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v1.20.2/3 - Lore Update: The Journey


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Posted

Dear Extraordinary Survivalists 
v1.20.2/3, a stable release can now be downloaded through the account manager.

[Edit:] Also released v1.20.3 to fix a timeout issue when setting up Vintagehosting for the first time

This update should fix some of the more egregious bugs y'all have encountered. Fantastic reception of the 1.20 update so far - we are glad you're all having a good time!

2025-01-22_22-44-06.thumb.png.f4166d43361737fba81d988f6f73f7a1.png
Screenshot by Fishy, shared on Discord #screenshots

Game updates

  • Tweak: Sailboats are now 20% faster than the Raft. Stopgap solution until there are more comprehensive sailing mechanics
  • Fixed: Might fix 2nd story chapter boss getting stuck mid-air
  • Fixed: Fruitpress sometimes stops squeezing juice
  • Fixed: Should fix tamed Elk attacking player on fall damage and similar
  • Fixed: Exception thrown in beehives and skeps
  • Fixed: Exception thrown when chiseling a block for the first time
  • Fixed: Exception thrown in handbook distilling and juicing
  • Fixed: Dead shiver hitbox was too small
  • Fixed: /wgen regen no longer working on some flat worlds
  • Fixed: Basket trap error log spam
  • Fixed: Various small fixes to story locations
  • Fixed: Propick results no longer automatically appearing
  • Fixed: Fruitpress log spam if mash got rotten
  • Fixed: Should fix ServerMain.HandlePlayerIdentification NRE on high player count servers like TOPS
  • Fixed: EntityBehaviorControlledPhysics.FindSteppableCollisionBox() error log spam
  • Fixed: Tamed creature dupe bug
  • API Tweak: Schematic remapping will try to get the version info from the remap name, like "game:v1.20.0-rc.5" and only apply when the remapping version is greater than the schematics version. If it fails to get a version from the remap name it will apply the remapping.

 

 

 


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Posted (edited)

I'm having a minor issue after updating to this version, for the graphics settings Window Mode, the player mouse is only visible in windowed mode and not in any other mode. I submitted the issue on GitHub.

Idk if it's an issue when playing (ie start a world then open settings) because I just updated to 1.20.1 yesterday, and then to 1.20.2 this morning when I opened the game

Edited by hotdoghammies
  • Like 1
Posted
2 hours ago, Tyron said:

Tweak: Sailboats are now 20% faster than the Raft. Stopgap solution until there are more comprehensive sailing mechanics

You love to see it! 😁 I'll have to fiddle around with this later to see how it compares against other travel methods after the change, but it should definitely make for some smoother sailing.

  • Like 1
Posted (edited)

In version 1.20 the game was mega enjoyable on "very high" settings everything worked smoothly. Currently the FPS has dropped so low that is it not possible to play even on low settings. I do not know if it is the fault of mods, although i do not use those that interfere with the creation of the world. Oh well, i will wait for the next update, maybe then it will improve or repair 

Edited by Emhyr var Emreis
  • Like 1
Posted

Some items mapping issue is still not fixed :c

old (1.19.x) molds/backpacks/leather are still not mapped properly

command gives error:

25.1.2025 19:34:02 [Server Notification] Handling Console Command /fixmapping applyall
25.1.2025 19:34:02 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IServerPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 137
at Vintagestory.Server.ServerMain.HandleChatMessage(IServerPlayer player, Int32 groupid, String message) in VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 475
at Vintagestory.Server.ServerSystemRemapperAssistant.OnCmdApplyall(TextCommandCallingArgs args) in VintagestoryLib\Server\Systems\World\RemapperAssistant.cs:line 60
at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 311
at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 236
at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 263
at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 236
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 99
at Vintagestory.Server.ServerMain.ReceiveServerConsole(String message) in VintagestoryLib\Server\ServerMain.cs:line 1240
at Vintagestory.Server.ServerConsole.<>c__DisplayClass8_0.<readAsync>b__0() in VintagestoryLib\Server\Systems\ServerConsole.cs:line 71
at Vintagestory.Server.ServerMain.ProcessMainThreadTasks() in VintagestoryLib\Server\ServerMain.cs:line 2819
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 904
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 897
Posted
22 minutes ago, Hulkmaster said:

Some items mapping issue is still not fixed :c

old (1.19.x) molds/backpacks/leather are still not mapped properly

command gives error:

25.1.2025 19:34:02 [Server Notification] Handling Console Command /fixmapping applyall
25.1.2025 19:34:02 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IServerPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 137
at Vintagestory.Server.ServerMain.HandleChatMessage(IServerPlayer player, Int32 groupid, String message) in VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 475
at Vintagestory.Server.ServerSystemRemapperAssistant.OnCmdApplyall(TextCommandCallingArgs args) in VintagestoryLib\Server\Systems\World\RemapperAssistant.cs:line 60
at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 311
at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 236
at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 263
at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 236
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 99
at Vintagestory.Server.ServerMain.ReceiveServerConsole(String message) in VintagestoryLib\Server\ServerMain.cs:line 1240
at Vintagestory.Server.ServerConsole.<>c__DisplayClass8_0.<readAsync>b__0() in VintagestoryLib\Server\Systems\ServerConsole.cs:line 71
at Vintagestory.Server.ServerMain.ProcessMainThreadTasks() in VintagestoryLib\Server\ServerMain.cs:line 2819
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 904
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 897

are you sure that you are on correct version? I get issue with it only in 1.20 and from 1.20.1 there was no issue 

  • Like 1
Posted

How would I know if I got the latest update or version? I mean other than through here. Say, from the game itself (just like how Minecraft does it). Thank you!

Posted
6 hours ago, Thorfinn said:

I have no idea how MC does that. VS puts a pop-up in the upper left corner of the main menu once you are logged into the authentication server.

Tagging on to this, I'll also note that the prompt to update VS should only appear when a new stable version releases. I think the one exception is if you downloaded an unstable version to play with, then it will always prompt you whenever there is a new version available, stable or not.

  • Like 1
Posted
18 minutes ago, LadyWYT said:

Tagging on to this, I'll also note that the prompt to update VS should only appear when a new stable version releases. I think the one exception is if you downloaded an unstable version to play with, then it will always prompt you whenever there is a new version available, stable or not.

if you are using VPN it wont show up for some reason.

Posted
12 hours ago, jojolapuz said:

How would I know if I got the latest update or version? I mean other than through here. Say, from the game itself (just like how Minecraft does it). Thank you!

Check the lower right corner of the title screen.  Game will show you which version you are currently running.

image.png.24e25dcb4c2ab20462219be51f47025c.png

  • Like 1
Posted
13 hours ago, jojolapuz said:

How would I know if I got the latest update or version? I mean other than through here. Say, from the game itself (just like how Minecraft does it). Thank you!

in addition to the points above on this, there is a command /stats  that will reflect the version while in game.

That said, if playing on a multiplayer server, I've witnessed the server on an earlier version, while I connect with a current version (ie server running 1.20, player client running 1.20.3)

  • Like 1
Posted
On 1/25/2025 at 12:26 PM, Tyron said:

Should fix tamed Elk attacking player on fall damage

Hehe, and I thought this was fully correct behaviour that adds to the relationship and pushes player to handle the Elk with care. If the rider is so clumsy that he lets Elk to be injured, it is only natural that the Elk will punish him. 

  • Like 4
Posted
On 1/25/2025 at 6:26 AM, Tyron said:
  • Fixed: Should fix tamed Elk attacking player on fall damage and simila

 

This just happened to me for the first time, in version 1.20.3. Rode the elk off a hill, elk took fall damage. I rode the elk maybe 50 more blocks, dismounted, and it attacked while i was aiming at it with the poultice I meant to heal it with.

Is a savegame upload helpful?

Posted
On 2/1/2025 at 8:27 AM, Flambo said:

This just happened to me for the first time, in version 1.20.3. Rode the elk off a hill, elk took fall damage. I rode the elk maybe 50 more blocks, dismounted, and it attacked while i was aiming at it with the poultice I meant to heal it with.

Is a savegame upload helpful?

"Is a saved game upload helpful?" Personally, yes. I've done that several times on Minecraft Java. The only issue I have with that is if it is considered by the community as a cheat or not. In which case, the answer is it depends on the player.

Posted
On 1/31/2025 at 6:27 PM, Flambo said:

Rode the elk off a hill, elk took fall damage. I rode the elk maybe 50 more blocks, dismounted,

If your mount gets a little testy, give him some time to settle down before you dismount or approach him. Thirty seconds ought to do it.

  • Like 4
  • 2 weeks later...
Posted

So I have the month's set to 30 days (not sure if 8t effects it but still) and temporal storms turned down (but not off) and I am pretty sure apart from the 1 storm that mobs have only spawned a few times even when rift activity listed it as apocalyptic. I see that there was more rebalancing in the new update but I thought I would mention it here. And mob spawns way down in 1.20?

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