-
Posts
362 -
Joined
-
Last visited
-
Days Won
2
Conquest of Blocks last won the day on December 18 2021
Conquest of Blocks had the most liked content!
Recent Profile Visitors
3661 profile views
Conquest of Blocks's Achievements
Steel Worker (8/9)
47
Reputation
-
Our Vintage Story server has WIPED and is online again with a fresh world to explore. IMPORTANT: The IP has changed and you need to update your bookmarks accordingly. We are now running the server on dedicated hardware, which should improve performance. New server IP: 78.46.72.162:42420 New LiveMap IP: 78.46.72.162:42421 We have more continents and less ocean again this season. Since this was an unscheduled wipe, the next wipe will NOT be on July 1st, as stated in wipe-schedules, but on October 1st 2025. Join us
-
Seems like in 1.20 the chests can't be opened when placed on the boat.
-
When pasting in a schematic in rc.6, i am getting [Error] Exception: Object reference not set to an instance of an object. at BetterCratesNamespace.BetterCrateBlockEntity.Initialize(ICoreAPI api) in D:\vsmods new\BetterCrates\src\BetterCrateBlockEntity.cs:line 80 at Vintagestory.Common.BlockAccessorBase.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 627 at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1333 at Vintagestory.Common.BlockAccessorMovable.SetSolidBlock(Int32 blockId, BlockPos pos, IWorldChunk chunk, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorMovable.cs:line 266 at Vintagestory.Common.BlockAccessorMovable.SetBlock(Int32 blockId, BlockPos pos, Int32 layer) in VintagestoryLib\Common\API\BlockAccessorMovable.cs:line 451 at Vintagestory.API.Common.BlockSchematic.PlaceReplaceAll(IBlockAccessor blockAccessor, BlockPos pos, Block newBlock, Boolean replaceMeta) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 1401 at Vintagestory.API.Common.BlockSchematic.Place(IBlockAccessor blockAccessor, IWorldAccessor worldForCollectibleResolve, BlockPos startPos, EnumReplaceMode mode, Boolean replaceMetaBlocks) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 607 at Vintagestory.API.Common.BlockSchematic.PasteToMiniDimension(ICoreServerAPI sapi, IBlockAccessor blockAccess, IMiniDimension miniDimension, BlockPos originPos, Boolean replaceMetaBlocks) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 1476 at Vintagestory.ServerMods.WorldEdit.WorldEditWorkspace.CreateDimensionFromSchematic(BlockSchematic blockData, BlockPos startPos, EnumOrigin origin) in VSCreativeMod\Workspace.cs:line 907 at Vintagestory.ServerMods.WorldEdit.WorldEditWorkspace.CreatePreview(BlockSchematic schematic, BlockPos origin) in VSCreativeMod\Workspace.cs:line 874 at Vintagestory.ServerMods.WorldEdit.ImportTool.OnWorldEditCommand(WorldEdit worldEdit, TextCommandCallingArgs callerArgs) in VSCreativeMod\Tool\ImportTool.cs:line 171 at Vintagestory.ServerMods.WorldEdit.WorldEdit.onToolCommand(TextCommandCallingArgs args) in VSCreativeMod\WorldEditCommands.cs:line 594 at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 245 at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IServerPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 181
- 56 replies
-
- storage
- new mechanics
-
(and 1 more)
Tagged with:
-
1.20 pre2 Placing player at 125930,88053896677 146,79102391621115 130171,14587208236 21.9.2024 17:27:49 [Error] Exception: Field not found: 'Vintagestory.Common.InventoryPlayerBackPacks.backPackContents'. at XSkills.XSkillInventoryBackpack.get_Item(Int32 slotId) at Vintagestory.GameContent.EntityBehaviorPlayerInventory.OnTesselation(Shape& entityShape, String shapePathForLogging, Boolean& shapeIsCloned, String[]& willDeleteElements) in VSEssentials\Entity\Behavior\EntityBehaviorPlayerInventory.cs:line 78 at Vintagestory.API.Common.Entities.Entity.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\Entity.cs:line 1148 at Vintagestory.API.Common.EntityPlayer.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 417 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 880 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 567 at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 674 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 292 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 163 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 830 21.9.2024 17:27:50 [Error] Exception: Field not found: 'Vintagestory.Common.InventoryPlayerBackPacks.backPackContents'. at XSkills.XSkillInventoryBackpack.get_Item(Int32 slotId) at Vintagestory.API.Common.InventoryBase.GetEnumerator()+MoveNext() in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 879 at Vintagestory.API.Common.InventoryBase.ResolveBlocksOrItems() in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 278 at Vintagestory.API.Common.InventoryBase.AfterBlocksLoaded(IWorldAccessor world) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 270 at Vintagestory.Common.InventoryPlayerBackPacks.AfterBlocksLoaded(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerBackPacks.cs:line 42 at Vintagestory.Server.ServerSystemInventory.OnPlayerJoin(ServerPlayer player) in VintagestoryLib\Server\Systems\Inventory.cs:line 198 at Vintagestory.Server.ServerMain.HandleRequestJoin(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 61 at Vintagestory.Server.ServerMain.HandleClientPacket(ConnectedClient client, Byte[] data) in VintagestoryLib\Server\ServerMainNetworking.cs:line 159 at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 115
- 1430 replies
-
Will this get an update? Because it won't work with current versions @DArkHekRoMaNT
- 80 replies
-
You should add a description for the config options available "RoomRefrigeMultiplier": 0.5, "PileCoolingHoursPerLayer": 8.0, ..can we make cellar ice last longer with this?
-
Will we get an 1.19 compatible update? This is one of the most beloved mods of most players. Would be a shame if it's dead. If you do not want to continue, maybe consider to make the source code accessible, so that others can continue. Thanks for your work @Xandu
- 1430 replies
-
- 2
-
-
1.19.0-pre.9 Critical error occurred Loaded Mods: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.ServerMods.BlockBehaviorOmniRotatable.GetRotatedBlockCode(Int32 angle, EnumHandling& handling) in VSSurvivalMod\BlockBehavior\BehaviorOmniRotatable.cs:line 318 at Vintagestory.API.Common.Block.GetRotatedBlockCode(Int32 angle) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1936 at Vintagestory.GameContent.BlockEntityMicroBlock.OnTransformed(IWorldAccessor worldAccessor, ITreeAttribute tree, Int32 byDegrees, Nullable`1 flipAroundAxis) in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 488 at Vintagestory.API.Common.BlockSchematic.TransformWhilePacked(IWorldAccessor worldForResolve, EnumOrigin aroundOrigin, Int32 angle, Nullable`1 flipAxis) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 922 at Vintagestory.ServerMods.WorldGenStructureBase.LoadSchematic[T](ICoreAPI api, IAsset asset, BlockLayerConfig config, Int32 offsety) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructureBase.cs:line 104 at Vintagestory.ServerMods.WorldGenStructureBase.LoadSchematicsWithRotations[T](ICoreAPI api, AssetLocation[] locs, BlockLayerConfig config, Dictionary`2 schematicYOffsets, Nullable`1 defaultOffsetY, String pathPrefix) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructureBase.cs:line 61 at Vintagestory.ServerMods.WorldGenStructure.Init(ICoreServerAPI api, BlockLayerConfig config, RockStrataConfig rockstrata, WorldGenStructuresConfigBase structureConfig, LCGRandom rand) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructure.cs:line 131 at Vintagestory.ServerMods.WorldGenStructuresConfig.Init(ICoreServerAPI api) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructuresConfig.cs:line 53 at Vintagestory.ServerMods.WgenCommands.InitWorldGen() in VSSurvivalMod\Systems\WorldGen\Standard\WgenCommands.cs:line 98 at Vintagestory.Server.ServerSystemSupplyChunks.LoadWorldgenHandlerAndSpawnChunks() in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1333 at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnBeginWorldReady() in VintagestoryLib\Server\Systems\World\LoadThread\LoadSaveGame.cs:line 183 at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 620 at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 547 at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 123 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Crash written to file at "Data\Logs\server-crash.txt"
-
v1.18.15 for some reason i can't get modded animals to work with these cages. i am using /config captureanimals IncludeEntities creature-x-y, also tried modid:creature-x-y and it does not work. It always tells me "This animal cannot be captured". @DArkHekRoMaNT
- 80 replies