess I either need to get that mod (seem to recall it increased the adjacent to 100%, and I wasn't really interested in anything that made the base game easier) or start watering all of them, not waste time making a "proper" farm until second planting.
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I never got that to work before, but I just tried it again, and sure enough. I must have held down right click too long and ate two berries or something. I usually just hold down right click while running until the satiation bar moves, and looks like that is quite often two berries. And since I couldn't get it to work, I never bothered to try it ever again. You are right. Feels a little cheaty for 1 berry to tide you over for a full day of sprinting (from start to just after midnight of day 1, in addition to your normal baskets, plus a stack of clay and a stack of peat.) I don't think it's probably worth it, unless you are playing Snowball or something. The food is all over the place, and at that stage in the game, getting my hit points up is a priority, so the first thing I craft after a knife is a torch to put in off-hand, and I take a short fall or a bit of drowning damage so I'm injured so as to burn through food faster. But that does explain why sometimes it seemed my bar would just flippin' stall out when I'd really prefer to keep boosting HP.
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You can also just break the grass with something other than a knife or scythe, or use your knife twice, once to cut the grass, once to remove the "(Eaten)" grass. Keep in mind the point @Streetwind made -- until all the once-bare dirt blocks say "(Grassy)", there is a chance grass will spawn on them.
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Did you issue a ticket to Anego? The "Need Help?" button on the banner? I've never had that issue, but I've always had outstanding support.
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Been thinking about this, trying to come up with how I'd use it. What is gained by having non-sliding falling blocks that you couldn't accomplish with, say, packed earth, apart from being able to remove them safely from ground level? I don't think mountains shed dirt without you or some critter walking on it. I guess that could be worthwhile -- if a ram climbs your mountains and is caught in the slide, he will aggro.
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My tech guy asked if you would give a few more details. What specifically about port forwarding? Or should I just tell him to do ask so I don't screw it up in the Telephone Game? I don't know a whole lot more about routers except that one Orbi sits next to my modem, and we have a couple mesh Orbis spread around the house that work by magic, I think.
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I don't know that I'm understanding what you mean by "diagonally". Let's say a block falls one Z. It hits a lone flat block directly below. It then: Stops. No further movement, Can (but does not have to) slide one block in either the X or the Y, but not both, or, Can (but does not have to) slide one block in X and one block in Y. The most natural meaning of diagonal seems to be 3, but I don't think it does that anyway. Or it might. Landslides and avalanches seem pretty chaotic, so I just stay out of the way. But eliminating 2 is a major change in behavior, and completely eliminates the hazards of landslides and avalanches. Is that what you meant? Sandpiles work the same way they do in Terraria, where they can form cliff faces into outer space?
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My problem has always been getting back out. Snow collapses, and ice is lousy to try to parkour. It just seems to be too much risk for too little reward. [EDIT] Sure, you can occasionally find somewhere you neither have to nerdpole to get out, or you can smooth things as you head down, but I don't believe I've ever run into that PLUS an agricultural trader. Though, to be fair, I've not really paid much attention to traders in snowball, as it did not occur to me that maybe that was an option. [/EDIT]
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Maybe. I think generally I saw the opposite on my systems, though there were exceptions. For example, when exploring, by afternoon, in 1.18.6 my potato (i5/980 Strix) dropped to around 70s and 80s with everything High settings except 512 view distance. Now, I had 20-odd tabs open in Brave, and as it turns out, Avast running. When I then sat still for minute or two building a charcoal pit, it increased to somewhere around 100. I have not tested again, but when I last tried (yesterday afternoon), 18.8 was in the 80s and 90s while still exploring at a sprint at about noon, though I know that was with Brave closed and Avast inactive. It returned to 100+ when remaining relatively stationary. It's kind of hard to say exactly, because I think maybe the caverns and flowing water and such vary so widely from location to location, but are going to affect speed. (Just tested my 1.18.6 install half an hour ago, after seeing your question.) My 1.18.7 install played just a tad slower. It got back up to the same roughly 100 when clayforming at about noon, but while sprinting was in the 60s and 70s. Anecdotally, I think sand/gravel are faster than grassland, which is faster than lakes, but I don't know whether maybe that's just perception -- simply a function of there being less to look at in a gravel location. Or maybe less grass means less grass to animate. Or maybe the wind was less, so wasn't affecting water and treetops and grass as much. Shrug. [EDIT] Upshot is that I think the game is modeling way too much, and way too variable, to come up with a hard and fast number. If you have a waterfall somewhere in your rendered view, that is a hard hit to FPS. [/EDIT] [EDIT2] Incidentally, if you are getting lag spikes, it's probably worth the time to track down why. If you are vanilla, where are those coming from? [/EDIT2]
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I've played hundreds of games through late fall or so, and recall finding halite once, if you exclude the dry lake seams in a desert. Not for a lack of looking, either. I usually play Wilderness, so I'm only prospecting once per chunk (ideally, but how would I know?) but still often go through a dozen or more propicks. [EDIT] Incidentally, the only halite I recall revealed itself in a cliff face, so the propick didn't even enter into it. [/EDIT]
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Right. And you can also see from mine that with a vastly inferior CPU and GPU, better framerates are easily achievable at default High settings. And, yes, you can see from the slider I'm on 1440, too. Try it. Select the High preset (the pulldown that currently says "Custom"), extend your View Distance, get rid of the FPS limiter, don't touch anything else, and see what you get. If you can't beat the 100+ of an i5 with a 980 Strix something is definitely wrong with your system. And I suspect you are using and SSD, right? My i5 is still running on a 7200 RPM drive of some type. No, I don't remember what, but it was near the best platter available in 2014 or so when I put it together. FWIW, I don't get a whole lot better overall framerate with my i7/1080Ti or with my i9/4080. I strongly suspect that despite what the numbers appear to show, I'm SSD limited, which explains why things get better when I stop sprinting and let the system catch up. [EDIT] BTW, if you hover over the names of the sliders, you can see that SSAO, Shadows and Dynamic Lights all have a significant effect on FPS. If you gotta have that, then you gotta have that. Your call in the kind of tradeoffs you will accept. Utopia is not an option. [/EDIT]
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Welcome, @urnsudden! Wiki is not a great way to learn the game. There's a lot of outdated stuff. You are much better off trying to figure out the in-game Handbook. That said, it's really hard to find out about seawater unless you fill a bucket with the stuff or happen to look up water. Is there any indication you are about to water your crops with salt water? I have no idea, actually. Yeah, sea salt would be nice addition. There are two different mods that I'm aware of that do it. The already mentioned Expanded Foods is available early, and is fairly quick for small quantities, and I forget, Fields of Salt, maybe, is much later because of required materials for evaporation pools, but it makes LOTS of salt. Would be kind of cool to just be able to fill bowls with sea water and set them in the sun for a day or two for a very small amount of salt. No tending a fire; limited only by the number of bowls you are willing to make and set out.
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@Sabrium48 re: smithing, check out Anvil Metal Recovery. It's a very popular mod. I don't remember whether you forge 2 blades at once or you forge one and get back "bits" that are similar to the base metal bits you can pick up. Same with all the rest of the items. You get back the half-dozen "bits" you split off when forging a shovel.
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Welcome! What the game calls burnt bread is hardtack without salt. Flour, water, cook in a pizza oven. Bread, too. It's all unleavened. Tallow (the game equivalent is fat) is rare enough in the early game that pemmican isn't very practical. There is no reason drops couldn't be modified, though with the added calories, it becomes even less a survival game and more an activity like Stardew Valley, but with unlimited Stardrops. Have you checked out mods that do similar things? Primitive Survival, Expanded Foods, and Xskills come to mind, though there are many mods which have their own versions of pemmican. Apart from those big three, I have no idea how many still work. If they were just new items/recipes, I don't see why they wouldn't. Yes, I know you mean add these things to the base game. It just improves communication if you say something like "I like the way Expanded Foods does dried berries" or "Fishing with weirs and baskets makes more sense than smacking the buggers with a club" or "Something like Xskills that lets you learn other class abilities, albeit at a slower rate" or whatever.
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Looks like you have several settings higher than what my install shows as defaults for High. I'm headed out to get some sleep. I've been at the office for over 20 hours already. I'll respond in the morning, or whenever I get in. My boss will understand. (I'm him.) [EDIT] FWIW, I set my machine to what I think are your settings. SSAO, Shadows, Dynamic Lights cranked, AO+Smoothlight disabled, Field of View increased a tad.. Avg=84, Min=82, occasionally 81. Only difference I can see is I don't know whether or not I have a waterfall in my FOV. [/EDIT] [EDIT2] Found a waterfall. Actually 2 of them. Avg=53, Min=48, using your settings. But we knew flowing water was the mind-killer, right? [/EDIT2]
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Welcome! Yeah, that's what keeps me involved, too. This isn't a game where you can download a build order and you are good to go. Heck, weather makes a huge difference in whether what you plan to do today is going to work or not. For at least the first few months, you have to adapt, improvise, overcome. That's what I love about it. And why the game becomes less engaging to me when that becomes less important.
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Welcome! Yeah, that's what keeps me involved, too. This isn't a game where you can download a build order and you are good to go. Heck, weather makes a huge difference in whether what you plan to do today is going to work or not. For at least the first few months, you have to adapt, improvise, overcome. That's what I love about it. And why the game becomes less engaging to me when that becomes less important.
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Why the trader? Are you finding enough gears to buy food?
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Hey, while I have everyone's attention is the greenhouse bonus just a bonus, or can it be a penalty, too? If I plant, say, turnips, and the +5C for the greenhouse takes it over 27C (weird how I know that one offhand, eh), is that going to stunt growth? If so, is leaving the door open enough to avoid the problem, or do I have to knock out the door or even part of the wall? While I build greenhouses(specifically, 5x5, 3+ high, internal, to maximize TP/glass ratio, (though technically, I suppose that would be 2x2, 3+ high, though that seems an absurd number of doors and intervening walls)) I've never really spent the time to figure out how to use them at the margin. And, as you can probably guess, on a temperate start, it's hard for me to justify them at all. The only reason is that if I'm in that magic place of latitude and altitude, I can grow crops year round, even in a temperate clime. It's not a matter of whether I should, but whether I can. [EDIT] More I think on it, a hallway with 2Wx6D probably optimizes for what I'm interested in. It does not optimize for scythe, no, but I rarely use scythe for crops, preferring to get the next rotation started on each tile ASAP, regardless of whether that throws off timing for the next harvest. [/EDIT]
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Oh, the other thing is that I don't think crops grow at all below 0C, so keeping them above that point makes a big difference early and late season. Especially as the nights get longer, if they start going more than half the day without growing at all, they may well not mature at all, let alone partial harvests.
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Depending on where you start, you get maybe 6 months of growing season. A greenhouse can extend that to about 8. Whether or not that's a big deal depends on how many seeds you gathered. If you have 400+ plants in the ground by mid June or so, you are right. No big deal. You will have linen enough to make more windmills than you can keep busy, and you will be throwing away food. But if you are below 100 seeds by then, there's a lot you are probably going to have to put off to year 2. In those cases, extending your growing season by 1/3 is a big deal. Granted you can accomplish even better by moving south for the winter, but unless you live a spartan existence, it's going to be hard to take much of your stuff with you, and you will use a lot more resources building a winter home. Keep in mind you only need enough glass/glacier ice to cover half your greenhouse roof. 25 glacier blocks, or 12.5 glass blocks for a max sized greenhouse. That's only one-half block more than a bloomery load. And now with this new mapgen, glaciers are all over the place until you get way south, and can be mined even by hand. That could be a day 1 build, depending on your spawn/game settings.
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512. [EDIT] Sorry. Forgot I changed that from the default, too. I think that's it, though. I think everything else is default. [/EDIT]
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Can't sleep because of permanent temporal storm
Thorfinn replied to Lord_Duckian's topic in Questions
You could always find something to keep you busy through the night. Kidding on the square. Until there's some game benefit to sleep, instead of everything being a negative, I won't even bother making a bed. -
Still gives the same weird message on exit from main menu. Know I've given the specs on this machine before. It's the 16 GB, 3.5 GHz i5 with the 980 Strix, if that helps. Hums along in High settings (after getting rid of the FPS limiter) at 115+ on start, 98 after most of a day's exploration (4400 blocks E of spawn, 2 bears jumping around in the same FOV). Came back up to 110+ after sitting still for a while doing clayforming,5 pit kilns now running. Seems to fly along just great. Haven't caught it doing any lag spikes. And that's even with somewhere around 30 tabs open in Brave. The weird message doesn't seem to do anything bad. Memory seems to be released, files closed properly, I can reload the game fine. I just have to let the machine nag me 3 times before it lets me do something else.
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It's a knappable that has good copper, plus at least a chance of shallow tin. Further, it could have great hematite and deep tin. As little as a single trip that locates bauxite and a lime source and a bit of borax and you can potentially finish the game right there.