Tyron Posted 13 hours ago Report Posted 13 hours ago Dear Extraordinary Survivalists v1.22.1, a stable release, can now be downloaded through the account manager. The 4D querns were a bit too powerful so we had to remove them Screenshot by mouse, shared on Discord in #screenshots Game updates Tweak: Improved bellows sounds Tweak: QOL: Tamed elks now stop and wait when you interact with an attached saddlebag Tweak: Nerf wooden tongs. -30% durability Tweak/Fixed: Quenching for durability now also increases durability of an already used tool (chisel and shears) - it didn't before Tweak: Reduce satiety drain from injury by 50% and from sprinting by 40% Tweak: You can now also use flax twine to make fishing poles Tweak: Show a prompt before executing commands from clicked links Tweak: The game installer will now download the latest available .Net Version Tweak: The automatic updater launched from inside the game now updates the current running game instead of where VS was installed last Tweak: Ensure when starting a singeplayer game that the singleplayer server has the same mod paths as the client to prevent mod loading issues Tweak: Show clothing category on all wearables in item info Fixed: 4D quern rendering Fixed: Wrong label used for distilling in handbook Fixed: Rush matting going invisible when certain blocks were placed above (e.g. large lanterns) Fixed: Mouse slot content got lost if the server shut down Fixed: Handbook config json for fishing guide was missing, resulting in it not showing up. Fixed: Devastation clutter required tool tier 99 to break, which was no longer necessary, and now some of it is used in dungeons, so it needs to be breakable. Fixed: Holding sprint while standing in place would still apply a hunger penalty Fixed: Elk's bought from some of the new trader structures would not spawn Fixed: Not able to sell clothing in the auction house and having the item disappear on the client side (was still there server side) Fixed: Invisible opened cabinet doors when loading a game world API Fixed: api.WorldManager.PeekChunkColumn() was not save to use outside already generated map regions and did not properly check world boundaries View full record 15 1 2 2
EnbyKaiju Posted 13 hours ago Report Posted 13 hours ago My space-time warping querns!! I needed those for my eldritch experiments! Great job, as always. This update has easily been my favourite so far and I hope y'all know how appreciated your work is 3 7
Den-Den Posted 10 hours ago Report Posted 10 hours ago ...What do you mean 4D quern? How could a 3D rendering software even try to add an extra dimension??? 1 1
Bruno Willis Posted 9 hours ago Report Posted 9 hours ago I am having such a blast with this update. The world is just feeling so wild and alive, with all the different goat and sheep varieties, the berries, the new vegetables and fish. I've been loving this game ever since I got it, but this update has given it a really noticeable step up in quality. I'm so pleased, so thank you! Well done! 1
PineReseen Posted 9 hours ago Report Posted 9 hours ago I see #9177 still ain't fixed . Unfortunate, I guess my seraph will be forced to have their rawhide mantle hidden in freezing temperatures until 1.22.2 (hopefully not any longer). 1
Lithembia Posted 8 hours ago Report Posted 8 hours ago But I liked my quern flickering and duplicating parts like a Lovecraftian abomination. (Thanks now I can look at it without getting a headache.) 1
Lithembia Posted 8 hours ago Report Posted 8 hours ago 1 hour ago, Den-Den said: ...What do you mean 4D quern? How could a 3D rendering software even try to add an extra dimension??? Mine was partially in the rust dimension.
DUCATISLO Posted 7 hours ago Report Posted 7 hours ago that's it? huh oh well at least the hunger is balanced now
DUCATISLO Posted 7 hours ago Report Posted 7 hours ago 2 hours ago, Den-Den said: ...What do you mean 4D quern? How could a 3D rendering software even try to add an extra dimension??? ig you didnt saw the videos of it lol
Lielac Posted 7 hours ago Report Posted 7 hours ago 2 hours ago, Den-Den said: ...What do you mean 4D quern? How could a 3D rendering software even try to add an extra dimension??? enjoy the ridiculousness 3 1 1 1
Nick Salt Posted 5 hours ago Report Posted 5 hours ago (edited) Gonna miss those querns ngl Joking aside, thanks for the timely update Edited 5 hours ago by Nick Salt Only half joking
SeaWarriorSon Posted 4 hours ago Report Posted 4 hours ago My seraph is not getting cold, even soaking wet and -10deg Is anyone else having that issue?
magnesium13 Posted 4 hours ago Report Posted 4 hours ago Any info on the filled basket bug? If you place one down and then fill it with stuff and then pick it up it just stops working.
DakkaDakka Posted 3 hours ago Report Posted 3 hours ago Quote Tweak: Reduce satiety drain from injury by 50% and from sprinting by 40% Much needed change, a short run would drain my hunger so much I basically stopped running completely unless in life or death situations.
LadyWYT Posted 2 hours ago Report Posted 2 hours ago 10 hours ago, Tyron said: Tweak: Reduce satiety drain from injury by 50% and from sprinting by 40% For those who want injuries to drain satiety faster though, there is this mod: https://mods.vintagestory.at/hungerpatcher 1
Flexbyte Posted 1 hour ago Report Posted 1 hour ago I will definitely miss the quern rotating around the ζͩ᷀ᷗη᷇ᷚᷜψ᷐ᷦᷓφ᷊᷄᷅μ᷈ᷛᷞωᷔᷧᷕ-axis while another image of the same quern stood frozen
Rhyagelle Posted 1 hour ago Report Posted 1 hour ago I really do not like the hunger change. I am going to be honest about it. I think it's a really terrible change. Is there any chance we can get this as an option toggle on world creation at the very least?
Fawkesian Posted 1 hour ago Report Posted 1 hour ago 7 hours ago, Bruno Willis said: I am having such a blast with this update. The world is just feeling so wild and alive, with all the different goat and sheep varieties, the berries, the new vegetables and fish. I've been loving this game ever since I got it, but this update has given it a really noticeable step up in quality. I'm so pleased, so thank you! Well done! Yes! Same here. 1.22 brought sheep directly to my doorstep, when previously I hadn't seen any in the world. Already making plans for a barn to keep some new friends... and a fishing hut down at the nearby lake! Life's pretty good. Also major props for the hunger tweak. I've been meaning to make the leap and tackle the first big story location, but have been putting it off ever since I did a scouting trip and saw what might be involved. I wasn't sure how I'd ever bring enough food, given the huge satiety drain for natural healing. Feeling much more confident about the adventure now!
Celanor Posted 1 hour ago Report Posted 1 hour ago Is it intended behavior for items below the item's minimum quenching temperature but above 100°C to still have a chance to shatter if cooled rapidly? For items that do shatter, the handbook states "some material will be lost," but all material is lost. Are you supposed to get some bits of the item's material back?
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