Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Depending on your view distance, that can happen. It fills in when you walk closer.
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I agree the early spears were nerfed a bit excessively. I cheated in an iron spear just to see, and I've lost only one brown bear fight. And that one was me being cheeky. Hunting is weird. No idea if it worked that way before, but if you stand still, deer will walk well within spear range. All injured critters, including wolves and bears, also run only a short while and lay down, making them pretty easy to take once you get even a single hit in.
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So far I'm 3 for 3 getting pit kilns with small items going. Not finding anything consistent yet. What's worked is go do something else, come back, grab a torch, and it lights. Maybe it's standing in a slightly different spot, maybe it's holding the torch in a slightly different spot, maybe something else entirely. Dunno.
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If you are swimming in crop seeds, you are probably fine. If you are not, with the grain nerfs, you might have to explore chunks with the new mapgen. Depends on what point in the game you are.
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Meh. Tin bronze spears were overpowered. IMO, there needed to be a bigger gap between copper and bronze to give people a reason to make copper spears. Maybe it would have been OK with steel spears only a point below what bronze used to be, instead of 1.3 points. Dunno. Try it and see. @MKMoose has posted the exact lines you have to tweak to have the game suit your preferences.
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It's just different. If it had been 15, lowered to 11, you wouldn't be whining. You'd think you were the retired senior citizen. //content.invisioncic.com/r268468/emoticons/wink.png
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I think you would have to restrict it to only flat and very flat landforms. Otherwise, with generation as is, half of the hillside could easily be open aquifers, filling who knows what low spots.
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A way to craft boards without saws.....PLEASE
Thorfinn replied to Flavortownsbest's topic in Suggestions
There are mods that add clay "buckets" and boards that do not require saws. Give them a shot. I thought they short-circuited progression too much. Copper anvils can be hard to justify if you are not a hoarder and already have most of the pottery you want. -
My go-to is always brown bears. Bronze used to be 9 hits, now it's 13. Steel is now 11. Yes, nerfed but still pretty good.
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Saying the quiet part out loud of what @LadyWYT said, grain yields appear to work fine in a new game. By the time you harvest everything within maybe 500 blocks, you have way more seeds than you need. But, agreed, if you've cleared everything in an older version, you may not have enough seeds, particularly if you, like me, tend to toss all the extras. Assuming grain is still bee food, it's nice to have the extra fields anyway. Fiber is also balanced better -- you need to find 20 ripe wild flax to make a linen sack, up from, what, maybe 8? RNG possibly, but my one data point so far is instead of having 3-4 linen sacks on day 1, I had 0, then 2 by the end of day 2. If anything that's still a little fast. That's on track for windmill on day 4 or 5. Didn't see anything about better balance for terra preta and HFS. In 1.21, it's not really worth the inventory slot to collect the latter, and TP wasn't worth time time and effort. Just put down a few more farm plots. *Fingers crossed.* Oh, that's an awesome idea for bees! I've just been planting on LFS, but it takes so long to get to the bee stage. Watering can on MFS until it gets to stage 2 might be the ticket. Has been for ages. Linen sacks generally sell for 1, and they buy them back for 1. Deal of the century. Battle jammies in 1.21 were definitely worth buying. For the low, low price of a few aged crates, you can pretty easily be fully kitted out before the first flax gets ripe. Or if you get lucky and find a merchant with a wolf cub? Ka-ching.
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Well, I've never plucked a rooster and I'm not too good at ping pong And I've never thrown my mashed potatoes up against the wall And I've never kissed a chipmunk and I've never gotten head lice And I've never been to Boston in the fall. Sorry. This topic just reminded me of that. Can't think of a thing on my bucket list. Never played any class but commoner, and don't intend to, at least for the nonce. Collected most of the butterflies and all of the shells in at least one color, and once was enough. Tried most of the mods I'm even sort of interested in. Made sturdy backpacks and thought, "That's it? This wasn't worth it." Corralled most of the goats, and did what domestication I can in one game year. And I've never licked a spark plug and I've never sniffed a stinkbug And I've never painted daisies on a big red rubber ball And I've never bathed in yogurt and I don't look good in leggings (You just don't get it) And we've never been to Boston in the fall.
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Huh. Guess I might as well wait then. What changed in smelting that might throw errors?
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Aren't they all ruined outposts? They look ruined, and there's no trader, though there's something like a scarecrow, and the sound of the trader, and a notice about his wares that doesn't seem to do anything.
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While I was testing out spears, I didn't even know bears had new sounds. When I need to concentrate like that, I shut off the sound and put on my gun ears so it doesn't distract at key moments. And once I started just playing the game, I was listening to a podcast, so I still have not yet heard it. Or the rapids, for that matter. @LadyWYT, have you progressed enough to try to place a waterwheel yet? Is that what the rapids do?
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My hope, too. There still is. Like I said, that might be the other kind of flowing water Tyron showcased. Maybe that is what at least some of those waterfalls are.
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My guess is you have to still make something for it. Simple for those who have movable source blocks, for Wilderness, I'm guessing you just have to site it near a lake or other body of water and dig a short trench. Or, I think I'm seeing a lot more waterfalls now. Maybe it's just I'm looking for them, but I can see 4 different ones on three different hills from my (current) front door. Maybe that's the different kind of water shown in the introductory news post? Haven't looked yet. I'm a long ways from being able to use it. Starting into day 2 and only 22 copper, and 31 flax seeds in the ground. Probably just bad luck. On the other hand, I'm only 1000 or so from chalk, so it balances out somewhat.
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Yep, in this case, that's how I placed them. The pit on the other side of the row would have been upper right slot first, had that been small items. It's always place the smallest item in the farthest spot first [EDIT] Thinking back on it, I think it lit when I was directly over the cooking pot in one case, and directly over the crucible in the other. No idea if it matters.
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Yes, it was now that you mention it. [EDIT] On further review, no. the first thing placed (the bowl in both cases) was the far side of the hole.
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Is there a quicker way to break cloth locust nests?
Thorfinn replied to InternetDragon's topic in Questions
They break in a real hurry in creative. -
They sure do. There's a few wolves I've walked right up to petting distance. Yes, one of them aggroed eventually, another fled, the rest just watched me back away. I've had to toss rocks at a few brown bears to get them to attack. Just seems there's a fraction of the critters (other than boars) that are more docile. [EDIT] Haven't checked, and don't intend to until I think I understand it, but I wonder if maybe they have to be hungry now. Used to be they had to be hungry to chase chickens and sheep, but not seraphs.
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It's not that hard to find ways to lose stability so you can see what the gear does. You can get it lit. It just takes some moving around to find the sweet spot. So far about half a block east and half a block north has done it for me.
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Doesn't Blackguard get a damage buff? Is anyone else getting the feeling its a whole lot harder to aggro wolves and bears? Even boars seem to aggro more than wolves.
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1. How could drifters spawning in my "base" bother me in the slightest when I am not there? Can't you imagine a playstyle which does not involve a lot of twiddling your thumbs? That's mostly sprinting? 2. What does scattering chests around the grounds in VS have to do with D&D?
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That's cool, @MKMoose. I've been fiddling around with spears in 1.22, and, if you can't find flint, bears are a serious problem. Sure you can take them, but you can't be sloppy. Every action has to be pretty much nuts-on, as you have to dodge and fight for about twice as long. Flint, obviously, is a little harder than regular stone used to be. Not awful, no, but I wouldn't expect most players are able to grab a bunch of flint spears and go give grizzlies a spanking. Which they kind of have to at the beginning of the game. Either that or be good at movement, which is also not a given for new players. I could certainly live with that, though I would still prefer a wider gap between stone and copper, and a narrower one between copper and bronze. Give us a reason to bother with copper, and make bronze less of a no-brainer.
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But that's just it. It's something different. Something to change up what is otherwise a slog through monotonous, sometimes insipid, gray sameness. It's the monotony I don't like. Come up with a different means of ameliorating that, and I'm good. Encounters have just the go-to because, so far as I know, it's always the go-to. Kind of like boss battles. It's hard to come up with a truly different paradigm. Right. I got that. That's why I said my playstyle is sufficiently different than yours that it really isn't an issue for me. I don't agonize over building a place to hold my stuff, because that's all it is to me. A place to hold my stuff. Quite often it doesn't even have walls around it or a roof over it. Just a bunch of chests scattered about the ground. I couldn't care less about building something aesthetically pleasing because I suck at it, and, frankly, don't much care what other people think of my admittedly slapdash homesteads. They serve the purpose I want. That's all I am looking for. How could you possibly interrupt that, in any meaningful sense?