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Demoncyborg

Vintarian
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Everything posted by Demoncyborg

  1. i feel like these messages just need to be here, there's been an insane amount of misinformation spreading around about this issue. edit: the first message is in the Vintage story news channel, second is in the vintagestory chat in Vintage story discussion, it is pinned.
  2. i don't normally go here, but I think the response was because taking one look at the channel reveals nothing but AI generated thumbnails and some very obvious clickbait. like seriously, what is with those titles? I don't think this is someone with a vested interest in history, this is for clicks.
  3. personally, I feel like grain is the alcohol option for people who play without much fruit access (or have already eaten/fermented all of their stores). it can be grown for a huge part of the year (depending on where you live.) with more chances to harvest than fruit. and on top of that you can end up growing it even faster with better soil and fertilizer i always thought it felt alright with how much grain used to overproduce, but I haven't played for an extended time since the reduced grain output update dropped, so i'm not certain on how much more difficult or later in the game that kind of setup ends up now. so, realistically you're not wrong, it has some very diminishing returns, and seemingly no 'realistic purpose' for the average singleplaying gamer, but you could say that about.. a million other things in this game too. why does meteoric iron even exist, and is harder to find, when steel is better? why are there so many types of every food, and such a complex system to cook them when you can EASILY survive on hefty onion stew and flax porridge? wtf is even the point of mushrooms if they're so low satiety? why would they even add psychedelic mushrooms? why can you catch butterflies? none of those have any 'true' purpose either, other than making the game have more juice. i play exclusively multiplayer. grain alcohol to me, is what I spend my time doing in winter (when i finished pressing all the fruit finally.). if it wasn't so hard to make, it wouldn't feel so special putting it out on the table every winter for my friends. it's a special treat of excess!
  4. i'm confused that grain is winning, but i went vegetable, based off Cassava also being counted as vegetable despite functioning as a grain edit: I like what MKmoose said, turning it to grain when it becomes flour like Cassava too. and now i wonder if it's introduced are we getting a one-corn-fits-all? will we have feed corn and dent corn? you cant just mill any old corn you find.
  5. oooh ive experienced this multiple times before! i could easily survive falls off my super-tall windmill this way
  6. the males do have to be fed at least once as well to mate, as far as i remember
  7. i think this is less known in general, but as long as you're raising sheep/goats.. no need for perishable food whatsoever :3 (LadyWYT mentioned this earlier, but i think it's been lost in the madness.)
  8. it's probably even harder to make pretty, and more wasteful than just waterwheel for looks, but in the meantime, you can actually force waterwheels to spin without rapids by connecting it to a windmill. it'll spin with wind power, and still turn in regular water for looks.
  9. alcohol (ale) from flour is the other, it even gives a tiny bit of grain saturation
  10. Demoncyborg

    glider

    I will say, a good few translocaters can almost completely erase the need for a boat or even an elk, and there are always way more than expected within an area. the glider is more 'endgame' to get than that in my opinion, so i feel like it'd make sense for it to be at least somewhat stronger than it is- your backpack capacity is lowered, unlike when you use a boat or elk, so I just think it could go with being a bit easier to properly use. the booster idea sounds like a cool mod, but I can't think of any mechanical suggestions that don't seem like too much. I just think it shouldn't drag you down quiiiite as fast.
  11. i'm not sure how accurate it still is if anything's changed, but the wiki has a detailed bit on best fuels for the beehive and pit kiln! :] by the looks of it, Coal should be your answer
  12. what version are you running? i see old berry models
  13. sent you a message!
  14. it's not postponed! should be entirely possible. Put the wrench in your offhand, and the block in your main hand, then look at the axle and hold ctrl while placing. and then your passthrough should work perfectly :3
  15. maybe it's just me but i always felt like the walking stick mod gave it a piece that it was missing. i never found it awkward looking, but without my walking stick it is now.
  16. the wiki has a great pic for what something like that looks like too, in case a visual helps more!
  17. the wiki states they shouldn't, but as of 1.19.4 they are spawning during the first 4 days
  18. i don't think it's that bad of a gameplay choice, most of the game is behind copper, you can't dry the meat until you get it either, or cure it even if you have salt. most other mods include a need for copper to progress too (primitive survival needs boards to make the smoker, to smoke meat) VS is a video game, our 'ancestors' could and did do a lot more than it allows, but also, were stuck in the copper age for at lot longer than your Seraph will ever be- it's a game with progressions tiers, so go get some copper! or, to preserve your meat faster, just go cook it into a meal in the cookpot until you've got your oven
  19. tested it and yeap, works completely fine with diamond stitch and others if for whatever reason you need to convert them without being a tailor, if you use any stitch as a cheese cloth it'll revert it to normal stitching
  20. you might be having a glitch with eggs, i'm able to crack them into jugs and buckets just fine but unless there's a bug, there's nothing stopping you from using bones for broth, and.. and there's nothing stopping you from at least fully cooking without an oven either, you can use your saucepan
  21. it's not sometimes, this is all crops, as long as they mature properly before being stunted, they should drop the full amount. I did a small test on flax and this happened even with dead plants too, so it really must be an oversight / bug?
  22. oh that's a neat change, good to see that they've got a plan for macOS users it's not going to break every single mod on Minecraft, it's not nearly as big of a change as 1.13 was, and by the sounds of other forum chatter, noone seems to be planning to stay on the old version in protest, even with the snapshots available to peek at. at worst it looks like it's gonna break some old shaders that haven't had consistent updates. at best, more freedom for modders when it comes to complex rendery things. I genuinely see more positive than negative responses to this kind of update, people have been waiting for vulkan for a while.
  23. it technically does, but they don't 'spoil', the plant dies if it goes too extreme a temp which tends to happen at least once a year for most plants in most zones. the main reason i don't want this to change is because it's hard enough to time growing seasons in multiplayer already, i don't wanna log on and find my crops all rotted in the field, or all turned to seeds when winter is coming. i could just as easily suck it up and deal with it, but i wouldn't like it >.> aaand maybe this is just a bug, or i'm just insanely lucky somehow, but I find crops that fully mature before they get stunted drop the full amount still. as long as it matures right before it gets cold or heat damaged, it still drops the full amount, which is an insane lifesaver when months drop by in multiplayer and a whole field gets frosted.
  24. if we're going realistic with grain, it doesn't make sense for the vegetables to have random seeds you get upon harvest then, too. Seeds from onions and carrots are far into their lifespan where harvesting the vegetable isn't viable anymore, they get woody and gross by the time they flower. Valheim shows this by letting you plant seed onions or regular onions, but VS doesn't have a planting system like that, so it might become a timing thing, which already makes multiplayer farming sound a bit more... painful >_< i don't think i'd enjoy this as a lone change, maybe a huge mod or total overhaul to farming, but unless all the crops get a realistic flavor (i want brown rice! i want bran!) i feel like it'd be out of place compared to the rest.
  25. yahoo! thanks for keeping the game fair!
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