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1.22.0-rc.5 - Fishing, Mechanisms, Metalworking and More!


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Posted
17 hours ago, Tyron said:

Fixed: Psychedelic mushrooms would not properly get you high when used in a meal

Aw man, I was hoping that was intentional as a like, "cooking off the psychedelics" sort of thing. Mod idea free to good home: mushroom processing to make them safely edible.

  • Like 1
  • Cookie time 1
Posted

Been having issues while milking mouflon ewe's with this current and the past RC version ( It may have been in RC 3 but I didn't find any sheep till I updated to RC4). I can milk them just fine, but sometimes the bucket vanishes from my inventory (I have plenty of space in my backpacks so it didn't drop) after successful milking, it spoils the milk instantly to 55% spoiled when combining with another bucket of milk that was 4 days fresh, or it says "4 hours fresh" right after milking instead of the usual 4 days. 

Just a weird little quirk. Before I'd stomach it but now when I lose the milk or it spoils instantly I just use creative mode and summon it. 

Also yay hopefully my crops are fixed. I barely managed 1.5 large harvests before winter came. Most of the crops were stuck at the last stage when winter hit, so hopefully that's different now.  

 

  • Like 3
Posted (edited)
21 hours ago, LadyWYT said:

Nice! No more needing to use creative or rely on the helve hammer to fix the duds!

Was a bit crazy people attributed the lack being able to finish a bloom into a ingot by having just 'bad luck'.

Good change.

Edited by Stralgaez
  • Like 3
Posted
5 hours ago, Stralgaez said:

Was a bit crazy people attributed the lack being able to finish a bloom into a ingot by having just 'bad luck'

I think it only happened to me once where I was missing one more voxel for the ingot. was kinda confused since I didn't remember breaking any off

Posted
1 hour ago, RizauLait said:

Hi! Just here to point out a bug:
Sometimes when you apply animal fat to a preserve, it disappears (but remains in the same spot, just invisible). You have to pick it up and place it again to make it visible.

Thanks.

Best to report bugs on the VS Github.

Posted
22 hours ago, Lielac said:

Mod idea free to good home: mushroom processing to make them safely edible.

There are actually some mushrooms that are slightly poisonous when raw or cooked briefly, but perfectly fine if properly processed. So it should depend on the realworld behaviour.

  • Like 4
Posted (edited)
4 hours ago, Vratislav said:

There are actually some mushrooms that are slightly poisonous when raw or cooked briefly, but perfectly fine if properly processed. So it should depend on the realworld behaviour.

Yeah, exactly :D Like cassava! Like, since that already exists in-game and needs processing before it's edible, it's a natural extension of the spirit of realism to have mushroom-processing as well.

Edited by Lielac
adding more thoughts on cassava
  • Like 1
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